AN UPDATE: Argonia has signed on a few new composers as a result of this video! So for now, Argonia is all set for composers, and we will be beginning to produce our official soundtrack soon. We are still looking for sound designers for atmosphere sounds and SFX, as well as animators, 3D and 2D artists too of course. so if you are interested, please apply to Argonia using the link in the description! Stay moist! 🦎
Is the Eye of Argonia gonna be a thing in this mod? There was a scrapped Elder Scrolls game called the Elder Scrolls Adventures: Eye of Argonia and I'm just curious about wether or not it will be a thing or not. If you don't want to say then no problem. I love what you guys have done so far btw. It's amazing
Wow. This was one of my least anticipated regions of Beyond Skyrim's Tamriel to explore, but after watching just a bit of this it's become one of my most.
That's exactly what I was going to say too. Black Marsh doesn't 'sound' like it would be a great place to set an entire skyrim-sized mod and play a whole game in, at least not to me, but after seeing it? I think I'm looking forward to this place more than any I've seen yet.
@@nousername2942 Black Marsh has been the place I've most wanted to explore, but Bethesda sticks with places of men or elves. So I hope that this project keeps moving forward smoothly and we get to see that progress here and there.
Be sure to subscribe to our brand new Argonia RUclips channel for more showcase videos, walkabouts, production timelapses, lore videos and lots more!! 🦎
this has been the best showcase yet, really good direction and narration, no ''sutch'' memes, proper lore and location explanation, e3 level showcase making it seem like its really deep into development, the best part was showing bog dog slowly come to life.
Can we discuss how there was a whole second race of Argonians that weren't even mentioned? The head design, the coloring, freaking awesome. They remind me of dinosaurs. And that mine's level design? Not even Bethesda went that hard on mines. I am genuinely so much more impressed than I expected to be, and I was expecting to be blown away. Y'all are badass.
Thanks! The other type of Argonian shown here are known as Sarpa. They're one of the four new Argonian types we'll be adding in BS: Argonia. Shingescat did a great job making them.
@@cadec5638 i think they've started development already a year ago. i assume the last year was mostly qa testing and bug fixes as well as optimization for starfield (because they delayed it for a year in order to ensure high quality) which means that most people who worked on it already moved on to the next project a while ago. the basic writing (general story, main quest) was already done a long time ago anyway so there isn't really anything holding development back. of course they didn't go full speed until recently since they still needed people for bug fixing, but the closer the game is to release the more people they can move to other projects. i guess now the only people still working on starfield are the ones that will stay on the project for patching and content updates after release
This whole "Beyond SKyrim" project is what in the alternate universe, Bethesda would complete long time ago with the help of the community and it would be marvelous. Why is Bethesda not expanding upon skyrim is beyond me... i guess greed
It’s incredible to think in time we’ll be able to play every elder scrolls game inside of skyrim and even expand upon the lore during the time period of skyrim through other provinces! What an incredible game and community
This project absolutely is the most difficult, because there's so little to go off of. So much respect for what's been done so far! Are you guys going to replace the conifer trees for more swampy deciduous trees?
Argonia has many different biomes. This area is in the highlands near the Valus Mountains. We won't be replacing the trees here with other ones. You will find more swampy areas in other parts of Argonia. Not all of Argonia is a swamp you know
@@Moloney_Media Good to know! Honestly, so little has been said about Argonia, so I wouldn't really know what's there beyond swamp. Variety is good, though! I think I was mostly tricked by the fog - the thick fog made me think it was a more lowland area. Now that you've cleared up where this is, though, everything makes a lot more sense! Are there going to be everglades towards the coast? That would be kewl 😋 I feel like, more than biome or climate, Argonia would really benefit from having copious water be a central theme to all its regions, and even in its dungeons/caves. Argonian characters of course would benefit because they can breathe water, and it seems like Tamriel's geography is set up to drain most of its water towards Black Marsh. Might be a worthwhile aesthetic touch, even in more highland areas like this one with a cooler climate
@@monsieurdorgat6864 If you want a look at what some of Argonia's other biome's are like check out these links: ModCon 2021 Walkabout: ruclips.net/video/Wu5xSE-Fv8s/видео.html Modcon 2022 Intermission footage: ruclips.net/video/n6C1LaDzi0M/видео.html
I never thought that Argonian culture's would be similar to mine (Southeast-asia, specifically Indonesia), was that introduction music used for the rushing out of the dungeon composed using SEA traditional musical instruments/plugins? It felt familiar, instantly. Keep up the good work.
I always think that that the Dark Elves culture resembles to Indian culture, so seeing the south of Morrowind, similar to south of India, following the South East Asian culture, made sense.
