Lamo, so true, I ran a 60 card pile and honestly felt compelled to put two twin and sowing because I often have 1 in hand, and honestly, that worked better than expected, still groan when I draw them tho
@@chrisb.2028do not play 2 twin its so free to combo even if u draw it. 2 sowing is fine if ur playing 2 dryas build. im just using md to test for tcg so 1 dryas 1 healer 1 sowing, just for the love of plant god do not play 2 twin.
@@l0neavw993 same energy as a HERO player saying to never go 2 Increase because they want to have as close to a 40 card deck it can get to. In all seriousness, there's a fine line between giving advice on a build and forcing someone to follow a build. One is asking them to take into account these other thing you're advicing on, while the other doesn't care the reason for having that build and instead should follow the build *your* advocating for without question.
@@hafizyb drawing 2 increase vs 2 interactions is the dealbreaker for me. even single increase hands didnt have enough gas, card quality is more important imo
You need special plant brain power to o that, and you achieave such goal but spending at least 100+hours playing loci combos over And over And over And over again.
Plant pile is just fun, and when the lists are restricted like in events it actually becomes more fun. There are so many little weird synergies you can make in plants, I haven't played them since the support dropped because I'm pulling for the alt arts but I'm super excited to tinker.
@@zariygo long ago, i was fascinated by quillbolt hegehog in kogarasho r2 deck video. after play again and again that 'fascination' led me to refine the originally built as r2 deck into entity deck
"I don't understand why no one plays this deck" she says as she walks Farfa through a 1.5-card bread and butter combo that plays about 53 total cards XD
People will complain about this deck's combos taking long and it does, but holy shit is learning it difficult. Very non linear lines with this deck and it's pretty easy to mess up. I play it in ranked occasionally and I frequently end my turn on like half my time being gone so I can't spend too much time thinking on my responses for opponent's turn. It's really fun going from essentially one material in hand to a full field but it's mentally exhausting honestly. Deep respect for anyone committed to pushing this deck, really hard.
That's one of the reasons no many engage with it, why bother with a super complex deck when you can play a more simple deck like yubel an achieve a similarly unbreakable board for far fewer and simpler plays? also you not only need to know how to build a board through disruption (which after a while, it honestly doesn't feel that hard) also need to know how to use all your disruptions properly
It helps if you can turn it into chunks. In my head it's First Jasmine, Lily cycle, Rikkas, etc. I recited the whole line once to put my wife to sleep.
"Why dont people play this deck?" Because the majority of the player base arent willing to invest their time into learning all the combo lines and variations based on what you draw, how you get handtrapped etc
@theopeneyes any time i play against this deck my brain just turns off, alot of the time its handtrap where I think it will be most effective and hope for the best, no wonder Jess quit competitive, playing this for like 9-15 matches over 2 days has got to be so mentally exhausting
@@DoubleD7823Jess has been doing this for a while; she loves it. But she quits, I presume, because the current format itself is far and away too exhausting for a plant player. I mean, she apparently managed a new combo with the upcoming 6 extra unexpected dais, so she definitely isn't "quitting" quitting.
@@DoubleD7823 Yeah, you have almost zero room for errors. And you can see how frustrated Jess was on this video when she made a mistake, even though they're winning.
@@gfhd5333 oh no, it’s definitely terrible, but it’s fun to think it might be good one day. Even now you can play it in a couple decks, it’s not great, but it is pretty fun moving monsters
I kind of love how, if plants open unexpected dai or one for one... they turn a vanilla monster into Mathmech circular. Like, a completely free one-card full combo that you have to invest multiple disruptions into stopping... all the while knowing your opponent still has their normal and 4 more cards in their hand to keep going when you're done.
It sounds crazy, but this feels like a thing that a deck revolved around plants should be able to do. No part of that endboard felt generic, the closest to that being Regulus and Regulus isn't even completely generic compared to Apo, Baronne, Savage, & I:P.
@@wolfwolf7152not really. Plants has an easy line to deck out vs non-60 card decks. The reason why no one plays it is because it is super complex, leaves almost zero room for error, and ends in just a slightly stronger endboard than those of meta decks.
