The blender equivalent to freeze transform is Reset Transforms! It can be done to induvidual transforms like rotation, scale etc or to all transforms :)
Hi, I would like to ask a simple question, what if I want to use a literally tileset as a texture? I have been searching a lot and I still can't find anything about it. I know I can literally place face by face into each tile but...I think it should be another way, isn't it?
Since Autodesk is "clever" enough to get rid of the numeric value input in the maya uv editor, this tutorial is obsolete when using maya 2018 and above.. ;-)
Aw, sorry to hear that! This is a fairly primitive way of doing this, and I would assume there's a way using Blender. I decided the time savings provided by the Mesh Baker asset for Unity Engine is well worth the price.
@@brightgamedev353 I was just wondering if there is an easy way doing this atlasing in maya instead of unity, but it seems there isn't an easy solution, other then doing everything by hand. With my own models this is not a problem, but can get time consuming when preparing bought models for realtime with a lot of single textures.
Thank you for the great and simple tutorial
The blender equivalent to freeze transform is Reset Transforms! It can be done to induvidual transforms like rotation, scale etc or to all transforms :)
awesome tutorial thank you
also music is lit
Hi, I would like to ask a simple question, what if I want to use a literally tileset as a texture? I have been searching a lot and I still can't find anything about it. I know I can literally place face by face into each tile but...I think it should be another way, isn't it?
Since Autodesk is "clever" enough to get rid of the numeric value input in the maya uv editor, this tutorial is obsolete when using maya 2018 and above.. ;-)
Aw, sorry to hear that! This is a fairly primitive way of doing this, and I would assume there's a way using Blender. I decided the time savings provided by the Mesh Baker asset for Unity Engine is well worth the price.
@@brightgamedev353 I was just wondering if there is an easy way doing this atlasing in maya instead of unity, but it seems there isn't an easy solution, other then doing everything by hand. With my own models this is not a problem, but can get time consuming when preparing bought models for realtime with a lot of single textures.