What's your 'TOXIC' D&D trait?
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- Опубликовано: 11 сен 2024
- What's your
'TOXIC' D&D
trait?
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When my party gets into decision paralysis, I get fed up fairly easily and just charge forward. It has ended badly on multiple occasions
Is your name "Leeroy" by any chance?
@@Mizu_Melon JEEEEENKINS
Lerooooooy Jenkins!
I had that happen some sessions ago, in the end after all the chatter, someone got killed because we dealt with a situation wrong. Whoops.
my toxic trait is that i shut up when people talk over me and it takes all the fun from my sessions
Same, for some reason when I start to talk someone *should* speak up, for some reason.
I do that in general. It's disrespectful to talk over someone so when someone talks over me I just get quiet. In and out of the game.
@@jasonhowell4093 Same
was doing that in the past too, but its actually pretty easy to go with a little laugh cut them off too and say "Yeah really cool but i wasn't finished" in a mockig tone and you finish your sentence like nothing. And now that i write this i realize that people just stopped cutting me off actually.
Making 20 different extra characters and then getting bored with my current character.
I feel this one so hard.
I've heard that's called being an "altoholic"
Funny enough, mine isn't from being bored with my current. It's because I nake 100 back ups on case one dies haha
My toxic d&d trait? Impatience. Not just with the flow of combat or the flow of the campaign, but sometimes I grow impatient with other players. Choosing spells, skills, actions, or have the spotlight shine on their character for story reasons. I don't hijack anyone's spotlight, or try to do anything spontaneous for the sake of "chaotic, random, lol." No, I simply sit seething over how long things are taking.
My "toxic" D&D trait is "it's what my character would do."
Not in a malicious way or anything, but there come times in sessions where I know my character would do something particular, and _I_ , as a player, don't want to do it, buuuut it _IS_ what my character would do, and it's usually something that could have bad consequences for me but not necessarily for others. I'm not going to deny the logical pursuit of roleplay because it might turn out badly for me, I'll deal with the consequences.
PANR has tuned in.
I have a million things I want to do in a game, and often that can get in the rest of the parties' way. I'm doing better, but sometimes I need to remind myself to pull back.
My toxic trait is definitely knowing the rules, and speaking up when others don't know them or they're being handled "incorrectly"... even if no one else cares. I find sticking to the established rules (not just RAW, it includes any house rules too!) makes things eaiser (since we can always just reference them again!) instead of coming up with a homebrew on the spot every time someone wants to say, make a jump, or grapple/shove a creature. It also helps me plan what I want my characters to do mechanically and come up with up varied builds that I find fun to play.
I am very easily distracted and get bored easily. I have a habit of using my phone a lot. I try my best to avoid it, but I will try to participate as much as I can to avoid dragging the session down.
I don’t want to put the entire blame on my ADHD, but it certainly doesn’t make it easy.
As a prior Forever DM, I tend to Backseat DM when I'm not the DM...
I am a bit of a defeatist. When the dice roll bad for me, they roll bad in a streak. Sometimes I just want to just say 'fuck it' and wait for the rest to resolve. I also get extremely annoyed when I keep getting interrupted every time I try to talk, to the point where I will just shut up and not give my input, even if it's something crucial. Because I can never get a word in edgewise.
Ditto
I left my last campaign for pretty much the same reason. Loud players would take over 90% of the session, so i rarely got to do anything, and if I did, the dice would just not work with me. Or if anyone did hear what I'd say, it wouldn't matter because majority rule say we do the stupid thing I don't want to do.
Damn, did I accidentally post using your account? Because that's my toxic DnD behavior.
My toxic trait is that I honestly can't contain any secrets or foreshadowing for more than a few days, for example if I have a cool idea for a kaiju or character I will often tease it or subtly hint it, but after a bit my "subtle" hints go down to bunch of red arrows with sparkling lights pointing to the thing because I was just so dang excited to show it. Which than ruined the actual reveal
As a player, I can get too caught up in certain details depending on the situation, which leads to arguing with the DM at times. It has reached the point of annoying the others a little bit.
