I remember there was a cheat to get extra cash. However, if you cheated three times then a dialog box popped up saying "I sense a disturbance in the force." Then a Deathstar would show up and start destroying your buildings.
There was also a workaround to get unlimited cash: you place a bank in hell and ask for a maximum loan, before it expires you place another bank and you ask for another maximum loan, theoretically you can carry on like this until you have tiles in hell but if you miss the deadline for a loan it is definitely game over
The trick was to focus on one plane and ignore the other completely, until the first was stable and generating sufficient income. Heaven tended to be easier (appropriate enough, I suppose), so a good strategy was to start there, get it all running efficiently and in the green, then build and open the gates to Hell. At that point, your SOUL rate plus the number of SOULs waiting to get into Hell would be high enough offset the costs and catch up to Heaven relatively quickly. It still got kind of tough once you were managing both planes, but the early game was a little easier at least.
I'll have to try that... I thought that if you didn't expand heaven and hell together, you would lose the game. I mean, the .1/Soul rate in the beginning means you'll lose money for quite a while.
I've bought games on GOG before and they are usually pretty bad. The last game I bought from them was "Creatures" and they had completely disabled all cobs and add-ons from being functional in their port meaning the only way I could actually play it was to create a virtual machine of Windows 9x, and although they had a refund policy, they refuse to provide refunds if the game is "functional" despite missing core features, but they never actually tell you what they changed when porting it.
So many witty concepts in this game. I imagine how much fun the developers must have had at the design meetings planning features like the Limbo Bars and Disco Inferno :) Reminds me a bit of the comedy in Theme Hospotial.Like many of these comedic 90's games though, I think I have a better time hearing the puns on review videos than actually playing the games. It does look quite tedious.
So that's what this enigma of a game was called. I saw my brother playing it when I was much younger and had extremely vague memories of a sim city game that wasn't sim city but really was and this is it! Thanks LGR.
A former Lucas arts member? And a present Telltale member? Made a Sim game,with complicated religion structures,and a ridiculous amount of complexity and variety? GOOD GOD,This game is great!
This game was fully translated in Brazilian Portuguese and I enjoyed it when I was kid. It came with a magazine called "Revista do CD-ROM" (in English: CD-ROM's Magazine). In fact, a good way to get complete games at a reasonable price in Brazil was in these magazines. It's so much nostalgia for me!
You know, literally anyone can remake a game like this if they wanted to. Case in point, "Dungeon Keeper" was finally remade as "Dungeons" with it's own extras, but not by the company who owned the rights to the first. This is because of how copyright law actually works in regards to games though. If someone did remake it though, I'd want it to be easier to see, and I'd want the afterlife to be more of a reflection on what people believe in. If, for example, no one believes in hell, it would gradually fade away, though what to do about those souls? And what if people don't believe in either, but some alternate state? By having the very nature of the afterlife re-written with a multitude of possibly states, whose size corresponds to the ratio of belief, that would keep the game from being as monotonous. Maybe a major disaster would be good for a population boost, but increase the perception of punishment. Just an example.
I mean, you can set what your EMBO's believe. This can allow you to play a heaven-only or hell-only game. That's where all the game belief systems come in. NAAAists: No Afterlife At All AAAAists: Absolutely Always An Afterlife HAHAists: Heaven AND Hell Await HOHOists: Heaven Or Hell Only OCRAists: Only Cloud Realms Await OPRAists: Only Pit Realms Await SUMAists: Souls Undergo Multiple Afterlives SUSAists: SOULs Undergo Singular Afterlives. ALFists: Afterlife Lasts Forever RALFists: Reincarnation Always Loops Fate. Using those you can make your game play differently by spreading those values on the planet.
This video sent me down a rabbit hole trying to remember a game from my childhood that looked extremely similar to this and was also about managing Heaven and Hell. After about 40 minutes I came back here only to realise it was this exact game all along. I'm such a knob.
holy fucking shit. I used to play this game so much as a kid, and for the past 5 years it's bothered me because as a 7-year-old non-English speaker, it didn't really occur to me to take a note of the name. I enjoyed it so much, me and my sister would make so many worlds, and being good Christian daughters of a minister, of course it was our mission to get as many people to hell as possible. I also had nightmares with that angel being the antagonist. Her face was really damn scary. Ever since I found your channel I was hoping I'd find you talking about this gem.... and here it is. Oh damn hell, I need to find this game, now.