Every place on tamriel takes its culture from a real place, for example the imperials are the romans, the nords the vikings, the bretons well, bretons etc...
Argonia, Elsweyr and Morrowind could be taken as the more Middle East/SouthEast Asia equivalent of Tamriel. That said, outside of Morrowind the other two provinces have been only shown in Elder Scrolls Online so the cultures may not be 100% representative of the canon, specially seeing that Beyond Skyrim is the 4th Era while ESO is 2nd Era. lots of things could have happened during that time. Still, i'd say the climate of Black Marsh really conveys something like the SouthEast Asian jungles, most of the time people do analogues to Mesoamerica(cause Lizardmen in Warhammer) but the Amazon and the Central American jungles are not as marshy. If anything the Argonians seem to live in a place more similar to Florida but ehhhhh
Argonia's music will have a lot of influences from Mesoamerican, indonesian, west african, indian, sumerian and a bunch more. This music is not ours and won't be used in the project, but it gives a good representation of what the music of Arognia will be like
@@PutYoRhymeOn sure that is true, but it was long ago. And it's not huge. While it's great. They really shouldve been releasing everything gradually as it gets done.
It's obvious that this is a multidecade project if they intend to complete it at near-ambition levels. It's been like 10 years now and they are nowhere near half way finished with any of the provinces. I just hope they get some prereleases out which are interesting and maytbe solsthiem size or so over the coming years. I would also love to just walk around the land that they have created in its current state to see the landscapes, but I doubt they will release that.
Playing with all of these mods combined would be the ideal way to experience Tamriel. ESO is an MMO that rips the setting, but this is an honest to god roleplaying game that allows you to explore Tamriel. This just serves as proof that Skyrim is a timeless masterpiece, and that its fanbase is the most talented in all of gaming history.
Wonderful showcase that conveys the atmosphere of Argonia really well as well as highlighting some general progress, I’m proud to be a part of this project.
Damn you guys are doing some amazing work, really incredible! The argonian animated skeletons are a very nice touch. The woman you save early on the video, I wonder if she could actually become a traveling companion, for saving her life. Might be fun having some NPC help while traveling in this strange and beautiful landscape.
@@roach9397Every MMO has that theme park vibe. Even the good ESO lore and stories are stuck behind that cheap janky plastic veneer. The voice acting in ESO is somehow worse than Bethesda's and even some mods.
I love the mixture of cultural cues from India and pre-Colombian Meso-America employed to create something unique and different-feeling from what we have experienced in TES installations. And that fish trap beside the fisherman in village looked very much traditional _katiska_ for catching eels from my native Finland!
I've been completely immersed in playing an Argonian in The Elder Scrolls series ever since Oblivion's release, enjoying it non-stop for the past 17 years. I'm genuinely thrilled about this project, and it looks absolutely amazing!
I think I initially expected more tropical trees, like fat leaved deciduos boys or some palm fronds, but with a fantasy twist kind of in line with Kashyyk over conifers that are kind of reminiscent of Skyrim, but you guys have done incredible work and give a great sense of atmosphere!
These conifer forests are just a small slice of Argonia, located on the slopes of the mountains that separate northwestern Argonia from Cyrodiil. We've shown off the more tropical, swampier areas in previous ModCons. Check out the 2021 Modcon walkabout. The first half hour is all Argonia and hits several other biomes.
I do appreciate that the culture of the Kothringi is further expanded upon, taking more obvious inspiration from Mesoamerican and North American indigenous cultures. In ESO, while they had canoes, they looked awfully a lot like silver skinned Europeans and most of their outfits didn't look too different from what a Reachman/Forsworn might be wearing. Thank you for your hard work!
I can't believe how polished this is already looking. Frankly I expected Argonia to be significantly behind the other regions, but this showcase was incredible. The sound design in particular really elevated it and made it feel distinct from Skyrim. Truly incredible work guys.
@@sauronliebtdich If you're playing an Argonian, you'll definitely get some mileage out of waterbreathing. If you're not an Argonia, keep an eye open for alchemical ingredients with Waterbreathing effects. They'll be relatively abundant.
I first saw this showcase during Modcon 2023 it was one of my favourites. I remember when Argonia first joined Beyond Skyrim and it's amazing how far it's come, can't wait to play.
Really hope there’s some reference via skill regen, health, stamina, or just plain tank mode, to the hist trees giving argonians de facto super powers in times of need. Would love a live look in to what kind of tomfoolery made the argonians so potent they managed to turn round the daedra and invade oblivion during the crisis
Imagine if when yall finish Bethesda makes yall official dlc and sells it for like 20 bucks and you guys get 30 percent of profit and you can divide that amongst yourself snd voice actors etc. Making this official cause it should be.