While I haven't been a DM yet, I worry that I would be the type to sacrifice the players' fun if it meant bettering the greater narrative. I'll have to catch myself if that does happen.
When I DM I also fear killing my players.
I cannot heal myself in battle. Anytime I do, I fail.
well its not limited to TTRPG's, but I have a bad habit of playing the game for others if they don't make the "strategic" choice, and it eventually leads to me making the plan, than often actively moving the game pieces and what not, I know its bad and I'm improving but still a long way to go...
As a player, I often pressure players into making decisions. I have been in groups that took an entire 3 hour session to choose "go left or right". Pick something, anything, the game moves on. You win some and lose some, and a better story is told. Indecision kills campaigns
We play over Discord. I tend to be very active but I realize that there's other players at the table so I consciously hold back pretty often and IDK what it is but when I try and be quiet, let other players do things, but the group's socially awkward and I'll just let silence hang for a while before starting to do something because nobody else is. And unerringly, the moment I speak up I'm interrupting someone. Sometimes it's even the DM, who will pause for 10 seconds mid description. I can't win and I hate it.
When I hear an awesome idea from either a player or the dm, I have to give my opinions on how it could be cool in my head, whether they aske for my input or not.
I’m trying to curb this
the WoTC wording necessity is so real. with every homebrew item i've ever created i've had a strong need to compare it to official items and make sure it's within the conventions
There is something to be said about not stealing another PCs thunder. I have two bards in my party. I told them I was cool with it as long as they were and that they try to diversify themselves enough not to step on each others toes by accident
I get annoyed when my fighter tries to take heads that I've already cut off
I always try to be the diplomat character, even when the entire party and the DM disagrees. It has caused a lot of friction with some groups. To everyone's dismay, my latest diplomatic move was trying to negotiate with an evil sentient storm. It did not work out and the character almost drowned.
3:19 I'm in a campaign where this was encouraged and it's so much fun
4:02 I, too, question the validity of the Bard class on a regular basis.
Decision Paralysis. Forgetting about abilities or reactions. Lack of Roleplay, Bad Combat Skills.
I've been playing for about 8-9 months. So I'd say I'm still *kinda* new, but not new enough to have an excuse. Especially since I can backseat DM and answer questions that other players ask bc I remember our DM saying it.
Planning isn’t my strong suit. I often don’t think things through.
Sometimes I want to be the center of attention more when i'm a player, but I also know that i'm not the only player. As a DM? Anxiety anxiety anxiety. I always worry if people are actually having fun with my game or if they're just lying to spare my feelings.
I love to be in character and roleplay, but I also have pretty bad social anxiety that prevents me from doing so
3:31 on a related note, my toxic trait is that I write intricate backstorys and detailed personalities that I’m really exited to play as and then become quickly bored with them and want to shelf it, but the campaign has already started so now I’m stuck not having fun until the DM kills off my character.
In lore any class could learn any spell as long as it doesn't require class features. Listed classes are just those easy to teach and not likely to fuck it up.
If I'm in a big group, I will get bored easily. Not so toxic, probably, is that when I have a character that is basically a combat monster I enjoy RP with that character much more than combat.
I don't like taking up time and being in the spotlight, but at the same time there's roleplaying stuff for my character that requires me to do that, which ends up really hampering my fun because I end up being an audience member even though I don't wanna be one.
I max charisma first with every character I make. Even the one who don’t use it as a class stat.
