Space Engineers Tutorial: Projector - Easy Print
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- Опубликовано: 4 май 2023
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All of these short videos are really handy, thank you Keen
Felt like I just watched a commercial with one of those speed talkers who tried to get 2 minutes of info crammed into 30 seconds.
I didn’t even know about the background opacity! Definitely gonna lower that
You got me stumped at "save the blueprint"
cntrl B while looking at what you want a blueprint of
You should show glass over your welders on your printer so blocks do not place before they should. This is a very important feature of printers.
Hi, can you explain what do you mean? Cause thats my problem with building with projector right now
Thanks
How do you print parts connected to pistons?
what ship is that i thought it was the cursor but it isnt.
but..... you didnt build anything...so I still dont know how to do it...
...get...
Lowering the UI opacity?! Wait we can do that?! 🤦♂
And you know what else would make aligning the blueprint easier? If the sliders for offset and rotation actually did what they were labeled as, and for which axes! Instead, they're completely screwed up, and a bug report on just that has been sitting as open in the forums for ages now.
idk, but imo they are working properly in relation to the front side of the projector
@@timmyingelbrecht6977 Search for "Projector movement directions do not match rotation directions". Some axes are correct, some are not. Some shift or rotate in the expected directions, others are not. Some even are the wrong axis AND the wrong direction, even when blueprint pivot and projector pivot are aligned.
@@Anvilshock i just saw it and read it, but i dont understand their issue, in my eyes everything is rotating/pitching/yaw in the correct manner like described
@@timmyingelbrecht6977 Shifting positive in Horizontal and Vertical: Shifts in direction of *negative* horizontal and vertical. Shifting positive in Forward: Shifts in direction of *positive* forward, ie. backward. Rotation even confuses axes, not just directions. It's wrong and inconsistent. It cannot be intuited in any way and must be hard-memorized if you don't want to just fiddle with the sliders until you happen to find the desired orientation and alignment effectively by accident.
@@Anvilshock i updated the game and played for a few mintures to test if my memory is wrong or something, since i dont use projectors all that much. I dont know about positive or negative, but when i use the sliders, while looking in the forward direction of the projector block, horizontal to the left, shifts its left and vice versa, up is up, down is down, roll slider move to left, projection turns counter clock, right it moves with clock. pitch was a bit weird since moving to the right i expected it to tilt forward instead of backward, but thats just one thing to keep in mind. and yaw slide to left is turn clockwise (to the right) which make sense if you think of it as holding a stick with a pivotpoint and a sliding mechanism
That was not even helpful