I honestly think it's just because they're more complicated for comparatively less pay off. Most people would take the position of, "why play plants/infernoble if you can just play Yubel/FK and make a board that's just as strong or stronger with simpler lines?" I really do like Rikka,, but I totally get why more people don't pick it up. There are too many random lines and deviations that are dependant on draws and can effect plays, even in a minor way, in ways that can be confusing. Most decks just don't have to worry as much about zoning, about making sure they don't plant lock themselves too early, about accidentally using an effect too early or too late prematurely ending your turn entirely, or about what direction to go after certain interruptions, etc. It is unfortunate because it's such a fun deck, but the learning curve kinda reminds me of D/D/D back a few years ago in complexity, in that it seems obvious once you learn it, but any time before that you might as well be clicking buttons half the time.
Sadly being complicated and still being worse than Snake-Eyes is a bad time :[ Maybe if the meta wasn't so ass they'd see more experimentation but that goes for 90% of decks rn
@@TK-sn3rx For me it's not about complexity or variable lines. I love decks that have variable lines. It's about "Combo deck". When I see an opponent play it and they just combo and combo and combo and combo with cards that are all obviously "broken" but I can't read the cards quickly enough to figure out what they do.. How am I supposed to know if the deck is variable or complicated? The opponent might as well be following one specific line every game. I think plants are a deck where it's hard to get a good impression of what they're actually like from seeing someone else play them. A lot of people who might be interested in them think they wouldn't be, and most of the people who think they are interested find something they're not actually interested in.
I love Jess so much and I'm the menace at locals playing 60 card plants and making people sit through my whole thought process on how to get to big board
😭the comments about her being trans and all the weird dudes getting triggerd by this is so funny like imagine a trans person just existing and doing smth unrelated makes you so mad you need to comment about it😭😭 mad funny
"Zone is matter 90% at the summon" Suddenly memories of me misplay like summoning in dryas column come back to me... I finally remembered why i dust all my plant card 😅
Man, I had a 3 game streak where I got Maxx C'd and all 3 games I made my opponent deck out. Well, only one of them decked out, the other two surrendered because they knew what was coming. But this only happens when you have a REALLY good hand that can put up an early Regulus and princess negate. There's also a weird way to play for deckout. You mostly need to worry about Nib and Droll, that's why you save your negate for them and ignore ash. There's also the non-opt handtraps like veiler and imperm, but plants can play around them fairly easily once they get going. There's also gamma, but if I'm going for deckout I let gamma resolve to turn off 3 potential imperms later down the line.
Goddamn watching this video made me have a new-found respect for plant players on top of an already steady amount of respect, i am genuinely considering trying this out
All I am missing due to a huge lack of UR dust is Ragnaraika Seed x2, Maxx C x2 Ash Blossom x2 The Therion cards One for One Sylvan Dancepione and the meta staples (call, crossout, evenly, imperm) Otherwise I have pretty much been playing janky plants for a while, but this looks absolutely amazing!
I respect the plant players and Ragnaraika Seed is such a cool looking card but... my last few brain cells would not be able to pilot this deck to any efficiency.
I have always loved how plant combo decks are so unconventional, and even if they do scratch my weard 4+ engine decks itch I know I would never have the time/attention span to reach the end board
I've been labbing out Ragnatrix myself, what version are you running? I'm still running a more Hole focused variant, but I've heard people also toy around with a more generic trap variant.
@@MsFasty didn't farfa say relatively recently that he's not going to associate himself with competitive yugioh anymore? How will he terrorise europe- IIII MEAN....represent plants then?
@@idosarts_and_krafts well he’s not really it’s just content. The person he’s collaborating with is popular so it’s just two content creators making content. I believe the person he’s in this video with also quit competitive too
I started playing plants when Master Duel came out. I also have a rikka, aromage, therion combo deck, but compared to this, I am nothing but a caveman.
