5:42 I guess it really depends. It may look very cheap at times. And it can look very dramatic. I kinda would rather see it as a consequence of my choices than as just a moment baked in the story that can't be bypassed by any means, but I also realize that it may be much harder for the DM to pull out.
It was a one-shot on a convention, so I'm not sure it counts (I wasn't gonna play this PC again anyway); also not D&D. We were a couple of Polish spies who had to recover or destroy some secret documents the night WWII started. We ended up causing a lot of chaos, eventually decided to finish our job rather than try to get out of there, and then separately picked hopeless fights so we wouldn't be captured (I killed a soldier with a picklock and shot a few more with his automatic rifle before getting dozens of bullets, and my comrade took his own poison while already being heavily wounded and shot other soldiers until he passed out). We also saved a Jewish old man (who had plenty of time to hide in all that madness), while our characters didn't care about him much. I don't really understand what impact these documents had... I guess, it went how it went in real life, but it would be worse if we failed. Also yes, it's a pretty unusual setting.
Honestly, I think Rogue One style one offs can be a lot of fun. If you know at the start of the game that the characters won't make it out alive, it can really open up the role play and release the tension. Especially if you run it as a prequel session before starting the real game, it can really pull the players into the lore of the world. Your story definitely hits those notes!
@@twistedpinttavern It was mostly caused by an irl time restriction, actually (we didn't have time to think, so we just did whatever most of the time, as it was still better than doing nothing). It wasn't intended to be a suicidal mission. But the final scene really was super cool.
The DM who did the mutated Ranger and later encounters should be writing modules or books. That is a better story than several I have read! I have done references to old Characters before, even having a new PC be the daughter of the players old PC. It is fun when it occurs and the players catch on to the references.
My party was facing off with the organization that had been hounding them since session 1. We were trying to stop them from releasing a Demon God upon the world but weren't fast enough. The Demon God was freed, towering several feet above us and wiped out a couple of our allies in one round. When my turn came up a thought occurred to me and I had a long-shot idea. I had my goblin artificer hold his action, shouting "If any one has an extradimensional space item like a Bag of Holding, give it to me now!" Our barbarian/fighter Halfling had one and, despite having issues with Goblin due to his backstory, decided to trust me. He gave my Goblin the bag. My Goblin preceded to take this bag along with his own infused Bag of Holding and hand both to his flying Homunculus servant. The Homunculus then flew up to the Demon God and stuff one Bag of Holding into the other creating portal to the Astral Plane that sucked in any creature within 10 feet of it. Since the Demon God was so large I wasn't sure it would work. The DM let me roll a d100 to see what effect the portal had. I had to roll low for it to work. It was the Demon God's turn next so if this didn't work, we were in trouble. I rolled a 006. The surviving organization cultists watched in disbelief as the Demon God the worked so hard to summon was sucked into another dimension. Needless to say the tide of the fight turned drastically. But it was also a nice character moment between the Halfling and my Goblin.
Not neccesarily brave, but definitely a cool moment. It was a hold the line one shot where I was part of a group defending a tower neccessary to perform a ritual tgat would banish two warring factions between divine entities tearing up the world in their fued. The first few mobs pass without much issue...then the two generals of the opposing factions arrive...the champion of war, and the champion of peace. To be clear, Peace isn't the cleanest of entities. They're the "peace at all costs" kind of focus. Shady deals, threats hidden behind honeyed words, that type of stuff. If memory serves, Peace was also the inital aggressor of this conflict. Upon seeing this angelic champion that was definitely stronger than us after how gased we were, I taunted the champion of peace. "Enjoying all the carnage, War? Oh, sorry, you're Peace, right? It's so hard to tell you two apart these days" The sheer amount of rage this jab induced, caused the champion to go straight to phase 3 of his mechanics. In this case, summoning a giant-ass construct with ice powers for him to ride in, and then doing everything in my power to not get crushed or frozen to death as I kept hurling insults to keep his attention on my dodgey monk/sorcerer ass. We held on long enough for tge ritual to go off, ending with me dead, bear hugged to death after defiantly belching fire in the enemy's face. Ah, good times^^
I was playing a Ranger Who 1V1 a BBEG IN HELL and fought till the bitter end knowing if he Didn't A Demon lord would take over his body he gave away everything to same his Party And Future Kid who was growing up I need to make His kid
@@twistedpinttavern He Ended Up Dying Which is why I kinda wanna make A kid in his Lineage A wood elf Sure He is A Knife ear But he has the Constitution of a Dwarf
What brave and noble things have you done in D&D? Let me know in the comments!
5:42 I guess it really depends. It may look very cheap at times. And it can look very dramatic. I kinda would rather see it as a consequence of my choices than as just a moment baked in the story that can't be bypassed by any means, but I also realize that it may be much harder for the DM to pull out.
