Lost Souls 2 is actually very useful against Chara. Specifically the kind of Charas that run away to the far end of the map and use hateball during phase transition. It also helps to deny hateball in general if Chara is just really far away and feels like zoning as a glass cannon rushdown. Otherwise it has very little practical use outside of baiting LMBs or counters I'd argue that one of phase 1's worst moves is Galacta Blazing. It only really works if you're stupid far away (and not fighting someone that can get to you instantly like another Asriel, Chara with patience or Undyne) and even then most of the stars miss and you end up doing like 3 damage. Or you use it after Shocking Breaker + Chaos Buster. But that only works for Star Blazing. Galacta Blazing lasts for way longer compared to Star Blazing and since it does no stun, the person you just comboed is free to LMB you since you're just stuck doing the animation for several seconds, and get in a full combo of their own. It's a low stamina punisher that very rarely comes into play since phase 1 Asriel will be approaching no matter what, so there's not much stamina to deplete when your enemy is coming towards you and not the other way around. He can't play passive at all due to having very mediocre projectiles unlike SOME characters (cough... sans chara undyne frisk jevil cough...) so there's no reason to approach him unless he's at, like, 20 HP or you're at 20 HP Counter still has its uses based on being a counter, it's better to use it during an LMB bait session if your enemy is circling you than to just try LMBing them and missing because circling is dumb.
6:24 well, this move is pretty good, actually its damage is pretty nice, and it being a limitless range teleport can come in handy quite often. it can land after 2 if they have lost even the slightest amount of stamina, its point isn't to start a combo, but to rather continue or end it. my own personal choice for the worst move on this phase would be 1. it can extend a combo, but if you plan on extending with it you are put on a really tight time crunch to land another move. its damage is REALLY low, easily punishable if missed, and it sends opponents flying forwards... you can use it to end a combo, too, approaching the enemy is something that phase 2 REALLY struggles with. its just a quicker, but armor-less version of 6.
phase 2, 1 is arguably the worst, only used for a small combo extension, and if you dont land it in the combo and just land it normally, you cant really follow up, the only real use it can give you is against asgore super armour, or a quick way to knockback something to not deal with it... like asgores fire 4 or 7
I would say that pretty much EVERY Jevil's move is indeed for a combo, lmb x4 + 2 + 4 + 3 + LMB x5 + 5 + LMB x4 + 6. Jevil is a character that wasn't mean to have Any TYPE of projectiles or anything like that in his second phase, If it was POSSIBLE i would change Jevil's phase 1 move 2 for his second phase as well, but instead its Clubs, hearts, spades and Diamonds. And his phase 1 be with his phase 2 move 2. The only thing i say is that Jevil should probably have something like an anti-passive and an attack that takes enemy's stamina, so it be less struggle for him
Good video over all but, for the future, you should make the videos showing the moves the same volume as the background video since i cant hear your voice well over it.
i fought you once in soul shatters and holy i remember how close it was you were a sans and i was a chara you beat me right after using the desperate attack
It is a TRICK THAT INDEED Most of the time works and it good, but the thing is: This move is way too EASY to predict a counter, and the enemy can use an move to get you without needing to lmb
hey charapuff! It was a bunch of fun dominating in duos with you, i was vor3 and was using carrot god skin and had the black and white fit! I use a lot of your combos so im really grateful!
