Thank you for watching!! Get the DECK OF RUMORS: bit.ly/2NZgBa7 Use the code WEBDM to get 10% off until the end of April 2021! GET MORE WEB DM: patreon.com/webdm
How about a video on 3rd party campaign settings? I use the Primeval Thule Campaign Setting and it's pretty great, but I'm pretty sure no one has ever heard of it. It's very Conan, sword and sorcery.
For Children of the Dragon: Question on Homebrewed Subclasses of DnD generic casters, I am assuming. That is my question, are the half-dragon subclasses with some of the listed new magic I read from above generally follow the spells of a certain generic class, assuming that would be the DnD 5e wizard? Question 2: If I am correct, the benefit of homebrewed subclasses are extra spells added to the wizard list with the same amount of memorized spells per level as that of a wizard? Thanks!
Jim and Pruitt, listening to you two has corrupted my brain into a cesspool of fantasy genres. I've been working for over a year on a homebrew setting, incorporating elements of Dark Matter, Ultramodern, Call of Cthulhu, Spelljammer, From Software games, Lord of the Rings, Star Wars, Gundam, Grim Hollow, Cyberpunk... Somehow it's still coherent, and I can't wait for my players to finally make their characters. Thank you for being an inspiration for me to finally complete this monumental task.
Which book would you recommend? I have been thinking about buying a book of theirs. I was slightly disappointed by stibbles codex. It's alright just not worth the full price it's great of you buy the PDF
@@Taven03 Depends on what you're looking for! The campaign guide is great for GMs with cool options for players. If you're looking for new subclasses and even more player options get the player guide :) There's also a GrimHollow monster manual on the way. If you got more questions you could always check out the discord server
Kobold Press' Midgard setting, and their associated Creature manuals, are my favorites. The Midgard setting kinda reminds me of the world building style in the old BECMI 'Known World' setting from back in the day. Creating a fantasy world with cultures loosely inspired by real world antiquity.
I find it's a bit restrictive. It's great as a first stab at these things but I really don't see why you have to get supernatural powers from owning property.
unfortunately you can only play as the free peoples (all the way from the lonely mountain to gondor). The game is set between the aftermath of the battle of the five armies and the beggining of the war of the ring, so the Haradrim are still under the rule of Sauron
Nord games: ultimate bestiary- Revenge of the Horde & The Dreaded Accursed. Awesome switch up and variety of trope-y monsters that players may not treat seriously anymore. Its not just an orc with a sword and an orc with an axe as far as differentiation goes. The flexibility it gives you for creating encounter groupings is awesome. You feel like you can create believable war parties or groups of minions that aren't all just mooks cut from the same cloth.
One of my absolute favourite 5e books is Sandy Petersen's Cthulhu Mythos. I haven't been able to create any DnD world/campaign without a major lovecraftian influence and this book made it even more fun to do so for me.
The stuff you guys talk about with science fantasy and blurring the line between tech and magic is super interesting, and settings where artificers actually make sense always fills me with joy (I mostly play in FR and artificers just feel way out of place for me). That being said, the other day I saw someone describe Lamordia from Ravenloft and I'm super excited to draw on that for a full setting, specifically the idea of a magi-tech society outright denying the existence of magic. They come up with plausible sounding science reasons these devices work, but if you lift the hood it's just tubes and wishes! "Of course this broomstick can fly, the decoupled isotrons are vibrated until they invoke reverse gravity and..." "Dude, it's a flying broomstick. That battery doesn't even connect to the rear"
Wow, I had no idea Adventures of Middle of Earth was such as sought after book for 5e! I literally picked it up randomly at my local Half Price Books store just because it was for 5e. What's wilder is I had just moved out to this area, and it was my first time going to the store. :)
I can confirm Esper Genesis is amazing. I’ve been in a game for over a year and it’s fantastic. It’s super easy to drag and drop stuff from other 5e based books into it with a sci-fi coat of paint or it just plays great as is
I've used Kobold Press products right out of the gate. My first 5e book was somehow Tome of Beasts lol. I love their material and ran a 2 year campaign in Midgard with a followup campaign to come when in person gaming is doable again. Thanks for the further recommendations as I take you guys seriously. I luckily ordered Adv in Middle Earth Loremasters + Players Book when you guys first mentioned it sucks to see it so hard to come by now. Keep up the great work guys!
First time DM with my group and I've been watching you guys since the beginning. I can't stress enough how great your ideas and concepts have been for my budding DM experience. Best content out there. I just need a robust castle for my DM screen like Jim cause I feel emasculated whenever i see it.
If you want go to even stranger places I would suggest some of the OSR material. The Stygian Library, Gardens of Ynn, Vein of the Earth, the various megadungeons and the Midderlands setting just to name a few have given me tons of inspiration for all sorts of stuff.