I genuinely would like to build and play this. I learned DDD and dragon link which are both giga combo, but plants feels like another level. I’m visually impaired so my eyes can barely see cards and I memorise the artwork, effects and use a screen magnifier on my iPhone with max zoom in, essentially I easily lose to time, to myself. I can definitely learn it, but if I’m not maiming it, is it worth it?
If you want to play plants but think its too hard for you, it genuinely is not as hard as it appears. It's solitaire YGO at it's best so boot up the simulator and start just doing the line Jess explained to farfa. Then after you feel sure that you can just do the line from memory start messing with it. You'll learn the "options tree" pretty fast and its satisfying to execute. I learned old plants and then I learned dragon link and after deagon link got nuked I took break and now came back to learn new plants. Like just learn the deck dummy.
What I hate about plant is, they can get access to omni-negate early (Regulus) w/o locked into plant (BRUH)... & I am the type of person that Ash Blossom negate Unexpected Dai (summon Loci) cz why not, & it works alot of time...
@@HikariKengo I dont know, im not a plant expert... If they have Sowing, they most likely got Loci+Dryas already. Letting them have plant on the board or in GY seems like a bad idea in general (especially with the new Ragnaraika cards). So I will keep Ashing the Dai instead
@@nopeno-s5r "IF" they have normal summon... 60cards btw, with alot of garnets... "Almost never" is a cap. Its hard to stop plant deck anyway... if u let them have plant on board / GY they still able to do something anyway... Gamble big, win big...or just dont play...
Tbh the only games that matter are games 2 and 3. Scooping very early in game 1 and very early in game 2 is a strat if you're not confident you're going to take the game. Konami doesn't want you to know this, they're just giving extra time out for free. It's right there, just scoop and take it.
About a 3rd of this video was like turn one still. Lmao. I played plants back in like 2016 a couple times, jesus christ theres so many paths to remember and the combos are genuinely long. This version of plants is even longer with so much support from the years
As a european and an asshole, I am making it my mission to learn this deck for ranked. It appeals to me on almost every possible level, except aesthetic.
Me, Lair enjoyer: Yup, yup. Tribute as cost. Edit: I also fully agree with Ash on Dai. I'm on Feature Match YCS Bochum with World Chalice and my Dai got Ashed and it made me brick. It's normally always incorrect.
And people think D/D/D is hard lol. This deck requires an actual doctorate to play. This deck was already pretty powerful before aroma and ragnaraika, but now I can’t make an endboard on time lol.
if plant players keep this up, and Konami notices, plants will start getting hit a lot. Which is sad, as I kinda like some plant monsters. Heck, Traptrixes are one of my favourite archetype, and half of them are plants. Except for Atypus, every extra deck monsters they have are plants. Generic plant support is insane, and this deck pushes plants to the max. I love it. The one issue I see is that it'd cost me a crapton of gems to get; as I'd have to pull for a ton of cards, as I lack enough CP to craft all the missing ones.
0:18 why don't you just make a list for Konami, it sounds like they're listening lol. It brings a tear to my eye when I watch a European player go back to their roots and play plants, like all European players are required to know.
Plants is still great in tcg, and is honestly helped by time rules (aroma life gain). There are strong combo lines without 2nd dryas, just ever so slightly less resilient
Always two, there are. No more. No less. A Master and an apprentice. Whenever a plant player leaves the game, another one is born
You mean when one wilts, a new one blooms?
Like the Sith
You could sayThe plant Player Base is "growing"
Plants, where the combos are not about the starters you draw but about the garnets you draw.
Lamo, so true, I ran a 60 card pile and honestly felt compelled to put two twin and sowing because I often have 1 in hand, and honestly, that worked better than expected, still groan when I draw them tho
Plants, where the combos are about the timer you use
@@chrisb.2028do not play 2 twin its so free to combo even if u draw it. 2 sowing is fine if ur playing 2 dryas build. im just using md to test for tcg so 1 dryas 1 healer 1 sowing, just for the love of plant god do not play 2 twin.
@@l0neavw993 same energy as a HERO player saying to never go 2 Increase because they want to have as close to a 40 card deck it can get to.
