TF2's Most UNDERRATED Mapping Mechanic

Поделиться
HTML-код
  • Опубликовано: 19 сен 2024

Комментарии • 238

  • @HolySnickerPuffs
    @HolySnickerPuffs Год назад +441

    There's an old community-made map, CP Broma, that uses a trigger entity that enables color correction ONLY when you're fighting around the capture area. I'm not sure how the map-maker got the idea, but it gives a cinematic feel to those fights, and it's super cool

  • @ViciousVinnyD
    @ViciousVinnyD Год назад +1008

    scout that laughs at white wall

    • @Mr-random1902
      @Mr-random1902 Год назад +74

      Most mentally sane 10000+ hours scout main

    • @i_drinkliquid
      @i_drinkliquid Год назад +44

      Scout Laughing At 2Fort Sink.

    • @RAKESH-xw9xm
      @RAKESH-xw9xm Год назад +3

      most sane scout main

    • @TinyDeskEngineer
      @TinyDeskEngineer 11 месяцев назад +4

      scout who laughs at lights/white001.vmt

    • @sdsd-f7k
      @sdsd-f7k 4 месяца назад +1

      Come here cupcake

  • @EyebrowBandit
    @EyebrowBandit Год назад +514

    I had no clue TF2 had color correcting built into the developer console, I thought it was only used during the initial creation of the maps. Very cool!

    • @misterpexon
      @misterpexon Год назад +1

      me too, I just cant find the command plz what is it

    • @ViciousVinnyD
      @ViciousVinnyD Год назад +2

      I knew about the fog and navmesh editors, but this one was new to me too! Wish I knew about it sooner.

    • @kreuner11
      @kreuner11 Год назад +5

      @@misterpexon its in the video when he adds the entity

  • @NoVIcE_Source
    @NoVIcE_Source Год назад +231

    you can use many color correction entities for every area and the game will swtich between them depending on the radius of the entity

    • @oktayyildirim2911
      @oktayyildirim2911 Год назад +1

      Are the different settings blended between, or is it a sudden shift from one configuration to another?

    • @theultimatetrashman887
      @theultimatetrashman887 Год назад +5

      @@oktayyildirim2911 i doubt its blended, but a simple fix is to put one middle man-color correction inbetween 2 different ones,it wont be perfect and probably hidden with geometry but it does the job

    • @NoVIcE_Source
      @NoVIcE_Source Год назад

      @@theultimatetrashman887 @oktayyildirim2911 they do get blended ! its p cool

    • @QuintessentialWalrus
      @QuintessentialWalrus Год назад +15

      @@oktayyildirim2911 The amount of time it takes to fade between two color corrections is adjustable. It can be instant, it can take 1 second, it can take 100 seconds. It's all up to the mapper.

    • @oktayyildirim2911
      @oktayyildirim2911 Год назад +1

      @@QuintessentialWalrus Sick!

  • @jenispizz2556
    @jenispizz2556 Год назад +60

    Map makers, please be gentle. I already have enough trouble figuring out what team a demo-man is on when I'm in dark areas.

  • @Coolyo420
    @Coolyo420 Год назад +236

    talking about tf2 maps is so underrated and it should be talked about more
    that's why i love this channel

  • @Blap7
    @Blap7 Год назад +120

    Actually crazy that the source engine has full on color grading tools. This is a part of the engine i never even knew existed.
    Now combined with sfm's animation and shot editing, could the color grading, and maybe finding a way to add compositing and layers, make a Source Video Editor?

    • @Jamesthe1
      @Jamesthe1 Год назад +7

      There is text that you can add in SFM at certain times (not too sure about changing fonts tho), so I guess it could be treated as such...

  • @GewelReal
    @GewelReal Год назад +21

    "This is LED. Switching off."
    Such a hard line

    • @ananaskoira7225
      @ananaskoira7225 Год назад

      Sounds like code language for some agent movie. Reminds me of "Bravo Six. Going dark."

  • @beniciovalina6544
    @beniciovalina6544 Год назад +46

    0:32 the flametrower is walking?