Argonia could be my most anticipated region. I think because it's probably the most different to Skyrim! Not a snowflake in sight! Instead you have heavy, humid weathers. Water everywhere and green and mosses all around with the giant trees of course. Skyrim has a swampy region but that's more of a bog considering it's still cold. Of course, this probably makes Argonia one of the most difficult regions to mod! Since you can't use any Skyrim assets. That said, this looks phenomenal and I'm so exited for it. I know the music isn't the actual music, but the use of tribal drums as the base sound is a great idea and really sets the pace during encounters. Those giant snails took me by surprise but of course having those makes sense! Also I took note that the skeletons are all argonians, which again just makes sense. Phenomenal progress!
I know it's a placeholder but the idea of the battle music is so good, and can't wait to play this. I wonder if there will be some comments on your player being of another race.
It would be an interesting detail if its possible to have the Jel dialogue have translated subtitles if you are playing as an Argonian but left untranslated if you aren't.
The teams usually put together a big Tamriel-wide overhead map in December to show any landscape changes done over the last year. Assuming we do that again this year, don't expect a lot of readily apparently changes to Argonia. The focus of our 3D team this year has been primarily on new Dungeon tilesets, new clutter, and on harvestables. Our LD team has likewise been focused on Second Pass refinements to existing landscapes and dungeon creation. So there hasn't been much push into new areas of Argonia.
@@Reedstilt I understand that, I just really love how majestic that map looks, and maybe we'll get to see a glimpse of Valenwood or Summerset (on the map I got they're just placeholders). It allows to truly appreciate the greatness of this project, I wish you all the luck 🙏
@@D.Aniel89 Definitely no Summerset. They're not part of Beyond Skyrim and the Nirn Uncharted team that was working on the islands is currently on hiatus. Hopefully we might see some progress from Valenwood, but I'm not certain where that team stands on LD at the moment.
Absolutely fantastic showcase! All of the Beyond Skyrim projects shown so far have been really cool to see, but this one impressed me the most. Best of luck to you guys!
Personally, I think that Argonia should have being treated as the classical Lost World -- a place with not just dinosaurs, but all sorts of ancient, exotic and dangerous fauna and flora.
8:05 the battle music is really exciting and pumping, I can only imagine when you're actually playing. And as always, all of your works (across all projects) looks beautiful, especially the lush, shady, misty look of Argonia
8:00 Spear animation should be sped up greatly. The purpose of most spears is to be an light weight and very fast jabbing weapon. But the wind up and slow speed makes it look like the character is trying to use a battering ram in combat.
I wonder if the Eye of Argonia will become a thing. Because Bethesda had a scrapped Elder Scrolls Game called the Elder Scrolls Adventures: Eye of Argonia. Cyrus was apparently searching for it in the game Elder Scrolls Adventures: Redguard. But I love what has been done so far
Incredible.I have higher hopes for Beyond Skyrim than I did for that big FNV mod that shall not be named. You all seem to have a great team, and a firm grasp on the game you're modding and its lore. I'm more hyped for this than Starfield personally, given that I don't think Bethesda's done anything good since Skyrim.
One thing I would say about the environment is that if it's a damp area it needs more moss growing on the ruins and trees. The ruins/tree stumps look a bit too unweathered for a humid region.
We're in the mountains bordering Cyrodiil here, not a very humid region. Plenty of places look quite different from this. Look up the 2021 Modcon walkabout when you have time. The first half hour is all about Argonia and goes through several other biomes.
Honestly I’m looking forward to the Beyond Skyrim project. If I can ever figure out why my save files kept on crashing when I tried to get Inigo I’ll download these mods alongside the follower mods (Inigo, Lucifer, Xelxaz, Khash, Kaidan, Lucien Flavius etc) so I can explore their homelands with them. I really want to explore Elsweyr with Inigo and learn more about Lucifer, Xelxaz and Khash’s pasts and maybe take part in the traditions of Cyrodiil. Also I have a question. Will there be festivals implemented in the mods?
Just remember these followers aren't part of Beyond Skyrim, so there will likely be some contradictions in lore. I think Xelxaz mentions some stuff about Thorn that doesn't match our version (or is it Lucifer that's from Thorn?).
We considered an underwater village but it'd be boring since there's nothing the npcs could do but swim around. Now a village that's only accessible by swimming through an underwater entrance? That's another matter.