In all seriousness, there's a fine line between giving advice on a build and forcing someone to follow a build. One is asking them to take into account these other thing you're advicing on, while the other doesn't care the reason for having that build and instead should follow the build *your* advocating for without question.
@@hafizyb drawing 2 increase vs 2 interactions is the dealbreaker for me. even single increase hands didnt have enough gas, card quality is more important imo
is this the part where he says piss shokan
🤣🤣🤣
The new summoning mechanic confirmed. Lol
Yes this is the part where he says piss shokan
ok i understand now why no one can top with this deck except for Jess and like 1 other person
You need special plant brain power to o that, and you achieave such goal but spending at least 100+hours playing loci combos over
And over
And over
And over again.
I played this game for ranked for a time and it was really fun (but yeah I started playing it because of Jessica)
Because they’re Sith Lords
Plant pile is just fun, and when the lists are restricted like in events it actually becomes more fun. There are so many little weird synergies you can make in plants, I haven't played them since the support dropped because I'm pulling for the alt arts but I'm super excited to tinker.
@@zariygo long ago, i was fascinated by quillbolt hegehog in kogarasho r2 deck video. after play again and again that 'fascination' led me to refine the originally built as r2 deck into entity deck
"I don't understand why no one plays this deck" she says as she walks Farfa through a 1.5-card bread and butter combo that plays about 53 total cards XD
but if its good and wins a lot. then high power players would learn them.
He
@@TacomuffinmanJess is a woman
@kevinayala2028 I don't understand the point of this comment. What are you trying to say?
@@UnboltedList956 that’s a man that’s two men talking about yugioh.
i think the hardest counter to this deck is time itself. you have to be a speedrunner to build this board in 300 seconds.
Unironically I've lost more than once on turn 1 because of this.
I've mained this deck ever since it got released in the tcg, and now that its in MD I usually end my turn with around 60 seconds on the clock.
I wont lie I smash it out in 150 no problem just learn the deck and it's easy
Time limit only matters if you're new to this deck
@@abdurachmanromzy4778 which is 99% of plant players, since everyone quits after attempting to learn it
Find someone who loves you the way jess loves plants
Or someone who looks at you the way farfa looks at lady labrynth, either works ig.
the way she loves plants makes me wish i was loci sometimes tbh (jess if you see this hi my name is ginger im a lesbian please hmu)
People will complain about this deck's combos taking long and it does, but holy shit is learning it difficult. Very non linear lines with this deck and it's pretty easy to mess up. I play it in ranked occasionally and I frequently end my turn on like half my time being gone so I can't spend too much time thinking on my responses for opponent's turn. It's really fun going from essentially one material in hand to a full field but it's mentally exhausting honestly.
Deep respect for anyone committed to pushing this deck, really hard.
Bro I had to watch three RUclips videos to just understand how to start a plant deck, and well I’ve been loving it.
I played against this and lost, because I didn't understand what my opponent did 😂
That's one of the reasons no many engage with it, why bother with a super complex deck when you can play a more simple deck like yubel an achieve a similarly unbreakable board for far fewer and simpler plays? also you not only need to know how to build a board through disruption (which after a while, it honestly doesn't feel that hard) also need to know how to use all your disruptions properly
Imma just play pure sun sunavalon bc that's all I can handle lol
It helps if you can turn it into chunks. In my head it's First Jasmine, Lily cycle, Rikkas, etc. I recited the whole line once to put my wife to sleep.
"Why dont people play this deck?"
Because the majority of the player base arent willing to invest their time into learning all the combo lines and variations based on what you draw, how you get handtrapped etc
As someone who considers himself a silver rank player watching this made my head hurt.
@theopeneyes any time i play against this deck my brain just turns off, alot of the time its handtrap where I think it will be most effective and hope for the best, no wonder Jess quit competitive, playing this for like 9-15 matches over 2 days has got to be so mentally exhausting
@@DoubleD7823Jess has been doing this for a while; she loves it. But she quits, I presume, because the current format itself is far and away too exhausting for a plant player. I mean, she apparently managed a new combo with the upcoming 6 extra unexpected dais, so she definitely isn't "quitting" quitting.