I actually heard a tip for the hell portion to make your hellscape as ineffectual as possible. long windy roads that lead to the punishments, because the roads are part of the punishment, not sure if that actually works though.
that's what killed it for me, I bought this back in the sc 2000 days as I it seemed like it coulda been really cool... but I couldn't stand looking at it lol, it's also confusing as fuck.
Right? Rewatching older LGR vids lately and came across this one again. Remembered it instantly from the look of the colorful vomit on screen when the area was full of buildings. XD This is not my genre at all anyway, but absolutely would not be able to stand that kind of crazy graphical clutter.
I like the graphics, but the two big problems were that: you couldn't see what you were doing unless you turned them off; and the thing about hell not liking diversity meant that you'd get large patches with the same buildings.
It feels special watching a review of not only a game I've never heard of before but also a game that isn't readily available through digital distribution means. It's almost as if it was forgotten in time until now.
I just looked into it, the doctor in the intro is indeed Steve Blum doing his Spike Speiegel voice which predates Cowboy bebop by a few years, thats neat :3
Ah, I remember reading about this game in PC Gamer back in 1996. I always found the devil dude humorous. For some reason I thought he was voiced by Tim Curry.
I got a demo of this game during the time I was really into SimCity 2000 and Christianity and thought it was so fascinating. I don't recall how I got it or a lot of the media features here being in it, but it had a time limit and when it ran out, the Four Surfers scrub the map clean unconditionally. I thought the increased complexity of it was the coolest thing but I didn't know how or where to buy it, so I just challenged myself to build up as much as possible before time ran out.
sigh,it seems to me like big title game makers were way more creative with their concepts and ideas back then. I don't know I might be mistaken but everything nowadays just seems way more safe and by the numbers except for very few exceptions.
It saddens me too, but back then games didn't take a couple years and a few millions of dollars to make... if they flop, the entire company could go bankrupt, so it makes sense that they go for safer things. I guess we have the indie scene for more "risky" stuff and even big names like Ubisoft make a child of light or stick of truth every now and then.
It's because the game industry has transformed from the 90s as more of an artistic product to nowadays where it's a serious business. This transformation makes that companies are looking to maximize profits and are less concerned with artistic freedom and creativity.
Kenan . Massar there are many indie gems nowadays! triple A stuff isn't too worth looking at (there are some diamonds in the rough)... it's nice, a lot of these gems take cues from ms-dos sim games and point and click (my favorites). many respectful homages, but also new innovations.
It's true. I've been playing games since the NES first came out, and agree with the OP here, but also with you, hind. I find myself playing far more indie titles than big budget games these days, because that is where you can find variety and innovation. Big budget titles are generally going to be sequels, reboots, and clones of things that are known to be successful already. Funny how closely this mirrors the film industry.
I'm glad you covered this game. I bought this when it first came out and it's still sat on my shelf, I've not played it in years. Maybe it's time to dust it off.
I remember playing the demo back then around 1996. I never saw the game in stores or heard about it somewhere, but i didnt forget the name. Thanks for that nostalgic review. Your videos are awesome as always!!
I was wondering when you would review this game, and I'm really happy to see it here now :3! Great review, thanks a lot!! My cousin had this game and we used to play it a lot when we were kids! We were pretty bad at it and our games always ended up with the Four Surfers destroying everything XP, but we used to have lots of fun with Afterlife, it's a great game and I miss playing it nowadays.
Far out man, I love your videos. I'm a console gamer but you are really bringing me back to the good old days of pc gaming. It just sucks that everything is so expensive now days. So many of your videos bring me back to a time when games were actually fun and innovative. "KEEP UP THE GOOD WORK BROTHER"
Matrilwood Hahaha, wow. Coming from a guy that has my little pony music on his profile!! Static kitty? Wolfyemo?? WTF! When trying to pay someone out, please add some balls to your profile
Matrilwood ohh, and another thing. Everyone hates Collingwood? If that's the case, why are we the biggest club in the afl? Biggest club in Australian sporting history?