@@WebDM The way the concept was presented rattled something in my brain and now I've started thinking what alternative versions of that could you make. Circuses, reliquaries, catacombs, banks, etc.
I have Sandy Peterson's Cthulhu Mythos and Keith Baker's Exploring Eberron. I would recommend both if you love D&D and are interested in those respective settings.
I've been using sandy Peterson's book for a little while now. I 100 percent recommend it. My setting isn't even stricly lovecraftian. I just used a roadside picnic style area where all of the elder god stuff happens with the cults.
I loved using Peterson's Call of Cthulhu conversions back in Pathfinder. It's just such GOOD content, from one of my favorite individual game designers on the market
Numenera and Esper are two systems I use together quite a lot - specifically to provide the ‘Ancients’ or whomever the unknown aliens/progenitors are in the setting.
This is what I want! I've tried a few different system but 5E is what my players know and it's what I know and I don't like to be made to feel like I have to apologize for not trying out countless other systems when learning new rules can totally interrupt the flow of the game. I feel like 5e is so flexible and adaptable. This is the non-WotC stuff I'm interested in.
So far I am enjoying a lot of stuff from Mage Hand Press. Dark Matter is a great adaptation for science fantasy and they have some interesting subclasses.
Thank you for this. As someone who's dipping into 3rd party content to inhance our Eberron campaigns (especially for an Aquistions Incorporated styled game in the setting running along side the Oracle of war) finding stuff that blends the adventures of Juels Verne and elements of HG wells in 3rd party content has brought alot of our short mini adventures to life for that group and enhanced the setting beyond what's just in D&D.
I really like The Compendium of Forgetten Secrets: Awakening (COFSA). It's a bunch of player options with races, subclasses, spells, feats and more all designed around powerful entities each with their own lore and interactions with each other. I played a short lived campaign in a setting built around it and it was awesome. The balance is quite good, especially given the huge volume of player facing content. I don't think anyone could read through it and not find something they would find useful for their gaming group.
I was lucky enough to be gifted by one of my players the humble bundle of the entire Middle Earth 5e adaptation rule sets. I am knee deep in prepping Tomb Of Annihilation, I hadn't really given them a look. So I did so tonight - and all I can say is Wow! The rules for rolling on Embarkation, Terrain modifiers, Party roles while exploring and Arrivals as well as (gaining an) Audience, NPC Attitudes and Sanctuaries I can see fitting very neatly into the jungles of Chult. I was kinda dreading the Hex Crawl to be honest - but I can totally see this working. I can well imagine adapting to Port Nyanzaru Emerald Enclaves outposts, Flaming Fist/ Red Wizard camps and even Jahaka Anchorage as Sanctuaries, ditching Long Rests as well as keeping the dreaded hex-crawl interesting and really player centric in how the expedition to locate the Soul Monger plays out. I'm also pinching the Celestial/Lycanthropy rules from Grim Hollow because I can see those being good character arcs for two of my players. I've pinched piety from Theros. And Ship Combat from Great GM's kickstarter. I very much believe in taking what you need from wherever and making it work in your game.
Much respect for anything Kobold Press, Frog God Games, and Monte Cook puts out. Monte of course has a long legacy in game design. I also am a big fan of Sandy Peterson's conversions of content from Call of Cthulhu (which he wrote, of course) to D&D or Pathfinder.
I've run Esper Genesis at a convention, but I mix in Hyperlanes because the only overlap is in the Fighter and Rogue. And with Beneath the Monolith, I like to add some of Chaosium's Chronicles of Future Earth.
I will always shill The Compendium of Forgotten Secrets: Awakening by Genuine Fantasy Press. Has some of the best Warlock patrons around, and warlock themed content that'll fit in any world.
1st...Pruit, the company wanted you to do a dialog promoting our shake and bake colonies. The shirt was good, but thecompany needs more active promotion. 2nd...Grimhallow and Middle Earth are amazing! I keep pushing them on others to give a serious look at
I have most of these and am surprised no one mentioned FateForge! My single favorite 5e book. Not only improving but also fixing much of the complaints of standard 5e with some of the best art in the business.
Cant agree more with adventure in middle earth, I have used the journey rules for almost every 5e session I ran since reading it. Also love their character trait stuff with hopes despair and specialities, really actually makes inspiration get actively used in the game
The thing about all these new D&D helper products with descriptive detail is that they don't suit the type of people who enjoy player created games. It's actually more difficult and less enjoyable to search for the per-written card than to just make it up on the fly. Imagining and creating is the excitement. Supplements are of course a part of the game but giving the DM a full script, I would think takes the fun out of it for them. Basically thinking, choose your supplements as needed, but most D&D type people are actually walking detailed fantasy worlds in themselves.