@kusanagi-no-tachi5303 but what im saying is having to play this deck especially in YCS's must be so taxing on a person
@@DoubleD7823 Yeah, you have almost zero room for errors. And you can see how frustrated Jess was on this video when she made a mistake, even though they're winning.
Zones matter you say? It’s finally Wattkinetic Puppeteers time to shine 👹🙏🏼
Even then i think it wouldnt even be good enough to make a big difference (even though it might for once actually disrupt something at all)
@@gfhd5333 oh no, it’s definitely terrible, but it’s fun to think it might be good one day. Even now you can play it in a couple decks, it’s not great, but it is pretty fun moving monsters
as a european, I was crying in confusing in front of my monitor for 50 min
I kind of love how, if plants open unexpected dai or one for one... they turn a vanilla monster into Mathmech circular. Like, a completely free one-card full combo that you have to invest multiple disruptions into stopping... all the while knowing your opponent still has their normal and 4 more cards in their hand to keep going when you're done.
No matter what I'll always love Plants for doing what DM archetypes haven't in making a dogshit vanilla unironically good
thats why you ash the dai lol
@@Aryzo Ashing Dai is schroedinger’s action. If you ash Dai, they hard drew loci every time. It’s the way of the universe.
Imagine When you decide to play your last game real quick and your op is jess that got first turn 😅
That "No." At the end was golden.
Wow. Its like playing a completely different game. I see why people have Jess in their YGO Mt. Rushmore
It sounds crazy, but this feels like a thing that a deck revolved around plants should be able to do. No part of that endboard felt generic, the closest to that being Regulus and Regulus isn't even completely generic compared to Apo, Baronne, Savage, & I:P.
Plant best deck
Just because the engine locks you into plant, otherwise it would end on baronne savage for sure since plant has plenty of good tuner
@@bdc129 yes, locks are good for the game
plants is always epic as one of the only amalgamation decks (decks with a bunch of archetypes stuffed together) that still manages to feel unique
I play plants and I found a veriation latley that can end with SP and barone on board. Only issue is that its not as good.
"I have never made a mistake" the jakalope in his hand
Fiendsmith players when they summon white duston
Insane how Plants and Fire Knights/Infernobles are flying under the radar mrta-wise
they fold to maxx c
@@wolfwolf7152not really. Plants has an easy line to deck out vs non-60 card decks. The reason why no one plays it is because it is super complex, leaves almost zero room for error, and ends in just a slightly stronger endboard than those of meta decks.
I honestly think it's just because they're more complicated for comparatively less pay off. Most people would take the position of, "why play plants/infernoble if you can just play Yubel/FK and make a board that's just as strong or stronger with simpler lines?" I really do like Rikka,, but I totally get why more people don't pick it up. There are too many random lines and deviations that are dependant on draws and can effect plays, even in a minor way, in ways that can be confusing. Most decks just don't have to worry as much about zoning, about making sure they don't plant lock themselves too early, about accidentally using an effect too early or too late prematurely ending your turn entirely, or about what direction to go after certain interruptions, etc. It is unfortunate because it's such a fun deck, but the learning curve kinda reminds me of D/D/D back a few years ago in complexity, in that it seems obvious once you learn it, but any time before that you might as well be clicking buttons half the time.
Sadly being complicated and still being worse than Snake-Eyes is a bad time :[
Maybe if the meta wasn't so ass they'd see more experimentation but that goes for 90% of decks rn
@@TK-sn3rx For me it's not about complexity or variable lines. I love decks that have variable lines. It's about "Combo deck". When I see an opponent play it and they just combo and combo and combo and combo with cards that are all obviously "broken" but I can't read the cards quickly enough to figure out what they do.. How am I supposed to know if the deck is variable or complicated? The opponent might as well be following one specific line every game.
I think plants are a deck where it's hard to get a good impression of what they're actually like from seeing someone else play them. A lot of people who might be interested in them think they wouldn't be, and most of the people who think they are interested find something they're not actually interested in.
