Sculpting an Ant character in Sub D with Gravity Sketch

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  • Опубликовано: 12 сен 2024
  • Sculpting an Ant character in Sub D with Gravity Sketch
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    • Sculpting an Ant chara...

Комментарии • 30

  • @MawxDesigns
    @MawxDesigns 4 года назад +6

    Glen you are a wizard and tonight you’ve inspired me to dive back into Gravity Sketch ❤️

    • @SouthernGFX
      @SouthernGFX  4 года назад

      Thanks! I am glad it has helped!

  • @JTHBS
    @JTHBS 4 года назад +12

    i wish that they would come out with some more advanced controlers for designers..maybe in cooperation with wacom or other companies which are specialised in artist tools. some gloves or pen controlers with shortcut options, good ergonomics and very precise tracking. working with the controllers feel a little bit like digital painting with the mouse.

    • @innerguardianXIII
      @innerguardianXIII 4 года назад

      Imagine what you could make if Gravity Sketch, Pixologic, Quixel and Unreal Engine 5 all worked together. If movie companies can combine, why not software companies?

  • @peteredwards2371
    @peteredwards2371 3 года назад +2

    Hi Glen, I just wanted to thank you for your help getting to know GS. I always had trouble understanding Blender but with GS and you, it’s all starting to make sense. Cheers Pete

  • @deandavey1498
    @deandavey1498 4 года назад +7

    Absolutely incredible, very very inspiring. Much appreciated

    • @SouthernGFX
      @SouthernGFX  4 года назад

      No problem, thank you for your comment

  • @benyyz
    @benyyz 2 года назад +1

    Thanks for this informative video. It was great that you were speaking out the controls as you were working. That was very helpful!

  • @prodigalredeemed
    @prodigalredeemed Год назад +1

    I'm new to gravity sketch and you're the first creator that's left handed like myself. Looking forward to seeing and learning more.

    • @SouthernGFX
      @SouthernGFX  Год назад +1

      Thanks Brian, there are plenty of Gravity Sketch videos on the channel, take a look and let me know if you have any questions.

  • @cartunistvr4941
    @cartunistvr4941 4 года назад +3

    Oh so thats what selecting points and using analog does... smooth! Thats actually very useful wasnt sure what it was doing.

  • @lexg3546
    @lexg3546 3 года назад +1

    This video gave me such a better grasp of gravity sketch!

  • @PhilipWesson
    @PhilipWesson 4 года назад +3

    Well, that was amazing. You’ve made me rethink my entire process

    • @SouthernGFX
      @SouthernGFX  4 года назад +1

      Thanks Philip I am really glad it has helped. I am working on some more Gravity Sketch videos I will post soon.

  • @SiNFPVGUAM
    @SiNFPVGUAM 3 года назад +1

    This is an amazing tool... I've just recently discovered it. This video is some of what I was looking for... 👏🏽Thanks.

  • @gravitysketchinsights
    @gravitysketchinsights 9 месяцев назад

    This is very cool!

  • @gordonbourbonbiscuit
    @gordonbourbonbiscuit 4 года назад +2

    Great demo, thanks for posting :-)

  • @danballarin
    @danballarin 2 года назад +1

    This is great to watch. I appreciate seeing how something like this is made with GS. I with the audio was better, it's a bit hard to hear you.

    • @SouthernGFX
      @SouthernGFX  2 года назад

      Thank you. This is one of my older videos. There will be some new GS videos coming very soon.

  • @francescoauguad6029
    @francescoauguad6029 3 года назад +2

    you know the space you know the form ... thanks

  • @Xariann
    @Xariann 4 года назад +3

    Which do you prefer between this and Medium? I find I struggle with Medium somehow, it's just too imprecise, but I see that a lot of people prefer it.
    I haven't done a lot of traditional 3D work, but I come from Blender and this just seems to click with me more.
    Medium also creates a very messy mesh, and I feel you'd be doing less work if you started from Gravity Sketch as the topology fixes would be smaller.

    • @SouthernGFX
      @SouthernGFX  4 года назад +3

      ohh my friend that a bit question but an awesome one. I feel like I need to make a video to answer it.
      Medium is Voxel based and as you say exports a very messy polygon mesh from the Voxel model you create. It is hard to get nice surface detailing in Medium without a lot of work but the ability to bash out the Voxel shapes is ground breaking. I have used it commercial for years now and lot of our bigger models start in Medium for that reason.
      Forger (and similar) are like junior versions of ZBrush and the tools are very similar. To make a full character in Forger would take me 5 times longer than medium but the finish would be better.
      Gravity Sketch is something entirely different and up until last autumn it was pretty much a CAD tool. With the inclusion of Sub Division surfaces it became a very unique tool and has no real competitor yet (with regard to that specific toolset). Again, we use it extensively but we switch from Medium to GS as needed.

    • @Xariann
      @Xariann 4 года назад +1

      @@SouthernGFX Gotcha, thank you for this very good answer. And if you wind up making a video about this I'd certainly watch it.

  • @marcuslaska1
    @marcuslaska1 Год назад

    the best

  • @francescoauguad6029
    @francescoauguad6029 3 года назад +1

    who are you Very cool... when you schetch is awesome

  • @shockerson
    @shockerson Год назад

    Missleading title - this is not a SCULPTING. its just a modeling. Gravity sketch has no sculpting mode like blender its just a EDIT mode on point/face/edges. anyway i imported my character As OBJ to gravity sketch , and when im try to use it back after import , i have difference in VERTICES i created shape key for my character (zero new verts) but blender after import adding some verts. Oryginal Mesh was 14600 , after import to blender with no modyfications i have over 15000 verts. Any ideas?

  • @puchibamba4801
    @puchibamba4801 4 года назад +1

    Does it also feature sculpting?

    • @SouthernGFX
      @SouthernGFX  4 года назад +1

      No only nurbs and polys. No voxels yet.

  • @Gr8Success
    @Gr8Success 4 года назад

    i hate this sort of videos where the result its barley shown because is crappy