2:30 I hear that Magic the Gathering is going to be printing cards from Middle Earth so it is possible, and one would think highly likely that there was also negotiations to do at least one book for D&D as well! For those who are about to ask how what Magic is doing has anything to do with D&D I would like to point out they are both owned by WotC, and going farther up the corporate food chain, Hasbro. So it is not unreasonable to think that.
I think my personal favorites are Kobold Press's series of bestiaries (Creature Codex, Tome of Beasts 1&2), Amellwind's Monster Hunter Monster Manual, and Gaylordqueen's Outclassed NPC Compendium. Also, shout out to Mage Hand Press's Dark Matter Sci-Fi campaign setting and associated adventures. They're really good!
I run a gaming group in my community for kids. One day a week a 16yr old DM runs D&D5e and the other day I run a Star Wars 5e that I found online. So the core rules are the same. I am a fan of Mystara. The original realm. Mr Welch converting it to 5e. But thank you for this video. Things that I can look into. Please make more.
5th edition Spelljammer is also some fine DnD 5e. For example, my homebrew setting is just “Spelljammer post-apocalypse.” *Eventually it will expand to Savage Worlds, I hope.* Magic is magic, but it is often based in technology, forgotten “rituals,” and the end of the Blood War. The hard part is that my current four players accidentally created “the Four Winds” (four adventurers from the four cardinal directions of the world-map’s civilizations, with each having *ACCIDENTALLY* picked the color-scheme of one season apiece). They met on the steppes of their walled world, where Telqan Cingotk rules the Bloodpact hobgoblins/wargs and their slaves. Together, the Four Winds have slaughtered the most deceitful of the Bloodpact’s Captains, and almost a hundred warriors/wolves apiece. The setting is ‘Pentrine’ a diamond shaped 1/20th of a secret world, hoarded by the twenty Good pantheons of the multiverse. The god of dragons has “flown out of the sky,” leaving this secret fortress world ruled mostly by mortals. And my most recent oneshot saw 7 players play 7 dwarves, in “Moradin’s Bane,” where the one dwarf Cleric got the one-armed Prisoner Moradin as their JoJo’s Stand. Everyone else chose between their level 18 and level 20 class features. Moradin... Well, that broke the curse that the World Born Dead could implant on the Gods. One set of Walls is destroyed east and west where an evil dragon challenged the oldest dragon in the universe for dominance. The Four Winds oppose the last Baatazu’s dominance of the steppes, at the end of time, under threat of the World Born Dead’s return, with one PC being a tri-shadowed survivor of the last campaign in the arctic north corner of Pentrine. I... I don’t know where all of this came from. I just hope the App editing errors keep this from being judged harshly.
I collect a crapload of 3rd party stuff and Esper Genesis Threats Database is EXCELLENT!! (And the most precisely fine art of any D&D book I own). Cool vid, guys. Rock on.
Peeps should check out the Spheres of Might and Power for 5E. Really cool way of creating characters, just released on Drivethrurpg earlier this month.
I have been using Dragonix's Monster Manual Expanded a ton. It takes the creatures from the regular 5e Monster Manual and levels them up. Great for play Levels 5-15
I enjoy the Frog God Games adventures. Tegal Manor has been around since the mid-late 70s and it still hits like a truck compared to WOTC adventures. The Blight is an awesome, dark setting for a city adventure. The physical quality of Frog God Games books is outstanding.
For the cyberpunk genre, look up Technomancer’s Textbook. It’s a very well done homebrew for any cyberpunk fans who don’t want to learn a new system. Put out by u/Newtonyd on Reddit, it’s a conversion of sorts that includes things like cybernetic enhancements, hacking, ai, drones, and vehicle combat. Would highly recommend it.
You guys need to check out "The Warrior's Codex: Reforged" from GM BINDER. Has stats for seige weapon, army units, new poisons and bombs and some pretty interesting subclasses
Just subbed to your channel,i got the free league pdf of the Middle earth for 5e around last October or so and it's due out this quarter i cannot wait as the last time i played a middle earth adventure was when i owned Merp and Rolemaster.
10:38 I don't care if a player knows what is in the Monster Manual but I WILL NOT allow them to have it at the table, and if they don't like that they can find a new table!!! I play in a group of people where a few of us also run games so we all have knowledge and we just have to try not to use that knowledge at the table. Doing so however is much harder than it sounds, it's not like you can turn it on and off like a light!
I adore Adventures in Middle Earth. Unfortunately, most of my friends aren't into that lower magic feeling. Oh well. I didn't know it was such a hot item.
No Star Wars 5e? Yeah, it's technically homebrew. But those guys have spent a crazy amount of time making beautiful player handbooks, monster manuals, and such. Personally it's my favorite way to play Star Wars
I have Prepared! for Fantasy Grounds. Out of the 12 adventures, I think I've run 5 so far, and that's off one campaign. With a little creativity, they fit -gorgeously- in a wide variety of stories. Also: Damnation, I wasn't planning on dropping over $100 on gaming PDFs, but I know I'm going to. This stuff is too good.