15 min comboing and the opponent goes de-spell hahahaha that was hilarious
I love Jess so much and I'm the menace at locals playing 60 card plants and making people sit through my whole thought process on how to get to big board
I put off watching this because I was building it and then I tried to do a combo on my own and didn't know what the hell i was doing
Can't wait for the master duel combo guide. The honest No from the gamble got me
"triubte as cost" terrifying af really
😭the comments about her being trans and all the weird dudes getting triggerd by this is so funny like imagine a trans person just existing and doing smth unrelated makes you so mad you need to comment about it😭😭 mad funny
@@Ivory-f5b 'her'
unfortunately the yugioh community is kinda terrible.
@@MauriceTheLesser case in point
@@absoul112 if this 'trans' thing had any ground to stand on it's proof would be based on things that aren't emotional.
@@MauriceTheLesser 😭there are so many studys on this have you googeld what Gd is Like dude.why would anybody be trans If they could choose Not to be
Farfa is finally embracing his European heritage.
"How do you out ____?"
"Tribute as cost" 👁👄👁
"Zone is matter 90% at the summon"
Suddenly memories of me misplay like summoning in dryas column come back to me... I finally remembered why i dust all my plant card 😅
Me: *Activates Maxx C*
My Opponent playing Plants: "I see you've chosen death!"
Me: 👁️👄👁️
Thats why i always put one droll and lock, to avoid self deck out, it works well
The nib in my hand :)
The 6 handtraps I drew from Maxx C
Man, I had a 3 game streak where I got Maxx C'd and all 3 games I made my opponent deck out. Well, only one of them decked out, the other two surrendered because they knew what was coming.
But this only happens when you have a REALLY good hand that can put up an early Regulus and princess negate.
There's also a weird way to play for deckout. You mostly need to worry about Nib and Droll, that's why you save your negate for them and ignore ash. There's also the non-opt handtraps like veiler and imperm, but plants can play around them fairly easily once they get going. There's also gamma, but if I'm going for deckout I let gamma resolve to turn off 3 potential imperms later down the line.
@@TheAusar nib can't save you myy friend
This makes me wanna try plants, but I'm too stupid to do any of this shit.
Same here. I'd probably end up with a dead board
Aromage Jasmine and Teardrop Princess endboard xdd@@wilbo_baggins
There's no shame in learning :D
I love how people are calling for a vanilla monster to be limited/banned because they don't have the attention span to sit through this turn 1
Goddamn watching this video made me have a new-found respect for plant players on top of an already steady amount of respect, i am genuinely considering trying this out
Are there any written guides or graphs depicting the different lines and option trees? Would save a bit of time learning the deck
26:05 this is why I love Rikka and Lair of darkness… and monarchs 🤣
It's like watching an old D/D/D combo.
Except D/D/Ds are at least fun to also play against. This shit isn't.
THE QUEEN IS BAAAAACK
to pass the testimony to farfa...
This won't go well.
queen?
@@Elvistek1990 Jess
@@nonadqs that's a fucking dude with mental issues wtf are you saying.
@@nonadqsThat is a man
@@timbusfahrer3172 no
JEEEEEEESS LET’S GOO
Her Rikka/Sunavalon deck got me back into the game after like 15 years. Based plant queen.
We went from teaching fish to Synchro Summon, to teaching plants how to Link Summon, I am so proud of our advancements as a community 😊
40 minutes of farfa comboing with plans? sign me up for this background noise!
uncle ben, what happened?
Tribute for cost
i've seen some people say running 3 lonefire could be worth it because it is very big ash blossom bait. after that you can unexpcted dai safely
I'm halfway in the combo and already forgot the start. What the fuck is this deck?
Make this an ongoing series with Jess!!
"I don't get why no one plays this deck!"
*proceeds to do cold fusion with a handful of weeds*
All I am missing due to a huge lack of UR dust is Ragnaraika Seed x2, Maxx C x2 Ash Blossom x2 The Therion cards One for One Sylvan Dancepione and the meta staples (call, crossout, evenly, imperm) Otherwise I have pretty much been playing janky plants for a while, but this looks absolutely amazing!
