Escape Pods Really Necessary ? - Space Engineers

Поделиться
HTML-код
  • Опубликовано: 27 дек 2024

Комментарии • 431

  • @jamesgg9950
    @jamesgg9950 7 лет назад +444

    You forgot the most important aspect of an escape/drop/life pod: occupants MUST be able to view the mothership crash or get blown up. After all, the only reason to have pods in SE is for roleplay or cinematics.

    • @gonkdroid6301
      @gonkdroid6301 7 лет назад +46

      James GG no I’ve had some instances where my drop pod saved my ass

    • @chrisward3161
      @chrisward3161 6 лет назад +33

      James GG yeah they can save you if you need like if your ship is getting torn to shreds you can get out with atleast some of the recourses instead of losing all of them and your crew

    • @aidanhancock2117
      @aidanhancock2117 5 лет назад +17

      @@gonkdroid6301 me too, prepared mine with basic stuff and saved me just before my ship crash landed, i had enough stuff to get the ship back in space in 1 session.

    • @bropil7545
      @bropil7545 4 года назад +2

      You are goddamn right

    • @genericchannel671
      @genericchannel671 4 года назад +4

      I drop pod prolonged my death

  • @0Mentalproductions0
    @0Mentalproductions0 7 лет назад +236

    Dont color them orange, easier to spot and destroy. Color them darker, even if it doesn't match, you want survivors, not bait.

    • @bobmcbob49
      @bobmcbob49 5 лет назад +47

      Don't worry, the VIP escape pod is darker.

    • @duncanm4061
      @duncanm4061 5 лет назад +9

      Scheneighnay Pay to not get shot.

    • @jamtalbert9661
      @jamtalbert9661 5 лет назад +11

      Distraction. Eject it and it gets shot at buying you time to annihalate the other ship.

    • @petetomkins1734
      @petetomkins1734 4 года назад

      Its probably stolen anyway!

    • @meyaenyo2593
      @meyaenyo2593 4 года назад +7

      @Judge Dredd Even Pirates want to follow those rules becuase it keeps the universe from hunting you down in a joint effort.

  • @justsomeamerican2301
    @justsomeamerican2301 7 лет назад +454

    Back in my day , we went down with the ship , *LIKE MEN*

    • @eldektor6491
      @eldektor6491 7 лет назад +32

      A fine Murican I tip my hat to you.

    • @QuantumRealm-
      @QuantumRealm- 7 лет назад +27

      Same, my frigate needs no escape pods because it is freaking hard to destroy.

    • @rodrigosalinas3084
      @rodrigosalinas3084 7 лет назад +30

      watch out with space icebergs

    • @sireanthony1793
      @sireanthony1793 7 лет назад +5

      A fine Murican I agree escape pods are for wusses

    • @hartwalker8451
      @hartwalker8451 7 лет назад +4

      A fine Murican People are taking you seriously haha, sometimes it's about living or fight another day my friends.

  • @night_44000
    @night_44000 4 года назад +17

    Near the area where you actually board the pods, put a button that makes the ship target the nearest enemy and ram them, making the descending view beautifully destructive

  • @midnightstarfall8166
    @midnightstarfall8166 7 лет назад +195

    Pfft, escape pods? You don't need those.
    Your ship is the escape pod.
    You escape by slamming it directly into your enemy ship.

  • @tomhopkins941
    @tomhopkins941 7 лет назад +52

    I feel like 'sitting comfortably' is a relative term given that your ship has probably just blown up

    • @PeterGamerTutoriais
      @PeterGamerTutoriais 7 лет назад +4

      if your ship has just blown up do you prefer to seat on the ground or on a sofa? There's your answer xD

  • @Jaden-lv7kx
    @Jaden-lv7kx 7 лет назад +55

    5 dropped 2 detonated. That's a 40% failure rate. Out of the 30 crew dropped it can be reasonably assumed that 12 are dead. Or at the very least injured. Granted if you were escaping it would be a lot more survivors then if there were no escape pods. However if this was a drop pod for either assault or colonization purposes that's enough casualties that could spell failure for the mission. God forbid their was a specialist on one of those pods.
    Drop 15 more and maybe we can get a more accurate measurement.

    • @CAOSWOLFIII
      @CAOSWOLFIII 6 лет назад +7

      one was lost due to human error not design .

    • @catcatcat_5
      @catcatcat_5 5 лет назад +1

      Yeah you would have to do multiple tests over and over to find an accurate number

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor Год назад

      @@CAOSWOLFIIIhuman error must be made minimal by failsafes, still design fault

  • @ZearthGJL
    @ZearthGJL 7 лет назад +97

    There's something that we all want to see...
    An ODST drop pod.

    • @guywithbread7873
      @guywithbread7873 3 года назад +4

      I’m three years late yeah but this right here is what I’ve been building for the past year because of this video

    • @warcrimemenace6292
      @warcrimemenace6292 3 года назад

      @@guywithbread7873 amazing where link

    • @guywithbread7873
      @guywithbread7873 3 года назад +3

      @@warcrimemenace6292 I haven’t released it yet though with the new blocks that have been added I gotta redo it again making the 23rd version of it. Though there is a mod or two needed for it to work

  • @bibby659
    @bibby659 7 лет назад +26

    Well I mean in halo and other games drop pods were known to never work purfactly, the only person to survive them continously is Master Chief

    • @Cooldude-ko7ps
      @Cooldude-ko7ps 3 года назад

      Yeah but he’s very lucky

    • @hackergaming6372
      @hackergaming6372 2 года назад

      @@Cooldude-ko7ps he is very lucky but also is a supersoldier which is probably why he survived

    • @admiralsand
      @admiralsand Год назад

      Wtf are you talking about? ODSTs go up and drop in SOEIV pods time and time again. And in Halo 3: ODST, our ODSTs survived multiple drops before the game, one during the game, and continue to survive drops after the game.