    • @LEDs
      @LEDs  Год назад +16

      Terrifying

    • @zzyxxyzz5442
      @zzyxxyzz5442 Год назад

      i didn't even notice first time watching. xd

    • @riffmond
      @riffmond Год назад

      i notice that happening mostly on vphysics servers that have been running for several hours at a time

    • @TF2Scout..
      @TF2Scout.. Год назад

      Lol that looked cartoonish

    • @anthonynguyen2661
      @anthonynguyen2661 Год назад +2

      "where my flamethrower, it coudnt have just walk away"
      the flamethrower in question:

  • @QuintessentialWalrus
    @QuintessentialWalrus Год назад +17

    As a mapper, I'm surprised you're so confused about why color correction isn't more common in TF2. The answer is simple: too much color correction will make it hard to distinguish teams, and too little color correction is a waste of time for most people. All the examples of Valve-approved color correction in this video are nearly unnoticeable even in a direct comparison. It's a different story for games like Left 4 Dead, but TF2 maps don't really need color correction to look good. 2Fort looks fantastic even with the color correction turned off, so from a community mapper's perspective, is it worth it to spend an hour or two on this? I've been Source mapping for years and I've only felt the need to color correct on rare occasions.

  • @tragikomisk13
    @tragikomisk13 Год назад +23

    0:31 where is bro's flamethrower skedaddling off to?

    • @LEDs
      @LEDs  Год назад +9

      Probably saw a cute phlog and walked over to take his shot

    • @Thornskade
      @Thornskade Год назад +1

      It spawned inside the floor and the physics engine gave up

  • @teemukarjalainen5361
    @teemukarjalainen5361 Год назад +36

    In TF2 art style the environments are not supposed to reach full color saturation. This is reserved for characters and VFX so that they stand out better.

  • @aydenneovak9240
    @aydenneovak9240 Год назад +58

    I recently learned about color correction when I was making a solely artistic map, and I have to say, it helps so much to change the look of a map without using any image editing tools! I also love that it is edited in-game, so you can see your changes in action, great video!

    • @LEDs
      @LEDs  Год назад +1

      Thanks!

  • @GibbonFan
    @GibbonFan Год назад +7

    Source 2 has color correction volumes that all effects separate parts of the map which is huge for developers who want multiple unique types of environments in a single map file.

    • @QuintessentialWalrus
      @QuintessentialWalrus Год назад +6

      Source 1 has the exact same feature lol. Unfortunately it wasn't added until Left 4 Dead so TF2 doesn't have it IIRC

    • @null643
      @null643 Год назад

      Also known as a LUT and is commonly used in games.

  • @MACMAN2003
    @MACMAN2003 Год назад +20

    color correction is used EVERYWHERE in video games but i think that valve handles it the best, mostly because they do it in a subtle way that doesn't have their levels look like either mexico from breaking bad or generic blue movie color grading

  • @SonicMaster519
    @SonicMaster519 Год назад +9

    I know I’m a few days late and it’s such a small detail but I LOVE how you added subtitles! It helps if I want to watch without audio or if I just can’t make out anything (my hearing sucks). Cheers!

    • @LEDs
      @LEDs  Год назад +1

      🥹

  • @QuintessentialWalrus
    @QuintessentialWalrus Год назад +6

    Saying "there's clearly a difference" at 0:12 made me bust a gut laughing and I'm not sure if that was intentional

    • @LEDs
      @LEDs  Год назад +2

      Look at the bloom of the fire on the right. It’s brighter. It’s more obvious when you’re actually playing in the map. The colors will appear more saturated

  • @ZoofyZoof
    @ZoofyZoof Год назад +19

    You're good at making me intersted in something barely noticeable.
    I mean it's literally just a thing that makes it ever so slightly darker. It still looks the same.

    • @LEDs
      @LEDs  Год назад +8

      Personal preference. Some people don’t mind decreasing their graphics quality, for example.

    • @pokealong
      @pokealong Год назад +6

      Bro spent 8 minutes explaining precisely why it's NOT just making it "ever so slightly darker" and you still said it does.

    • @ZoofyZoof
      @ZoofyZoof Год назад +1

      @@pokealong Because that's how Valve uses it? I don't understand why I have to explain what I mean to people. It's obvious already.

    • @Thornskade
      @Thornskade Год назад

      It actually makes it brighter in the case of 2Fort

  • @LoneHermit
    @LoneHermit Год назад +12

    I always wondered what the Color Correction setting does in tf2, next thing I am wondering is the recent patch note that states that the saturation has been increased because I see no difference... Who ever did that, they kinda did nothing...