I won’t ever apologize for that hahah
i have a bad habbit as a dm of railroading abit, i try not too but my players often surprise me with things i just didnt think ahead for and then panic and struggle to think of what to do, i never admit it out loud but they can tell when im struggling with my imrpov that they through me off and often feel obligated to go do the other thing which makes me feel bad
My turns take notoriously long and my hectic life ends up being a reason why games are either delayed or finished early
Everyone's usually pretty understanding but I'm working on doing my best to mitigate both problems
I get cold feet and end campaigns before they begin. Because i always want them to be perfect
I'm usually the one trying to come up with really cool and powerful ideas, however most of them are more in line of world building and cool npc's even though my anxiety makes it very hard for me to try Dming. (I have tried, and failed multiple times)
My toxic trait is that I don’t have friends to play with, so if I do play I’ll probably ask how to play the whole time 😂
My ‘toxic’ player trait, when I get a chance to play since I prefer to GM, I’m a complete ‘chaos goblin.’ If ANYTHING looks like it might have interesting consequences, interesting as a player and not a character, I HAVE to do it. Big red button that has a sign that says “Do not push,” I’ll push it. Maybe right away, maybe on our way out. No one knows when it’ll happen but it will.
My toxic trait is overthinking my build and making my characters a bit overpowered.
Dm here. Anxiety and over sharing.
I’m always anxious my party isn’t having a good time so I have a tendency of trying to find ways to make sure without asking outright too much.
Also I’m not confined by writers block or burning out and have never really understood not wanting to just keep on world building, so I tend to over share and will lore dump until someone stops me.
So I created a discord where the players can drop their thoughts, ask for more of certain types of encounters or items and ask questions. I also created a separate channel on our discord where I drop all my extra lore and a link to the compendium I’m writing that they can read whenever they feel like, so I don’t drive my players mad with all the lore in my multiverse.
I got two that kinda just roll I to a singular toxic thing. I am a combination of a power gamer and chaos gremlin. I try to optimize what I do within what I do and find that it's usually not enough for numbers alone. The chaos gremlin part of me isnt typically harmful to the party, but I come up with ideas that are way out of left field that it takes someone a good minute or two to figure out what I'm doing if at all. Thus usually come out most when I have terrible ability rolls, I'm talking 10-13 across the stats. Baby times this leads to shenanigry , but most of the time people enjoy it because it's better than the usual "I do the thing, here's my roll"
My toxic trait is my greed. I'm the definition of comparitive greed.
Toxic group trait, we don't communicate:
We typically have a face, which is supposed to be me but I feel bad as I think I'm locking others out of rp, leading to group silence for a few minutes, meaning I take the reigns again, and the cycle continues endlessly
If I suspect the DM is fudging rolls and trying to 'win' I start to cheat as well by using loaded die and the like.
I try to find absurd ways to use my abilities when the rules are super vague.
In all fairness. They never explicitly say i can't do it. And rule of cool is a thing.
Like using Prestidigitation to make creatures with scent nose overload to stop them tracking me or get advantage in combat.
I at times get so focused on playing my role or solving/out smarting the puzzle, i forget to play the game.
My solution to this has been Darl. He is the character im playing in my most recent dnd game. And he is just a regular guy. He isnt super pursuasive or smart. Its not his job to figure stuff out. He isnt some tragic hero who needs the spotlight. Hes just darl. His backstory is 1 sentence: "43 year old man in search of dad lore."
Playing the simple man character has been extremely relaxing and while at times i scream internally about trying to solve a dm puzzle, i remind myself, hey, thats not darl's job. Just go with it.
I tend to be really weird by being either extra focussed or totally zoning out but never in between. i'm probably putting more time in my character outside of the session than the dm is for the whole campaign, researching everything about everything that can be done, solve 100% of the party's problem during the first half, and then zoning out for reason i can't even explain by suddenly being distracted by the furniture irl behind my dm asking myself thing like how did the the guy had the idea for that shape and how did it got manufactured.
I do not even myself know why i am like that but it sure tend to antogonize people at my table.
I asked my last everyone I know that I've played with and considered their answers and come to the conclusion that my most toxic DND trait is I always go for infinite ac tail.
