Abit Late to the party. One important thing to note why the flat attack seems better for Lathel in this case is because he already has 2 ATK% buffs. One from the glove and one from the EX Armur. Having the weapon provide both will then balance out 2:2 instead of 1:3 which then gives diminishing returns. A simple rule of thumb is to keep the ratio equal prioritizing Atk% first for characters with high base ATK >>300+, and flat Atk first for characters with low base Atk
In numbers , when you see the trees and not the forest, 42,427 and 42,415 are 12 differences, 27,265 and 27,258 are 7 differences. What is the formula for these 7s and 12s? In this game, attk (dmg) and hp are the only values that are entered as numbers. everything else is entered as a % value.
I also use this kind of damage test, but with rare weapons and equips, coz rerolling for substats is cheaper in terms of resource and I already have them. That way, you can figure out specific stats that provide better damage prior to crafting UR.
There is comunity gear calc for easy math The truth is - every gear piece good. Same for flat hp and hp% For newbies atk-cdmg better but late game atk-atk, atk-atk% can give more dps and all depends on other gear slots and character itself
I heard that for defensive gear it better to reach 90% of either DEF or Magic Resist to be tanky, with exception of characters that that scale of HP. I don't know if its true.
Abit Late to the party. One important thing to note why the flat attack seems better for Lathel in this case is because he already has 2 ATK% buffs. One from the glove and one from the EX Armur. Having the weapon provide both will then balance out 2:2 instead of 1:3 which then gives diminishing returns.
A simple rule of thumb is to keep the ratio equal prioritizing Atk% first for characters with high base ATK >>300+, and flat Atk first for characters with low base Atk
thank u for this
Does % atk apply to the flat attack received from gear?
@@paran0ia000 yes I beleive it does tske the overall atk into consideration as the base for the % added
Isn't it just because crit damage is capped at 700%, if you cross that it doesn't add value.
In numbers , when you see the trees and not the forest,
42,427 and 42,415 are 12 differences,
27,265 and 27,258 are 7 differences.
What is the formula for these 7s and 12s?
In this game, attk (dmg) and hp are the only values that are entered as numbers.
everything else is entered as a % value.
I also use this kind of damage test, but with rare weapons and equips, coz rerolling for substats is cheaper in terms of resource and I already have them. That way, you can figure out specific stats that provide better damage prior to crafting UR.
Can you make a video explaining popular team comps for both new and old players and explain why they work?
Thank you for such an in-depth guide! I like how seriously you approached the issue.
There is comunity gear calc for easy math
The truth is - every gear piece good. Same for flat hp and hp%
For newbies atk-cdmg better but late game atk-atk, atk-atk% can give more dps and all depends on other gear slots and character itself
I would glad to see how you calculate dps in tbs game.
VT is a pain , I crafted over 50 and 1 IV 😢
if you want good rate dont craft one by one craft like 5 or 10 pace
@@ASIRI11 I crafted 10 and still got mostly I and II only 1 III , yeah still same rate I don't see a difference 😕
@@ASIRI11wait what? It does not affect the probability lol
I notes i craft more VI gears when i use this methed maby its just luck@@tylim88
I heard that for defensive gear it better to reach 90% of either DEF or Magic Resist to be tanky, with exception of characters that that scale of HP. I don't know if its true.
bracelet glove guide next pls
this is the one ive been waiting for, thanks
Can you make a video on Jaden's pack. Because I can't do it with the team they lend me. and also the other character packs. Thanks
In other words get theyre UR weapon
Sir how can I change the difficulty of Hunting Ground from Normal to Hard
I already defeat the boss from Normal but I don't know how to change it to Hard mode
Outside the hunt there is a wood thing that allows u to change the difficult of the hunt
I was wondering about that myself. I think you need to firstly beat the entire chapter on hard mode and then the dungeon hard mode should unlock
Sadly you have to beat the whole chapter on hard and then very hard to unlock there hunting ground difficulties
my yuri has 449 atk and 3097 hp at lv 100 no gear, did they change her during this patch?
I think collection stat is effecting this, everyone will have a different stat because of this. My Yuri base stat are 465 atk and 3012 hp
thanks a lot, didnt know that counts when seeing stats
bro if i have dupe exclusive gear what do i do with it?
so useful
very interesting, can't wait for other DPS unit
such a big effort to do the testing, thx GR