3:50 I can explain about Bone 1. That move just to be free damage move, it's not the worst move but a good actually tricky finisher when opponent has 2 - 3 HP When he lmbs you, Bone 1 still deals Damage if it lands on opponent, yeah sure there's exist bone 2 But CD of bone 1 is pretty small but still, pretty tricky move and a great finisher. 5:08 I can explain about 8 As a Fish The worst move isn't a 8.. The worst move on fish is actually 3 Now hear me out It's a great combo extender and Great move into ranked 2v2 but if you'll use it to punish low stamina person, you'll fail so easily because of block And clash (if you'll decide to use lmb) 7:03 Okay,thats where you EXTREMLY WRONG kiddo. LS (Lost soul) 5 sometimes can be useful during the situation against GTC Or Asgore Like if asgore uses fire 1/2/3/4 he will be easily punished by LS 5 or if he trying to use trident 1 or 4 he will be punished too. Of course there's exist GOH 2 and 1 But I'd prefer to put opponent on the ground and use GOH 2 or 1, just because of enough stun, it will land on opponent anyway (oh and also it has low CD so it's a great use too) But in my opinion the worst asriel move is surprisingly 4 No great combo extenders No actual uses No stun. Its just a silly useless move which nobody have asked for 7:35 Jevil 6 can have actual uses as a combo escaper/punisher Like if someone is gonna fail their combo with reason amount of stun and low stamina, i Think 6 is a great choice to push them down without even a single hit or damage Jevil 6 is depending on the situation, it's not good move and not the worst But it doesn't deserve to be called "the worst move" (also we are been talking about first phase too)
only use i can think of for souls 2 is in 2v2 or 3v3 for preventing asgore fire or GOH moves being blocked, but even then that can be done with any other block break move. guess it really is useless now
I would disagree with bravery (souls 2) sure the block breaking feature dosen't come often but it still does and bravery has the most success when predicting a block instead of reacting to one especially when your opponent is on low stamina because they won't be able to do much aside trying to pb or use a counter instead the worst move in my opinion would be patience 2 (souls 3 hold) it can't be used as a combo extender has a longer cooldown than patience 1 and the damage isn't good either
@@Grenvil123 so can't test the possible combo I made up in my head yet, but even then patience 2 just has a longer cooldown and patience 1 already is a good extender allowing you to use all of your move sets
ur high on meth, 28 damage, undodgeable, no damages scale, thats 1/4 of frisk, converting a loss to a win, and with the distance and stam, you have easy moves to hit like blast 1, bone 4, bone 3 and bone 6 when it also leaves at one hp, if theyre low as you are
CS3 is meant to be a combo starter, also i find it super easy to land compared to other combos... probably cause its closer to WASD unlike Asgore phase 2 where i have to reach across almost my entire damn keyboard. Lost Soul 5 is really good against Asgore, do I have to explain? yes? ughhh Asgore's super armor... its easy to counter with that, also great to have em waste stamina
I reqd somewhere that using lost soul papyrus is better because if they’re using a stationary move like trident 1 or 4 than that damage is worth more than the little chip and knockback from 5
As an asgore main I say it depends on move really but unless it's fire 1 and you can't full dodge LS 3 is better. Also LS 1 is even better dmg if a move like T4 is used or even T1 is you have good reaction time and your close enough.
Asgore’s counter is.. fine? Its like any other characters using a counter?? You bait them into m1ing into your counter?? Frisk’s 5 is a MANA punish? You land it when.. the opponent has no mana..:? Bravery is a GREAT move, you just dont lnow how to use it. You have to bait them into blocking. Nobody does it because nobody knows how to use this move. Jevil’s 4 is NOT a bad counter. When landed you can literally use 2 then use 1 for you to continue a combo. You okay bro?? Again, this video is not all true. Please watch what you say before doing videos spreading misinformation.
frisk's counter literally is worthless since if you see the frisk swap to the book, you know they're going for that counter, so why bother trying to use it
@@waterlessant5355Nuh uh. Holding the switch and preparing the book is unpredictable. But still quite useless thought if I'm honest, even the most absurd Frisk player doesn't somehow use it.
Lost Souls 2 is actually very useful against Chara. Specifically the kind of Charas that run away to the far end of the map and use hateball during phase transition. It also helps to deny hateball in general if Chara is just really far away and feels like zoning as a glass cannon rushdown. Otherwise it has very little practical use outside of baiting LMBs or counters
I'd argue that one of phase 1's worst moves is Galacta Blazing. It only really works if you're stupid far away (and not fighting someone that can get to you instantly like another Asriel, Chara with patience or Undyne) and even then most of the stars miss and you end up doing like 3 damage. Or you use it after Shocking Breaker + Chaos Buster. But that only works for Star Blazing. Galacta Blazing lasts for way longer compared to Star Blazing and since it does no stun, the person you just comboed is free to LMB you since you're just stuck doing the animation for several seconds, and get in a full combo of their own.
