Creating photo-real textures in 3D Max
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- Опубликовано: 4 окт 2024
- In this tutorial, Lukasz from our team will show you how to create basic materials for your scenes using 3Ds Max. This will allow you to easily build simple materials for your renders and understand the basics of texturing.
We hope this tutorial is helpful and thank you all for your overwhelming support along our youtube journey.
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Great stuff guys! Thanks for making these awesome videos. I’d love to see more on the 3d modelling with lighting / how to create certain atmospheres / moods, this material here / that there, what not, and also the photoshop postproduction to take things even further. Enjoyed every video so far, thanks again for sharing!
Amazing tutorial, thank you for the openness and generosity!
not gonna lie I really enjoyed that technical stuff for a change.
Keep it coming!
I wish you guys would make more videos. Just found your channel and love the content, but am disappointed with the lack of it.
awesome tutorial.....keep them coming. Showing how to get a great asphalt texture would be awesome......it makes a huge difference in a rendering IMO
Actually one of the hardest along with water to get looking exactly as it should
I second that!
really like when its more technical! :) thanks for this new input
Men your art rockssssssssss !!!!!
I want more amazing tutos like this one.
Secrets of great professionnals are priceless
Thank you and keep it up please ;)
Cheers, that's awesome to hear, we shall deliver on it!
Amazing Sunday! :)
Such an inspiring person!
Great video. I always tried it the grant Warwick way but never was satisfied with the results. This is a much more intuitive way of creating. Maybe you could go further in depth with organic/translucent/sss materials ☺
I am one of those old school guys. Still haven't converted to Slate. Looks way too confusing. :) Great video guys. Thanks for sharing the knowledge.
haha cheers and yeah old habits are hard to break!
Both have their strengths, so I use both. Compact is way faster and I can create simple materials in a fraction of the time than in slate. Once you need a little complexity, jump to Slate; where using Controllers or OSL with Math, Switchers, and Values are much easier to visualize.
Amazing!
Great video guys! Love it! Keep up the good work! Any reason why you linked the Bump to output map first and then to the tiles map?
It's very interesting 👍🏻
hey guys! do you recommend a surface pro or Ipad pro for visualization and a system that is portable?
no man you need a pc with a strong processor and RAM
why not... like... uh... I don't know... maybe... #doitinpost? 😂
Fantastic!