Final Fantasy VIII Remastered

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  • Опубликовано: 2 дек 2024

Комментарии • 3

  • @heorotlinea
    @heorotlinea  2 дня назад

    Detailed description:
    0:00 - Game Load
    0:05 - Esthar Region
    The party resumes in the Esthar City area of the world map just east of Esthar in the Esthar Region. The lineup is Quistis, Squall, and Rinoa. Quistis has the Defense set of GFs junctioned: Brothers, Carbuncle, Leviathan, Doomtrain, and Tonberry. Squall has the Attack set of GFs: Shiva, Diablos, Pandemona, Alexander, and Cactuar. Rinoa has the Magic set of GFs: Quezacotl, Ifrit, Siren, Cerberus, and Bahamut.
    The party uses a Three Stars to teach GF Alexander the Expendx3-1 ability for the Attack set of GFs.
    The party boards Ragnarok.
    1:44 - The Skies
    The party sets course for Tears' Point.
    When they arrive, they approach Lunatic Pandora for a cutscene sequence (1:55). Ragnarok is truly one of the most impressive airships in the series as it makes a way into the floating fortress.
    3:10 - Ragnarok
    The party gains control in the Cockpit of Ragnarok after the scenes. Squall can talk to the pilot to depart again. He can also chat with a couple of reserve characters in the Cockpit.
    The party goes to the save point in the Hangar. Squall temporarily switches Quistis and Rinoa out for Irvine and Selphie.
    The party returns to the Cockpit. Squall can now chat with a couple other party members.
    The party earns a SeeD Level 30 salary of 20,000 gil.
    Back in the Hangar, Squall puts Quistis and Rinoa back in the party. There will be a boss battle (of sorts) as the party goes outside, so they prepare now.
    Quistis junctions Bio to Elem-Atk and Blind to ST-Atk. Squall junctions Bio to Elem-Atk. Rinoa unjunctions Ultima from Strength and junctions Bio to Elem-Atk and Sleep to ST-Atk. Squall eventually junctions Slow to ST-Atk. Squall equips the ability Expendx3-1 in place of Enc-None. Rinoa equips the ability Mug in place of Move-Find.
    At the Entrance bay, the party descends the boarding ramp to Lunatic Pandora.
    6:48 - Lunatic Pandora
    As the party approaches the stairway leading down from their makeshift landing platform, an event takes place (6:55). These guys again. They make unreasonable demands, ya know?
    After the event, it is time for a second battle against Raijin and Fujin (7:46). These two seem hardly worth the effort. Both are weak to poison-elemental damage. Fujin absorbs wind, while Raijin absorbs lightning. At Level 30+, Fujin has Aero, Curaga, Full-life, and Tornado to draw. Raijin at Level 30+ has Thundara, Thundaga, Shell, and Protect. Both are susceptible to Darkness, Drain, Sleep, and Slow.
    Raijin and Fujin are hardly a serious threat at this stage. Fujin uses a lot of magic, including Meteor. She can also bestow Haste on herself and Raijin. Naturally, Raijin is the brawler. When he casts Aura on himself, he can use the Raijin Special, which can deal high damage. Darkness will shut down most of his attacks except for Raijin Special.
    Fujin has 2 Megalixirs available to mug, or she will drop one Megalixir instead. Raijin has a Power Wrist available to mug. If you do not mug from him, he will drop anywhere from 3 to 6 Str Ups. Mugging Fujin may be worth it, but Raijin's drop is better.
    After toying with these two for a while and stealing Fujin's Megalixirs, the party finishes them off. They get 4 Str Ups from Raijin as a drop.
    An event takes place after the battle (11:33). After the event, the party distributes Str Ups to Squall, Zell, Irvine, and Quistis.
    Everyone unjunctions Bio from Elem-Atk. Squall equips the ability Enc-None in place of Expendx3-1. Rinoa re-junctions Ultima to Strength. She equips the ability Move-Find in place of Mug.
    The party is now free to explore Lunatic Pandora at their leisure. Zell's group already gathered all the treasures when they infiltrated Lunatic Pandora in Esthar, so for Squall's group, this place is now essentially a boss rush.