The worst thing (which they addressed in a FAQ) is that at the start, you WILL spend more than you make until around 1000 years in. Great concept, art and music, but often terrible implementation (I've read speculation that the annoying [and expensive] balance mechanic was introduced as a way to "encourage" players to look at the artwork in the Micro Manager).
Oh wow, I just remembered that we were reading Dante's Inferno in my Honors Humanities II class when this game was previewed in PC Gamer. No wonder it made a lasting impression on me!
Man, I remember playing this game many moons ago and your review on it was spot on. Gah, I remember having to balance out the zones one by one and boy was that tedious. At least game gave you the auto balance, but you had to pay pennies for it and if your afterlife was big it was super expensive.
I had this game back in the day. I never could get things balanced but I had a lot of fun just looking at all the fate structures. I also loved the vibe, very relaxing.
Glad to see other folks remember this game, Was one of my all time favorites when it came out, just so much fun warped humor(Reminded me something of a darker Bullfrog) still have the CD around which I can't say for many games I played at the time.. Ones I got to the end game plopable buildings(Omnioblogs?) it pretty much felt that you were at the end.
They should make a Sims Expansion Pack called Afterlife. Where you get kind of a mix of the motifs of Sims Makin Magic, Utopia and Dystopia from Into the Future. Where you control the dead sims and get to actually interact with the Grim Reaper, have two subneighborhoods: Elysium and Tartarus. Sims who fulfilled their lifetime wishes and had good lives would end up in Elysium while not-so-better-off sims would go to Tartarus. Sims in Elysium have no use for money, have good balanced weather for all seasons, indulge in the careers they enjoyed in life, Angel and Valkyrie NPC's as butlers, maids, etc., having an item that lets you watch over your descendants, rabbit holes that let you "explore the cosmos" "visit loved ones" "talk to Creator", all interactions always give good moodlets, different moodlet reward objects that make sims' lives beautiful, and beautiful neighborhood. Tartarus would be like a very capitalistic society that heavily uses money via any means, extreme weather conditions for all seasons, need to work the worst jobs to obtain money, demonic NPC's that ruin things around you and are mean, items that allow you to haunt your descendants, hours of the week that a sim is required to "be punished for laziness in life", only a very few objects give good moodlets, negative moodlet rewards that make other dead sims' lives worse, "talking to Hades", etc, a dystopian landscape full of frozen, burning, thorny, sandy, gritty, and uncomfortable lots. Both realms have a piece of the Yggdrasil to interact with. Opportunities for reincarnation and ascending/descending into Angels/Valkyries or Demons, have weekly park events (like festivals in Seasons) that hold banquets or feasts for Elysium and torture-fest for Tartarus. But then I feel as if it would be TOO controversial for many people!
Added to Steam's store page for 6 bucks in 2018, it's no longer as obscure and difficult to find. Good news for anyone like me who ran across this video and instantly had to try it out.
Not too bad of a game for being a Sim City clone. If LucasArts didn't do it, and the creator of my first ever gaming experience Fate of Atlantis, then it would have been just another work of pure mediocrity. Also, have you played Heart of China? I played it a while ago after getting it off of Abandonia, and man, it was not what I was expecting. It literally made me laugh out loud at a few parts and was damn entertaining. It really deserves to be highlighted by either you or Roses. Dynamix do no wrong.
That was my problem with games like SimCity, the graphics of the town would always blur together for me and I wouldn't be able to tell what was what. This looks really fun though. Thanks for the review, I'm going to look this up.
Loved your review of this game. Just picked it up on gog.com and I'm enjoying it immensely. I had never heard of this game in the 90's, but I'm glad I watched your video on it.
I wouldn't mind seeing something like this redone but with the ability to pick and choose your own sins and virtues as part of the mythology. Or how about the ability to create independent deities of various things and they can make demands that certain places on the planet be punished or blessed according to their realm of influence and such. Would kind of be like being a Hades and Zeus combo where you're judge of both the under and over worlds.
I've got that same shirt... comfortable, looks good, cheap. I give it a 8 out of 10. Damn you target and your great deals... now everyone has the same shirt!