This is so amazing, I hope you guys end up adding the obsidian pyramid, there is something so insanely intriguing to me that Black Marsh has ruins that aren’t linked to any known culture in Tamriel.
@@Reedstilt I’ll have to do some research into the book source in-game where I read about it. Could be a description of a particular Argonian Xanmeer that was blackened with time, or some random strange looking ruin that is alien to the cultures of Nirn, or maybe it came to me in a dream and I’ve been touched by the Mad God.
I honestly didn't expect Argonia to be this developed, I'm impressed.
It feels like it went from concept to this in the blink of an eye.
I didn't expect it to be developed at all, TBH. Impressive
Their plan is to develope everything like that
Argonia has honestly developed at an insane pace. Every year I'm blown away by what they've already done
I love the tribal feel it gives off. It's pretty cool. Makes me wanna play as an Argonian lol
AN UPDATE: Argonia has signed on a few new composers as a result of this video! So for now, Argonia is all set for composers, and we will be beginning to produce our official soundtrack soon. We are still looking for sound designers for atmosphere sounds and SFX, as well as animators, 3D and 2D artists too of course. so if you are interested, please apply to Argonia using the link in the description! Stay moist! 🦎
Is the Eye of Argonia gonna be a thing in this mod? There was a scrapped Elder Scrolls game called the Elder Scrolls Adventures: Eye of Argonia and I'm just curious about wether or not it will be a thing or not. If you don't want to say then no problem. I love what you guys have done so far btw. It's amazing
Yes! The tribal drums in the battle theme are perfect!!!
this looks insanely cool. skyrim really is a forever game thanks to the amazing community.
Yeah. Even old PCs can run Skyrim, so this masterpiece will go on forever!
Wow. This was one of my least anticipated regions of Beyond Skyrim's Tamriel to explore, but after watching just a bit of this it's become one of my most.
That's exactly what I was going to say too. Black Marsh doesn't 'sound' like it would be a great place to set an entire skyrim-sized mod and play a whole game in, at least not to me, but after seeing it? I think I'm looking forward to this place more than any I've seen yet.
Black Marsh is by far one of the coolest locations in the entire Elder Scrolls universe. Easily the most unique to Elder Scrolls alongside Morrowind
Black Marsh is definitely my most anticipated region, I love the argonian lore and seeing this? My god, my hype is through the roof
Least?!
@@nousername2942 Black Marsh has been the place I've most wanted to explore, but Bethesda sticks with places of men or elves. So I hope that this project keeps moving forward smoothly and we get to see that progress here and there.
Be sure to subscribe to our brand new Argonia RUclips channel for more showcase videos, walkabouts, production timelapses, lore videos and lots more!! 🦎
this has been the best showcase yet, really good direction and narration, no ''sutch'' memes, proper lore and location explanation, e3 level showcase making it seem like its really deep into development, the best part was showing bog dog slowly come to life.
Thank you!
I enjoyed the dad joke level "Sutch" puns!
Can we discuss how there was a whole second race of Argonians that weren't even mentioned? The head design, the coloring, freaking awesome. They remind me of dinosaurs. And that mine's level design? Not even Bethesda went that hard on mines. I am genuinely so much more impressed than I expected to be, and I was expecting to be blown away. Y'all are badass.
Thanks! The other type of Argonian shown here are known as Sarpa. They're one of the four new Argonian types we'll be adding in BS: Argonia. Shingescat did a great job making them.
so glad to see this ambitious project still alive and kicking to this day!
This is the most exciting project of any of them imo. Just so exotic and bizarre in true Elder Scrolls form.
I like the narration for this, felt like I was watching a documentary, just calm explanations when necessary and no trying too hard.
Between Starfields imminent release and all the Beyond Skyrim updates I'm almost in an altered state of hype!
Samme, and it’s only a matter of time before work is resumed on ES6
@@cadec5638What do you mean "resumed"? Afaik bethesda never started work on tes6
@@harrasika they’ve done very basic stuff, they’ve obviously started working on the game, probably not developmental work though obviously
@@cadec5638 i think they've started development already a year ago. i assume the last year was mostly qa testing and bug fixes as well as optimization for starfield (because they delayed it for a year in order to ensure high quality) which means that most people who worked on it already moved on to the next project a while ago. the basic writing (general story, main quest) was already done a long time ago anyway so there isn't really anything holding development back. of course they didn't go full speed until recently since they still needed people for bug fixing, but the closer the game is to release the more people they can move to other projects. i guess now the only people still working on starfield are the ones that will stay on the project for patching and content updates after release
This whole "Beyond SKyrim" project is what in the alternate universe, Bethesda would complete long time ago with the help of the community and it would be marvelous. Why is Bethesda not expanding upon skyrim is beyond me... i guess greed
It’s incredible to think in time we’ll be able to play every elder scrolls game inside of skyrim and even expand upon the lore during the time period of skyrim through other provinces! What an incredible game and community
All before the release of Elder Scrolls 6! 😂
@@brownie43212 Let's be honest: given Beth's current track record, TES6 is likely going to suck. Only Skyrim will be worth modding for.