    The party heads downstairs (12:36). The next hallway has suffered some damage from Ragnarok's entry.
    The party heads up and to the left (12:47). An event takes place as they approach Biggs and Wedge (12:54). Fortunately, these two are in no mood to fight.
    After the event, the party rests with a Tent at the save point.
    Then, they go through the blue doorway to the west (14:14). They are now in the tube corridor leading to Elevator 02. They are now in parts of Lunatic Pandora that Zell's party explored while it was over Esthar. The party head straight through the corridor, but they do not take Elevator 02 right now.
    Instead, the party takes the upper tube corridor west (14:34). They continue through the doorway above Elevator 02 (14:40). They reach a north-south corridor.
    The party goes south (14:49). They reach the stop for Elevator 03.
    They take the southeast stairway and take the ladder down to the treasure-lined hallway. Zell's group already raided the treasures from this place earlier, so Squall's group now only finds a couple of unneeded draw points.
    The party takes Elevator 03 to the elevator lobby (16:32). There is a Meteor draw point down the stairs to the south, and there is a Curaga draw point between Elevators 01 and 02, but the party does not need either one right now.
    The party takes Elevator 01 (17:18). They reach a curving hallway with a Holy draw point. They do not need it right now. Zell's group already got a treasure in the depression in the west.
    The party heads north (17:52). They reach a three-way intersection that now has a save point.
    The party checks out the corridor to the east. There is a tube corridor leading south, but they cannot go through the southern door.
    The party earns a SeeD Level 30 salary of 20,000 gil.
    Back at the three-way intersection, the party saves at the save point.
    As the party approaches the doorway, they prepare for the next boss battle. Squall equips the ability Expendx3-1 in place of Enc-None. Rinoa equips the ability Mug in place of Move-Find. You may also consider junctioning lightning-elemental magic to Elem-Atk.
    The party exits north to the next screen (19:22). An event with Seifer's posse takes place. They know they're no match for the party, so they bring in the robotic sentry that evicted Zell's group earlier.
    After the event, it is boss time against the Mobile Type 8 (19:37). The Mobile Type 8 has Firaga, Blizzaga, Thundaga, and Flare available to draw at Level 30+. It has a Left Probe and a Right Probe. At Level 30+, the Left Probe has Curaga and Esuna to draw, while the Right Probe has Firaga, Blizzaga, and Thundaga. The party can mug 2 or 4 Vit Ups from the Left Probe, and they can mug 2 or 4 Str Ups from the Right Probe. The two probes have no drops. The party can mug 1-4 Laser Cannons from Mobile Type 8, but if they do not, it will drop the Laser Cannons instead. The Mobile Type 8 is weak to lightning-elemental damage.
    Time for revenge against the Mobile Type 8. However, this boss is more of a challenge than Seifer's flunkies. It begins in Mobile Mode, where the probes are close to the main body. While the probes are active, the Mobile Type 8 counters damage with Twin Homing Laser.
    When Mobile Type 8 enters Support Mode, where the probes detach, look out. It uses Corona, which reduces all targets' HP to 1. Follow up immediately with healing, such as a Megalixir. After Corona, Mobile Type 8 will use Megido Flame, which can hit for about 2,000 points of non-elemental damage that ignores Spirit. Mobile Type 8 returns to Mobile Mode after using Megido Flame.
    The party prioritizes stealing the items from the two probes. Then, they establish Aura to wipe out Mobile Type 8 with limits.
    The party receives a Laser Cannon after the battle.
    They regain control after the battle (25:09).
    Squall equips the ability Enc-None in place of Expendx3-1. Rinoa equips the ability Move-Find in place of Mug.
    The party returns to the three-way intersection (25:38). They rest with a Tent and save at the save point.
    The description is continued in a reply.