    • @bibby659
      @bibby659 Год назад

      @admiralsand congrats on finding a 5 year old comment to try and sound smary. Let me be clear and say that in Halo, ODST's are the only ones that tend to survive more drops than soldiers. Most soldiers we meet in the game from either a crash or a pod end up dead. Only ones not to are ODST's. However, they, too, can die from the drops. The pods were riddled with issues and malfuctions that could happen very often if even 1 thing went wrong. Just cause you dont see it in the game doesn't mean it hasn't happened in comics and other places. But I suppose you wouldn't bother considering the comics, books, and other stuff. Which I dont blame you for... however, I'd be saying I wasn't annoyed coming to a comment 5 years old to someone who thinks they know what they are talking about is right.

  • @vitalframe7179
    @vitalframe7179 7 лет назад +47

    Test it with the "deadly reentry mod" I'd love to see that

    • @Cooldude-ko7ps
      @Cooldude-ko7ps 3 года назад +3

      Yeah. That’d be the ultimate test.

  • @codemancz798
    @codemancz798 7 лет назад +53

    I'd have the parachute on the opposite side of the door, and four deployable legs. The design would make a bit more sense from a realistic standpoint. Great design nonetheless, despite the 36% chance of failure.

    • @oceanbytez847
      @oceanbytez847 7 лет назад +1

      It's a Meme You Dip needs more testing really. That % has very little backing it.

    • @codemancz798
      @codemancz798 7 лет назад +2

      Honestly, it just needs earlier parachute deployment.

    • @feartheghus
      @feartheghus 7 лет назад +3

      2/5 blew up so it's 40%

    • @codemancz798
      @codemancz798 7 лет назад +1

      Yes, i have made the mistake of counting while extremely tired.

    • @hf117j
      @hf117j 7 лет назад

      Parachute on opposite side of the door would make the door face down. Critical design flaw.

  • @TheDarkFable
    @TheDarkFable 7 лет назад +100

    It's a shame it's hard to build truely compact escape pods especially in vanilla.

    • @SashaMasonVR
      @SashaMasonVR 7 лет назад +21

      That really depends on how many people you plan on allowing to escape.

    • @feartheghus
      @feartheghus 7 лет назад +15

      just put a cockpit on a parachute and have the cockpit face the ship so you can open an airlock door and hop in, have it connect by merge block and just detach, can add small engines to it and a battery if you're using small ship parts, but then you can't use a merge block.

    • @richard6196
      @richard6196 7 лет назад +2

      Cocpit pack?

    • @LostSoul-TeemoMain
      @LostSoul-TeemoMain 7 лет назад +8

      Captains pod.. Sorry fuckos *launches off* lol

    • @nullpoint3346
      @nullpoint3346 5 лет назад +1

      @@feartheghus
      Clang demands rotor based attachments! And I suggest them.

  • @takkarsasori8961
    @takkarsasori8961 3 года назад +1

    on a public Space engineers server a few weeks ago, my ship was under attack by a group of player raiders and was destroyed and i actually had an escape pod and many decoy escape pods which are just hollow pods with those decoy things that make automatic weapons fire at them, it was sad to see my ship go but was really fun to see my escape plan work.
    my little scuttle plan also had a few warheads on the reactor and storage. which would destroy the supplies and uranium so they would either chase me and miss the loot as it would float away, or loot and i escape.

  • @Carrier-06
    @Carrier-06 7 лет назад +250

    12 people dead.

    • @yuyaplays9311
      @yuyaplays9311 7 лет назад +17

      but 18 survived

    • @D.Mister
      @D.Mister 7 лет назад +36

      5 escape pods: 3 out of 5 pods survived, 2 out of 5 pods crashed!
      conclusion? pod efficiency is terrible, but construction in good

    • @yuyaplays9311
      @yuyaplays9311 7 лет назад +26

      very true the odds could be increased a little. LSG you need to do a redesign and show us the results we cant condone purchasing sub-par escape pods for our ships.

    • @kennethk.3816
      @kennethk.3816 7 лет назад +8

      But how many died on the ship or the fleet. We shall never forget the fallen and we will survive in their memory.

    • @orion8981
      @orion8981 7 лет назад +3

      Yeah, these are unsafe, they should have just stayed on the exploding ship!

  • @Frenzi99
    @Frenzi99 7 лет назад +19

    If I was to play this (if I had a computer that could run this) the best escape pod I could probably make is a small one meant for one or two people that deploys quickly and is meant to be aimed at a planet to land on via parachute. If it isn’t aimed at a planet then I could also probably also add a distress signal.

    • @feartheghus
      @feartheghus 7 лет назад +4

      distress signals mean that hte enemy ship (which is probably still there) can see and shoot you easily. What I'd do is add a cockpit, small ship engines, and a battery or reactor, and the normaly parachute, maybe a seat that is extra but probably just the one cockpit, and now you have small eject pods that can at least fly for a bit, choose a direction, and gun it until they reach max speed, then pray.

    • @LostSoul-TeemoMain
      @LostSoul-TeemoMain 7 лет назад +3

      Whynot just make ANOTHER ship inside of yo ship? and put an escape pod inside of that ship?

    • @Frenzi99
      @Frenzi99 7 лет назад +4

      McKenzie Amond its best to have multiple ways of escape for multiple people who are in different parts on the ship. The one aircraft would also act as a way of getting clear of the ship but you’re an easier target to hit depending on the size

  • @Shinzon23
    @Shinzon23 7 лет назад +87

    Mmm... no "gun pods" on that list of pods? If you are doing a drop pod you should have a unmanned pod packed with automated weaponry you'd drop off either ahead of your drop pods or alongside them to clear the way or have a limited perimeter setup for your men when they touch down.
    He'll, when things are more secure you could strip the gunpod for ammunition or it's weapons and set it all up on whatever buildings your men have thrown up using carried supplies or by canabilizing their drop pods and make your base camp more secure.

