RPG Architect Tutorial - Item Inventory Menu

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  • Опубликовано: 7 июн 2024
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    A look at how to make an item menu in RPG Architect!
    Tutorial and Editing by Bert
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Комментарии • 11

  • @digitolwonder
    @digitolwonder 21 день назад +6

    I came. I saw. I inventoried.

  • @CerealKiller
    @CerealKiller 20 дней назад +2

    keep up the good work

  • @LockeRPGA
    @LockeRPGA 18 дней назад +2

    I took inventory of this video.

  • @whtiequillBj
    @whtiequillBj 20 дней назад +2

    I know this is a slightly off-topic question.
    Can you do a video on what are the primary differences between RPG Architect and RPG Maker are?
    This includes Licensing and Interface, API access, ability to code custom interactions, does it use Ruby or Javascript or Lua or some other language, among other things you can think of.

    • @rpgarchitectofficial
      @rpgarchitectofficial  18 дней назад

      Great suggestion! I'll run it by the other guys, but my initial thoughts are that something like this would probably be best coming from a third party.
      -Bert

    • @LockeRPGA
      @LockeRPGA 18 дней назад +1

      Scripting/plugins will eventually support C#, .NET. You should not need it, though. Buy the engine once, publish everywhere, as many games as you want. Constant development for a planned decade, not a release and some bug fixes. Constant updates. You can check out the value proposition in our Discord under Helpful-Links.

    • @KillAllCommies2
      @KillAllCommies2 9 дней назад

      I think it would be better after the engine is 100% complete. But as far as I can tell, RPGA gives a lot more freedom for interfaces, they implemented JSON files lately (watch the video about it) but there are a lot of functions in RPG Maker that are not in RPGA, for now, including being able to give a character a name, use battle scripts that activate every turn, equipment teaching skills, etc. etc. Also there are some functions that I think are possible but have no tutorial for them yet, like telling the player what skill was learned.