EVERYTHING We Know About Control is About to CHANGE...
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- Опубликовано: 11 сен 2024
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#controldeck #alloutblitzle #ptcg #tcg #pokemontcg #pidgeotcontrol
Goated content, keep higher quality stuff like this on the horizon man
Thanks 🥹
Excellent content, great to hear from another expert player we don't get to see much, but always has interesting decks. I think there's some good potential coming for control with things like Noctowl and Cassiopeia opening up non-Pidgeot search options. However, there is a noticeable lack of strong disruption, status, hand/deck manipulation effects, and other things we see in some of the historical powerful control decks. It's like they don't really want control to be very strong compared to numerous overpowered turbo decks, although they kind of pretend to make a control card here and there (such as Xero and Hand Trimmer and Great Tusk which seem almost good but no one ultimately uses).
This is awesome. Sander is my favorite player and does things like this so rarely. Was really cool to see this
I think the current format discouraging ties is a good thing. I think it makes control tough but it also sucks that playing against a soft control deck like gardy or Charizard that if they take game 1 it will be easy for them to force a tie. However, I think pokemon would benefit from being a Bo2 format for swiss and bo3 for top cut
I remember seeing a Lorcana Major with a million ties. A game that heavily relies on the opening coinflip seems bad in bo2.
We touch on it in the video but the main issue for control isn't that it significantly slower than zard or gardy, just not being able to reliably gentleman's is tough for the tie rate
@@Alloutblitzle The heavy advantage of going first is why they do the bo2 format to avoid the coin flip advantage. In each game a different player decides who goes first.
If both players go whichever is more advantageous, both games that would lead to a lot of 1-1 ties right
Sander!!!! We're eagerly waiting to see what
"controlled " madness you come up with next!!!
Really great conversation. But energy was really low. I bout fell asleep listening 😂 but still informative
😴
literally screamed seeing sander in this my goat fr.
Love the high quality content! Great interview
James, thanks for this interview!
sorry 8 warlords of control now
Amazing content from the GOAT
I like prizing checking because it lets me see what i have and how i should play as well as to play against my opponent.
Thats cool and all but it's a lot of time spent not playing pokemon each game
Who neeeds control with toedscruel 🥵🥵🥵
real
Two goats
Nice video.
I have to say tho
Stall, lock and stun decks are the vayne of tcgs
Control is based
the what? 🤣
10 mins of shuffling is a far cry from the outrageously long turns in yugioh.
It's still time spent not playing the game
I disagree. If you know what you're doing, playing control I'd say its easier to win. Opponents will not want to tie obviously, so they'll have to keep up with that pressure and try to avoid a 1-0 set.
Control decks can never afford to go to game 3s or they tie right? That means you need to have a deck that NEVER bricks
@Alloutblitzle dead draw = skill issue, we all know that. After what Tord did at SPE Utrecht last year I'm convinced bricks are just about not sufficiently randomized deck shuffles. So far, your list has been good in my testing, over the playmat at least. I don't like ptcgL.
@@KantoCachoa sufficiently randomized deck means your going to brick, even tord bricks and loses. He is just insanely good at the game and understanding how much time he has and buying more time. He also played mawile in that deck, people didn't expect it at that tournament and he won a lot of games with it. He is also pretty lucky, just watch the ocic finals he won. But even the great tord bricks and loses because of it, it is part of the game, it's unavoidable
Bait used to be believable
🥵
no
no
no
yes
maybe
We'll get beck to you about that
It does seem like they made the tournament structure even worse. 16 rounds and 65 minute rounds with even turns or something like that would've been a better solution, imo. But for some reason people complain about spending too many hours playing Pokémon at a Pokémon tournament
Days are already long +15 mind and a bonus round would make that even worse
Days already go overtime with 9 rounds @ 50 minutes each, in 1 day. You’re asking for over 2 more hours straight of playing after it already goes nearly 8am-8pm. Then going from 5-6 rounds to 7 is another hour of additional time for existing rounds, plus another hour for the new round. I don’t think anybody realistically wants to add 4 more hours to an already grueling tournament day, without anything like a lunch break. (Source - I’ve judged multiple large premier events last year, from regionals to worlds)