CODE HAS BEEN UPDATED to 0.93! A new video will be out this week discussing an alternate strategy moving forward. TLDR: Use Eddie when stacking Mayhem and Carnage. Happy flipping.
Edit: 6:46 Peter Parker Mini-Mode Combos reflect Flash's combos. The correct combos are: Yellow - Center Ramp, Left Ramp Blue - Left Horseshoe, Scoop White - Right Orbit, Left Orbit And of course, it's Horseshoe not......Horsehoe.
This was great. Thanks, Travis! Is there a way to know when Sleeper is an add a ball and when it's a time extender? I find myself using it as an "add a ball" while draining and seeing that it just added time. :)
nice video - good strategy, i really like the screen setup with text comments. Scoring: looks to me like the MBs are a bit overvalued compared to the "mode" shots - should be better balanced
Killer strategy but I think holding down the action button at start of mayhem (MB) then hitting the strobing lite can be important to light the (SPJ) Can be used at carnage too for more value.
Hey travis, tjx for the video, helps a lot to understand the strats. Got a question, your venom seems to post pass prety well, on mine it s impossible with the flippers factory, were yours lowered a bit? Thx
No problem. The pin was unaltered out of box. If the flippers are steep, sometimes you have to wait a split second after releasing the flipper before flipping for a post pass. The other option would be to flip early, let the ball roll up the inlane and back down to the edge of the flipper while it’s raised up, then do a micro flip over to the other flipper.
@@ThePinballCompanyThx, make sense, i ve tried waiting now and it work better for the post pass. i m really having fun on that fame even if it s quite controversial
And that's why steep flippers suck. You can cradle from an inlane feed, so you are not forced to shoot on the fly. Totally kills the flow... post passing sucks 🤪 thanks for the tutorial!
Not sure, haven't heard that one before. It's possible that the animation was just barely missed or you might have found a bug in the previous version of the code.
@@ThePinballCompany it's newest version of code me and the guy thats way way better than me cannot get 6 ball it always stops at 5 now I need to investigate more haha
CODE HAS BEEN UPDATED to 0.93! A new video will be out this week discussing an alternate strategy moving forward. TLDR: Use Eddie when stacking Mayhem and Carnage. Happy flipping.
*frantically taking notes* so you're saying I have to not brick all of my shots? Fascinating
Unfortunately, I have yet to find a proper strategy where the posts score a ton. 😅
Edit: 6:46 Peter Parker Mini-Mode Combos reflect Flash's combos. The correct combos are:
Yellow - Center Ramp, Left Ramp
Blue - Left Horseshoe, Scoop
White - Right Orbit, Left Orbit
And of course, it's Horseshoe not......Horsehoe.
This is the exactly the kind of tutorial I've dreamed about! This is wonderful! Thank you!
Thanks for watching. We'll continually update as the code matures and will have videos out for other themes soon.
Great summation of quick scoring strategy.
awesome video man !!
This was great. Thanks, Travis!
Is there a way to know when Sleeper is an add a ball and when it's a time extender? I find myself using it as an "add a ball" while draining and seeing that it just added time. :)
Sleeper will add a ball during any multiball mode (and Toxin Team-Up) but will otherwise only add time.
CaptainBZarre summed it up nicely
nice video - good strategy, i really like the screen setup with text comments. Scoring: looks to me like the MBs are a bit overvalued compared to the "mode" shots - should be better balanced
thank you for the easy to follow explaining tutorial.
Killer strategy but I think holding down the action button at start of mayhem (MB) then hitting the strobing lite can be important to light the (SPJ) Can be used at carnage too for more value.
Excellent
Hey travis, tjx for the video, helps a lot to understand the strats. Got a question, your venom seems to post pass prety well, on mine it s impossible with the flippers factory, were yours lowered a bit? Thx
No problem. The pin was unaltered out of box. If the flippers are steep, sometimes you have to wait a split second after releasing the flipper before flipping for a post pass. The other option would be to flip early, let the ball roll up the inlane and back down to the edge of the flipper while it’s raised up, then do a micro flip over to the other flipper.
@@ThePinballCompanyThx, make sense, i ve tried waiting now and it work better for the post pass. i m really having fun on that fame even if it s quite controversial
And that's why steep flippers suck. You can cradle from an inlane feed, so you are not forced to shoot on the fly. Totally kills the flow... post passing sucks 🤪 thanks for the tutorial!
When in doubt tap pass....on a Stern...maybe....
looks fun
i could only get up to 5 ball multi at 5 it wouldnt let me cancel to get 6 am i doing it wrong
Not sure, haven't heard that one before. It's possible that the animation was just barely missed or you might have found a bug in the previous version of the code.
@@ThePinballCompany it's newest version of code me and the guy thats way way better than me cannot get 6 ball it always stops at 5 now I need to investigate more haha
I missed out on winning my own launch party 😢