AOS 4th Edition: So Far, So Good - The Stormkeep LIVE #32
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- Опубликовано: 10 сен 2024
- The gang catch up on all the information we've seen for 4th edition so far. Why does it seem like they're nerfing everyone and buffing Stormcast?
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Interesting stuff, vut you guys need to work on audio balance. The only way to hear half the group is by turning the video all the way up. At which point pauls voice makes my car shake.
Will definitely look into this - seems to be different every time we stream...
Agree with the post. Please do look into it.
Im so happy with what they did to krondys. He finally feels like a monster in combat.
He always felt good when you fought big infantry blocks, but now he will feel good always!
My Thunderlizard monsters are already battleshocking just looking at that Yndrasta warscroll!
Im so excited to see what they do with Seraphon!
Kroxigors are the best warscroll they've shown so far in these previews
Great video. There's just something about the dynamic between the guys (everyone doesn't agree on everything, we get some good conversation) that just makes me enjoy Stormkeep content more than most.
If I could make a small request, any chance we could shout out all the "hosts" in the description and maybe any places to follow on socials if they have that too?
Will do!
Yndrasta change I am positive about, even with the 5+ ward
She is far more dangerous now, esp against her chosen target, so I am ok with a 5++
If she were still a support piece... Different story
Also, deep strike is not less prevalent at all
It is more prevalent than ever if you ask me
Other armies dont have identical access as SCE, but quite a few have access to it in limited form
They claim that rend and mortal wounds are down across the game, but I am not so sure
I am still seeing plenty of rend 2 on warscrolls and even more abilities that penalize armor saves (which is still effectively more rend)
Also seeing a lot of units that did not use to have rend now have rend 1
And apart from Kragnos' monster charge, I dont see as many "deal d6" mortals or a number of mortals equal to charge dice. However, I do see a LOT of d3 mortals, but activated on a roll of 2+, meaning it is effectively 2 or 3 mortal wounds, not 1 2 or 3.
I will concede there seems to be far more auto wounding or multiple hits over dealing mortals on 6's, which if that trend holds up, I think that is a good thing.
Unless the index or battletome has other things that allow for save stacking, I think SCE and other heavy armor armies are going to feel frail and overcosted
Sure, other armies have had their saves nerfed, but they will just come in larger numbers (which is saying something because they already did relative to SCE)
Overall, I am positive about the new edition but not by the same amount I was when going from 2 to 3
I think we are getting a few good things, some bad things, and then a lot of sidegrades
At least it is better than WH40k tenth by the looks of it
There is core rule limit on effects, one unit can only be affected once by same ability, unless specified otherwise, so no stacking Officar's orders in Cities.
Yep they clarified that the day after our stream haha
With pink horrors, the petty vengeance on a 4+ adds up to 5 mortals in return to an enemy which isn’t nothing
That's a good point, especially since mortal wounds look to be a lot rarer than before
The Gnawholes are Faction Terrain and they will be deployed as usual before army deployment. If they lost a Gnawhole than they are able to build a new one.
I agree with the ydrasta analysis I think that 4+ ward won't even made her too surviable for her role i think it would have been fine with it.
I would rather she have a 4+ Ward and cost more. Maybe there are some good buffs for her in the rest of the index that we haven't seen yet!
Cost of most units will be higher than it is now (probably about 10-20%). Prosecutors can 3D6 counter charge, which is super powerful to make enemy BT fail. They will cost probably about 120-140 points.
Vindictors you could try give + 1 attack to Squad of 10, then mayhe the get strike first, you AoA. Enemy has to deal with 30 attacks at 2s/3s with rend two, that isn’t nothing.
or get 2x5 and put them as a blob in the center to bait charges, and put a different chamber unit next to them for the +1 to hit. that way you get 2 attempts at the strike first?
@@drzephy How useful is it to strike first when the unit of 5 Vindictors is only doing max 10 @ 3+/3+? :P
@@TheStormkeep lemme dream plz
If Ionus still prays twice per turn then you can set up a really juicy turn two for an extremis list like you said. Alternatively it’ll be great for Karazai to get his killing spree rolling. I’m so excited for this edition, even though they nerfed Krondigidy to heck.
I am of course referring to loss of Ancient War Master ability. I can no longer just stick him into mobs with mystic shield :(
Might just be the meta I was playing.
@@woofergranade2044 He did lose the -1 Attack debuff, but you can get it back with seasonal rules for Honor Guard!
@@TheStormkeepI forgot about that haha! We’re back in the dragon game babbbyyyy!
I agree that wizards seem nerfed, but also we haven't seem any bonuses to unbind, it seems that bonuses to cast doesnt apply to unbinding, so it might be a little balanced there
Spells become less reliable, but also so does unbinding them. Not sure how the spellcaster armies like Lumineth and Seraphon will feel about that!
Yndrasta has finally lost the "I'm in the Starter Box" tax xD
God the Reclusian scroll is so disappointing. Literally Dominion all over again.
It all depends on the points, and maybe there are some more buff abilities we haven't seen yet. Not willing to write them off yet, but theyre not terribly exciting for a new unit