This gives me heavy Morrowind vibes in that alien, unfamiliar sort of way. I cannot wait to visit it. Amazing job by all those involved.
I also love the sound direction with sound effects like discoveries, combat, etc. It totally fits the vibe just like Skyrim's do, but wholly unique.
This project absolutely is the most difficult, because there's so little to go off of. So much respect for what's been done so far!
Are you guys going to replace the conifer trees for more swampy deciduous trees?
Argonia has many different biomes. This area is in the highlands near the Valus Mountains. We won't be replacing the trees here with other ones. You will find more swampy areas in other parts of Argonia. Not all of Argonia is a swamp you know
@@Moloney_Media Good to know! Honestly, so little has been said about Argonia, so I wouldn't really know what's there beyond swamp. Variety is good, though!
I think I was mostly tricked by the fog - the thick fog made me think it was a more lowland area. Now that you've cleared up where this is, though, everything makes a lot more sense!
Are there going to be everglades towards the coast? That would be kewl 😋 I feel like, more than biome or climate, Argonia would really benefit from having copious water be a central theme to all its regions, and even in its dungeons/caves. Argonian characters of course would benefit because they can breathe water, and it seems like Tamriel's geography is set up to drain most of its water towards Black Marsh. Might be a worthwhile aesthetic touch, even in more highland areas like this one with a cooler climate
@@monsieurdorgat6864 If you want a look at what some of Argonia's other biome's are like check out these links:
ModCon 2021 Walkabout: ruclips.net/video/Wu5xSE-Fv8s/видео.html
Modcon 2022 Intermission footage: ruclips.net/video/n6C1LaDzi0M/видео.html
Argonia is showed at least a tiny bit in ESO, so they are not ENTIRELY going blind thankfully.@@monsieurdorgat6864
having one playthrough with all of the Beyond Skyrim mods will be an INSANE SIGHT! like seriously. it will be the ultimate elder scrolls game
This looks so exciting
I never thought that Argonian culture's would be similar to mine (Southeast-asia, specifically Indonesia), was that introduction music used for the rushing out of the dungeon composed using SEA traditional musical instruments/plugins? It felt familiar, instantly. Keep up the good work.
I always think that that the Dark Elves culture resembles to Indian culture, so seeing the south of Morrowind, similar to south of India, following the South East Asian culture, made sense.
Every place on tamriel takes its culture from a real place, for example the imperials are the romans, the nords the vikings, the bretons well, bretons etc...
@@TheDoomSlayerButPettingaCatBretons would probably be based off of Northern European cultures
Argonia, Elsweyr and Morrowind could be taken as the more Middle East/SouthEast Asia equivalent of Tamriel. That said, outside of Morrowind the other two provinces have been only shown in Elder Scrolls Online so the cultures may not be 100% representative of the canon, specially seeing that Beyond Skyrim is the 4th Era while ESO is 2nd Era. lots of things could have happened during that time. Still, i'd say the climate of Black Marsh really conveys something like the SouthEast Asian jungles, most of the time people do analogues to Mesoamerica(cause Lizardmen in Warhammer) but the Amazon and the Central American jungles are not as marshy. If anything the Argonians seem to live in a place more similar to Florida but ehhhhh
Argonia's music will have a lot of influences from Mesoamerican, indonesian, west african, indian, sumerian and a bunch more. This music is not ours and won't be used in the project, but it gives a good representation of what the music of Arognia will be like
This is so cool... I really hope we will actually get all of this. I'm worried that in the end nothing will end up releasing
Beyond Skyrim: Bruma has been out so we can still hope.
@@PutYoRhymeOn sure that is true, but it was long ago. And it's not huge. While it's great. They really shouldve been releasing everything gradually as it gets done.
@@real-cr3qo Bruma had a very small team back then. A lot of projects have pre-releases coming before the full releases
@@Moloney_MediaWhat those who worked on Bruma managed to do was absolutely insane. Can't wait!
It's obvious that this is a multidecade project if they intend to complete it at near-ambition levels. It's been like 10 years now and they are nowhere near half way finished with any of the provinces. I just hope they get some prereleases out which are interesting and maytbe solsthiem size or so over the coming years. I would also love to just walk around the land that they have created in its current state to see the landscapes, but I doubt they will release that.
