Well look at you, mister fakie man... Also, did you directly upload your footage to RUclips? Your bitrate looks a lot better than mine ended up being, but I did re-render my run to make it a much faster upload.
I uploaded it directly. I am recording in 1440p, do you have that or 1080p? Even if you don't have a 1440p display but you are watching in 1440p it looks a lot better because of bitrate. I don't know how people set it up but I have heard of capturing setups where you scale 1080p to say a 4K canvas, and then because the codec info is in 4K it uploads to "4K" so you get the higher bitrate even though it isn't really 4K. In OBS I was recording in CQP rate control with a QP of 28 (it goes from 51-0 in OBS, and lower is better) which is a Constant Quantization Parameter, instead of using CBR which is a fixed bitrate, but then the source file got 14 GB large lol. I have been messing around a bit with different settings. This was with H264 on my AMD GPUs encoder, but idk what you have, NVENC or intel quicksync is generally agreed to be better than AMD. This is a thing that I have been wrangling on twitch as well, I often see people (which is a rookie mistake) stream at 1080p 60, but even at 6000 kbit/s it looks absolutely terrible, you see a sharp looking image one second, and then complete breakup of macro-blocking artifacts, and this just "pulsates" every other second. I tend to stream at 810p with 4500 kbit/s which looks very stable (also I think it is pretty funny, when I just watch things on YT I don't really think about bitrate that much, but when I record something and then upload it I'm just like "maaaan this looks sooooo much worse than what I just saw on my screen")
@SamOnKBD okay - at the moment my monitors are only 1080p. I'll check my OBS settings because, let's just say, if my 50+ minute run's source footage was only 14 GB I'd have just uploaded that lol.
@@Insetik47 Oh, only 14 GB? So is it much bigger? If you wanna try an experiment you could try maybe creating a 1440p canvas in OBS (in the dropdown menu in "Video" you can only select your max resolution on your monitor, but you can freetext type in "2560x1440" there, I tried this and could set canvas to 4K even if I don't have that) ,then scaling your game capture to that, and "record in 1440p" if that is possible, and then maybe create a private video on YT and see if it actually uploads to 1440p and how it looks XD false pixel advertising lol. Yeah when you upload it runs a transcode to whatever bitrate YT likes to store at for that resolution, which is probably an ass bitrate regardless of how pristine your source footage is EDIT: Okay I tried actually doing this and uploading in 4K, jesus it looks so much better
Well look at you, mister fakie man... Also, did you directly upload your footage to RUclips? Your bitrate looks a lot better than mine ended up being, but I did re-render my run to make it a much faster upload.
I uploaded it directly. I am recording in 1440p, do you have that or 1080p? Even if you don't have a 1440p display but you are watching in 1440p it looks a lot better because of bitrate. I don't know how people set it up but I have heard of capturing setups where you scale 1080p to say a 4K canvas, and then because the codec info is in 4K it uploads to "4K" so you get the higher bitrate even though it isn't really 4K.
In OBS I was recording in CQP rate control with a QP of 28 (it goes from 51-0 in OBS, and lower is better) which is a Constant Quantization Parameter, instead of using CBR which is a fixed bitrate, but then the source file got 14 GB large lol. I have been messing around a bit with different settings. This was with H264 on my AMD GPUs encoder, but idk what you have, NVENC or intel quicksync is generally agreed to be better than AMD.
This is a thing that I have been wrangling on twitch as well, I often see people (which is a rookie mistake) stream at 1080p 60, but even at 6000 kbit/s it looks absolutely terrible, you see a sharp looking image one second, and then complete breakup of macro-blocking artifacts, and this just "pulsates" every other second. I tend to stream at 810p with 4500 kbit/s which looks very stable
(also I think it is pretty funny, when I just watch things on YT I don't really think about bitrate that much, but when I record something and then upload it I'm just like "maaaan this looks sooooo much worse than what I just saw on my screen")
@SamOnKBD okay - at the moment my monitors are only 1080p. I'll check my OBS settings because, let's just say, if my 50+ minute run's source footage was only 14 GB I'd have just uploaded that lol.
@@Insetik47 Oh, only 14 GB? So is it much bigger? If you wanna try an experiment you could try maybe creating a 1440p canvas in OBS (in the dropdown menu in "Video" you can only select your max resolution on your monitor, but you can freetext type in "2560x1440" there, I tried this and could set canvas to 4K even if I don't have that) ,then scaling your game capture to that, and "record in 1440p" if that is possible, and then maybe create a private video on YT and see if it actually uploads to 1440p and how it looks XD false pixel advertising lol. Yeah when you upload it runs a transcode to whatever bitrate YT likes to store at for that resolution, which is probably an ass bitrate regardless of how pristine your source footage is
EDIT: Okay I tried actually doing this and uploading in 4K, jesus it looks so much better
Didnt watch all but looks good :D What is this game? This is like some Riders Republic stuff but not made by Ubisoft? (I hate Ubisoft)
don't worry, Descenders is some game from 2018 where you ride a bike that I'm addicted to lol
@SamOnKBD bike 👍