Afterlife was a funny game, but I also hated it sometimes. Yes everthings works now - baem - the random event destroyed the whole map XD and I'm jealous - there is a Death Rally Big Box ... next to the rise of the triad box ...
This is one of those games I was always annoyed that I could not get my hands on. I had completely forgetten about it, going to check it out on GOG now.
Could you review "P.J.'s Reading Adventures" sometime? I just found out what it was called after so long of not knowing. I mainly remember playing the Paul Bunyan interactive story as a kid at my local library. Good times.
I really like this game. Maybe the concept more then the game it self. But the Art, Sound and Humour is awesome. I do hope that one day there will be a squeal or at least a spiritual one. The one thing I would like to see if a sequel was ever made is a more creative side to the game where you can feel like you really shaping you own afterlife and not just managing it.
This is way more than the Sim City ripoff I initially thought it was going to be - I've never seen anything like it! A very unique interpretation on that theme.
I remember there was a cheat to get extra cash. However, if you cheated three times then a dialog box popped up saying "I sense a disturbance in the force." Then a Deathstar would show up and start destroying your buildings.
Actually five times. The code is "$@!" BTW. ;P
Whoa, seriously? Lol 😆..If this is true, Imma have to check it out!!
😆
This will happen to you, if you don't join the dark side.
There was also a workaround to get unlimited cash: you place a bank in hell and ask for a maximum loan, before it expires you place another bank and you ask for another maximum loan, theoretically you can carry on like this until you have tiles in hell but if you miss the deadline for a loan it is definitely game over
The trick was to focus on one plane and ignore the other completely, until the first was stable and generating sufficient income. Heaven tended to be easier (appropriate enough, I suppose), so a good strategy was to start there, get it all running efficiently and in the green, then build and open the gates to Hell. At that point, your SOUL rate plus the number of SOULs waiting to get into Hell would be high enough offset the costs and catch up to Heaven relatively quickly. It still got kind of tough once you were managing both planes, but the early game was a little easier at least.
I'll have to try that... I thought that if you didn't expand heaven and hell together, you would lose the game. I mean, the .1/Soul rate in the beginning means you'll lose money for quite a while.
I suppose Heaven alone wouldn't be as fun...!
Afterlife is now available on GOG! Get it here:
www.gog.com/game/afterlife
Finally!
I've bought games on GOG before and they are usually pretty bad. The last game I bought from them was "Creatures" and they had completely disabled all cobs and add-ons from being functional in their port meaning the only way I could actually play it was to create a virtual machine of Windows 9x, and although they had a refund policy, they refuse to provide refunds if the game is "functional" despite missing core features, but they never actually tell you what they changed when porting it.
Awesome!
So many witty concepts in this game.
I imagine how much fun the developers must have had at the design meetings planning features like the Limbo Bars and Disco Inferno :)
Reminds me a bit of the comedy in Theme Hospotial.Like many of these comedic 90's games though, I think I have a better time hearing the puns on review videos than actually playing the games. It does look quite tedious.
So that's what this enigma of a game was called. I saw my brother playing it when I was much younger and had extremely vague memories of a sim city game that wasn't sim city but really was and this is it! Thanks LGR.
A former Lucas arts member? And a present Telltale member? Made a Sim game,with complicated religion structures,and a ridiculous amount of complexity and variety? GOOD GOD,This game is great!
Makalor Poots Being associated with TellTale is more of an insult than an indication of quality
This game was fully translated in Brazilian Portuguese and I enjoyed it when I was kid. It came with a magazine called "Revista do CD-ROM" (in English: CD-ROM's Magazine). In fact, a good way to get complete games at a reasonable price in Brazil was in these magazines. It's so much nostalgia for me!
this game needs to be a remake. ASAP
ive thought about that for years
TheGoreforce yep...
You know, literally anyone can remake a game like this if they wanted to. Case in point, "Dungeon Keeper" was finally remade as "Dungeons" with it's own extras, but not by the company who owned the rights to the first. This is because of how copyright law actually works in regards to games though.
