Thank you soo much! We had the option to learn Toon Boom in school but our teacher wanted us to learn by ourselves. I've been trying to learn cause I didn't like our old animation software, but I've been really enjoying this one and you've helped me so so much.
I don't suppose anyone here would know a good fix, but I'm making a rig right now for school and whenever I try to move my deformers on my 3/4 view, it changes it on my front view. This series has been such a fantastic help and super informative!
Could be because you didn't key frame the deformer on the previous frames after you made it. Collapse everything to the master peg, F6 everything then try again.
i might have missed a step again. when u press "R", it resets pegs to their original position. when i am making the second angle of the turnaround, what do i need to do to make it so when I press "R", the drawings move back to their NEW origin? for me, they continue reverting to the front angle when i press R...
There's no way around it. It will always jump back to the postion you made it at in the front angle. You just have to manually move it for the other angles. It's still useful for posing in animation though, because if its bent and you've deformed it and maybe changed the hand position it will still be useful to reset the children of the master arm peg. If you did reset the master though you'd only have to pop it forward to where you need it. Still saves time.
i just started using toon boom harmony cause u can literally do 360 rigged characters and this is so useful! and when i started ( a few days ago ) i was thinking u need to do a turn around animation like you do when you animate frame by frame, doing key frames and in-betweens, im so happy i wont need to do that 😭
Hi Drawn, need your help. I am trying to create a turnaround for my rig. When i make change in any frame for matching the quater view, the shape of all the frames (previous and next) changes automatically. I am stuck in it. Please help.
Same problem. Any change to the drawing happens across all keyframes. I used ctrl C and ctrl V to create the keyframes. Do I need to press alt shift D to duplicate them as separate drawings? Please help @DrawnSean
When i change the size of the head or place of different things it apply the change on previous layers as well, what should i do to stop it and in each frame do the changes separately
The mouth substitution looks off in the side view/angle...how do fix it...if i move it individually(teeth, tongue) it affects the position of the other view/angle...thanks in advance
It's hard to know without seeing but make sure you're using the transform tool only and not the select tool (black cursor) and you're only moving the peg. And move the mouth parent peg for each angle.
@@DrawnSean thanks but I'm saying some of my mouth drawing substitutions looks off in the side view. They are okay in the front view and 3/4 view... is there a way to move the position of the tongue and teeth for the side view only, without altering the same drawing substitution for other view
whenever I add to the overlay layer trying to add the hip line like you were doing at 11:58. it distorts the line. I do have a character fully turned around and now I'm trying to go through and add the overlay lines for each body part as the last thing before I move onto the next step. But it seems to keep distorting the line. So should I add them as I go instead of after everything is turned around? Thanks. Also excited for the next part I think just constraints and master controllers left!
After i built my rigged character and created the turnaround some parts of the rig are jumping in z-depth when spreading the keyframes in the timeline or when using a mastercontroller :/ any idea what's the reason for this issue?
Download the rig here: drawnsean.gumroad.com If you found this helpful please consider subscribing, THENKS!
Thank you soo much! We had the option to learn Toon Boom in school but our teacher wanted us to learn by ourselves. I've been trying to learn cause I didn't like our old animation software, but I've been really enjoying this one and you've helped me so so much.
You're so welcome glad they're helping! I feel like the teacher should be teaching you TB! Take care.
Finally thanks for the tutorial I was worried my blind approach to the turn around was wrong, it's so simple 😅
Ayyye ya welcome! It's pretty straight forward isn't it!
I don't suppose anyone here would know a good fix, but I'm making a rig right now for school and whenever I try to move my deformers on my 3/4 view, it changes it on my front view. This series has been such a fantastic help and super informative!
Could be because you didn't key frame the deformer on the previous frames after you made it. Collapse everything to the master peg, F6 everything then try again.
@@DrawnSean I'll try that, thank you so much!!
Just wanted to say thank you for your tutorials,l'm a beginner so they help a lot❤
You're very welcome. Thanks for watching.
Let’s get him to 1k please. This is too 👍🏾
Moses you legend. Thanks.
Only because of your videos my skill level increased so much! Thanks for that! 🙏
So glad to hear it! You're welcome :D
Thanks for looking out for the new beginner animator community
Thank you so much please do frequently
Back at it!
AWWW YAYER
i might have missed a step again. when u press "R", it resets pegs to their original position. when i am making the second angle of the turnaround, what do i need to do to make it so when I press "R", the drawings move back to their NEW origin? for me, they continue reverting to the front angle when i press R...
There's no way around it. It will always jump back to the postion you made it at in the front angle. You just have to manually move it for the other angles.
It's still useful for posing in animation though, because if its bent and you've deformed it and maybe changed the hand position it will still be useful to reset the children of the master arm peg. If you did reset the master though you'd only have to pop it forward to where you need it. Still saves time.