If I had to pick it's probably the fact I'm all for the power fantasy. Case and point I came up with the idea of permanent stat consumables rare items centered around a quest. And when I pitched of a Orb that can give a player a permanent 1 intelligence. You thought I asked if we could vist a horse brothel in the campaign. I tried to offer the possibility of it being risky a 50/ 50 roll where the risk of failure does a permanent -1 intelligence. So yeah that's mine.
I become extremely powerful hungry, I also won't take no for an answer. The "no" being I WILL SOMEHOW FIND A WAY TO GET THROUGH THIS, THIS IS FINE, THE PLAN WON'T FAIL!!!
I usually never know what to play, and end up filling whatever the group needs. I usually can't stand playing evil characters, and as a DM, I like to try new campaign ideas... but I end up with too many ideas and not enough players, and most of the campaigns I started never reached their conclusion.
Not toxic, mainly because my actual toxic trait is main character syndrome but I have that mostly in check, but an annoying D&D trait is never using my class and race abilities. I always either forget I have them, or don’t think it’s the right time whenever I do remember that I have them. It would’ve saved one of my characters from falling to his death off the side of a flying ship
2. I’m a bit of a stickler for the rules and will chime in when the rules seem off. I do back down when the DM says he doesn’t care about the rule but I still feel the need to chime in. The other is my need to interact with anything I think will lead to an interesting outcome even if it would be detrimental to the party. My friends tend to air on the side of caution causing them to ignore side plots. Yes, I WILL put on that obviously cursed bracelet because I want to see where this will go (spoilers: it was the beginnings of my decent into becoming a vampire)
Mine is probably wanting too much homebrew for my character. Like my bladesinger with glintblade sorceries and a bladestaff from Dragon Age 2
I try to meta my spells but due to me having dyslexia I find I antimeta myself
I find loopholes in everything most of the tine on accident 😅 i.e. dm made homebrew undead bow used it to gain an undead beholder as an ally completly breaking the dms plan for introducing the villian. Another example was when i nat 1 failed a stealth check my quick thinking as a high elf rogue already having minor illusion as a cantrip used said minor illusion to SAVE myself from being discovered please note this was my first ever campaign 😅😅😅
My toxic trait is making counter-toxic characters without telling the party beforehand, leading them to think I’m playing a “that guy” character at first.
Example: Brewtol Homicide. A reborn air genasi genie warlock, brought back to life by an eldritch genie who loves a good mystery. With a husky voice and dingy gray, smoky appearance, he swore to solve his own murder and crimes against others in the process (it was a detective/noire campaign). He was an edgelord, glooming in corners and intimidating suspects, constantly talking about his backstory of solving his own murder blah blah blah, telling the party “sorry, I work alone” (I had told the DM my character plan and he was down with it). DM and the party would just move on, not interested in begging this edgelord to come with them and when he saw this, he’d drop the act and come running with an excuse like “I get what you’re saying, working together might just work”, basically being a noire detective tsundere that really did want to be with others and was inadvertently kind to others through actions despite trying his best to sound like a bad cop
Oh and all his attacks were smoke based using his smoke pipe genie vessel xD other characters were the Mary sue with imposter syndrome, stupid barbarian that knew he was unintelligent and frustrated by it, constantly trying to improve himself and be more sensitive to others, kender klepto that would typically reverse pickpocket others, seeing that taking peoples things made them upset but when they’d find something they didn’t know they had like an extra gold piece, it would brighten their day so despite thinking others protective nature over personal property was weird, simply adapted to be a kind person.
My toxic DM trait is that I'm kind of...a perfectionist. I do have OCD, so that is a major factor, but other than that, my campaign is my art, and like an artist, I want my art to be perfect, a masterpiece. So, I try too hard and put so much weight on my shoulders, and by the time I realize, plot elements are incoherent and messy. In the end, we as DMs just have to drill into our heads that the party is here to have fun, not to judge a particular piece.
I am very quick to anger when my character is unable to do anything in a fight.
