Works on my machine... I do have some notes though, I just needed a quick temporary recoil effect, made an onspellcast bp implementable event and I basically got a random int within a range of basically spell magnitude so they'd always be factors of .5 however I realized the absolute value has to be equal factors from 0, I could probably phrase this better but anyway if the xyz numbers do not hit 0 at the same time it will continue to spin... -5 and 5 are equally distant from 0, 7.5, -7.5 etc, you can just use a node to clamp the subtraction to fix that but I had already spent too much time on something temporary. I just wanted to be a little more clear for anyone else who for whatever reason needed to have some sort of recoil but couldn't use physics or raw animations.
This will work, but what if I need to randomize the rotation of the bone within a certain range to make the animation look more chaotic? The rotator does not allow this, as far as I know.
I gotta say, hearing the shots reverbed in a low oxygen environment sounds *really* good.
Works on my machine... I do have some notes though, I just needed a quick temporary recoil effect, made an onspellcast bp implementable event and I basically got a random int within a range of basically spell magnitude so they'd always be factors of .5 however I realized the absolute value has to be equal factors from 0, I could probably phrase this better but anyway
if the xyz numbers do not hit 0 at the same time it will continue to spin... -5 and 5 are equally distant from 0, 7.5, -7.5 etc, you can just use a node to clamp the subtraction to fix that but I had already spent too much time on something temporary.
I just wanted to be a little more clear for anyone else who for whatever reason needed to have some sort of recoil but couldn't use physics or raw animations.
really good job!! u could clamp it so the gun does not go to far up
This will work, but what if I need to randomize the rotation of the bone within a certain range to make the animation look more chaotic? The rotator does not allow this, as far as I know.
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Sorry but how is this a tutorial when you don’t show how to make only shows how it works
This is not a tutorial my man.. Just wasted 10 minutes because there is no way to follow what you did.