    • @demoninquisition7470
      @demoninquisition7470 7 лет назад +8

      You make me feel like an idiot with how smart, simple, and overwhelmingly obvious that idea is in hindsight. Thanks for the tip

    • @Shinzon23
      @Shinzon23 7 лет назад +3

      Demon Inquisition sarcasm?

    • @Shinzon23
      @Shinzon23 7 лет назад

      Tread Lightly I've been screwing around with a design with fold out side's that automatically begin folding down about 80 meters up with 2 gatlings, 2 autocannon (in play with a lot of weapon addons) and 4 small turrets on the interior that are hooked up to internal storage whilst the other weapons are running off their own internal storage.
      You may be asking why I set it up that way, but if you think about it, those pods aren't going to be needed all that long;you'd send them in ahead of your manned pods and they'd be wrecking hell as they slowly descend, and getting the attention of enemies whilst your manned pods are coming in, and once the pods touch down, they have enough ammo for about 2 or three minutes of Fire, and then it's up to the little turrets to keep the enemy suppressed and by then your troops should be landing as well.
      I'm working on a manned version of it as well.

    • @flynnpin6384
      @flynnpin6384 7 лет назад +2

      I agree but if it rolls on a weird (Like a cliff) angle some turrets might get destroyed.

    • @Shinzon23
      @Shinzon23 7 лет назад +3

      Flynn Pin fiddly bits level of work;You could make the pod pop pop out legs to snag the group and design it in such a way that no matter what there is a turret with a free field of Fire.
      I don't see the need for designing a pod that way though; with the parachutes, yer going to fall right way up assuming you placed the parachute right.
      And even if the pod tips over when it lands, it's already done most of its job by that point;it's going to have been spewing shells, energy bolts or missiles since the chutes deployed, and you'd have followup gun pods or drop pods hard on its heels so the loss of firepower would be negligible.

  • @perfectlybalancedasallthin9319
    @perfectlybalancedasallthin9319 6 лет назад +4

    Thanks for the tips! :) I'm planning to build huge "Assault Pods" for my capital ship that I can use to land vehicles or lots of supplies on a planet.

  • @kafeh3300
    @kafeh3300 7 лет назад +50

    SE is cool and all but all these things you make are "for scenarios" that don't happen in the game currently, it's only for like a scripted story you'd make wich is kinda sad in the end

    • @kerbalairforce8802
      @kerbalairforce8802 7 лет назад +11

      I had a standing bridge that could separate from the main body of the ship via explosives [before merge blocks] and become it's own escape skiff. It had everything on board to establish a base in a container behind the pilot seat.

    • @theastrogamer710
      @theastrogamer710 7 лет назад +13

      Well if you play multiplayer it can happen sadly the amount of possible players on a server is tiny.

    • @chrisward3161
      @chrisward3161 6 лет назад

      The Astro Gamer yeah but its still in development so they might fix that and optimize it

    • @Vainglory100
      @Vainglory100 6 лет назад +2

      Gangstaw *AHEM MULTIPLAYER UPDATE AHEM*

  • @sebione3576
    @sebione3576 4 года назад +6

    We all know that the jetpack makes
    -escape pods
    -ships
    -rovers
    - legs
    -building anything and therefore mining
    ...completely obsolete.

    • @indeepjable
      @indeepjable 4 года назад

      Makes Everything Obsolete Until Fuel Runs Out

    • @abbytran8514
      @abbytran8514 4 года назад

      @@indeepjable Bah! Tell that to the 10 bottles I carry at all times and my 2 full large-large grid hydrogen tanks I keep at base with supply caches of hydrogen I keep stashed around the planet!

    • @therandomlaniusedward2140
      @therandomlaniusedward2140 2 года назад

      @@indeepjable Once ran out of fuel, it sucked.

    • @indeepjable
      @indeepjable 2 года назад

      didnt know i made this comment
      as of this time i replace "but jetpack bad" with "oh you know those jetpack remover mods? walking only. no tools or anything"

  • @acywei
    @acywei 7 лет назад +145

    LMFAO, that escape pod is more of a kill everyone with whiplash pod. Sideways seats, might as well just have the people standing.
    Talking "immersive" design out the ass again as usual, turn the seats so they have the back facing which ever side is down and get rid of the stupid glass window, instead put the sensor in their so it's recessed. Works for space engineers I guess, since no g-force damage.
    Oh and your sci-fi knowledge needs some upgrading, escape pods are for escape period. They get you away from the detonating ship and then broadcast a open channel distress for pick-up. Can handle re-entry by most sci-fi lores, but that's usually happens from a low orbit gank
    Drop pods are the ones designed for survival/re-entry of atmosphere events

    • @finmclaughlan
      @finmclaughlan 7 лет назад +6

      fuck up

    • @khendon5558
      @khendon5558 7 лет назад +15

      lol instead of that intricate response can you say anything that proves him wrong. Now dont get me wrong I love aaron and enjoy the videos for no other reason then they are fun, but aaron and his friends do quite often talk out their ass in regards to realism and sci-fi. I have no problem with it, you do you bro i watch the channel cause it is fun not to expand my knowledge.

    • @blazethegryphon9990
      @blazethegryphon9990 7 лет назад +11

      The pods would be a mess, imagine everyone falling out of their chairs and piling up on the viewport.

    • @starcraft2own
      @starcraft2own 7 лет назад +4

      Drop pods are not meant for survival, they're used as escape pods in case of the ship being in danger but a drop pod is for fast insertions only.
      I mean it's a pod designed to leave the ship, if the ship is in danger you're not exactly going to be picky how you leave the ship. I doubt drop pods have emergency supplies in them like an escape pod would have, So i don't think you're sci-fi knowledge is good enough to rail on other people either.