Playing with all of these mods combined would be the ideal way to experience Tamriel. ESO is an MMO that rips the setting, but this is an honest to god roleplaying game that allows you to explore Tamriel. This just serves as proof that Skyrim is a timeless masterpiece, and that its fanbase is the most talented in all of gaming history.
Wonderful showcase that conveys the atmosphere of Argonia really well as well as highlighting some general progress, I’m proud to be a part of this project.
The music is just amazing, the battle theme is super exciting!
Well done this is looking really amazing. I just saw Bruma in its proper glory for the first time and it's astonishing. Thanks for what you all do 😊
Damn you guys are doing some amazing work, really incredible! The argonian animated skeletons are a very nice touch. The woman you save early on the video, I wonder if she could actually become a traveling companion, for saving her life. Might be fun having some NPC help while traveling in this strange and beautiful landscape.
Really looking forward most to the previously unexplored provinces. I don’t feel black marsh is really done lore justice by ESO.
I’ve heard ESO described as the theme park version of Tamriel and I think that’s apt
@@roach9397Every MMO has that theme park vibe. Even the good ESO lore and stories are stuck behind that cheap janky plastic veneer. The voice acting in ESO is somehow worse than Bethesda's and even some mods.
@@MultiSpeedMetalESOs voice acting isn't bad at all, they had original voice actors come back as well as some very famous & recognizable people.
@@nousername2942 That's just for the main characters of the vanilla main story. Side quests and expansions are filled with laughably bad voice acting.
I am happy that Argonian is getting attention. It looks awesome. It sucks how much the elder scroll games neglect them.
I love the mixture of cultural cues from India and pre-Colombian Meso-America employed to create something unique and different-feeling from what we have experienced in TES installations. And that fish trap beside the fisherman in village looked very much traditional _katiska_ for catching eels from my native Finland!
I am BEYOND exited for this, blessings to you guys and awesome work
The project looks really impressive so far!!! It’s definitely the beyond Skyrim project I’m most excited for!
This looks fantastic, well done everyone. Can’t wait to run around and explore this province/area.
This is so incredibly cool. I actually can’t wait to see this fully released
Those giant snails are so cool! Reminds me of that giant snail from Neverending Story
Bro this looks like the coolest beyond Skyrim project so far
This is definitely the region i've been most excited about, and this showcase does not dissapoint! Keep up the great work!
I am extremely excited for this! Argonia is a land we need to see more of!
I've been completely immersed in playing an Argonian in The Elder Scrolls series ever since Oblivion's release, enjoying it non-stop for the past 17 years. I'm genuinely thrilled about this project, and it looks absolutely amazing!
I think I initially expected more tropical trees, like fat leaved deciduos boys or some palm fronds, but with a fantasy twist kind of in line with Kashyyk over conifers that are kind of reminiscent of Skyrim, but you guys have done incredible work and give a great sense of atmosphere!
These conifer forests are just a small slice of Argonia, located on the slopes of the mountains that separate northwestern Argonia from Cyrodiil. We've shown off the more tropical, swampier areas in previous ModCons. Check out the 2021 Modcon walkabout. The first half hour is all Argonia and hits several other biomes.
holy hist, this looks good
good job team! it's just as I imagined black marsh to look like, if not better 👍
I do appreciate that the culture of the Kothringi is further expanded upon, taking more obvious inspiration from Mesoamerican and North American indigenous cultures.
In ESO, while they had canoes, they looked awfully a lot like silver skinned Europeans and most of their outfits didn't look too different from what a Reachman/Forsworn might be wearing.
Thank you for your hard work!
Anyone else a massive fan of the bog dog designs? Marsh puppies
They look like chonky raptors, I love it!
@@brandongore711 100% friend shaped! I want one in each colour and will love them forever
The Sarpa in particular look awesome! Actually, everything looks awesome!
I can't believe how polished this is already looking. Frankly I expected Argonia to be significantly behind the other regions, but this showcase was incredible. The sound design in particular really elevated it and made it feel distinct from Skyrim. Truly incredible work guys.
Thank you very much for your kind words! Stay tuned to our new Argonia RUclips channel for more content coming soon!
@@Moloney_Media will do, I've just subscribed :)
looks great! looking forward for underwater-dungeons : easier to access if you are argonian, more diffucult if you choose another race
missed that in skyrim, where the skill to breath under water was nearly useless.