  • @SamTheFox07
    @SamTheFox07 Год назад +3

    I was today years old when I figured out, LED's youtube profile is litterally the Color.Correct tool

  • @aftsfm
    @aftsfm Год назад +6

    cp_emesis should use color correction to give that cinematic style effect

  • @heavenandhello6629
    @heavenandhello6629 Год назад +14

    Valve should seriously update the lighting on 5 of the very first maps of the game which are 2Fort, Gravel Pit, CP_Well, Granary, and Hydro. The lighting on these maps got messed up after many updates due to them using an outdated lighting system. These issues are shown in youtuber Crowbcat's "tf2 2007 and now" video.

  • @JustAnAverageGuy5731
    @JustAnAverageGuy5731 Год назад +2

    0:32 nah bro's weapon walked away 💀💀💀

    • @LEDs
      @LEDs  Год назад

      “Aight imma head out”

  • @uprank
    @uprank Год назад +13

    Pretty sure you can just do ent_create color_correction with sv_cheats 1 to spawn a color correction entity and then use the colorcorrectionui, why this wont be a permanent solution it will let you edit and create color correction raw files in any map

    • @LEDs
      @LEDs  Год назад +2

      Oh, really? I didn’t know you could do that!

  • @meltingatom
    @meltingatom Год назад +4

    Today I learned I'm colorblind

  • @nir5846
    @nir5846 5 месяцев назад +2

    holy shit the end montage of the color corrected version looks sooo good I need to know what settings you used

  • @landlockedcroat1554
    @landlockedcroat1554 Год назад +37

    tf2 players when they figure out what lightning is

    • @stormer7502
      @stormer7502 Год назад +6

      Tf2's GENIUS hidden feature: How color correction makes tf2 the best game in gaming history

    • @damsen978
      @damsen978 Год назад +7

      This is a post-processing filter. Nothing to do with lighting.

    • @TinyDeskEngineer
      @TinyDeskEngineer 11 месяцев назад +3

      tf2 players when they get struck by lightning

  • @mineland8220
    @mineland8220 4 месяца назад

    color correction is very important in Portal aswell. Without it, the maps look really gray instead of the iconic blueish white that were used to. Its really good when done well and there is an advanced graphics setting toggle for it

  • @cloxurf9603
    @cloxurf9603 Год назад +12

    Please more hammer content! I started mapping a few months ago and would love tips and tricks!

    • @LEDs
      @LEDs  Год назад +6

      Sure thing 👍

    • @cloxurf9603
      @cloxurf9603 Год назад +2

      @@LEDs yippie

  • @_ikako_
    @_ikako_ Год назад +3

    Currently at the histogram section and, as a photographer, this is actually super valuable information as one of the few things i've never been taught or researched is how to manipulate the histogram. i know that fiddling with the arrows does stuff but I never actually knew *what* it was doing, and i knew that you mostly want an upside down u shape for most photos with no major peaks.
    also, what causes the peak in the white on the graph? i've seen that in several photos i've taken but i'm not really sure what causes it. is it just a single patch of actual white, like paper or clouds?

    • @LEDs
      @LEDs  Год назад

      It was probably the clouds

    • @_ikako_
      @_ikako_ Год назад

      @@LEDs that's what i figured, thanks!

  • @MaxLebled
    @MaxLebled Год назад +1

    In the case of the fire at the start, I reckon the current exposure value (in HDR rendering) also has a large part in the discrepancy

    • @LEDs
      @LEDs  Год назад

      Very well could be

  • @ethosaur
    @ethosaur Год назад +5

    I always forget to really utilize this in my maps, super useful for really giving it that extra bit of detail!

  • @yesthisisdonut
    @yesthisisdonut Год назад

    this is actually interesting for making tf2 video edits (frag videos, jump videos) because with this you could do heavy colour grading even before recording (if you use lawena etc). god damn. i wish i had the time to do tf2 edits again, this opens up a whole new world to me :D would probably require to add a colour correction entity to most maps though

  • @antoniopenna8677
    @antoniopenna8677 28 дней назад +1

    This man is in the hamer editor, pleas break him free

  • @puzzlepuddles6712
    @puzzlepuddles6712 Год назад

    the most unique usage of color correction in a map i've seen would be cs_noir as the creator uses it to cleverly portray a 1920s district with black and white visuals

    • @LEDs
      @LEDs  Год назад

      There's a new map on the workshop called Infestation that uses color correction too!