Fantastic
i just started using toon boom harmony cause u can literally do 360 rigged characters and this is so useful! and when i started ( a few days ago ) i was thinking u need to do a turn around animation like you do when you animate frame by frame, doing key frames and in-betweens, im so happy i wont need to do that 😭
Yeah it's great! Good luck and happy learning
@@DrawnSean omg u answered! ty, btw i love your tutorials, you help me so much! :D
Excellent tutorial. Jesus, I wish premium wasn't so expensive its like 1.4k a year for Canadians
Yeah it's really pricey unfortunately. If you can your hands on a student version (85% discount), I would try and do that.
Thanks for continuing the series your awesome
You're mmmmmost welcome :) Thanks!
Character looks pretty cool. Cant wait to animate it!
Thanks very much. I'll be putting him on gumroad veeeerry soon :)
He is now available for download :)
Hi! So happy that you updated me❤ this current linc doesn't work, but I found your gumroad page, thanks 🙏🏻🙏🏻🙏🏻
@@natalytime8870 No problem. Thanks for letting me know , will get that fixed.
@@natalytime8870 Did you try this link on mobile? It's not working for me either on mobile but seems okay on PC. I've notified the gumroad team.
thanks for another great tutorial, you're a legend
Wonderful tutorial, thank you DrawnSean!
Thanks Temris! :) 💜
Thank you this is very useful, be blessed.
This is great! Just what I needed.
Hi Drawn, need your help. I am trying to create a turnaround for my rig. When i make change in any frame for matching the quater view, the shape of all the frames (previous and next) changes automatically. I am stuck in it. Please help.
Same problem. Any change to the drawing happens across all keyframes. I used ctrl C and ctrl V to create the keyframes. Do I need to press alt shift D to duplicate them as separate drawings? Please help @DrawnSean
Yee Sean's, video got recommended
Fuckyeeeee Blazzzzzzeeeyyy :D
Thank you for these amazing tutorials, but I have a question .. I can't find the color art in the node view when I search for it .
You're welcome! Do you have the premium version? Try looking in the node library window.
@@DrawnSean Yes I have , but today it worked when I restarted the software ..thank you very much for your help
Early! This is amazing!
When i change the size of the head or place of different things it apply the change on previous layers as well, what should i do to stop it and in each frame do the changes separately
Collapse the master peg and press F6 on it so a key frame is applied to everything. Do that for each angle.
I have a character who have ears so how can I turnaround the head and make ear to be the top at profile view..help blease..am Begginer
Just position it just like you would with the other body parts.
How do you make a blank substitution
Alt + Shift R while hovered over the timeline window :)
@@DrawnSean thanks man
Is there a discord server?
Yeah I the toon boom harmony discord is in the description and so is mine!
The mouth substitution looks off in the side view/angle...how do fix it...if i move it individually(teeth, tongue) it affects the position of the other view/angle...thanks in advance
It's hard to know without seeing but make sure you're using the transform tool only and not the select tool (black cursor) and you're only moving the peg. And move the mouth parent peg for each angle.
@@DrawnSean thanks but I'm saying some of my mouth drawing substitutions looks off in the side view. They are okay in the front view and 3/4 view... is there a way to move the position of the tongue and teeth for the side view only, without altering the same drawing substitution for other view
@@licuniverse If all the mouth assets have their own peg, you should be able to move them in the side view without it affecting the other angles.
@@DrawnSean thanks
@@licuniverse No problem! Have you watched the mouth tutes?
How did you make the eye go inside of the head when doing the side view?
ruclips.net/video/FdaZ5f6WLKw/видео.html
whenever I add to the overlay layer trying to add the hip line like you were doing at 11:58. it distorts the line. I do have a character fully turned around and now I'm trying to go through and add the overlay lines for each body part as the last thing before I move onto the next step. But it seems to keep distorting the line. So should I add them as I go instead of after everything is turned around? Thanks. Also excited for the next part I think just constraints and master controllers left!
If the line is distorted when you add it, it's probably the envelope deformer. Try resetting it.
@@DrawnSean that makes sense I’ll try it thanks
After i built my rigged character and created the turnaround some parts of the rig are jumping in z-depth when spreading the keyframes in the timeline or when using a mastercontroller :/ any idea what's the reason for this issue?
When you interpolate/tween them?
@@DrawnSean Can I add you on Discord an send you a gif of the problem there? It's probably easier instead of explaining it in detail 😅
@@RatzeFatz Ye go for it!
Sorry to bother, but I have a question. When I change the shape of the figure, the shape of the front also changes, why is that?
You probably have animation mode off. Make sure the stick figure is yellow not red.
@@DrawnSean ohh thanks
@@rodriperez4665 ya welcome!
@@DrawnSean hi, the stick figure is yellow but i still have the same problem
@@rodriperez4665 is it when you move anything or just particular things like deformers?
:)
bro, my channel got deleted on RUclips, and this is my new channel, I have subscribed again, continue, bro, until the tutorial animation..🙏
Eu adorei conhecer seu canal, está me ajudando muito, obrigada.
de nada