RetroStudio Better NPCS and Abilities
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- Опубликовано: 29 сен 2024
- This took awhile to make as I spended atleast 3 hours editing this video, more videos are projected to be like this in the future.
Discord Server: / discord
Music:
Winds Of Fjords - Soft Knees
Gothic - Zero Project
If anyone keeps getting errors from " v " the loop through workspace part theres a output called " Child " where you put the v in its highly likely nobody is gonna see this though
Bro pls do sword ability [E] plssssssssssssss
Took awhile to make But here's the Agenda for December:
Paint Bucket Tutorial (Anti-Grief)
New Ragdoll Tutorial (Other one is broken due to retrostudio removing the ragdoll)
Animations (Yes it's possible to do Animations in retrostudio.)
Elemental Powers
These are the list of tutorials set for December, Please note that I won't upload only tutorials but I may upload content not relating to retrostudio.
Thanks!
Really thank man I hope make this new ragdoll on myseft
how fix the v issue
Can somebody please show me how to make the following zombies (or any NPC) not get stuck in chairs 😭 been trying to figure it out but i can't.
my zombie isnt walking i did everysingle step in the Follow code here
THIS IS A GAME?!?!
its an "experience"
@@J5VZ Game and experience are the same thing Roblox just says it as experience
@@konnorplays985 no!!!!!!!!!!!!
@@konnorplays985not anymore
@@Owned_by_Scout_tf2 What is the difference Now
if you put the WalkToPoint in a seperate while loop (i took some... well, let's just say creative liberties with my script) it will follow the player's exact location instead of traveling to each induvidual point
this is actually driving me insane, for some reason when i load the zombie in it will do damage but then when i start a new session it stops doing damage even though i havent even changed anything
I can't see the script
V IS MAKING MY ZOMBIE BROKE HOW FIX?
id: 590809081 for fix
I broke my game with doing this accidentally😂 it was the zombie killer game, so I changed it to zombie museum even the weapons don’t work also the zombies don’t attack you
my zombie isnt walking :(
How do you make it detect the team color and target that
player?
does it avoid walls?
also, when you say u finna do animations, can you do like a gun equipping animation of some sorts? like equip, unequip, shoot, and idle? thanks!
Sure, I can try to do gun animations, also the npc doesn't avoid walls sadly.
thanks! ive been working on a game with gun animations, but i cant seem to make the animations work. it is animated, but i cant seem to do anything after that. also, its completely fine that it doesnt avoid walls. i guess i will have to figure that out myself if i want to use it
-Perhaps if retrostudio adds in Pathfindingservice to its game.-
How can you fix the zombie not moving because it keep getting errors involving a global v index?
here id: 590809081
v keeps giving errors.
I'm getting busy.
I don't know if it's just a Retrostudio update or something, but it appears to be broken. For some reason, i was following the tutorial, and at 3:00 when i was supposed to hit run, it didn't work. The output says "Workspace.Zombie.AIScript: If4: Attempt to compare vector < number" Wich i have no idea why. I tried changing it from a variable to a number, and it still didn't work.. pls fix
how did you get if4 there was only 3 if
590809081 id script ai
Hi
someone make model code for it i cant fix v
id: 590809081
What is the distance between points script connected to 2:51
id: 590809081
What was the child of loop through children
Answer me please
@@Nolandiaconquers I think that where it target npc
if you dont understand here id ai script: 590809081
now, this is a great tutorial and all, however there is one issue: the zombie will aim for the newest child (the code one 🤓☝️), which means it won’t aim for the CLOSEST child, but for the NEWEST child it could find.
yeah, it's exactly ment to do that rather than attacking one target.
@@pastelan6322 what do I put inside of the variable name for output in loop through children1 at 0:43
@@pastelan6322 oh. well, since you have braincells (opposite to me), could it be possible to make it aim for the CLOSET child (code one)?
@@thatoneguyfromblackmesa yes.
@@pastelan6322 oh cool, thanks for letting me know