If someone did remake it though, I'd want it to be easier to see, and I'd want the afterlife to be more of a reflection on what people believe in. If, for example, no one believes in hell, it would gradually fade away, though what to do about those souls? And what if people don't believe in either, but some alternate state? By having the very nature of the afterlife re-written with a multitude of possibly states, whose size corresponds to the ratio of belief, that would keep the game from being as monotonous. Maybe a major disaster would be good for a population boost, but increase the perception of punishment. Just an example.
Lucas has a lot of remakes. So maybe likely
I mean, you can set what your EMBO's believe. This can allow you to play a heaven-only or hell-only game. That's where all the game belief systems come in.
NAAAists: No Afterlife At All
AAAAists: Absolutely Always An Afterlife
HAHAists: Heaven AND Hell Await
HOHOists: Heaven Or Hell Only
OCRAists: Only Cloud Realms Await
OPRAists: Only Pit Realms Await
SUMAists: Souls Undergo Multiple Afterlives
SUSAists: SOULs Undergo Singular Afterlives.
ALFists: Afterlife Lasts Forever
RALFists: Reincarnation Always Loops Fate.
Using those you can make your game play differently by spreading those values on the planet.
This video sent me down a rabbit hole trying to remember a game from my childhood that looked extremely similar to this and was also about managing Heaven and Hell. After about 40 minutes I came back here only to realise it was this exact game all along. I'm such a knob.
holy fucking shit. I used to play this game so much as a kid, and for the past 5 years it's bothered me because as a 7-year-old non-English speaker, it didn't really occur to me to take a note of the name. I enjoyed it so much, me and my sister would make so many worlds, and being good Christian daughters of a minister, of course it was our mission to get as many people to hell as possible. I also had nightmares with that angel being the antagonist. Her face was really damn scary.
Ever since I found your channel I was hoping I'd find you talking about this gem.... and here it is. Oh damn hell, I need to find this game, now.
I actually heard a tip for the hell portion to make your hellscape as ineffectual as possible. long windy roads that lead to the punishments, because the roads are part of the punishment, not sure if that actually works though.
If the graphics were less jumbled I'd definitely look out for this. Shame :(
that's what killed it for me, I bought this back in the sc 2000 days as I it seemed like it coulda been really cool... but I couldn't stand looking at it lol, it's also confusing as fuck.
Right? Rewatching older LGR vids lately and came across this one again. Remembered it instantly from the look of the colorful vomit on screen when the area was full of buildings. XD
This is not my genre at all anyway, but absolutely would not be able to stand that kind of crazy graphical clutter.
@@amanoj318 simcity is definitely easier to digest
I like the graphics, but the two big problems were that: you couldn't see what you were doing unless you turned them off; and the thing about hell not liking diversity meant that you'd get large patches with the same buildings.
It feels special watching a review of not only a game I've never heard of before but also a game that isn't readily available through digital distribution means. It's almost as if it was forgotten in time until now.
Weird game. I understood the words you were saying but most of the gameplay description went over my head.
I just looked into it, the doctor in the intro is indeed Steve Blum doing his Spike Speiegel voice which predates Cowboy bebop by a few years, thats neat :3
Huh, thought he sounded familiar. Neat.
I didn't expect that Men Without Hats reference.
It"s my pleasure to inform you that Afterlife is available again, they made a DLC that you can buy at Steam.
Ah, I remember reading about this game in PC Gamer back in 1996. I always found the devil dude humorous. For some reason I thought he was voiced by Tim Curry.
That's what they're going for, I did too!
The Devil and Angel in this game reminds me of Good and Evil in "Black and White".
Yep, except this came like 5 years before B&W.
SAME!! The box art too!!
The Four Demon Surfers of Apocalypso.
Damnit I need this game now.
I got a demo of this game during the time I was really into SimCity 2000 and Christianity and thought it was so fascinating. I don't recall how I got it or a lot of the media features here being in it, but it had a time limit and when it ran out, the Four Surfers scrub the map clean unconditionally. I thought the increased complexity of it was the coolest thing but I didn't know how or where to buy it, so I just challenged myself to build up as much as possible before time ran out.
***** dumbass
+Bradolf Shitler really?
sigh,it seems to me like big title game makers were way more creative with their concepts and ideas back then. I don't know I might be mistaken but everything nowadays just seems way more safe and by the numbers except for very few exceptions.