@@sauronliebtdich If you're playing an Argonian, you'll definitely get some mileage out of waterbreathing. If you're not an Argonia, keep an eye open for alchemical ingredients with Waterbreathing effects. They'll be relatively abundant.
This is incredibly impressive
Will an Argonia appropriate version of the "Lusty Argonian Maid" be included in the mod?
I can already imagine a pompous, tone-deaf imperial trying to arrange a showing of it, and all the local's complaints about it. 😅
This is the Beyond Skyrim project I'm most interested in. I love the Argonians, and always wanted to see more of them.
I first saw this showcase during Modcon 2023 it was one of my favourites. I remember when Argonia first joined Beyond Skyrim and it's amazing how far it's come, can't wait to play.
I am incredibly hyped for this. I love wet Lizards and hot argonians. Keep up the good work and believe in yourself!
i just caaaaaaaaaaant wait for it, dude
Skyrim: the only entirely free live service game thanks to modders like you guys. Awesome work!
This looks absolutely amazing, can’t wait for it.
You guys really have something special here. This mod is going to single handedly carry the Argonian RP experience 😭
argonians we’re always my favourite so happy to see this
The advancement of development is a big surprise! This looks amazing, and most importantly, super immersive! Can't wait to crawl in the mud...
Spears, skeletons that can actually take a hit, and native languages? You're spoiling us! Great battle music, too.
Really hope there’s some reference via skill regen, health, stamina, or just plain tank mode, to the hist trees giving argonians de facto super powers in times of need. Would love a live look in to what kind of tomfoolery made the argonians so potent they managed to turn round the daedra and invade oblivion during the crisis
At the very least, we plan on having a lorebook or two discussing the Oblivion Crisis from the Argonians' perspective.
Imagine if when yall finish Bethesda makes yall official dlc and sells it for like 20 bucks and you guys get 30 percent of profit and you can divide that amongst yourself snd voice actors etc. Making this official cause it should be.
This is WILD. Can´t wait to finally explore new zones in this evergreen game
Argonia could be my most anticipated region. I think because it's probably the most different to Skyrim! Not a snowflake in sight! Instead you have heavy, humid weathers. Water everywhere and green and mosses all around with the giant trees of course. Skyrim has a swampy region but that's more of a bog considering it's still cold.
Of course, this probably makes Argonia one of the most difficult regions to mod! Since you can't use any Skyrim assets. That said, this looks phenomenal and I'm so exited for it.
I know the music isn't the actual music, but the use of tribal drums as the base sound is a great idea and really sets the pace during encounters. Those giant snails took me by surprise but of course having those makes sense! Also I took note that the skeletons are all argonians, which again just makes sense. Phenomenal progress!
Thank you!
The bamboo assets look amazing and definitely unique from Skyrim
Argonia is definitely shaping up to be the region I'm most excited for!
I am so happy this region gets the work it deserves, there do much potential in it.
From what I see, you are making a wonderful job!
3:25 one of the bog dogs looks like a Gorgonopsid, or what I like to call an undecorated dragon! 🐉 🙀🥰
much further along and more atmospheric than i anticipated. great work! MUCH LOVE KEEP IT GOING FAM!
I know it's a placeholder but the idea of the battle music is so good, and can't wait to play this.
I wonder if there will be some comments on your player being of another race.
Thank you! Yes, NPCs will have certain comments about your race, just like vanilla Skyrim
Great to see such progress! (Especially considering the Argonia project wasn´t much more than concept art until recently.)
It would be an interesting detail if its possible to have the Jel dialogue have translated subtitles if you are playing as an Argonian but left untranslated if you aren't.
I've never really liked Argonians and swamp settings, but this actually looks interesting.
I'm so proud of you all
OMGGGGG THIS IS THE PROJECT IM MOST HYPED FOR
May we have skyview map of the project in it's current state like we had before? Looks amazing ❤️🔥❤️🔥❤️🔥
The teams usually put together a big Tamriel-wide overhead map in December to show any landscape changes done over the last year.
Assuming we do that again this year, don't expect a lot of readily apparently changes to Argonia. The focus of our 3D team this year has been primarily on new Dungeon tilesets, new clutter, and on harvestables. Our LD team has likewise been focused on Second Pass refinements to existing landscapes and dungeon creation. So there hasn't been much push into new areas of Argonia.
@@Reedstilt I understand that, I just really love how majestic that map looks, and maybe we'll get to see a glimpse of Valenwood or Summerset (on the map I got they're just placeholders). It allows to truly appreciate the greatness of this project, I wish you all the luck 🙏
@@D.Aniel89 Definitely no Summerset. They're not part of Beyond Skyrim and the Nirn Uncharted team that was working on the islands is currently on hiatus.