It's a low stamina punisher that very rarely comes into play since phase 1 Asriel will be approaching no matter what, so there's not much stamina to deplete when your enemy is coming towards you and not the other way around. He can't play passive at all due to having very mediocre projectiles unlike SOME characters (cough... sans chara undyne frisk jevil cough...) so there's no reason to approach him unless he's at, like, 20 HP or you're at 20 HP
Counter still has its uses based on being a counter, it's better to use it during an LMB bait session if your enemy is circling you than to just try LMBing them and missing because circling is dumb.
you can use 1 after saber 3
6:24
well, this move is pretty good, actually
its damage is pretty nice, and it being a limitless range teleport can come in handy quite often. it can land after 2 if they have lost even the slightest amount of stamina, its point isn't to start a combo, but to rather continue or end it.
my own personal choice for the worst move on this phase would be 1. it can extend a combo, but if you plan on extending with it you are put on a really tight time crunch to land another move. its damage is REALLY low, easily punishable if missed, and it sends opponents flying forwards... you can use it to end a combo, too, approaching the enemy is something that phase 2 REALLY struggles with. its just a quicker, but armor-less version of 6.
phase 2, 1 is arguably the worst, only used for a small combo extension, and if you dont land it in the combo and just land it normally, you cant really follow up, the only real use it can give you is against asgore super armour, or a quick way to knockback something to not deal with it... like asgores fire 4 or 7
but 1 is not that bad, just the worst from the rest
I would say that pretty much EVERY Jevil's move is indeed for a combo, lmb x4 + 2 + 4 + 3 + LMB x5 + 5 + LMB x4 + 6.
Jevil is a character that wasn't mean to have Any TYPE of projectiles or anything like that in his second phase,
If it was POSSIBLE i would change Jevil's phase 1 move 2 for his second phase as well, but instead its Clubs, hearts, spades and Diamonds.
And his phase 1 be with his phase 2 move 2.
The only thing i say is that Jevil should probably have something like an anti-passive and an attack that takes enemy's stamina, so it be less struggle for him
Good video over all but, for the future, you should make the videos showing the moves the same volume as the background video since i cant hear your voice well over it.
i fought you once in soul shatters and holy i remember how close it was you were a sans and i was a chara you beat me right after using the desperate attack
Jevil 6 can be used to bait an lmb to counter, which you can use while on low stamina to get back an advantage
It is a TRICK THAT INDEED Most of the time works and it good, but the thing is:
This move is way too EASY to predict a counter, and the enemy can use an move to get you without needing to lmb
it was such an honor to play with you in uptr charapuff ❤❤❤
hey charapuff! It was a bunch of fun dominating in duos with you, i was vor3 and was using carrot god skin and had the black and white fit! I use a lot of your combos so im really grateful!
This is Understandably True🤓
3:50
I can explain about Bone 1.
That move just to be free damage move, it's not the worst move but a good actually tricky finisher when opponent has 2 - 3 HP
When he lmbs you, Bone 1 still deals Damage if it lands on opponent, yeah sure there's exist bone 2
But CD of bone 1 is pretty small but still, pretty tricky move and a great finisher.
5:08
I can explain about 8 As a Fish
The worst move isn't a 8..
The worst move on fish is actually 3
Now hear me out
It's a great combo extender and Great move into ranked 2v2 but if you'll use it to punish low stamina person, you'll fail so easily because of block And clash (if you'll decide to use lmb)
7:03
Okay,thats where you EXTREMLY WRONG kiddo.
LS (Lost soul) 5 sometimes can be useful during the situation against GTC Or Asgore
Like if asgore uses fire 1/2/3/4 he will be easily punished by LS 5
or if he trying to use trident 1 or 4 he will be punished too.
Of course there's exist GOH 2 and 1
But I'd prefer to put opponent on the ground and use GOH 2 or 1, just because of enough stun, it will land on opponent anyway (oh and also it has low CD so it's a great use too)
But in my opinion the worst asriel move is surprisingly 4
No great combo extenders
No actual uses
No stun.