Thanks for doing this! Great resource! A video series suggestion for you? About to run a Swamp/Rainforest part of my campaign and could only find the smallest amount of video resources on Chult to help inform me. Really wished I could watch a WebDM video series on biomes, who lives in them, and what to do in them. Love your stuff guys, keep your head up!
Does anyone know Piers Anthony's Apprentice Adept series? I thought about it when they mentioned Esper Genesis. I now want to run a game set their using both D&D 5E and Esper Genesis to run the 2 different worlds.
If I'm not mistaken it's been said that there will be a LoTR crossover with Magic the Gathering in the future, the idea of further collab between these streams isn't so far fetched.
Would love to see further videos on 5E third party setting books, lord knows there's hundreds of them, so having an endorsement to toss to a GM is great. =P
How **DARE** you Publish this video A day after I spent 600$ on D&D books *takes out her debit card* The audacity I swear ... For reals though thanks for this Was looking for more niceties to spice up my games with
If you like Adventures in Middle-earth, then you may want to take a look at the RPG where the mechanics you admire were originated - The One Ring Rpg, currently between 1st and 2nd editions. en.wikipedia.org/wiki/The_One_Ring_Roleplaying_Game
I had an opportunity to buy the Adventures in Middle Earth 5th edition mod or the full system, and I chose the full system. How do you feel about it? I haven't had the opportunity to run it yet
Thank you for watching!! Get the DECK OF RUMORS: bit.ly/2NZgBa7 Use the code WEBDM to get 10% off until the end of April 2021!
GET MORE WEB DM: patreon.com/webdm
How about a video on 3rd party campaign settings? I use the Primeval Thule Campaign Setting and it's pretty great, but I'm pretty sure no one has ever heard of it. It's very Conan, sword and sorcery.
For Children of the Dragon: Question on Homebrewed Subclasses of DnD generic casters, I am assuming. That is my question, are the half-dragon subclasses with some of the listed new magic I read from above generally follow the spells of a certain generic class, assuming that would be the DnD 5e wizard?
Question 2: If I am correct, the benefit of homebrewed subclasses are extra spells added to the wizard list with the same amount of memorized spells per level as that of a wizard?
Thanks!
“Weyland Yutani Corp, Bulding Better Worlds”
DMs: Arnt we all 🤔
Jim and Pruitt, listening to you two has corrupted my brain into a cesspool of fantasy genres. I've been working for over a year on a homebrew setting, incorporating elements of Dark Matter, Ultramodern, Call of Cthulhu, Spelljammer, From Software games, Lord of the Rings, Star Wars, Gundam, Grim Hollow, Cyberpunk... Somehow it's still coherent, and I can't wait for my players to finally make their characters. Thank you for being an inspiration for me to finally complete this monumental task.
That sounds AWESOME!!!! Please keep us updated on how your campaign goes!
Dude I want to see what you come up with for your plater out of that incredible list of ingredients!
more, tell us more, I plead and beg
Make the book!
Dude if you made a book or at least a pdf I'd buy it I love all of those things.
Damn, Pruitt's Belt of Dwarvenkind is really showing off today!
A huge fan of the Grim Hollow stuff Ghostfire Gaming as been doing.
Which book would you recommend? I have been thinking about buying a book of theirs. I was slightly disappointed by stibbles codex. It's alright just not worth the full price it's great of you buy the PDF
@@Taven03 Depends on what you're looking for!
The campaign guide is great for GMs with cool options for players.
If you're looking for new subclasses and even more player options get the player guide :)
There's also a GrimHollow monster manual on the way.
If you got more questions you could always check out the discord server
I like their content, but paying 21 bucks to ship a book is a huge no no. If you find any of their books at a store though, totally worth it
Kobold Press' Midgard setting, and their associated Creature manuals, are my favorites.
The Midgard setting kinda reminds me of the world building style in the old BECMI 'Known World' setting from back in the day. Creating a fantasy world with cultures loosely inspired by real world antiquity.
playing in it, loving it, especially it's folklore similarities, and 'real' world concrete base.
MCDM's Strongholds and Followers, is one of my favorite 5e 3rd party books. Cool mechanics, art, flavor, and a pretty good adventure too!
I find it's a bit restrictive. It's great as a first stab at these things but I really don't see why you have to get supernatural powers from owning property.
If I had the opportunity to play in an Adventures of Middle Earth game, I'd play as a Haradian elephant-jockey.
unfortunately you can only play as the free peoples (all the way from the lonely mountain to gondor). The game is set between the aftermath of the battle of the five armies and the beggining of the war of the ring, so the Haradrim are still under the rule of Sauron
Pruitt is starting to look like he is from nerdarchy lol
Nord games: ultimate bestiary- Revenge of the Horde & The Dreaded Accursed.
