Blender Procedural Displacement - Geometry Proximity Node

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  • Опубликовано: 1 ноя 2024

Комментарии • 39

  • @qaesarx
    @qaesarx 4 месяца назад +1

    AMAZING TUTORIALand what a beautiful voice!

  • @Karmadeezy
    @Karmadeezy Год назад +4

    That voice is very calming! Perfect for Blender Tutorials, Thankyou for the knowledge :)

    • @AriaFaithJones
      @AriaFaithJones  Год назад

      Aww I really appreciate that! Thank you 🤗

  • @emanuralam2424
    @emanuralam2424 Год назад +1

    You helped a lot in understanding
    Thank you

  • @emanuralam2424
    @emanuralam2424 Год назад +1

    You are really a good teacher

  • @DS6Prophet
    @DS6Prophet Год назад +4

    Your tutorials are really the most enjoyable to watch!

    • @AriaFaithJones
      @AriaFaithJones  Год назад

      Aww i really appreciate that! Thank you for watching them 💕🤗💕

  • @SHIVA.GAMING.
    @SHIVA.GAMING. Год назад +1

    Your voice are so lovely. I understand everything. ❤❤

  • @conchabelo
    @conchabelo Год назад +1

    So stoked you are back!

    • @AriaFaithJones
      @AriaFaithJones  Год назад

      Aww thank you! Really excited to be back and ready to go! 💕🤗

  • @spartan1993
    @spartan1993 Год назад +1

    justo lo que estaba buscando thank.. awesome video!!

  • @fpv_jesus
    @fpv_jesus Год назад +1

    Thanks, you’re awesome 👏 🤩

  • @migovas1483
    @migovas1483 Год назад +1

    this just reminds me a lot of Softimage ICE, back in the old days...

  • @JonahHache
    @JonahHache Год назад +1

    thanks so much! super understandable!

    • @AriaFaithJones
      @AriaFaithJones  Год назад

      Aww thank you! I am happy it was easy to follow 🌹

  • @MadManTnT
    @MadManTnT Год назад +1

    Welcome back and thank you

  • @CaseyJScalf
    @CaseyJScalf 8 месяцев назад

    GREAT TUTORIAL!

  • @deepmusic2456
    @deepmusic2456 Год назад +2

    Super video 📸📸

  • @mikafilleul4020
    @mikafilleul4020 Год назад +1

    Really cool video. Personally to use multiple assets I would use a collection info and realise the instance so it's not necessary to join the geometry every time

  • @uvnanimationsshorts
    @uvnanimationsshorts Год назад +1

    Woow very knowledgeable video 😍 thanks for 💯

    • @AriaFaithJones
      @AriaFaithJones  Год назад

      You’re welcome. Thank you for your support! 💕

  • @MehdiZangenehBar
    @MehdiZangenehBar 9 месяцев назад +1

    good job!

  • @DesignerNetanel
    @DesignerNetanel Год назад +1

    Super helpful 👍😁

  • @MrGrassator
    @MrGrassator Год назад +2

    I think we just need to use "Color" socket by Noise Texture, and then we don't need a Normal Node.

  • @nintencat
    @nintencat Год назад +1

    Yeah! Hell Yeah.

  • @janniboy2766
    @janniboy2766 Год назад +1

    im trying to get the mesh to warp up and down depending on the balls Position on the z axis ... but i cannot for the life of me figure out what kinda vector math i'd have to do to achieve that. Would love to know if you have an idea.

  • @lemuelrosagaran9614
    @lemuelrosagaran9614 Год назад +1

    This is cool; can I ask, could you please tell me how to separate the displacement effects that only influence the area where the icosphere is locate, while the rest of it is just a flat plane? thank you:)

    • @raghavdeshmukh8460
      @raghavdeshmukh8460 6 месяцев назад

      muliply the noise texture with the geometry proximity. feed a proxy point to the geometry proximity. this point location will control the proximity of the displacement now.