Am i dumb if i say that this is one of if not the hardest deck to learn
no, you are correct
There is a good reason why most people dont use this deck despite it's a strong rogue deck, if you don't want to call it a meta deck
This is the kind of deck that needs the 200 page primer that D/D/D got in its time
I tried making a plant deck like this, got absolutely destroyed and immediately went back to my unchained/BA/Archfiend comfort deck
The plant Queen is back!
never dismantle ur unless you're creating a card already in mind
I just have separate steam accounts for each of my decks, and i plan my decks in advance, so i just dismantle anything im not planning to use
Thank you for providing me motivation to play my plabts by using this deck list
this was enlightening, it shed light on the fact i will never be good at playing plants. its really impressive tho.
I respect the plant players and Ragnaraika Seed is such a cool looking card but... my last few brain cells would not be able to pilot this deck to any efficiency.
There's always other decks you can play the Seed in. I'm trying some variations of my Traptrix deck once I have the whole RIP engine.
I just want predaplants to be good enough to put in this mishmash. I just think they're neat.
I have always loved how plant combo decks are so unconventional, and even if they do scratch my weard 4+ engine decks itch I know I would never have the time/attention span to reach the end board
For the moment i'm not feel confident (and rich) to play a full plant deck, but i'm learning the traptrix ragnaraika and i really appreciate it
I've been labbing out Ragnatrix myself, what version are you running? I'm still running a more Hole focused variant, but I've heard people also toy around with a more generic trap variant.
@@Sassaparilla youtube video for MD, Games of silence for the source
Its the best deck ever created , soooo fun and sooo many combos you can do i just love it so much
I dropped rikka sunavolon like a year ago and now im STOKED TO PLAY THEM AGAIN THANK U
the lost art of plant players
is there like... any image guides for this deck, that are not an hour video?
This _is_ the simplest explanation.
Just dropping in to say I have never done the combo successfully to this day
The knowledge that Jess has is next level 🫡
the duality of Unexpected Dai
Genius Sunseed Loci
vs
White Duston
Ha! This aged well
Why
@@MsFasty didn't farfa say relatively recently that he's not going to associate himself with competitive yugioh anymore?
How will he terrorise europe- IIII MEAN....represent plants then?
@@idosarts_and_krafts well he’s not really it’s just content. The person he’s collaborating with is popular so it’s just two content creators making content. I believe the person he’s in this video with also quit competitive too
walk me thru your lines o wise sage of the plants.
I hope we see Jess join competitive Master Duel!
plants make my head hurts 😅
I started playing plants when Master Duel came out. I also have a rikka, aromage, therion combo deck, but compared to this, I am nothing but a caveman.
its nice to see farfa trying to take the game seriously after years of of being a casual
I play plants in Duel Links and Jess inspires me
I genuinely would like to build and play this. I learned DDD and dragon link which are both giga combo, but plants feels like another level. I’m visually impaired so my eyes can barely see cards and I memorise the artwork, effects and use a screen magnifier on my iPhone with max zoom in, essentially I easily lose to time, to myself. I can definitely learn it, but if I’m not maiming it, is it worth it?
anyone else experiencing visual glitch from 40:26 ~ 46:23?
Farfa uploaded the wrong file he fixed it 😂
Hecking love plants
Micheal Jackson planting plants.
I just want you to know that I put this video on in the background as white noise and it was great
If you want to play plants but think its too hard for you, it genuinely is not as hard as it appears.
It's solitaire YGO at it's best so boot up the simulator and start just doing the line Jess explained to farfa. Then after you feel sure that you can just do the line from memory start messing with it. You'll learn the "options tree" pretty fast and its satisfying to execute.
I learned old plants and then I learned dragon link and after deagon link got nuked I took break and now came back to learn new plants.
Like just learn the deck dummy.
you vs the timer
What I hate about plant is, they can get access to omni-negate early (Regulus) w/o locked into plant (BRUH)...
& I am the type of person that Ash Blossom negate Unexpected Dai (summon Loci) cz why not, & it works alot of time...