I think it can be done well, but can also be kind of forced and awkward if not done right
It was a one-shot on a convention, so I'm not sure it counts (I wasn't gonna play this PC again anyway); also not D&D.
We were a couple of Polish spies who had to recover or destroy some secret documents the night WWII started. We ended up causing a lot of chaos, eventually decided to finish our job rather than try to get out of there, and then separately picked hopeless fights so we wouldn't be captured (I killed a soldier with a picklock and shot a few more with his automatic rifle before getting dozens of bullets, and my comrade took his own poison while already being heavily wounded and shot other soldiers until he passed out). We also saved a Jewish old man (who had plenty of time to hide in all that madness), while our characters didn't care about him much.
I don't really understand what impact these documents had... I guess, it went how it went in real life, but it would be worse if we failed. Also yes, it's a pretty unusual setting.
Honestly, I think Rogue One style one offs can be a lot of fun. If you know at the start of the game that the characters won't make it out alive, it can really open up the role play and release the tension. Especially if you run it as a prequel session before starting the real game, it can really pull the players into the lore of the world. Your story definitely hits those notes!
@@twistedpinttavern It was mostly caused by an irl time restriction, actually (we didn't have time to think, so we just did whatever most of the time, as it was still better than doing nothing). It wasn't intended to be a suicidal mission. But the final scene really was super cool.
The DM who did the mutated Ranger and later encounters should be writing modules or books. That is a better story than several I have read!
I have done references to old Characters before, even having a new PC be the daughter of the players old PC. It is fun when it occurs and the players catch on to the references.
I happen to remember a few spies that we ended up working with that were old characters, too...
@@twistedpinttavern yep, sure did. Luxi and Trench!
My party was facing off with the organization that had been hounding them since session 1. We were trying to stop them from releasing a Demon God upon the world but weren't fast enough. The Demon God was freed, towering several feet above us and wiped out a couple of our allies in one round.
When my turn came up a thought occurred to me and I had a long-shot idea. I had my goblin artificer hold his action, shouting "If any one has an extradimensional space item like a Bag of Holding, give it to me now!"
Our barbarian/fighter Halfling had one and, despite having issues with Goblin due to his backstory, decided to trust me.
He gave my Goblin the bag. My Goblin preceded to take this bag along with his own infused Bag of Holding and hand both to his flying Homunculus servant. The Homunculus then flew up to the Demon God and stuff one Bag of Holding into the other creating portal to the Astral Plane that sucked in any creature within 10 feet of it.
Since the Demon God was so large I wasn't sure it would work. The DM let me roll a d100 to see what effect the portal had. I had to roll low for it to work. It was the Demon God's turn next so if this didn't work, we were in trouble.
I rolled a 006.
The surviving organization cultists watched in disbelief as the Demon God the worked so hard to summon was sucked into another dimension.
Needless to say the tide of the fight turned drastically.
But it was also a nice character moment between the Halfling and my Goblin.
Not neccesarily brave, but definitely a cool moment. It was a hold the line one shot where I was part of a group defending a tower neccessary to perform a ritual tgat would banish two warring factions between divine entities tearing up the world in their fued.
The first few mobs pass without much issue...then the two generals of the opposing factions arrive...the champion of war, and the champion of peace.
To be clear, Peace isn't the cleanest of entities. They're the "peace at all costs" kind of focus. Shady deals, threats hidden behind honeyed words, that type of stuff. If memory serves, Peace was also the inital aggressor of this conflict. Upon seeing this angelic champion that was definitely stronger than us after how gased we were, I taunted the champion of peace.
"Enjoying all the carnage, War? Oh, sorry, you're Peace, right? It's so hard to tell you two apart these days"
The sheer amount of rage this jab induced, caused the champion to go straight to phase 3 of his mechanics. In this case, summoning a giant-ass construct with ice powers for him to ride in, and then doing everything in my power to not get crushed or frozen to death as I kept hurling insults to keep his attention on my dodgey monk/sorcerer ass.
We held on long enough for tge ritual to go off, ending with me dead, bear hugged to death after defiantly belching fire in the enemy's face.
Ah, good times^^
I was playing a Ranger Who 1V1 a BBEG IN HELL and fought till the bitter end knowing if he Didn't A Demon lord would take over his body he gave away everything to same his Party And Future Kid who was growing up I need to make His kid
A noble fight, did he end up dying or was the party able to save him?
@@twistedpinttavern He Ended Up Dying Which is why I kinda wanna make A kid in his Lineage A wood elf Sure He is A Knife ear But he has the Constitution of a Dwarf
So first. And I've no stories of bravery only foolishness I sometimes one in the same but I'll hop in the discord for my stories.
Bravery and foolishness do often go hand in hand lol. I look forward to the stories in the Discord!