It saddens me too, but back then games didn't take a couple years and a few millions of dollars to make... if they flop, the entire company could go bankrupt, so it makes sense that they go for safer things.
I guess we have the indie scene for more "risky" stuff and even big names like Ubisoft make a child of light or stick of truth every now and then.
It's because the game industry has transformed from the 90s as more of an artistic product to nowadays where it's a serious business. This transformation makes that companies are looking to maximize profits and are less concerned with artistic freedom and creativity.
Kenan . Massar there are many indie gems nowadays! triple A stuff isn't too worth looking at (there are some diamonds in the rough)... it's nice, a lot of these gems take cues from ms-dos sim games and point and click (my favorites). many respectful homages, but also new innovations.
It's true. I've been playing games since the NES first came out, and agree with the OP here, but also with you, hind. I find myself playing far more indie titles than big budget games these days, because that is where you can find variety and innovation. Big budget titles are generally going to be sequels, reboots, and clones of things that are known to be successful already. Funny how closely this mirrors the film industry.
Salvia trip: The game
Lol, i don't think he works at tell tale any longer....
They lived fast and hard, meaning they died too soon. *Sigh*
Lmao I thought the same thing I was like, "whomp whomp"
HAHA: 31%
HOHO: 61%
How do you get so in-depth? There is no way you have enough time to actually play all of these is there?
Well this is my full-time job, so I make the time :)
Man that's awesome...
Lazy Game Reviews check out conkers bad fur day 4 n64 or xbox
Alex Krasny No seriously though
#Jealous
"Cause your friends don't quit and if they don't quit well they're no friends of mine"
I'm glad you covered this game. I bought this when it first came out and it's still sat on my shelf, I've not played it in years. Maybe it's time to dust it off.
I remember playing the demo back then around 1996. I never saw the game in stores or heard about it somewhere, but i didnt forget the name. Thanks for that nostalgic review. Your videos are awesome as always!!
I was wondering when you would review this game, and I'm really happy to see it here now :3! Great review, thanks a lot!!
My cousin had this game and we used to play it a lot when we were kids! We were pretty bad at it and our games always ended up with the Four Surfers destroying everything XP, but we used to have lots of fun with Afterlife, it's a great game and I miss playing it nowadays.
I see that XCOM on that shelf! would love your opinion and review on it. Love your show and your humor is subtle and dry, aka awesome. Great job!
This is one of those games I really wanted to play when it was new but didn't have the chance, so happy you reviewed it! haha
You rock LGR!
This was the very first video I've ever saw of LGR.
But only now (2018) I've got hooked to his channel after watching some of his other videos.
Spent many hours playing this on my brother's laptop....and it's on Steam right now...
Wow, I just heard about this game and the concept is just brilliant! Thanks a lot LGR for letting me know!
Arya Goodhalo be givin off major Roger from American Dad vibes fr
Far out man, I love your videos. I'm a console gamer but you are really bringing me back to the good old days of pc gaming. It just sucks that everything is so expensive now days. So many of your videos bring me back to a time when games were actually fun and innovative.
"KEEP UP THE GOOD WORK BROTHER"
Says the Collingwood Supporter...
Chris Deeble Change your icon. Literally everyone hates Collingwood, and for a good reason.
Matrilwood
Hahaha, wow.
Coming from a guy that has my little pony music on his profile!!
Static kitty? Wolfyemo??
WTF!
When trying to pay someone out, please add some balls to your profile
Matrilwood ohh, and another thing. Everyone hates Collingwood?
If that's the case, why are we the biggest club in the afl?
Biggest club in Australian sporting history?
***** just hate being so hated 😢
Watching this now right at the end of 2020 feels ironic and philosophical at the same time, clint good sir, i believe you are timeless.
wow this brings me back. This game was pretty interesting.
Love your videos and your easy going attitude.
What I really like about this channel is how Clint tries to reply to nearly every comment, despite 200K being a fairly large number.
Thanks for appreciating, I do my very best!
Lazy Game Reviews Yup.
Great review - just as I remember it. Thanks for the walk down memory lane!