  • @i_drinkliquid
    @i_drinkliquid Год назад +1

    “2Fort Is Actually Brighter Than Normal”
    2Fort Was So Bright, They *NEEDED* To Dim It.

  • @metroidfannumber1234
    @metroidfannumber1234 Год назад +1

    i was always aware of it but didnt' know how it worked or what it was for.

  • @biz-man
    @biz-man Год назад +24

    I wonder what TF2 on Unreal Engine 5 would look like.

    • @swedishcrowbar4211
      @swedishcrowbar4211 Год назад +4

      there is a video on it!

    • @randomcatdude
      @randomcatdude Год назад +21

      it would look like straight ass because tf2 fans don't understand the tf2 art direction even if they think they do lol

    • @neondead2.0.15
      @neondead2.0.15 Год назад +9

      Well it can look good, but need a lot of work to make it not worse than Source version.

    • @LEDs
      @LEDs  Год назад +19

      I agree with neon. I think people are mistaken when they say that TF2 would look bad in Unity or Unreal Engine because those graphics engines are typically associated with realistic games. But the truth is that they are also used in a bunch of indie/cartoony low-poly games as well and can look amazing when dialed in.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Год назад

      ​​@@randomcatdudedude noone understands it nowadays, not even valve

  • @Mike-official
    @Mike-official Год назад +1

    some times 2fort looks really good, then just normal 2fort

  • @x8c8r
    @x8c8r Год назад +1

    "the difference is huge"
    me not seeing the difference that much:

    • @LEDs
      @LEDs  Год назад

      It could be RUclips compression, but in the fire example, the burning flames on Steel emit a brighter glow

  • @jasperfox6821
    @jasperfox6821 Год назад +1

    Wow, this is such a big yet small issue, it really brings out the beauty of the game when correcting the colours.

    • @LEDs
      @LEDs  Год назад

      Yeah, I believe every map can benefit from color correction at least a little bit, even if it’s subtle and there’s only one setting for the entire map

  • @digitaltoaster4956
    @digitaltoaster4956 Год назад

    Somebody is going to have major fun with this

  • @BadNameJackson
    @BadNameJackson 7 месяцев назад +1

    So you can make a map any color you want with just a few settings? Cool!

    • @LEDs
      @LEDs  7 месяцев назад +1

      You can color correct in a variety of ways to emphasize certain areas. You can't just change the colors to whatever, since you're limited to only a few tools.

    • @BadNameJackson
      @BadNameJackson 7 месяцев назад

      @@LEDs Yeah, it would be cool if there was a setting that individually changes the color of each thing.

  • @leonardocouto3109
    @leonardocouto3109 Год назад +1

    6:45 So I can turn 2Fort into Morioh... nice

  • @user-ed7of2sv5c
    @user-ed7of2sv5c Год назад +2

    I barely know what he's talking about but im still very interested in it.
    (P.S: Nice Editing)

    • @LEDs
      @LEDs  Год назад +1

      Thank you!

  • @leonardocouto3109
    @leonardocouto3109 Год назад +1

    4:35 ctf_2fort was IN THE MATRIX ALL ALONG!??!?

  • @CB66941
    @CB66941 11 месяцев назад

    So THIS is how some mappers make places much brighter than they are with as few lights as possible. I struggled immensely at the start of my mapping because the lighting always looks too bright or too dark and I though it has something to do with the HDR lighting. I almost wished I could just "brighten the face itself".
    Thank you for this tutorial!

  • @XxguaxinimxX.
    @XxguaxinimxX. Год назад +1

    That seems interesting!

  • @Luna-Taxers
    @Luna-Taxers 11 месяцев назад

    I knew something was missing when I was playing the game, colors do really change a lot on the atmosphere and mood. I personally do like higher saturation like at 6:31 because it feels more alive, might burn my eyes after a few hours but I still will like it anyways

    • @LEDs
      @LEDs  11 месяцев назад +1

      Yeah, color correction can really make a map pop

  • @mikef.795
    @mikef.795 Год назад +1

    0:38 me seeing a new Adam Sandler movie

  • @RandomJD
    @RandomJD 3 месяца назад +1

    Ey I remember using this function back in the day when I used SFM daily
    It's a great function! And maybe even used in some sfm movies *whink whink

  • @VVen0m
    @VVen0m Год назад +1

    0:11 The only difference I see is that on the right he's in a shadow so he's a bit darker

    • @LEDs
      @LEDs  Год назад

      Look at the glow around his feet, that’s easier to notice

  • @karpai5427
    @karpai5427 Год назад

    Yeah you can do that in Shrek 2 too.
    Is called Ambient Light.