Awesome switch up and variety of trope-y monsters that players may not treat seriously anymore. Its not just an orc with a sword and an orc with an axe as far as differentiation goes. The flexibility it gives you for creating encounter groupings is awesome. You feel like you can create believable war parties or groups of minions that aren't all just mooks cut from the same cloth.
Yep - we use this all the time. I love Nord's NPC books most of all!
The two of those would be on my list.
One of my absolute favourite 5e books is Sandy Petersen's Cthulhu Mythos. I haven't been able to create any DnD world/campaign without a major lovecraftian influence and this book made it even more fun to do so for me.
I love the sponsor name, “Unlimited Realms LTD (Limited)”
Pruitt's beard game is off the charts in this video. Respect!
The stuff you guys talk about with science fantasy and blurring the line between tech and magic is super interesting, and settings where artificers actually make sense always fills me with joy (I mostly play in FR and artificers just feel way out of place for me).
That being said, the other day I saw someone describe Lamordia from Ravenloft and I'm super excited to draw on that for a full setting, specifically the idea of a magi-tech society outright denying the existence of magic. They come up with plausible sounding science reasons these devices work, but if you lift the hood it's just tubes and wishes! "Of course this broomstick can fly, the decoupled isotrons are vibrated until they invoke reverse gravity and..." "Dude, it's a flying broomstick. That battery doesn't even connect to the rear"
Wow, I had no idea Adventures of Middle of Earth was such as sought after book for 5e! I literally picked it up randomly at my local Half Price Books store just because it was for 5e. What's wilder is I had just moved out to this area, and it was my first time going to the store. :)
What I seamless Patreon plug by the way ;)
You rolled a HPB crit!!!
Last time I was this early to a video, elf was still a class.
Strongholds and Followers??
That beard is the best groomed beard I've seen in an age.
Deep Magic and Creature Codex by Kobold Press are incredible. They add a lot but it's SO worth at least reading it over.
I saw Arcana of the Ancients and clicked so fast as I am a player in a game using this book and have been loving it.
Isn't it nifty?
@@WebDM Oh 100%! As someone who’s introduction to D&D was 5e I understand why so many people want an official 5e spelljammer setting.
I can confirm Esper Genesis is amazing. I’ve been in a game for over a year and it’s fantastic. It’s super easy to drag and drop stuff from other 5e based books into it with a sci-fi coat of paint or it just plays great as is
I've used Kobold Press products right out of the gate. My first 5e book was somehow Tome of Beasts lol. I love their material and ran a 2 year campaign in Midgard with a followup campaign to come when in person gaming is doable again. Thanks for the further recommendations as I take you guys seriously. I luckily ordered Adv in Middle Earth Loremasters + Players Book when you guys first mentioned it sucks to see it so hard to come by now. Keep up the great work guys!
First time DM with my group and I've been watching you guys since the beginning. I can't stress enough how great your ideas and concepts have been for my budding DM experience. Best content out there. I just need a robust castle for my DM screen like Jim cause I feel emasculated whenever i see it.
I worried about shelf bloat. Then I bought another bookshelf
Well, we got one, now we just need "older edition books that we use" video
Got some tidbits of that here: ruclips.net/video/EYukT3WRqWM/видео.html
@@WebDM oh yeah, loved that video, but I wanted a more in depth look
If you want go to even stranger places I would suggest some of the OSR material. The Stygian Library, Gardens of Ynn, Vein of the Earth, the various megadungeons and the Midderlands setting just to name a few have given me tons of inspiration for all sorts of stuff.
Just started playing around with the Stygian Library and it's awesome!!!
@@WebDM The way the concept was presented rattled something in my brain and now I've started thinking what alternative versions of that could you make. Circuses, reliquaries, catacombs, banks, etc.
Gardens of Ynn and Veins of the Earth are wonderful.
Veins of the Earth is fantastic. I want to run Out of the Abyss with some of the concepts.
I have Sandy Peterson's Cthulhu Mythos and Keith Baker's Exploring Eberron. I would recommend both if you love D&D and are interested in those respective settings.
I've been using sandy Peterson's book for a little while now. I 100 percent recommend it.
My setting isn't even stricly lovecraftian. I just used a roadside picnic style area where all of the elder god stuff happens with the cults.
I loved using Peterson's Call of Cthulhu conversions back in Pathfinder. It's just such GOOD content, from one of my favorite individual game designers on the market
Numenera and Esper are two systems I use together quite a lot - specifically to provide the ‘Ancients’ or whomever the unknown aliens/progenitors are in the setting.