Its just a silly useless move which nobody have asked for
7:35
Jevil 6 can have actual uses as a combo escaper/punisher
Like if someone is gonna fail their combo with reason amount of stun and low stamina, i Think 6 is a great choice to push them down without even a single hit or damage
Jevil 6 is depending on the situation, it's not good move and not the worst
But it doesn't deserve to be called "the worst move"
(also we are been talking about first phase too)
only use i can think of for souls 2 is in 2v2 or 3v3 for preventing asgore fire or GOH moves being blocked, but even then that can be done with any other block break move. guess it really is useless now
i was just enjoying the videio and see me in the background also souls 5 is crazy (i am IsThisReallyYu)
The thing with chaos saber 3 was that it used to take stamina and give yourself some stamina back when you used it
That got taken away for some reason
how would you be able to steal mana from someone in the new game if it does not exist
@@shlurpslime1212 You could just steal running stamina now
@@BaaarisaKirisame you could, but that may be a huge combo extension
@@shlurpslime1212 I guess a tank shouldn't be able to make long combos like that
Lost souls 5 is underrated
Thanks for the info
It would be cool if lost soul 5 is holdable so it will be more usefull like the undyne spear 1
So much of this is true ngl
I would disagree with bravery (souls 2) sure the block breaking feature dosen't come often but it still does and bravery has the most success when predicting a block instead of reacting to one especially when your opponent is on low stamina because they won't be able to do much aside trying to pb or use a counter instead the worst move in my opinion would be patience 2 (souls 3 hold) it can't be used as a combo extender has a longer cooldown than patience 1 and the damage isn't good either
Actually it can be indeed used for a combo
@@Grenvil123 so can't test the possible combo I made up in my head yet, but even then patience 2 just has a longer cooldown and patience 1 already is a good extender allowing you to use all of your move sets
The devs should do more sneakpeeks ngl
I think I saw u in ranked I'm pretty sure
In my opinion, sans worst move is Tele 2 because it cant do anything besides fling the player.
ur high on meth, 28 damage, undodgeable, no damages scale, thats 1/4 of frisk, converting a loss to a win, and with the distance and stam, you have easy moves to hit like blast 1, bone 4, bone 3 and bone 6 when it also leaves at one hp, if theyre low as you are
Next time lower the background noises cause i can’t hear what your saying
Lost souls 2 is really only good to cancel hate ball l.
What actually it me
What about ASRIEL ONE BRO ARE YOU OK??? ASGORE 4 is the worst of his ASRIEL 1 is the worst of it cmon mannnnnnn 1 Is so easily countered
CS3 is meant to be a combo starter, also i find it super easy to land compared to other combos... probably cause its closer to WASD unlike Asgore phase 2 where i have to reach across almost my entire damn keyboard. Lost Soul 5 is really good against Asgore, do I have to explain?
yes? ughhh
Asgore's super armor... its easy to counter with that, also great to have em waste stamina
I reqd somewhere that using lost soul papyrus is better because if they’re using a stationary move like trident 1 or 4 than that damage is worth more than the little chip and knockback from 5
@@jambunb0ii but it cancels their attack and Undyne has low cd as well so she is spammable
@@RTtheGamer08-RBLX you can keep dodging the move and still do damage while they stand there and eat the bone damage
@@jambunb0ii its pretty much nearly impossible to not get hit at least 4 times and even then that still deals a small chunk of hp
As an asgore main I say it depends on move really but unless it's fire 1 and you can't full dodge LS 3 is better. Also LS 1 is even better dmg if a move like T4 is used or even T1 is you have good reaction time and your close enough.
hoi charapoofes
Sans
E
D;
skill issue lol
Asgore’s counter is.. fine? Its like any other characters using a counter?? You bait them into m1ing into your counter??
Frisk’s 5 is a MANA punish? You land it when.. the opponent has no mana..:?
Bravery is a GREAT move, you just dont lnow how to use it. You have to bait them into blocking. Nobody does it because nobody knows how to use this move.
Jevil’s 4 is NOT a bad counter. When landed you can literally use 2 then use 1 for you to continue a combo. You okay bro??
Again, this video is not all true. Please watch what you say before doing videos spreading misinformation.
💀
frisk's counter literally is worthless since if you see the frisk swap to the book, you know they're going for that counter, so why bother trying to use it
lmao someone relies on ping too much. thanks for saying something bro
@@waterlessant5355Nuh uh.
Holding the switch and preparing the book is unpredictable. But still quite useless thought if I'm honest, even the most absurd Frisk player doesn't somehow use it.
Asgore's trident 2 is a get away, combo extender, and a dead mana punisher.
But yeah, Charapuff FR being biased.