    • @theconeezeanemperor1619
      @theconeezeanemperor1619 7 лет назад +7

      Well, the only fictional examples I really know are from the Halo universe, (which I know VERY well), in which escape pods do not really exist as such, instead you have Lifeboats, which are NOT designed for re-entry, but still have re-entry capabilities tacked on just iincase, this is seen in Halo CE, as the Lifeboat that MC ends up in fails and crashes due to one of the control surfaces/drag-panels ripping of during re-entry. These life boats only have enough supplies for short periods within the boat as it is assumed that either you will be picked up soon, or killed by the Covenant. The Drop Pod is designed to be non-reusable, and is designed from the ground up for fast and hot re-entry, it is actually armoured to survive the heat, said armour disintegrates during re-entry. The drop pods are tiny, and only have enough space for two or three weapons and spare ammo for those weapons.

  • @rage_quit7735
    @rage_quit7735 7 лет назад +8

    how are you gonna fit this in a ship it seems pretty big even for a large battle or cargo ship

  • @snoozyyaloozy5511
    @snoozyyaloozy5511 6 лет назад +6

    Just build two man escape pods and make sure there’s enough of them

  • @obsidianpixels4699
    @obsidianpixels4699 7 лет назад +6

    I wonder if it would be possible to make the pods land horizontally instead of vertically, so they can have legs on the underside, almost looking like a tanker when they land. Thus meaning that there's a chance to negate any impact damage done on landing.
    Here's a thought though, if you can't fit the equipment in the pod, why not make pods for the equipment? With the small ship mod you could perhaps have a small refinery, or assembler come down with the crew. Using built in beacons or transmitters to make them easy to find. Sure, they would be a trek. But if the pod is designed to be pulled apart. maybe just give the pods basic survival gear and use equipment drops to allow for a meeting point or perhaps a place to help build a small survival outpost.

  • @ScarletSquidftw
    @ScarletSquidftw 7 лет назад +47

    Those side flaps would help with the Atmospheric Drag mod

    • @h.l.69
      @h.l.69 7 лет назад +2

      Scarlet Squid how well is the mod made physics vice? Any problems with the mod it self?

    • @Ivar_Kahrstrom
      @Ivar_Kahrstrom 6 лет назад +2

      H. L. I know I'm late, just wanted to say that it works very good, It's one of the best mods in SE. It's very funny to build planes and such, as Well as having to think about the shape of your craft to reducera drag.

  • @muffinman2546
    @muffinman2546 6 лет назад +1

    Escape Pods don't always need to go to a planet/asteroid.
    You could potentially make escape pods go to certain bases so that pilots can jump back into action as reinforcements.
    You of course need to eject decoy pods as well so that the enemy don't intercept them all that much.
    Gonna need to ditch the extra 5 seats for the necessary thrusters & programming blocks.
    You could also put turrets on the decoy pods so some more attention would be drawn to them.

  • @samuelschurman3762
    @samuelschurman3762 7 лет назад +2

    I like the look of those pods. Those big orange ones are nice but I have a few suggestions. For instance what if you're caught in combat in deep space and there isn't anywhere even close to go or escape to. Instead of that big door and chutes I think I'd want 1 or 2 small reactors and a jump drive. The plan being to use the numerous thrusters to accelerate at max velocity away from the chaos and then let it drift as you charge the jump drive either heading towards a planet whitin jump distance or worst case scenario a random jump.

  • @BadlyEquivalent
    @BadlyEquivalent 4 года назад +1

    For drop pods I design them to have a parachute only as a emergency, I set it up so that way the pod uses thrust to rapidly slow down close to the ground. So far my tests have mixed results but I’m cutting down on pod size.

  • @alexray230
    @alexray230 7 лет назад +17

    I would have liked to see the landing from inside the pod

  • @skywardsoul1178
    @skywardsoul1178 7 лет назад +14

    Have you tried wheels on the bottom? The normal block ones. Not sure if they changed the properties (a while since I played) but there was one point where putting 3x3x1 wheels behind heavy armour would at least triple the strength of it. Not sure if they have any "bounce" either. If you want to risk the wrath of clang maybe put some evenly spread 1x1 wheels on suspension on the bottom as sacrificial dampners.

    • @Nethan2000
      @Nethan2000 7 лет назад +4

      Splitsie did tests and it turned out that several layers of light armor is actually the best in absorbing shock.

    • @feartheghus
      @feartheghus 7 лет назад +3

      but that's bulky AF

    • @whatsup7033
      @whatsup7033 7 лет назад

      Clang is dead

    • @skywardsoul1178
      @skywardsoul1178 7 лет назад

      Clang shall never die! Especially in multiplayer. I have but recently witnessed it!

  • @theanthemofcreationitself9005
    @theanthemofcreationitself9005 5 лет назад +1

    My drop pod is inspired heavily by the titanfall 2 grunt drop pods which have a heavily armoured surface so they can survive the fall. My escape pods are a custom design in a sharp oval shape which has three parachutes on it and autopilots towards the nearest interstellar phase ring.
    My objective was to be able to get the escape pod back to base no matter where I am but also be sneaky enough to not be noticed. So I designed an escape pod which requires GPS targeting to find a destination. I made it small and crammed since it is used as a last resort. Then I designed multiple Interstellar Phase Ring (IPS) designs for ships of all sizes. The have a bunch of jump drives attached and have directional thrusters. I deploy An IPS every few 10,000 KM

  • @masterSageHarpuia
    @masterSageHarpuia 7 лет назад +2

    It would be interesting to see you do a comparison video of all the major drop pod creations on the work shop. Or maybe the top ten that you like