Hey! The thumbnail advertised Jim with a bigger beard, this is entrapment!
Pruitt's makes up for it tho right?
@@WebDM ...This is an acceptable arrangement
Lmao
This is what I want! I've tried a few different system but 5E is what my players know and it's what I know and I don't like to be made to feel like I have to apologize for not trying out countless other systems when learning new rules can totally interrupt the flow of the game.
I feel like 5e is so flexible and adaptable. This is the non-WotC stuff I'm interested in.
Hmm, I had not heard about Adventures in Middle-Earth. Now I need to know more.
I had the pdf...the journey planning and shadow corruption elements are interesting
The entire line is amazing you will not be disappointed.
So far I am enjoying a lot of stuff from Mage Hand Press. Dark Matter is a great adaptation for science fantasy and they have some interesting subclasses.
Thanks for turning me on to Arcana of the Ancients. I've been doing my own homebrew ancient tech game for decades but this is a great find.
I love Esper Genesis, the people behind the project are great, and the quality of the books, in design, art, and printing quality are top notch.
Thank you for this. As someone who's dipping into 3rd party content to inhance our Eberron campaigns (especially for an Aquistions Incorporated styled game in the setting running along side the Oracle of war) finding stuff that blends the adventures of Juels Verne and elements of HG wells in 3rd party content has brought alot of our short mini adventures to life for that group and enhanced the setting beyond what's just in D&D.
Your setup is so good the illusion of you both being at a table is on point.
Thank you!
I'm checking out Esper Genesis now, thanks for the recommendation!
This is super insightful thanks! Also there IS a 5e Mass Effect rule set. I'm in a game atm.
I really like The Compendium of Forgetten Secrets: Awakening (COFSA). It's a bunch of player options with races, subclasses, spells, feats and more all designed around powerful entities each with their own lore and interactions with each other. I played a short lived campaign in a setting built around it and it was awesome. The balance is quite good, especially given the huge volume of player facing content. I don't think anyone could read through it and not find something they would find useful for their gaming group.
I was lucky enough to be gifted by one of my players the humble bundle of the entire Middle Earth 5e adaptation rule sets.
I am knee deep in prepping Tomb Of Annihilation, I hadn't really given them a look.
So I did so tonight - and all I can say is Wow! The rules for rolling on Embarkation, Terrain modifiers, Party roles while exploring and Arrivals as well as (gaining an) Audience, NPC Attitudes and Sanctuaries I can see fitting very neatly into the jungles of Chult. I was kinda dreading the Hex Crawl to be honest - but I can totally see this working.
I can well imagine adapting to Port Nyanzaru Emerald Enclaves outposts, Flaming Fist/ Red Wizard camps and even Jahaka Anchorage as Sanctuaries, ditching Long Rests as well as keeping the dreaded hex-crawl interesting and really player centric in how the expedition to locate the Soul Monger plays out.
I'm also pinching the Celestial/Lycanthropy rules from Grim Hollow because I can see those being good character arcs for two of my players.
I've pinched piety from Theros.
And Ship Combat from Great GM's kickstarter.
I very much believe in taking what you need from wherever and making it work in your game.
Pruitt's beard is on point!
Much respect for anything Kobold Press, Frog God Games, and Monte Cook puts out. Monte of course has a long legacy in game design. I also am a big fan of Sandy Peterson's conversions of content from Call of Cthulhu (which he wrote, of course) to D&D or Pathfinder.
I've run Esper Genesis at a convention, but I mix in Hyperlanes because the only overlap is in the Fighter and Rogue. And with Beneath the Monolith, I like to add some of Chaosium's Chronicles of Future Earth.
I will always shill The Compendium of Forgotten Secrets: Awakening by Genuine Fantasy Press. Has some of the best Warlock patrons around, and warlock themed content that'll fit in any world.
I've run nearly every encounter from both Prepared 1 & 2, great oneshots in there, absolutely something I would recommend to any group.
That intro bit haha. I should watch it again soon
Yes you should!
Tasha's is the closest you're getting to a 5.5e. They're going to ride this gravy train til the wheels fall off.
My Favs:
- Cuthulu Mythos for 5E
- Odyssey of the Dragonlords
- The Yig Snake Granddaddy 4pt adventure
1st...Pruit, the company wanted you to do a dialog promoting our shake and bake colonies. The shirt was good, but thecompany needs more active promotion.
2nd...Grimhallow and Middle Earth are amazing! I keep pushing them on others to give a serious look at
Pruitt's going full Orson Welles with that beard! Awesome!!
TPK Beastiaries are legit great
Agreed!
I have most of these and am surprised no one mentioned FateForge!
My single favorite 5e book. Not only improving but also fixing much of the complaints of standard 5e with some of the best art in the business.