Hopefully we might see some progress from Valenwood, but I'm not certain where that team stands on LD at the moment.
@@Reedstilt I see, thank you for correcting me :)
Yes yes yes yes!!!
Amazing what you guys are forming there.
Absolutely fantastic showcase! All of the Beyond Skyrim projects shown so far have been really cool to see, but this one impressed me the most. Best of luck to you guys!
Incredible
Absolutely Amazing. Thank you for the great effort.
really like the custom sound effects, like the one when discovering a new location
Personally, I think that Argonia should have being treated as the classical Lost World -- a place with not just dinosaurs, but all sorts of ancient, exotic and dangerous fauna and flora.
It definitely is such a place in our mod
8:05 the battle music is really exciting and pumping, I can only imagine when you're actually playing. And as always, all of your works (across all projects) looks beautiful, especially the lush, shady, misty look of Argonia
❤
There better be some Lusty Maids in this mod...
Lovers lab will go insane with this
Compared to one year ago you guys have come so far. I'll be playing skyrim in 2050 thanks to y'all
I’ll be buying a hard drive specially for this set of mods, but only when argonia is done
You never cease to amaze me. I am speechless
The focus on spear combat might be a good point for me :) thanks for showing it is coming along nicely
Super excited for this. I’ve been wanting more argonian mods for years. This looks epic
Cant wait for all the compatibility mod patches😎🤌
This looks really nice. All the new assets are awesome. I hope development will go fast and smooth ! Maybe you can beat Cyrodiil at release :)
8:00 Spear animation should be sped up greatly. The purpose of most spears is to be an light weight and very fast jabbing weapon. But the wind up and slow speed makes it look like the character is trying to use a battering ram in combat.
I wonder if the Eye of Argonia will become a thing. Because Bethesda had a scrapped Elder Scrolls Game called the Elder Scrolls Adventures: Eye of Argonia. Cyrus was apparently searching for it in the game Elder Scrolls Adventures: Redguard. But I love what has been done so far
Honestly these last few videos are so impressive. It you left the AI voices I would be happy with that even with them this is super duper cool
I am so excited! I hope the development is going smoothly. :)
Incredible.I have higher hopes for Beyond Skyrim than I did for that big FNV mod that shall not be named. You all seem to have a great team, and a firm grasp on the game you're modding and its lore. I'm more hyped for this than Starfield personally, given that I don't think Bethesda's done anything good since Skyrim.
The Skyrim Mod ASMR video we did not know we needed.
One thing I would say about the environment is that if it's a damp area it needs more moss growing on the ruins and trees. The ruins/tree stumps look a bit too unweathered for a humid region.
We're in the mountains bordering Cyrodiil here, not a very humid region. Plenty of places look quite different from this. Look up the 2021 Modcon walkabout when you have time. The first half hour is all about Argonia and goes through several other biomes.
This is super exciting!!
Damn, this is really impressive. Can't wait for the next update!
Honestly I’m looking forward to the Beyond Skyrim project. If I can ever figure out why my save files kept on crashing when I tried to get Inigo I’ll download these mods alongside the follower mods (Inigo, Lucifer, Xelxaz, Khash, Kaidan, Lucien Flavius etc) so I can explore their homelands with them. I really want to explore Elsweyr with Inigo and learn more about Lucifer, Xelxaz and Khash’s pasts and maybe take part in the traditions of Cyrodiil. Also I have a question. Will there be festivals implemented in the mods?
Just remember these followers aren't part of Beyond Skyrim, so there will likely be some contradictions in lore. I think Xelxaz mentions some stuff about Thorn that doesn't match our version (or is it Lucifer that's from Thorn?).
For some reason argonia has just been blasting trough development. Not what i expected.
This really looks so cool. Also, would there be a village that would take place underwater ?
We considered an underwater village but it'd be boring since there's nothing the npcs could do but swim around. Now a village that's only accessible by swimming through an underwater entrance? That's another matter.
@@Reedstilt True, true.
This is so amazing, I hope you guys end up adding the obsidian pyramid, there is something so insanely intriguing to me that Black Marsh has ruins that aren’t linked to any known culture in Tamriel.
I'm not familiar with anything called the "obsidian pyramid." Can you give me some more information on that one?
@@Reedstilt I’ll have to do some research into the book source in-game where I read about it. Could be a description of a particular Argonian Xanmeer that was blackened with time, or some random strange looking ruin that is alien to the cultures of Nirn, or maybe it came to me in a dream and I’ve been touched by the Mad God.
@@andrewm6470 Good luck! Let me know if you find anything.