I don't know if it's toxic per se, but I can't help but always optimize my character. I can't really help it, I don't know if it's ADHD or something but if I know there's a flaw in my character I can't help but try and "fix" it. I don't think that in itself is toxic, but I also can't help but point out when another player's turn isn't optimal either. I'm getting better at keeping my mouth shut but sometimes I can't help but say things like "you forgot to do X" or "if you did Y then you would actually do more damage this way". Thankfully my friends are pretty understanding and a lot of them tend to thank me for pointing out a character's strength, but even I know after saying it out loud that it's a bit annoying.
I send messages to the dm checking if something or other could be added to my backstory. Mid session. I would be the type who has a thousand page backstory with everyone else’s backstory as a part of it, but I ask permission first.
I am a fucking ray of sunshine and my toxic trait is that I am trying way too hard to keep things level, on track, and fun for everyone. Even when I am not even the DM, I try to lead by example and improve any situation that I can without being a backseat DM/main character man/ a Karen. I have spent waaay too much time obsessing over the pitfalls of playing TTRPGs, am painfully aware of anything I can be that might go wrong, and get PISSED (internally) when others miss that and muck things up (leeway for new players under six-ish months, of course, because they don't know what's going on) and when they don't show anywhere near my level of commitment. DOUBLY so if I sense it's because they can't be bothered or when it's on purpose.
As a cleric... I can be... toxic.
Friend: Hey can you heal me?
Me: 1 gold per hp.
Friend: I'm not paying you, ya prick.
Me: Fine fine..... beg.
Friend: 😑
It's all in good fun lol we laugh about it.
I have "mains" when it comes to classes. (Wizard and Paladin) also i hate when the session slows down cuz then that makes me super distracted and not pay attention to the dm
Running away from fights to save my own bacon 🥓
@@thescottishgeektwitch7125 you play a chaotic neutral rogue alot don't you
@@jasonhowell4093 I feel so read right now! Close! A chaotic neutral Ranger
On Discord games, I will mute the player or players who either want to argue about lore details in the middle of combats or who will hog all the DM's attention during roleplay segments to pull off a bunch of different acts of sabotage in a town all over the course of a couple of hours. After we've just arrived.
I also get really defeatist if the dice aren't going my way at all. Miss three consecutive atracks? My turn takes ten seconds while I have to listen to the other players do combat and do great? I stop caring at that point.
All I want to do is play the same archetype, big burly barbarian man.
Luckily, my DM is pushing me to a new direction. It’s time for warlock fun. 😊
if a player is wanting to play something that i wouldnt have fun playing, i often try to stop them from playing it. i know its not my right to and i know its bad.
SOCIAL PHOBIA
I often play characters who don't have the proficiency reading/writing (we play ad&d) to justify my not taking notes
I am a creature of Schedules, timelines and obligation, if we have agreed to a time, date, or duration, then i expect nothing less then being on time, everytime as agreed upon
if you're late or if you cancel even a week in advance i am so dissapointed and annoyed, it sours my mood for a fair bit of time (a bout a week, like hours before next session after a missed game before i feel better)
i know life happens or a schedule that use to work can't hold forever, however
I DON'T CARE!
WE MADE A DEAL, I WILL MOVE GODDAMN MOUNTAINS TO KEEP MY WORD AND BE TO SESSION ON TIME EVERYTIME, BOTH AS A PLAYER AND AS A DM
I use social combat mechanics to the hilt. If I can avoid combat, with no regard to other players or the DM's story, I do. I can't help it. It's who I am. I've ruined several storylines in several systems (not so bad in D&D, but really bad in Vampire, Exalted, Cyberpunk RED, and Star Wars Saga Edition) and it really gives me a thrill to social my way through any and all situations. Needless to say, every character I make must have maxed out Charisma (or system equivalent).
I have two...
First one is that I know the abilities & stats of the vast majority of monsters because I study D&D lore obsessively for fun. Which means I'm pretty much always meta gaming at least a little even though I make an active effort not to.
I often end up having to be "surprised" in character by something that I very much knew was coming IRL in an effort to avoid doing it.