Cant agree more with adventure in middle earth, I have used the journey rules for almost every 5e session I ran since reading it. Also love their character trait stuff with hopes despair and specialities, really actually makes inspiration get actively used in the game
Thankfully I got the humble bundle for the Middle Earth 5e pdfs!
The thing about all these new D&D helper products with descriptive detail is that they don't suit the type of people who enjoy player created games.
It's actually more difficult and less enjoyable to search for the per-written card than to just make it up on the fly. Imagining and creating is the excitement.
Supplements are of course a part of the game but giving the DM a full script, I would think takes the fun out of it for them.
Basically thinking, choose your supplements as needed, but most D&D type people are actually walking detailed fantasy worlds in themselves.
2:30 I hear that Magic the Gathering is going to be printing cards from Middle Earth so it is possible, and one would think highly likely that there was also negotiations to do at least one book for D&D as well!
For those who are about to ask how what Magic is doing has anything to do with D&D I would like to point out they are both owned by WotC, and going farther up the corporate food chain, Hasbro. So it is not unreasonable to think that.
That would be cool!
Bought 5 this week from Kobold Press and my favorite is Tome of Heroes.
Free League just announced they will be Kickstarting a 5E version of Symbaroum.
I think my personal favorites are Kobold Press's series of bestiaries (Creature Codex, Tome of Beasts 1&2), Amellwind's Monster Hunter Monster Manual, and Gaylordqueen's Outclassed NPC Compendium. Also, shout out to Mage Hand Press's Dark Matter Sci-Fi campaign setting and associated adventures. They're really good!
I run a gaming group in my community for kids. One day a week a 16yr old DM runs D&D5e and the other day I run a Star Wars 5e that I found online. So the core rules are the same.
I am a fan of Mystara. The original realm. Mr Welch converting it to 5e.
But thank you for this video. Things that I can look into. Please make more.
5th edition Spelljammer is also some fine DnD 5e. For example, my homebrew setting is just “Spelljammer post-apocalypse.” *Eventually it will expand to Savage Worlds, I hope.*
Magic is magic, but it is often based in technology, forgotten “rituals,” and the end of the Blood War. The hard part is that my current four players accidentally created “the Four Winds” (four adventurers from the four cardinal directions of the world-map’s civilizations, with each having *ACCIDENTALLY* picked the color-scheme of one season apiece). They met on the steppes of their walled world, where Telqan Cingotk rules the Bloodpact hobgoblins/wargs and their slaves. Together, the Four Winds have slaughtered the most deceitful of the Bloodpact’s Captains, and almost a hundred warriors/wolves apiece.
The setting is ‘Pentrine’ a diamond shaped 1/20th of a secret world, hoarded by the twenty Good pantheons of the multiverse. The god of dragons has “flown out of the sky,” leaving this secret fortress world ruled mostly by mortals.
And my most recent oneshot saw 7 players play 7 dwarves, in “Moradin’s Bane,” where the one dwarf Cleric got the one-armed Prisoner Moradin as their JoJo’s Stand. Everyone else chose between their level 18 and level 20 class features. Moradin... Well, that broke the curse that the World Born Dead could implant on the Gods.
One set of Walls is destroyed east and west where an evil dragon challenged the oldest dragon in the universe for dominance.
The Four Winds oppose the last Baatazu’s dominance of the steppes, at the end of time, under threat of the World Born Dead’s return, with one PC being a tri-shadowed survivor of the last campaign in the arctic north corner of Pentrine.
I... I don’t know where all of this came from. I just hope the App editing errors keep this from being judged harshly.
It's good that you give more resources for us to use. Thank you kindly.
One of my favourites would be Necromancer/Frog god's tombe of lost spells, you can never have enough spells!
I collect a crapload of 3rd party stuff and Esper Genesis Threats Database is EXCELLENT!! (And the most precisely fine art of any D&D book I own).
Cool vid, guys. Rock on.
5:15 Brelander with honeycakes? Beornlings are the ones with the honeycakes.
Pruitt is clearly a monk specialist. but the beard is Barbarian-esque and all I want is a monk barbarian whose utter strength crushes the competition.
Sandy Petersen’s CTHULHU MYTHOS for 5E is vast and wonderful.
One of the funnest characters I've ever played was a Terran Cat
I am playing one now! My next game is tonight. I went with the Familiar Sorcerer and am having a lot of fun spitting up Chaos Bolt hair balls 😸
I loved Kobold Press because I could make a Bearkind which is awesome.
I know Im late to the game on this video, But Arcanis is a GREAT setting.
Peeps should check out the Spheres of Might and Power for 5E.
Really cool way of creating characters, just released on Drivethrurpg earlier this month.
I have been using Dragonix's Monster Manual Expanded a ton. It takes the creatures from the regular 5e Monster Manual and levels them up. Great for play Levels 5-15
Wizard are the artillery pieces of the party.