  • @CrusadingJello
    @CrusadingJello 7 лет назад +6

    if i play a multiplayer server, and i make an escape pod, and i have a corvette(normally space corvettes would have 2-6 turrets, of small size, and it would have 1 layer of heavy, or 2 layers of light) I would have 1 small escape pod, since your crew would mostly only need 1 engineer, 1 pilot, and 2 soldiers, if it is a rescue corvette, if it is military, it would be 1 pilot, 1 engineer, and then 4 soldiers. Or it would be 4 system security, EX: imagine dead space, most ships had local security, which was simple, a pistol or a baton, with no armor, or just kevlar... but the system security had special suits with metal armor, probably a layer of kevlar underneath, and then they would have an assault rifle, so most likely a military corvette in space, would have system security, now a space engineer system, would probably count as 1 planet, with multiple asteroids, since the map is so large... But some ppl make empires which is insane, I once played ONCE, where someone made 20 ppl empire, with 10 in each system, and from what i remember, 2 were on each outpost, just to repair and run security, and then they had 12 on planet, creating drone fighters, mini carriers, and 1 combat corvette... But dang, anyone that joined, had 1 hour to collect a ton of resources to give them, or you got detained, your weapons/tools taken away, and imprisoned in in-game labor camps for like 30 minutes, until you could pay the fine of resources. Eventually we made a rebellion of only 4, and we used my corvette strategy with 2 soldiers, blah blah blah.. And 3 hours later of fighting, we finally lost, as we gained 2 more, which we used as "ODST", and we had to launch them separately and we only won because they destroyed the empire's factory. So they only had 1 corvette, and 1 carrier left. But later, they died, and each time you died, you got kicked. The server is down finally, since it was slowly dying, it died 2 weeks ago, it was called "Dertemp|civilization rp|"
    It was good i suppose, even though we had to give 200 of each resource.
    they used the resource to build their tools, like guns, ammo, and ships. Still sad server is down :(

    • @parzeval2541
      @parzeval2541 6 лет назад

      that sounds like a sweet gameplay vid

    • @sockshandle
      @sockshandle 6 лет назад

      Soooo basically a much much worse NK?

  • @delayed_control
    @delayed_control 7 лет назад +20

    Escape pods would only make sense if the medical bay required resources (lots of them, say 1t of organic materials (top layer of the planet)) to respawn, i.e. life would have to be valuable

    • @Amrylin1337
      @Amrylin1337 7 лет назад +2

      In scenario mode you can limit the amount of respawns per medical bay.

    • @chrisward3161
      @chrisward3161 6 лет назад +1

      m4ti140 well they would be useful if you only had the med bay on the ship being attacked

    • @delayed_control
      @delayed_control 6 лет назад

      You would still be able to respawn in the base. And it would be faster than being recovered and brought there by rescue craft.

    • @TarDeisa
      @TarDeisa 6 лет назад +1

      m4ti140 You can enable permanent death in server settings.
      In that case no respawns, period makes for interesting battles and more realistic gameplay.

  • @tsabito
    @tsabito 7 лет назад +3

    I know, it's mostly dangerous, but I have landing gear on auto lock on my escape pod (also some tire) and it can save the pod at a fast landing. Also, you dont need this many mods to make them work, tbh you don't need any. I'm not against mods, but the unnecessary use of them will hurt your gameplay.

  • @starpilot101
    @starpilot101 3 года назад

    I like the "squid" form factor, where the pod accelerated backwards with the crew area facing the mothership. That way it doesn't have to reorient for reentry plus you get to see the explosion.

  • @elfinplatypus1341
    @elfinplatypus1341 7 лет назад +2

    I wanna build a small pod using sensors so that it levels out and fires retro thrusters to land automatically. I think it's possible.

  • @raf4933
    @raf4933 7 лет назад +1

    Aron - Here is my new reveloutionary drop pod design! Now with a 50% success rate!

  • @Nixonitus
    @Nixonitus 5 лет назад +1

    Remarkable. 3/5 safety! That's pretty decent!

  • @TheCematrixX
    @TheCematrixX 7 лет назад +31

    Halo odst pods would be nice

    • @maltesander9844
      @maltesander9844 7 лет назад +2

      CematrixX i have trying to build some prototypes of that but the problem is the launch from space when you realese the pod it tskes som time for it to get in orbit so when they get on the ground there id nothing to defend anymore (want the proces faster)

    • @maltesander9844
      @maltesander9844 7 лет назад

      skyler0105 with parachutes?

    • @maltesander9844
      @maltesander9844 7 лет назад

      skyler0105 thats cool

    • @PrinceNewRomeo
      @PrinceNewRomeo 7 лет назад

      I've already made several iterations of the UNSC ODST drop pods. They work with/without mods or parachutes.

    • @jeremybk54
      @jeremybk54 7 лет назад

      i don't remember who it was, but i saw someone had been messing with it. they had the shape right, but the doors don't always open and they usually would explode or smash into the launch tubes and b destroyed b4 ever leaving the ship

  • @bobmcbob49
    @bobmcbob49 5 лет назад +2

    60% survival rate, good enough for my budget

  • @Forcemaster2000
    @Forcemaster2000 7 лет назад +4

    75% chance of making it to the planet alive, I can accept that. Thanks for the video. (I'm discounting the first crashed drop-pod, since Aaron said he flicked it too fast!

  • @snowcraft-d3d
    @snowcraft-d3d 7 лет назад +3

    And how do you plan on getting it out of the ship? I see no escape docks in any of your ship designs.

  • @ZorillaMyrid181
    @ZorillaMyrid181 7 лет назад +8

    Hey Did you ever think on getting kerbal space program?

  • @sigfriedschreiber7272
    @sigfriedschreiber7272 7 лет назад +28

    Make some pods, that can kind of crash-land on a planet

    • @FMHikari
      @FMHikari 5 лет назад

      A reentry shield held by a piston would help on this. I would make it divided in four parts, one piston for each part so there are less chances of full shield breakbreakdown on impact. The pistons would always be deployed as to increase the distance between the shield and the escape pod.

  • @Peekofwar
    @Peekofwar 7 лет назад +17

    Nah, that one was probably a factory defect.