The second is debatable as a toxic trait but I absolutely will call out the DM if they make a particularly bad call or are abusing their authority as the DM.
I firmly believe it's as much the players job to keep the DM in line as it is for the DM to keep the players in line.
Unfortunately there are quite a lot of DMs or players which disagree with this philosophy so it can be a point of contention.
I easly get frustrared when my Dice think to be "mean" to me
Sometimes I have setting where I, the fighter ore barbarian, fails a strengh check, with advantege! The where one time i rolled 4 time a Nat 1. Most of the time i try to laugh it of, but no, im really MAD quide often
I feel that any oath is bendable to an extent if you really don’t want to break it. 😂
On that note, lawful good can be vicious if you really hate bullies
I get really pissy if I get on a streak of bad rolls. Like, mopey and and visibly upset in a "needs to take a walk before punching drywall" kind of way.
It's not as bad in D&D as it is in other games, especially since I know that failure in this game can be more fun than success if you roll with it for the sake of the story, but I get super competitive when gaming and take runs of bad luck personally.
Oh I got one for the way too much crap at players. Eight harpies in a forest against five lvl1 players? Perfectly balanced!
I talk to much and want to RP a LOT. I end up being the main character way too often. Ita not intentional, but others just aren't as open or quick to talk.
I want to RP everything. My group's fairly RP heavy anyways so it's fine usually, but I think I almost made a friend of mine snap when I managed to hold a two hour conversation without breaking character.
(edit: for context it was a game of Pathfinder Kingmaker and we were having essentially a Small Council scene out of Game of Thrones. Those talks run LOOOOONG.)
I really hate to ask this off topic question, but quarts the music used in this video? It sounds awesome!
I've heard a bunch of great soundtracks on your videos, but hardly ever see any credits for them. Some of them sound like they would be great background music for my D&D sessions.
I just looked in the description and saw what the music was. My bad on that. Keep up the awesome work with the videos!
I dont think many of the statements in the video are actually toxic. So here is some things that i do. I like to suggest things to the dm on how they could improve the game. I also really hate it when a party member is super indecisive or isnt taking it serious, i hate when the party decides to do something incredibly stupid, which i will ask them why the hell did they do that. And i will occasionally fudge rolls if i think the outcome will be alot more fun or open up better rp opportunities.
I hate when players just declare a skill check they want to make and (usually) they just start rolling. No, tell me what you want to do, and even if i would've agreed with the roll you wanted to make, I will then tell you what to roll. Example:
Bad Player: Perception check! *rolls* 16! What do I see?
Good Player: I'd like to walk around and take in my surroundings. Do I notice anything unusual or out of place?
As a DM I can not make a balanced encounter for the life of me. It's usually always a steam roll in the parties favor. And I get way too into RPing I often forget to add in combat encounters for my players. Also I have a tendency to focus a bit to much on a couple characters at times.
As a player I have to fight the urge to chime in on rules and backseat DM. I am also always paranoid about taking up too much of the spotlight.
I'm a terrible player. I'm great as a Game Master, but when I become a player, I turn into that guy. I'm aware of it, and doing my best to stop it, but it still happens.
That player that demands all homebrew stuff be written as if from an official book sounds insufferable and I am surprised they can even find games much less remain in them.
Okay, that bard one isn’t really toxic to me. Every character has a gimmick. For a bard to not have any buff spells or healing spells is actually surprising. My dnd ( pathfinder) toxic trait if you could call it toxic is probably my knowledge of combos whether that be card games or ttrpgs. When I see someone using a class that is kinda veering towards a possible combo, I’ll inform them of a class they should dip into / items or feats they can take to really maximize effectiveness. I like making a build really good
My characters always turn into an anti authoritarian eco terrorist...IT JUST HAPPENS
I always play Wizard because I too cannot help but to always be the strategist, always.
I have ideas and am a logician, so I always have to be the smart one or it just wouldn’t ever be an accurate character lmao.