    • @heorotlinea
      @heorotlinea  2 дня назад

      Description continuation:
      Before continuing, it is important to note that we have reached a point of no return. Disc 3 will end after the following boss battle. This will render all "civilized" areas inaccessible, like towns, train stations, and Balamb Garden. If you have not finished the following tasks, they will remain incomplete:
      * Collecting Timber Maniacs
      * Queen of Cards Quest
      * Dollet Bone Quest
      * CC Group Quest
      * Shumi Village Quest
      It is also important to get all the game's shops under Call Shop by visiting them. Otherwise, they will be inaccessible in Disc 4. In addition, once Disc 4 begins, the Queen of Cards will remain in the region where she was at the end of Disc 3; she cannot be moved again, and her trade rule cannot be changed.
      The Ultima draw point in Shumi village and the fixed Elnoyle encounter in Esthar will also become inaccessible on Disc 4.
      Odin will still be obtainable on Disc 4. If you want Gilgamesh, you must get Odin now. But getting Gilgamesh is not advisable. He is inferior to Odin, and he will interfere with Angelo Search.
      I am ready to press on. The party returns north to where they fought Mobile Type 8 (26:07).
      Before the party continues to the next room, Squall junctions Bio to Elem-Atk. He equips the ability Expendx3-1 in place of Enc-None. Rinoa equips the ability Mug in place of Move-Find.
      The party continues north to a control room (26:50). A scene with Seifer and his posse takes place. Fortunately, Raijin and Fujin come to their senses at last. Too bad there's no reasoning with Seifer.
      After the scene, it is time for the third and final bout against Seifer (29:47). At Level 30+, he has Firaga, Blizzaga, Thundaga, and Aura available to draw. He is the only enemy in the game with Aura available. The party can steal a Hero or a Holy War from him, but if they do not, he will drop one of them, instead. Seifer is weak to poison-elemental damage. The only status abnormality he is susceptible to is Drain.
      Too bad Seifer doesn't team up with Raijin and Fujin, or this could actually be a fair fight. Seifer still uses his gunblade. His spells include Firaga and Flare. When his HP is low, he begins using Bloodfest, which can actually hurt.
      The battle begins with an event with Odin, if the party has recruited him. In that case, the party will meet Gilgamesh after some time or when Seifer is defeated.
      After stocking some Aura spells, the party clobbers Seifer with Aura-fueled limits. Seifer drops a Hero.
      An event takes place after Seifer has been defeated (33:10). He is down, but sadly, he is not out. He could use a new coat, though. Looks like we have someone else to rescue now.
      Rinoa is forced to leave the party. Irvine enters the party. Quistis swaps her junctions to Irvine and then takes Rinoa's junctions.
      An event takes place elsewhere in Lunatic Pandora (34:03). Oh, dear...
      34:45 - End of Disc 3
      And we have finally reached the end of Disc 3. The party saves in a new slot.
      34:53 - Lunatic Pandora
      As Disc 4 opens, we gain control of the party in the room where they fought Seifer. Squall equips the ability Expendx3-1 in place of Enc-None. He unjunctions Bio from Elem-Atk. Quistis equips the ability Move-Find in place of Mug.
      The party returns to the room where they fought Mobile Type 8 (35:35). A path to the east of the bridge has opened. After climbing the first ladder, the party goes up a bridge to a higher walkway.
      The party follows the upper walkway east (36:18). They reach a high bridge leading to a doorway.
      The party continues to the northern part of the bridge (36:31). There is a hidden save point outside the doorway.
      Irvine, Squall, and Quistis junction Quake to Elem-Def. Squall and Irvine junction Holy to Elem-Atk, but this is a mistake. Squall equips the ability Expendx3-1 in place of Enc-None. Quistis equips the ability Mug in place of Move-Find. Quistis unjunctions Ultima from Strength. The party rests with a Cottage and saves.
      Irvine and Squall junction Holy to Elem-Def. Quistis junctions Silence to ST-Atk. Irvine equips the ability Auto-Shell in place of Vit Bonus. Squall equips Auto-Shell in place of Str Bonus. Quistis equips Auto-Shell in place of Alert.
      The party continues north through the door (38:57). An event with Seifer and Rinoa takes place. Poor Rinoa.
      After the event, it is boss time against Adel (39:46). At Level 30+, Adel has Firaga, Blizzaga, and Thundaga available to draw. Rinoa is also targetable, so be careful. At all levels, Rinoa has Esuna, Dispel, and Regen available to draw. The party can mug a Samantha Soul from Adel. She does not drop anything. It is also possible to mug 8 Megalixirs from Rinoa, but attacking Rinoa is not a good idea.
      Adel is no pushover. Being a sorceress, she casts spells like Meteor, Quake, Flare, and Holy. Adel has the ability Energy Bomber, which deals heavy physical damage to one target. When the message "Magical powers are concentrated on Adel!" appears, Adel is about to cast Ultima. Adel also absorbs HP from Rinoa each turn. If Rinoa dies for any reason, it's game over.
      With this battle, the party should go after Adel with single-targeting attacks after snagging her Samantha Soul. They should also mug Adel's Samantha Souls if possible. Giving everyone Auto-Shell will help them survive this nasty sorceress. Quake and Holy are only problematic if the party is not absorbing them through Elem-Def. Casting or draw-casting Regen on Rinoa and the party will help.
      After the party has defeated Adel, a cutscene takes place in Adel's room (47:46). I just noticed, Esthar's president came here in flip-flops. Awesome.
      48:52 - Time Compression
      A cutscene takes place during the time compression. Curious things happen to the party.
      50:16 - Commencement Room
      The party arrives in the Commencement Room. It looks like the room where Rinoa met Edea in Deling City's presidential palace. A curious event takes place when they touch the save point ahead of them.
      The party rests with a tent. Everyone re-junctions Thundaga to Elem-Def. Quistis junctions Ultima to Strength. No one changes abilities right now.
      The party saves. Next time, they will deal with a series of Sorceresses as they continue to the final dungeon.
      Thanks for watching!

  • @heorotlinea
    @heorotlinea  2 дня назад

    Final Fantasy VIII Remastered Playlist: ruclips.net/p/PLIZ8kn0xML24xxIC8AiKtZt6DeqZywHwj