    • @triularity
      @triularity 7 лет назад +5

      The occupants of that pod should be issued a full refund. Um.. I mean their next of kin.

    • @onewhomspeaksinhands586
      @onewhomspeaksinhands586 4 года назад +3

      Klang said no to that pod

    • @Peekofwar
      @Peekofwar 4 года назад +2

      @@triularity _If you or a loved one were injured in an escape pod accident caused by a defective pod, you may be eligable to recieve up to 50,000,000 credits in compensation!_
      _Please, call or text (88CEE) 4ACF9-5EF8B45C today._

  • @wolfwaya
    @wolfwaya 7 лет назад +1

    though I see something like escape pods/drop pods of that side more for something as a roll playing aspect, it does give me an idea for a design concept. though overall it'd take more materials, maybe having less seats would make more sense, 2 pods with less seats can carry more supplies than one with more seats.

  • @nobodx
    @nobodx 7 лет назад

    I designed a dropped ages ago, but they were meant to be single seated to assault an planet base.
    Unfortunately parachutes weren't vanilla back then.
    The pod was basically an small cockpit surrounded by heavy armor in a dart-shape. If dropped from orbit, approx 50% survived, but it could at least punch through the hull.

  • @christopherg2347
    @christopherg2347 5 лет назад

    I think the most important thing about a Drop pod is the Medical Bay to respawn.
    With Drop pods, being shoot is a way bigger issue then loosing oxygen or not having mining gear.
    If it is only about getting to the ground once (without respawn) a passenger seat, battery, sensor and parachute has you covered.

  • @shaunbaxter412
    @shaunbaxter412 7 лет назад +3

    Great Video, why not add braking engines on the bottom with a sensor that will fire at a certain distance from the ground n order to slow its decent and for a short period so you don't send your pod flying off it. so there will be minimal risk of one of the pods exploding

    • @feartheghus
      @feartheghus 7 лет назад +1

      also ned them to stop before you hit the ground or you'll start using energy trying to fly the ship back up becasue the engines are automatically running still. That or the pilot could manually shut off all power or use a one of hte command groups to turn them all on or all off manually, which would be better than sensors because if the LZ is hot then you need to drop as fast as you can, so a pilot could push the speed until the last moment.

    • @deltat7958
      @deltat7958 7 лет назад

      The problem about a Sensor triggering nraking engines would be that the pod would only work for one exact drop height / planetary-g-force because otherwise the thrusters would get the pod to stop too high means in the Air or too low means dead

  • @LaszloIvanyi
    @LaszloIvanyi 3 года назад

    You can add 1-2 thrusters at the bottom that fire in overdrive when a sensor is sensing the ground, to further slow it down and perhaps a landing gear to quick auto-lock

  • @Gottaculat
    @Gottaculat 7 лет назад +8

    Escape pods? Why not make micro fighters instead? More maneuverable, and can possibly turn the tide of battle.

    • @edgardox.feliciano3127
      @edgardox.feliciano3127 5 лет назад +2

      The escape pods are a last resort, for when all of your microfighter are shot down, you can just cut your losses and leave

    • @Comicsluvr
      @Comicsluvr 4 года назад

      AN escape pod can hold however many crew it is designed for. A fighter holds 1 or 2 and they have to be trained to fly it. A fighter with an untrained pilot is called a target...

    • @nikkiofthevalley
      @nikkiofthevalley 2 года назад

      @@Comicsluvr In SE, pretty much everyone would have to know the basics of how to fly a ship (I'm talking in a RP sense here, in reality everyone knows exactly how to fly a ship and likely quite well) and fire in the general direction of the enemy, because skirmishes are seemingly quite common with the space pirates and all, so most people would know the basics.

  • @GalaxyGuy12
    @GalaxyGuy12 7 лет назад

    Instead of a sensor, put in a timer + programmable block + either make one of the passenger seats a cockpit, or give it a remote control block.
    It is possible to make a script that detects wheter your grid is affected by natural gravity, and how much. You could make a script that auto-deploys thrusters/parachutes based on the mass of your grid versus the gravity affecting it.

  • @WardenWolf
    @WardenWolf 4 года назад

    My opinion on an escape pod: it only needs ion thrusters, and only a minimum of thrust. You just need enough to point yourself at a planet and slowly ramp up to maximum speed and turn off dampeners, then land via parachute. You might consider a laser transmitter which would allow you to connect to a remote location and possibly even remote control a rescue ship and jump it to you, but this would require planning and seeding the map with relay satellites to ensure you can always connect to the network, and ensuring the escape pod had enough power for an unlimited range laser antenna. If you plan far enough ahead, you could even have a prebuilt rescue ship that is basically nothing but jump drives, enabling it to reach anywhere you could conceivably be in a single jump.

  • @Johnathan123YT
    @Johnathan123YT 6 лет назад +1

    Hey, i really love these escape pods, could you upload them or if you downloaded them can you please link me to them? Thanks

  • @Bravo_08
    @Bravo_08 4 года назад +1

    Ah I remember when me and my crew was attacked no escape pods we had a self destruct system on board we took the enemy down with us

  • @ForwardKinematics
    @ForwardKinematics 7 лет назад +1

    Might need clang legs to use a buffer, or u could use a small bit to disconnect and create a small depression where the drop pod would land to sorta nestle it in nicely.

  • @operationangel7940
    @operationangel7940 6 лет назад

    I think another aspect of building a drop pod is also size and how the thing will be deployed. The smaller a drop pod is, the easier to produce and launch at will. Now the catch is that it needs to be as small as possible so it can be cheap and functional, but also be large enough to carry personnel and materials to wherever you need to go. For example, take a look at my drop pods on Steam (see Operation Angel's Beetle drop pod for best example)
    Being compact pays off for easy to produce pods, and it gets even better. Due to how cheap they can be produced, placing a few decoys on some duds can also go a long way for protecting another pod from any possible fire.