The Beardening has almost completed...
I enjoy the Frog God Games adventures. Tegal Manor has been around since the mid-late 70s and it still hits like a truck compared to WOTC adventures. The Blight is an awesome, dark setting for a city adventure. The physical quality of Frog God Games books is outstanding.
For the cyberpunk genre, look up Technomancer’s Textbook. It’s a very well done homebrew for any cyberpunk fans who don’t want to learn a new system. Put out by u/Newtonyd on Reddit, it’s a conversion of sorts that includes things like cybernetic enhancements, hacking, ai, drones, and vehicle combat. Would highly recommend it.
1st eh. Lookin forward to this one big time, I'm in the market for some new 3rd party books tbh.
Enjoy!!
You guys need to check out "The Warrior's Codex: Reforged" from GM BINDER. Has stats for seige weapon, army units, new poisons and bombs and some pretty interesting subclasses
Thanks for the rec!
Just subbed to your channel,i got the free league pdf of the Middle earth for 5e around last October or so and it's due out this quarter i cannot wait as the last time i played a middle earth adventure was when i owned Merp and Rolemaster.
10:38 I don't care if a player knows what is in the Monster Manual but I WILL NOT allow them to have it at the table, and if they don't like that they can find a new table!!! I play in a group of people where a few of us also run games so we all have knowledge and we just have to try not to use that knowledge at the table. Doing so however is much harder than it sounds, it's not like you can turn it on and off like a light!
I adore Adventures in Middle Earth. Unfortunately, most of my friends aren't into that lower magic feeling. Oh well. I didn't know it was such a hot item.
No Star Wars 5e? Yeah, it's technically homebrew. But those guys have spent a crazy amount of time making beautiful player handbooks, monster manuals, and such.
Personally it's my favorite way to play Star Wars
I have Prepared! for Fantasy Grounds. Out of the 12 adventures, I think I've run 5 so far, and that's off one campaign. With a little creativity, they fit -gorgeously- in a wide variety of stories.
Also: Damnation, I wasn't planning on dropping over $100 on gaming PDFs, but I know I'm going to. This stuff is too good.
Thanks for doing this! Great resource!
A video series suggestion for you?
About to run a Swamp/Rainforest part of my campaign and could only find the smallest amount of video resources on Chult to help inform me.
Really wished I could watch a WebDM video series on biomes, who lives in them, and what to do in them.
Love your stuff guys, keep your head up!
Thanks for the request! That's a good one!!
Does anyone know Piers Anthony's Apprentice Adept series? I thought about it when they mentioned Esper Genesis. I now want to run a game set their using both D&D 5E and Esper Genesis to run the 2 different worlds.
If I'm not mistaken it's been said that there will be a LoTR crossover with Magic the Gathering in the future, the idea of further collab between these streams isn't so far fetched.
This is dope! I’ve got a player whose been wanting to do some sci-fi so some of these suggestions are pure gold
Glad to help!
Would love to see further videos on 5E third party setting books, lord knows there's hundreds of them, so having an endorsement to toss to a GM is great. =P
Love the love for AiME. Thankfully the license got picked up.
WAIT, ADVENTURES IN MIDDLE EARTH IS DONE?? DAMNIT.
It's such a ridiculously good source book even if you just use the additional rules or monsters.
How
**DARE** you
Publish this video
A day after I spent 600$ on D&D books
*takes out her debit card*
The audacity I swear
... For reals though thanks for this
Was looking for more niceties to spice up my games with
Hahaha sorry/not sorry!
Its been said already, but damn Pruitt, give Jim his beard back!
Holy moly that's a long beard :0
I've been audio only listening to the podcasts lately xP
If you like Adventures in Middle-earth, then you may want to take a look at the RPG where the mechanics you admire were originated - The One Ring Rpg, currently between 1st and 2nd editions. en.wikipedia.org/wiki/The_One_Ring_Roleplaying_Game
Adventures in Middle Earth slayer foehammer archetype is my favorite 'barbarian' archetype and as close to the pathfinder armored hulk in 5e
Great hair days for both you guys
I had an opportunity to buy the Adventures in Middle Earth 5th edition mod or the full system, and I chose the full system. How do you feel about it? I haven't had the opportunity to run it yet
0:20 for those who need 1d12 bardic inspiration
I love Prepared 1 & 2! I did a video on my favorite 3rd party stuff and I love love love the Loresmyth books.
Don’t sleep on Humblewood by Hit Point Press, or Grim Hollow by Ghostfire Gaming, y’all!
Honestly, I've seen so much about Grim Hollow that I got a little disappointed when I got to read it. Its good, but I expected more
@@Darknight4434 I felt the opposite.
Great episode! Loved all the goodness in this one. Thanks! :)