There any way to use same concept, BUT, instead, switch over and turn ON a back up turret thats off? So example : I have 9 turrets around base turned on and active... And I have 9 backup turrets that are off; raiders come destroys one of the active turrets... Which automatically turns on back up turrets. Is this a real thing in rust, if so, can you show me an example of a setup? And if so, can you do so, with a timer and with a HB Sensor ( turns on back up if bad guy detected ), and also connected to a RF transmitter or a smart switch ( turn on by phone or RF button ) ...combined with a backup battery setup. ( Assuming is the best way to do it? ) I know there version for when a wall get destroyed...using a ( blocker i think was? ) And turns on turrets. But instead, just was wondering do it when turret dies instead? And speaking if wall idea, there any way to do it on doors? Use a door controller with a blocker or whatever - that way works as well? If so, can ya show me aet up as well?
I prefer putting plenty of ammo in it and if you really want to get fancy run a low or no ammo output to a smartswitch.. boom all those wires and comps not necessary
Yes! It's assumed that players would feed it a respectable amount of ammo. You could run no ammo out to a smart switch but you'd have to supply an additional 10+ volts for the second turret. The idea here was to share the voltage of one turret with another.
UPDATE - The Memory Cell now uses a volt. Will post an updated video link here!
Not gonna lie I've seen youtubers use your exact electrical layout and call it theirs 😭🤣💀 keep up the great work!
I have also seen a few lol. And thank you!
There any way to use same concept, BUT, instead, switch over and turn ON a back up turret thats off?
So example : I have 9 turrets around base turned on and active... And I have 9 backup turrets that are off; raiders come destroys one of the active turrets... Which automatically turns on back up turrets. Is this a real thing in rust, if so, can you show me an example of a setup? And if so, can you do so, with a timer and with a HB Sensor ( turns on back up if bad guy detected ), and also connected to a RF transmitter or a smart switch ( turn on by phone or RF button ) ...combined with a backup battery setup. ( Assuming is the best way to do it? )
I know there version for when a wall get destroyed...using a ( blocker i think was? ) And turns on turrets. But instead, just was wondering do it when turret dies instead?
And speaking if wall idea, there any way to do it on doors? Use a door controller with a blocker or whatever - that way works as well? If so, can ya show me aet up as well?
Cool! I'm totally incorporating this idea!
NOICE
I prefer putting plenty of ammo in it and if you really want to get fancy run a low or no ammo output to a smartswitch.. boom all those wires and comps not necessary
Yes! It's assumed that players would feed it a respectable amount of ammo. You could run no ammo out to a smart switch but you'd have to supply an additional 10+ volts for the second turret. The idea here was to share the voltage of one turret with another.
Hey can you do a timed sequence guide
Can do
Is there anyway to power up the second turret if the first one gets destroyed, rather than it running out of ammo?
So far, not really. I've been exploring this idea for a while. I've got a new idea that I'll be testing. I'll post a video if it works.