Thank you Toto so much for this aircraft. I’ve been waiting twenty years for a study level biz jet (not to mention this is the most in depth simulated aircraft ever created for a pc flight sim). I do long for a working WX Radar. Is there any word on X-Plane opening up the data you need to create one anytime soon? After the Airbus I think a Global 8000 is in order…I can’t even imagine what you could do with those Bombardier Vision avionics!!
Hi love this aircraft. I wish more people put this extreme effort in. You are awesome. I have about 200hrs on this Everything works and I have learned a lot about this plane. The one thing I can’t figure out… has nothing to do with flying….. is the passenger monitor it the cabin has worked maybe 4-5 times for me but for some reason I can’t make that monitor come on in the passenger cabin when I want it to. Is there a switch I’m missing? Or is it just buggy?
AC/DC UTIL load shedding because you have flaps deployed and only one generator online. Please join our Discord, interactive support is easier to do there: discord.gg/7egEpuZ
It wasn’t the AC/Dc utility switch it was jut the DC switch next to it. I thought when it said closed the circuit was on(open circuit means off) Everything works like normal, except the info monitor in the back is off. So that fixed that problem.
Cool video and flight ! I’m trying to watch a bit further every day. I’ve gotten to the part of cross bleed engine started up on taxiway G. Was there a reason preventing both engines being started using the GPU ?
It's technically possible, but the air start hookup is located under the left engine pylon, which would mean ground crew would need to approach a running engine to disconnect after startup. For safety, we've elected to instead perform a cross-bleed start, which can be done with nobody near the aircraft.
Ryzen 7 5800X3D, 32GB ECC DDR4-3200, RTX 3060Ti, 4k 32'' display, Ubuntu 22.04 The aircraft systems are written to be extremely efficient. By and large, your framerate will be 99% determined by scenery, not the aircraft. If you take scenery out of the equation, blowing past 120 fps is easy. It's the scenery and sending the thousands of little houses and cars to the GPU for rendering that slow X-Plane down. Our airplane's systems are all running in separate background threads and almost don't interact with X-Plane at all. On my machine, the typical main-thread impact is around 500-800 microseconds per frame, so if X-Plane could keep up, our systems could push well past 1,000 fps :)
Best aircraft thank you toto and Blackbox for this good flight ❤
Still the best plane available for fs….cant wait for the a220
Thank you Toto so much for this aircraft. I’ve been waiting twenty years for a study level biz jet (not to mention this is the most in depth simulated aircraft ever created for a pc flight sim). I do long for a working WX Radar. Is there any word on X-Plane opening up the data you need to create one anytime soon? After the Airbus I think a Global 8000 is in order…I can’t even imagine what you could do with those Bombardier Vision avionics!!
Thank you for the kind words. Sadly no update yet from LR on WXR data.
Hi love this aircraft. I wish more people put this extreme effort in. You are awesome. I have about 200hrs on this Everything works and I have learned a lot about this plane. The one thing I can’t figure out… has nothing to do with flying….. is the passenger monitor it the cabin has worked maybe 4-5 times for me but for some reason I can’t make that monitor come on in the passenger cabin when I want it to. Is there a switch I’m missing? Or is it just buggy?
AC/DC UTIL load shedding because you have flaps deployed and only one generator online.
Please join our Discord, interactive support is easier to do there: discord.gg/7egEpuZ
It wasn’t the AC/Dc utility switch it was jut the DC switch next to it. I thought when it said closed the circuit was on(open circuit means off) Everything works like normal, except the info monitor in the back is off. So that fixed that problem.
Cool video and flight ! I’m trying to watch a bit further every day. I’ve gotten to the part of cross bleed engine started up on taxiway G. Was there a reason preventing both engines being started using the GPU ?
It's technically possible, but the air start hookup is located under the left engine pylon, which would mean ground crew would need to approach a running engine to disconnect after startup. For safety, we've elected to instead perform a cross-bleed start, which can be done with nobody near the aircraft.
@@totoritko oh I see. But isn’t the GPU connected near the nose door ? Doesn’t it start the engines ?
@@SamAli2030 No, the GPU doesn't start the engines. The air start unit does, which connects under the left engine pylon.
Hi, what are your pc specs and how is the performance of the aircraft in terms of fps and vram?
Ryzen 7 5800X3D, 32GB ECC DDR4-3200, RTX 3060Ti, 4k 32'' display, Ubuntu 22.04
The aircraft systems are written to be extremely efficient. By and large, your framerate will be 99% determined by scenery, not the aircraft. If you take scenery out of the equation, blowing past 120 fps is easy. It's the scenery and sending the thousands of little houses and cars to the GPU for rendering that slow X-Plane down. Our airplane's systems are all running in separate background threads and almost don't interact with X-Plane at all. On my machine, the typical main-thread impact is around 500-800 microseconds per frame, so if X-Plane could keep up, our systems could push well past 1,000 fps :)
@@totoritkosounds great, thank you very much!
do you have a link for this livery?
You can easily find it. Just google "HotStart CL650 N779LG."
Thank you for watching!
awesome video!!! it would be grate a migration to msfs2020!