    • @Thornskade
      @Thornskade Год назад +1

      But it's actually color correction doe.

  • @DrowseProductions
    @DrowseProductions Год назад

    This is actually a decent hammer editor guide

    • @LEDs
      @LEDs  Год назад

      Thank you!

  • @ImExcalibastard
    @ImExcalibastard Год назад

    Its insane to me how intricate the in engine UI is for this tool that seems to never get used in an official capacity by Valve

  • @jUppers
    @jUppers Год назад +1

    "Let's first talk about color. Despite only making up 13% of the population.." xd

    • @LEDs
      @LEDs  Год назад

      Oh man…

  • @donowa5637
    @donowa5637 Год назад

    7:00 "Why are the 2fort green?"

  • @austinmajeski9427
    @austinmajeski9427 Год назад +2

    But what about the,
    *"Enable Color Correction"*
    setting?
    Is that a standard color correction that gets applied across all of TF2?
    Or does it just enable/disable a map's local color correction?

    • @Thornskade
      @Thornskade Год назад +1

      It seems to only affect the local color correction, yes. The setting has no effect on most maps, on 2Fort it's very noticeable

  • @thewindbreaker34
    @thewindbreaker34 Год назад +1

    I think a cs map called noir use this to create a black and white color correction

  • @iropthegamer726
    @iropthegamer726 3 месяца назад +1

    ofc someone with THAT pfp would make this video

  • @gumballegal
    @gumballegal Год назад +1

    omg i used to put the Lookup table on photoshop to cahnge these, i never knew there was an ingame tool for viewing and changing it; Now im wondering what other tools i missed that i could use to speed up mapping

  • @AyCe
    @AyCe Год назад +4

    Any way to have multiple area-based color correction settings on a single map?

    • @LEDs
      @LEDs  Год назад +2

      I believe so. I might make a video on it

  • @theprimegamer7086
    @theprimegamer7086 Год назад +1

    you can now put on the mexico filter

  • @user-mj4um3tb8m
    @user-mj4um3tb8m 4 месяца назад

    Yes algorithm I would like to watch a 8 minute video on maps a game 2 years younger than me

  • @Ongez
    @Ongez Год назад +2

    I wonder if you can trigger a change in color correction values for individual players upon entering or exiting an area.

    • @LEDs
      @LEDs  Год назад

      🤫

  • @Dr_Right2
    @Dr_Right2 Год назад +2

    because i don't know how to use this thing

  • @TheCursation
    @TheCursation 4 месяца назад

    "If you wanna play around with colors all you have to do is change the channel from RGB to red green or blue and everything ive just explained will apply to theese, too." That rhymes really well
    edit: 4:27

  • @Jamesthe1
    @Jamesthe1 Год назад +1

    Time to make a noir map with little saturation and high contrast

  • @Vexcenot
    @Vexcenot Год назад +2

    So now you have to rename your channel to color correct

    • @LEDs
      @LEDs  Год назад

      🥸

  • @Meatjar20769
    @Meatjar20769 Год назад +2

    the light_env icon kinda rubs me the wrong way

    • @HolySnickerPuffs
      @HolySnickerPuffs Год назад

      Mayhaps the warm smile and encouraging thumbs-up of *OBSOLETE* will soothe your worries?

  • @tev5040
    @tev5040 Год назад +2

    is it possible to make a map black and white? i feel like and old styled map with a gimmick like that would be fun lol

    • @lychy645
      @lychy645 Год назад

      mat_hsv 1

    • @LEDs
      @LEDs  Год назад

      Pretty sure

  • @O5MO
    @O5MO Год назад +4

    TF2 is like PowerPoint. It had so much obscure built in features and tools that no one will use, and its a spaghetti mess, but it works

    • @LEDs
      @LEDs  Год назад

      Well said

    • @bottlebeard
      @bottlebeard Год назад

      I don't think you've edited anything beyond text in your life. The entire topic of this video revolves around one of THE most basic utilities in editing

    • @O5MO
      @O5MO Год назад

      @@bottlebeard this one is pretty basic, but i dont think therr are many non source games that have this. Its also obscure and not really used, so my point stands. But like you can build cubemaps, generate and edit nav meshes in-game, use console command to press a button on a destruction pda that you cant otherwise, set camera to orthographic mode, etc.