...they HAVE to remake this game! The system was so complex, & the game had that appeal that no sim game ever matched.
2:22 this is why I love this channel just a random refrence to the safety dance by men without hats
I feel bad for making my parents buy this for me. I had no idea how to play it. That was a great era of PC gaming though.
Me too!
it was sooo confusing lol... and you couldn't exactly just google up a strategy guide back then.
It was a total mess. But I loved it after a while.
The worst thing (which they addressed in a FAQ) is that at the start, you WILL spend more than you make until around 1000 years in.
Great concept, art and music, but often terrible implementation (I've read speculation that the annoying [and expensive] balance mechanic was introduced as a way to "encourage" players to look at the artwork in the Micro Manager).
This is one of my favorite games, i haven't watched the video yet but liked it already, keep up the good work.
And I'm not disappointed, please don't stop doing what you do.
If I had a nickel for every time a Lucasarts game treated a mass plague as a boon to the economy of the afterlife, I'd have two nickels.
What's the other game?
@@k-leb4671 Grim Fandango
The voice-acting for the demon advisor is top notch
The "Disco Inferno" thing is absolutely hilarious..lol..I miss games being like this!!
Your collection is incredible sir. I'm jealous my god
Nice! I'd never heard of this game despite it being right up my alley. Thanks LGR!
Oh wow, I just remembered that we were reading Dante's Inferno in my Honors Humanities II class when this game was previewed in PC Gamer. No wonder it made a lasting impression on me!
I just got another copy of SC2000 at goodwill yesterday, and all 3 of my copies have different boxes/CD's yet theyre all special edition
That KKND box. Love that RTS.
Four surfers of the Apocalypso? BRILLIANT!
Man, I remember playing this game many moons ago and your review on it was spot on. Gah, I remember having to balance out the zones one by one and boy was that tedious. At least game gave you the auto balance, but you had to pay pennies for it and if your afterlife was big it was super expensive.
I had this game back in the day. I never could get things balanced but I had a lot of fun just looking at all the fate structures. I also loved the vibe, very relaxing.
Glad to see other folks remember this game, Was one of my all time favorites when it came out, just so much fun warped humor(Reminded me something of a darker Bullfrog) still have the CD around which I can't say for many games I played at the time.. Ones I got to the end game plopable buildings(Omnioblogs?) it pretty much felt that you were at the end.
Great Review. I'll have to find this one now to try out. Thanks.
Thanks for the annotation, probably wouldn't have bought and enjoyed otherwise!
Awesome jam at the end!
Damn, I love your reviews.
I still have that game, brings back memories
ahh sneaky "men without hats" drop :) !
so much nostalgia... i remember playing this when i was very young with my brother. i thought it was so fun even though i didn't really understand it.
They should make a Sims Expansion Pack called Afterlife. Where you get kind of a mix of the motifs of Sims Makin Magic, Utopia and Dystopia from Into the Future. Where you control the dead sims and get to actually interact with the Grim Reaper, have two subneighborhoods: Elysium and Tartarus. Sims who fulfilled their lifetime wishes and had good lives would end up in Elysium while not-so-better-off sims would go to Tartarus. Sims in Elysium have no use for money, have good balanced weather for all seasons, indulge in the careers they enjoyed in life, Angel and Valkyrie NPC's as butlers, maids, etc., having an item that lets you watch over your descendants, rabbit holes that let you "explore the cosmos" "visit loved ones" "talk to Creator", all interactions always give good moodlets, different moodlet reward objects that make sims' lives beautiful, and beautiful neighborhood.
Tartarus would be like a very capitalistic society that heavily uses money via any means, extreme weather conditions for all seasons, need to work the worst jobs to obtain money, demonic NPC's that ruin things around you and are mean, items that allow you to haunt your descendants, hours of the week that a sim is required to "be punished for laziness in life", only a very few objects give good moodlets, negative moodlet rewards that make other dead sims' lives worse, "talking to Hades", etc, a dystopian landscape full of frozen, burning, thorny, sandy, gritty, and uncomfortable lots.