Ain't Ash-ing Sowing instead of Dai a better idea? Since Dai is not OPT as long as they don't have a monster on field
@@HikariKengo I dont know, im not a plant expert... If they have Sowing, they most likely got Loci+Dryas already. Letting them have plant on the board or in GY seems like a bad idea in general (especially with the new Ragnaraika cards). So I will keep Ashing the Dai instead
if you ash dai they can just extend with any normal summon. This almost never stops plants
@@nopeno-s5r "IF" they have normal summon... 60cards btw, with alot of garnets... "Almost never" is a cap. Its hard to stop plant deck anyway... if u let them have plant on board / GY they still able to do something anyway... Gamble big, win big...or just dont play...
@@astral_08 garnets are irrelevant to drawing starters. The word you're looking for is bricks. And they still are very favoured by probability
while im not a fan of the deck by any means im glad u brought jess on to do it
People don't play it because they loose to time, for the average general player is basically a selftk
Tbh the only games that matter are games 2 and 3. Scooping very early in game 1 and very early in game 2 is a strat if you're not confident you're going to take the game.
Konami doesn't want you to know this, they're just giving extra time out for free. It's right there, just scoop and take it.
@@DuxDamnatio this is master duel, its bo1. Plants does not have this issue in tcg, bc life gain makes time rule a free win
@nopeno-s5r I'm more thinking about going 2nd into time but yeah. I feel you.
About a 3rd of this video was like turn one still. Lmao. I played plants back in like 2016 a couple times, jesus christ theres so many paths to remember and the combos are genuinely long. This version of plants is even longer with so much support from the years
Funny enough, I played the Aroma Rikka in Duelist Cup. 1 Rosalina OR Baobaboon + Fragrance Storm leads to complete disaster of a big boards.
And then it goes second against me, dies to my secret village + vortex dragon.
If that's not enough, Z-ARC the goat will wipe your board anyways.
As a european and an asshole, I am making it my mission to learn this deck for ranked. It appeals to me on almost every possible level, except aesthetic.
Dude i respect jess for this deck it looks so complex
I want to have this deck but I don’t have enough to do so, I gotta go on the grind, I just started trying to make and use the deck
Thats a whole ass dude
Oh, MD released Ragnaraika now?
Time to go back to test my Traptrix again. lol
Honestly been playing plants even before the new support and one thing I can say confidently is expect a LOT of trial and error with this deck
Me, Lair enjoyer: Yup, yup. Tribute as cost.
Edit: I also fully agree with Ash on Dai. I'm on Feature Match YCS Bochum with World Chalice and my Dai got Ashed and it made me brick. It's normally always incorrect.
Great that you got Jess on to teach you, couldn't have had anyone better
Ayyoo who shawty on the top right
And people think D/D/D is hard lol. This deck requires an actual doctorate to play. This deck was already pretty powerful before aroma and ragnaraika, but now I can’t make an endboard on time lol.
Man, this deck is precisely my style. But ive finished my time going to tournaments lmao.
the plant players only opponent when going first is the timer.
or like 4 ht and a 1 card starter
Hell yeah brother! Plants best deck ❤❤❤❤
if plant players keep this up, and Konami notices, plants will start getting hit a lot. Which is sad, as I kinda like some plant monsters. Heck, Traptrixes are one of my favourite archetype, and half of them are plants. Except for Atypus, every extra deck monsters they have are plants. Generic plant support is insane, and this deck pushes plants to the max. I love it. The one issue I see is that it'd cost me a crapton of gems to get; as I'd have to pull for a ton of cards, as I lack enough CP to craft all the missing ones.
0:18 why don't you just make a list for Konami, it sounds like they're listening lol.
It brings a tear to my eye when I watch a European player go back to their roots and play plants, like all European players are required to know.
SUNAVALON DRYAS is Limeted in the tcg so i can't combo no more and thats why nobody plays it
Plants is still great in tcg, and is honestly helped by time rules (aroma life gain). There are strong combo lines without 2nd dryas, just ever so slightly less resilient
Bro that tribute as cost is crazy
I remember farfa learning plants on db many moons ago