  • @dazthefool5218
    @dazthefool5218 Год назад

    Now what I wonder is if this is in Source FilmMaker

  • @nickbrick20
    @nickbrick20 Год назад +1

    Finally, I can make GreenFortress2

  • @9another632
    @9another632 Год назад +1

    I thought it was my old laptop just having some performance stuff to not overload with effects
    and consecuently, shutting down

  • @groundjet
    @groundjet Год назад

    Heavy on right hadn't had his sanvich yet

  • @iyiosuko1449
    @iyiosuko1449 Год назад +1

    Me, a colorblind person trying to differentiate the two-

  • @asjahapoland5367
    @asjahapoland5367 Год назад +2

    Very cool video

  • @godofportal5905
    @godofportal5905 Год назад

    light_env is staring into my soul

  • @_GhostMiner
    @_GhostMiner 4 месяца назад

    *0:39** most sane TF2 player*

  • @StarHorder
    @StarHorder Год назад +1

    ill have to play with that

  • @bogun6.9bviews2secondsago.6
    @bogun6.9bviews2secondsago.6 Год назад +2

    Remember me when you get over 100k subs

    • @LEDs
      @LEDs  Год назад

      Screenshotted, if that ever happens imma find you

  • @ezrabraman6437
    @ezrabraman6437 4 месяца назад

    Cranking this shit up on wuttville gonna burn people’s eyes

  • @forsakenediamawakened3019
    @forsakenediamawakened3019 Год назад +1

    why does the icon for light_env look like that

    • @LEDs
      @LEDs  Год назад +1

      LOL

  • @SoulPriest
    @SoulPriest Год назад +2

    oh, so thats what color correction is. does this impact frames at all? it seems odd that it would do. should it be an option to turn off?

    • @LEDs
      @LEDs  Год назад

      No, it doesn’t affect frames

    • @SoulPriest
      @SoulPriest Год назад +2

      @@LEDs why would someone want to turn it off?

    • @Thornskade
      @Thornskade Год назад

      Config makers claim it affects FPS, a lot of them recommend turning it off. It's a setting in the options menu

  • @TwiliPaladin
    @TwiliPaladin 4 месяца назад

    I like your funny words, magic man 👍

  • @Epicwindow3
    @Epicwindow3 Год назад

    SHADER MAGIC

  • @yougnomed630
    @yougnomed630 Год назад

    okey, i will use this on my map

  • @mkarg5012
    @mkarg5012 Год назад +1

    Could you color correct different maps and show how much it could affect gameolay or, fix some "ugly" oarts?

    • @LEDs
      @LEDs  Год назад +2

      Yeah, I think a video where I remodel certain (ugly) parts of maps where I incorporate this would be cool

  • @ShyGuyDood
    @ShyGuyDood Год назад +1

    Nice

  • @Ghduehsns
    @Ghduehsns 3 месяца назад

    deep-fried 2fort

  • @k90v85
    @k90v85 Год назад

    bros been building his name just to post this vid, gj

  • @Marcusal44
    @Marcusal44 Год назад

    I didn't know TF2 had color correction.

  • @alfaalvis_trainz
    @alfaalvis_trainz Год назад +2

    Ah yes

  • @Matthew_A_N
    @Matthew_A_N 2 месяца назад

    The fire looks the same?

  • @likuor_
    @likuor_ Год назад +1

    Source stuff always makes me feel dum

  • @shori8438
    @shori8438 Год назад +1

    Does this apply to other source games like CSGO?

  • @hlibushok
    @hlibushok Год назад

    Can't wait to see more joke maps with cursed colours.

  • @JanVP1
    @JanVP1 Год назад

    Is this related to the Pyrovision goggles?

  • @captainmccuckin2698
    @captainmccuckin2698 Год назад

    Wasn't 2fort bright in the trailer

    • @LEDs
      @LEDs  Год назад

      Yeah, TF2’s lighting used to be different