  • @ryansergas3894
    @ryansergas3894 7 лет назад

    Very cool design. Maybe more padding by the window will help with the fall

  • @m4sherman926
    @m4sherman926 5 лет назад

    For my small personal cruiser I usually have a one hour energy supply for my escape pod. Usually that is enough time to make it to a location.

  • @aidanhancock2117
    @aidanhancock2117 5 лет назад

    Once had a anti escape pod captain "we die like men" he said, before stealing my hidden pod, at least he landed face down had to use the thrusters to tip it up the right way, i survived by landing on a miner, landing a lose term.

  • @spaceman-o1c
    @spaceman-o1c 3 года назад

    I just miss this theme of your out tro I've been watching you for over 6 year

  • @FMHikari
    @FMHikari 5 лет назад

    The reason why that one broke was because the parachutes couldn't slow it down in time.
    This is solved by either adding something that will resist the impact or having the parachutes deploy at a higher altitude.

  • @opalthediloalt9595
    @opalthediloalt9595 6 лет назад +2

    I make as small an escape pod as possible, and I make 10 escape pods for my largest ships, and 2 for my smallest.

  • @richardkirkland6805
    @richardkirkland6805 Год назад

    This escape pod design is amazing, could you post it to the workshop?

  • @nighthunter3039
    @nighthunter3039 5 лет назад

    @LastStandGamers
    Could you load up a video showing how you build those pls? Cause it looks very awsome

  • @Vanerrad
    @Vanerrad 6 лет назад

    Drop pod rover. The wheels and their suspension will absorb extra shock, and if the landing site isn't ideal, it can quickly move the personnel and supplies to a better location.

  • @jenniferstewarts4851
    @jenniferstewarts4851 Год назад

    To me, i look at "drop pods" as large block structures, carried into orbit by a freighter, then brought down either by mothership, transport, or its own power.
    I built a freighter made to transport 2 sets of 4 large storage blocks (either large cargo or large fuel) or different sized "drop pods" now the large containers weren't JUSt the container, they included a docking collar, battery merge block, and could be mounted with 4 parachutes. The prefab blocks, were 3x7x5 or 3x15x5 again, contining connector, merge block, battery, and option for parachutes, 4-8 of them.
    Here's were things become fun the freighter would jump to the planet, open its HUGE cargo doors while a tug would exit the launch bay the tug would then dock with the pods, the freighter would deactivate the merge blocks and connector and the modual would be pulled out of the cargo bay. the entire modual then would be "positioned" by the tug and begin being pushed into atmosphere. tug would guide it down till the parachutes opened. then it could detatch or keep connected giving it little pushes to make sure it landed WHERE you wanted it on level ground, the tug would then detatch and fly back up to the ship (small block tug, has nowhere NEAR the strength on its own to lift the pod but providing it directional control to a point, not a problem.)
    One on the ground the modual could be used as is. as a sealed enviroment, often with 1 large refinery, 1 large assembler, small cargo, small reactor, etc... OR an area can be "prepared" for it with pipes, connectors and merge blocks, and teh entire thing could then be lifted up by an atmospheric transport, moved and dropped onto the pipe connector system. This becomes fun as cargo and fuel tanks are dropped. recovered and moved to their connection slots. and quickly an entire base is started even "defence pods" can be dropped, moved and set up.

  • @ohok5174
    @ohok5174 7 лет назад +1

    Reminds me of Star Wars: The Clone Wars and the episode "In the Escape Pod"

  • @garrithsmith799
    @garrithsmith799 5 лет назад

    i have a base on an asteroid which is on the edge of the planets gravity. i created a building station with large welders and a projector which builds a drop pod, and shoots it straight for about 10sec. has an auto deploy at 1000m.. will it land on the exact same spot every time? im trying to build around where it lands so i can salvage from it when it lands automatically. any ideas?

  • @genericfakename8197
    @genericfakename8197 7 лет назад +27

    Real men don't need escape pods, real man go down with the ship.

    • @DropDownBear
      @DropDownBear 7 лет назад +2

      Lol, just go full titanic

    • @sireanthony1793
      @sireanthony1793 7 лет назад +1

      I don't care about safety

    • @hofer0x0
      @hofer0x0 7 лет назад +1

      I take it your the Captain of your own ship

    • @genericfakename8197
      @genericfakename8197 7 лет назад

      hofer0x0 Who else is qualified to run it?

    • @Onyex.
      @Onyex. 7 лет назад

      GenericFakeName what about the women?

  • @DALWAG
    @DALWAG 4 года назад

    It’s smart to have them if you know there is no way you will survive the crash
    But if there is a chance of landing safe enough that the ships damage will be minimal then you won’t need em

  • @spud5921
    @spud5921 7 лет назад +1

    make a missile thing that attaches to the targets ship and spits rocks into it
    good idea right?

  • @Chase_1734
    @Chase_1734 7 лет назад

    Can we have a link to the escape pod you built?

  • @sergeantarchdornan6244
    @sergeantarchdornan6244 7 лет назад

    "Are escape pods really necessary?"
    Morpologis will remember that.

  • @ToBi-li4oh
    @ToBi-li4oh 6 лет назад

    Are the Escape/drop pods in the workshop?

  • @markgallagher1790
    @markgallagher1790 2 года назад +1

    Here's the real play. Drop of some real and dummy escape pods. Then initiate ramming speed on the enemy vessel

  • @pantzman
    @pantzman 6 лет назад

    Maybe try to put some sensor controlled thrusters that start when you are close to the ground to reduce the impact speed. Run for x sec, then timer shuts it off.

  • @bryancox5235
    @bryancox5235 7 лет назад +29

    True captains go down with the ship, escape pods just waste space and resources that could be used to save the ship in my opinion.

    • @TheRezro
      @TheRezro 7 лет назад +5

      Generally yes, but there always exceptions.