Both realms have a piece of the Yggdrasil to interact with. Opportunities for reincarnation and ascending/descending into Angels/Valkyries or Demons, have weekly park events (like festivals in Seasons) that hold banquets or feasts for Elysium and torture-fest for Tartarus.
But then I feel as if it would be TOO controversial for many people!
great now I have The Safety Dance going off In My Head
We can dance if you want to.
As a graphic design major, the box makes me excited!
Verr nice Lucas Arts collection my friend! :D
such good memories with this game. thx for the vid
I like to think that the doctor in the intro is actually Spike Spiegel before he joins the syndicate.
Added to Steam's store page for 6 bucks in 2018, it's no longer as obscure and difficult to find. Good news for anyone like me who ran across this video and instantly had to try it out.
Also gog.
"The Paradise Pair-of-dice"
Fucking Genius.
Loved this when I was young. Would love a reboot.
You know, with today's graphics and simulation improvements, I believe an Afterlife 2 could be pretty good today...
Not too bad of a game for being a Sim City clone. If LucasArts didn't do it, and the creator of my first ever gaming experience Fate of Atlantis, then it would have been just another work of pure mediocrity.
Also, have you played Heart of China? I played it a while ago after getting it off of Abandonia, and man, it was not what I was expecting. It literally made me laugh out loud at a few parts and was damn entertaining. It really deserves to be highlighted by either you or Roses. Dynamix do no wrong.
That was my problem with games like SimCity, the graphics of the town would always blur together for me and I wouldn't be able to tell what was what. This looks really fun though. Thanks for the review, I'm going to look this up.
Loved your review of this game. Just picked it up on gog.com and I'm enjoying it immensely. I had never heard of this game in the 90's, but I'm glad I watched your video on it.
Thanks LGR bought the game complete with the box a few days ago on ebay.
"Subscribe for pleasure & pain"
*Ohhh myyyy*
I wouldn't mind seeing something like this redone but with the ability to pick and choose your own sins and virtues as part of the mythology. Or how about the ability to create independent deities of various things and they can make demands that certain places on the planet be punished or blessed according to their realm of influence and such. Would kind of be like being a Hades and Zeus combo where you're judge of both the under and over worlds.
Juxtavarious that would be awesome!
i bought this game when it came out, and i did not regret it.
remember, games back then were all more or less to this standard.
I've got that same shirt... comfortable, looks good, cheap. I give it a 8 out of 10. Damn you target and your great deals... now everyone has the same shirt!
Haha giant coincidence I just reinstalled this gem the other day. I got it way back in my childhood in the LucasArts Archives
Defiantly looks interesting. I might go and pick it up some time down the road, but I have so many other ones I'm past due on playing.
Afterlife was a funny game, but I also hated it sometimes. Yes everthings works now - baem - the random event destroyed the whole map XD
and I'm jealous - there is a Death Rally Big Box ... next to the rise of the triad box ...
Excellent review.
Loved Simcity and Afterlife.
This is one of those games I was always annoyed that I could not get my hands on. I had completely forgetten about it, going to check it out on GOG now.
I feel this was very an underrated gem with unexploited potential for better sequels and even a remake (if not a remaster).
Could you review "P.J.'s Reading Adventures" sometime? I just found out what it was called after so long of not knowing. I mainly remember playing the Paul Bunyan interactive story as a kid at my local library. Good times.
It's certainly an interesting concept for a game. I'll have to keep an eye out for a copy, if only for curiousity's sake.
I really like this game. Maybe the concept more then the game it self. But the Art, Sound and Humour is awesome. I do hope that one day there will be a squeal or at least a spiritual one.
The one thing I would like to see if a sequel was ever made is a more creative side to the game where you can feel like you really shaping you own afterlife and not just managing it.
Man I love that game - Still play it on occasion.
This game looks...AWESOME! AND it was made by LucasArts!?! How have I never heard of this gem!? I think I'll go buy it. Thanks God--I mean, GOG!! XD
This is way more than the Sim City ripoff I initially thought it was going to be - I've never seen anything like it! A very unique interpretation on that theme.
Hells yeah a new vid
Well, now we know where the inspiration for the Conscience came from in Black and White - a lot of concepts seem to come from here!
What the actual heck? This game looks crazy.