But definitely that I am always Wizard.
Not always the same school, but ALWAYS. A WIZARD.
I wouldn’t have it any other way though to be honest, I Love the versatility and ability to use imagination frequently!
Wizardly for Life!
I get annoyed when others don’t allow for quality of life options (like switching feats if you regret it later)
Oh and people who don’t respect your time
As the dm, kinda making the party go in the direction I want. I probably watch way too much crit crab and other similar things and think of myself as someone that could be in such story. So maybe it’s just that I suck at preparation.
So just I must prepare everything… but in the end they still will derail the campaign.
My toxic trait is that I sell my players' dice on eBay when they aren't looking in order to fund my crippling dice addiction (JK).
My biggest sin is impatience. I don't want to take the time to plan out my character, so they're usually sub-optimal. Backstory? Two sentences, if I even bother at all. Long lore dumps, or extended roleplay scenes? I'm ready to stab some random bystander, just to get the action started. I'm here to kill orcs and chew bubblegum, and I'm all out of gum.
My toxic trait is that I don’t even play DND.
i have no qualms killing another pc if there being an asshole. ive exicuted 5 of my buddies characters because they were impeeding our goals in one way or another.
I know too much about how my other players' characters function. To the point where I could play their characters better than them.
This ties into the other problem I have: I want combat to be fast. I typically reduce the number of choices I have to make in combat down to a point where I can usually complete my turn in 3 minutes; others, meanwhile, can take thrice as long to perform two attacks, just like I did.
This ultimately boils down to people not knowing the ins and outs of their character, but like. C'mon. We're Lv. 11, and there's been little deviation to your round-to-round since what you've been doing since 5th level.
"Do you optimize?" I optimize in an unorthodox manner, cause I like exploring the rules. My current character (DnD5e) is a Dex-based Str-dump heavy armor user. That sounds dumb, until you realize that Ring Mail has no Str requirement, and that you can use a Natural Armor if it would grant better AC than your worn armor, all while still retaining the benefits of your armor.
i somehow end up making all my characters true neutral. no matter how hard i try, i can never get into the character of a very good or bad character. so my friends say i got a multiverse of the same character for the past 5 campaigns.
Toxic DnD trait. Hmm i dont have one. the closest i ever got to toxic was when my character had a traumatic experience i decided was gonna scar him from then on. The incident was simple. Basic dungeon crawling At level 2 with the whole party present. We came to what was clearly a boss room i had my character which was a ranger run straight to its centor which immediately triggered the boss fight kinda my intention but i clearly didnt think that plan through. it was A large spider and can’t remember how many small spiders. the party got stuck at the entrance fightting all the small spiders while I was up in the bosses face. of course it was my first session so i wasnt fully aware of my role as a ranger i spent my first turn trying to attack barely did anything it then almost downed me. my turn again i cast a binding spelling (can’t remember the name ) and then run to the party. the boss used its turn to immediately brake out of its bindings Im then downed by all the tiny spiders party heals me but oh wait no one else has actually attacked or angered the boss yet it rushed me and downed me again. we did ultimately kill the boss and did so pretty quickly after the rest of the party began to engage it but i made the decision that after such an experience my character would be so traumatized by spiders that it would attack them on sight if ever possible regardless of priar knowledge I did announce this to the the other players and DM however as luck would have it dispite the campaign lasting for a few more sessions that would be my last time ever playing him which sucked to cause he was supposed to get a wolf companion in higher levels siad wolf was a huge part of his background and everything but
There is alot of armor that negates monsters crits in my canpains I don't want to kills pcs out of chance.
I tend to take the lead when someone comes up with a bad idea (like, everyone in the group sees how awful the idea is except for the idea maker, such as wanting to use fireball to make a campfire for some runaway kids we find in the woods).
I also push my opinion when the group is stagnating, I want there to be consensus and I hate railroading fellow players, but past experience tells me no one agrees how to proceed and we’ve been sitting here for half an hour, we need to move on.