    • @kevingriffith6011
      @kevingriffith6011 7 лет назад +10

      Most people would prefer surviving the ship exploding around them. Also, it's kind of wasteful to doom a crew of over 100 people if the ship fails.
      Seeing as this is Space Engineers though, yeah I'd say that escape pods are kind of wasteful, as you could fill the same space with redundant systems to keep the ship flying even if it takes damage.

    • @TheRezro
      @TheRezro 7 лет назад +3

      @Kevin Griffith
      Generally that is the point. SE don't have huge explosions of the melting reactor so generally best chance to survive is simply to have dedicated emergency oxygen tanks and generators for Criopods and Medbay. So even if ship would have critical failure of main systems crew would survive. In case of disastrous pirate raid.. well they probably destroy pods just because.. so hidden asteroid mad-bays are best option anyway.

    • @A_Calm_Dragon
      @A_Calm_Dragon 7 лет назад +4

      The crew is always more valuable than the craft. You can rebuild a ship in months, but people take years to grow and train.
      Of course, this is a game, and you can just clone yourself I suppose.

    • @TheRezro
      @TheRezro 7 лет назад +5

      @A Calm Dragon
      "The crew is always more valuable than the craft."
      Not really. But general public don't like when boys and girls don't go back to home.
      "You can rebuild a ship in months"
      I wounder from where you got that data? Building of large ship can take even several years.
      "but people take years to grow and train."
      Or use science to make this process faster. In theory it could be as fast as in the game if we use proces of replication.
      "Of course, this is a game, and you can just clone yourself I suppose."
      And that is about what we debating here.

  • @Flipdagoose
    @Flipdagoose Год назад

    this man really out here saying: ''Do we really need to help our crew survive upon ship destruction? Pods cost money yknow.''

  • @entrippyZ
    @entrippyZ 7 лет назад

    maybe instead of an escape pod for your battleship, build a fighter in the center of the ship, and use hidden dockers to split the whole ship in two when it gets too damaged. build the fighter with all firepower or a jumpdrive for escape

  • @BisexualPlagueDoctor
    @BisexualPlagueDoctor Год назад

    Maybe have some sort of landing gear that is pushed out by pistons to allow safer landing

  • @reakirk7624
    @reakirk7624 4 года назад

    I am going to put Grav Tube Assisted Emergency Life Pods, or Escape Pods, in all my ships. I'll have Escape Pod Bays near all the vital and high traffic areas on the ship, like the crew quarters or the medbay.

  • @muttonmaster9037
    @muttonmaster9037 6 лет назад

    Hey guys does anyone know what mods he used for the doors and seats on the pods

  • @odizzido
    @odizzido 6 лет назад +1

    Because of the way medbays/respawning works escape pods are pointless.

  • @jackattack4254
    @jackattack4254 4 года назад +1

    Personally, I have learned that by preparing an escape pod you are planning to fail

    • @nonsensicalhumanoid
      @nonsensicalhumanoid 4 года назад

      i put escape pods whereever possible because chances are this thing is totally going to explode

  • @Koine-Plays
    @Koine-Plays 7 лет назад

    what is the mod that gives that door?

  • @theakcrafter5780
    @theakcrafter5780 6 лет назад

    Could you post that on the workshop?

  • @drdegutrez8458
    @drdegutrez8458 7 лет назад +1

    i'd probably install maglocks or landing gears to make the landings even safer.

  • @DecidedlyNinja
    @DecidedlyNinja 7 лет назад

    Realistically, escape pods on spacecraft would only be helpful in the rare case that the ship is immobilized while already on a collision course with something. Otherwise, the ship isn't going to sink, and if there's something explosive aboard that you're worried about, you can just make it ejectable. You're better off ditching the lifeboats and spending the mass savings on preventing the ship from becoming uninhabitable in the first place, though extra backup systems or defenses.

  • @zack_the_proot
    @zack_the_proot 2 года назад

    I put small drop/ escape pods on bigger ships incase of a crash, i started doing this after i went mining in space, flew back to my base and half way there i got attacked by space pirates, crashed on a planet and died, this was my biggest ship i had, and no i didn't survive. So now i build in 1 drop pod and one escape pod to a survive, i also have a button outside of the escape pod that fills up the containers with material, oxygen and hydrogen tanks... If there is no damage atleast, if not, guess im screwed!
    And no, I've never used them... Yet

  • @nani-ml7hp
    @nani-ml7hp 7 лет назад

    You should build a drop pod that dosnt have parachutes or thrusters so it impacts at a high speed but survives

  • @ashtonsenko536
    @ashtonsenko536 4 года назад

    How did you get those doors?

  • @Firefox-cr3jw
    @Firefox-cr3jw 7 лет назад

    I have an idea.. Make thrusters whitch burn a short time but pack a punch! They should be mounted on the side witch hits the surface and go off if the ship is a tiny distance away from the surface as it comes down.. Like 5 Meters or so

  • @unusualluke
    @unusualluke 7 лет назад

    What are the mods that you use

  • @peeman2074
    @peeman2074 3 года назад

    could anyone please tell me the name of a ship with escape pods thank you

  • @fastman8532
    @fastman8532 7 лет назад +1

    A drop pod could probably be used as a escape pod if all the escape pods are gone

  • @eageraurora879
    @eageraurora879 7 лет назад

    I dont know if people do this, but there are ways you can make a ship bridge detachable, i just do that for an escape pod so you dont have to run somewhere to eject

  • @Nedas-ef9ft
    @Nedas-ef9ft 7 лет назад

    you certainly made this

  • @0Synergy
    @0Synergy 7 лет назад

    Mine use the shield mod thing that adds energy shields a single shield generator can save it from what happend when that parachute didint slow it down enough

  • @col_invictus4246
    @col_invictus4246 7 лет назад +1

    Folding legs with wheels on would reduce posibility of catastrophy