The Only Strategy That Makes Master Modes Fun.

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  • Опубликовано: 31 янв 2025

Комментарии •

  • @carl-pygian
    @carl-pygian Месяц назад +25

    "chasing the belly" has been my strat with cats for years, glad to see it now in star citizen.

  • @spatialmonkeys
    @spatialmonkeys Месяц назад +5

    It’s so awesome to see you making videos again! Seriously, your content is on another level-nothing else comes close. Can’t wait to see more!

  • @citizenzero5437
    @citizenzero5437 Месяц назад +9

    Good to see you back mate!

  • @vanguardgaming704
    @vanguardgaming704 Месяц назад +7

    Good to see you back in the game!

  • @kemalc.3782
    @kemalc.3782 Месяц назад +2

    Great to have you back again. You're providing the best guides for Star Citizen imo.

  • @UncleBenjs
    @UncleBenjs Месяц назад +8

    He's back! 🔥

  • @chrislocho
    @chrislocho Месяц назад +4

    Great day to see JW back at it with the videos again! Could you do your input overlays for a even deeper look at your movements? Terrific as usual

  • @vik12D
    @vik12D Месяц назад +1

    Videos like this are great!
    You can get smoked in AC all the time and not realize these things, or spend a longer time before it clicks, like fighting in the pitch. People get frustrated and quit.
    Good job.

  • @uf0ljeZzZ
    @uf0ljeZzZ Месяц назад +2

    Great to you have back bro!

  • @smo-key-bob4835
    @smo-key-bob4835 Месяц назад +5

    welcome back i learned alot from you

  • @CaptTsubasa09
    @CaptTsubasa09 Месяц назад +2

    Great to see you after so long!

  • @sterlt482
    @sterlt482 Месяц назад

    This is an amazing breakdown, your videos are the reason I started trying to learn combat the proper way. Love the videos!

  • @Velthus
    @Velthus Месяц назад +5

    Some personal feedback:
    For the fight recaps, I would prefer you show the full fight first in its entirety with a brief overview and then have it broken down like you did in this one with the extra detail.
    For the future:
    That advanced hud is gonna be real nice to see what inputs you're doing exactly to accomplish that. Basically the old hud with a facelift.

    • @joshuamalak7532
      @joshuamalak7532 Месяц назад +1

      I was going to add this comment myself. I really appreciate the detailed breakdown of decision making, but I'd like to see the fight flow full in real time afterwards.

  • @Vioblight
    @Vioblight Месяц назад +1

    Amazing video! Earlier today I was thinking I should learn how to Decouple combat better and here is this amazing guide!
    I’ve been seeing so many Hornets lately… think I’ll swap from Sabre to Hornet. I can barely get guns on either way so extra pew pew is goodew. Yes the gladius is meta but I’m trying not to be a light fighter.

  • @GrandLodin
    @GrandLodin Месяц назад

    Great to have you back!

  • @andrewkok3467
    @andrewkok3467 Месяц назад

    Damn. I will have to get back into the game again. Loved your earlier videos.

  • @D.Padonikus
    @D.Padonikus Месяц назад

    Yaaaay new video at last! Been waiting for it!

  • @guillaume6525
    @guillaume6525 Месяц назад +1

    glad that you're back!

  • @Citizen-Actual
    @Citizen-Actual Месяц назад

    Nice to see you back!

  • @FoxVelox222
    @FoxVelox222 Месяц назад +3

    Glad you're back

  • @DJORedbad72
    @DJORedbad72 Месяц назад

    The questions you ask and the decision making you explain are awesome. The trick is to get that thinking into muscle memory and movement, as the fight would be over before I ever started thinking like that. ;-)

  • @squirrellordsgaming2772
    @squirrellordsgaming2772 Месяц назад +3

    Great breakdowns!😊

  • @vincentstarlord
    @vincentstarlord Месяц назад

    he´s back!!! We missed your videos mate! 🔥

  • @Korvorkian1
    @Korvorkian1 Месяц назад +5

    Holy shit, NEW JW VID LETS GOOOOO

  • @PewPewPengu
    @PewPewPengu Месяц назад

    Glad to see you back!
    At 4:38 - why do you use the leftstrafe instead of the stronger upstrafe?

    • @teahousereloaded
      @teahousereloaded Месяц назад +1

      As I learned from Synax, side strafe and upstrafe are almost the same this patch.

    • @JohnathanWinters
      @JohnathanWinters  Месяц назад +1

      Because he's aiming in that arc. So I offset his arc by shifting left.

  • @RichGallant
    @RichGallant Месяц назад

    Nice to see some talk about throttle control and no go with the firewall it and go theory (it does not work to max throttle and play joust, but it gives me some nice missile shots)

  • @Darktidings960
    @Darktidings960 Месяц назад +2

    Welcome back bro

  • @warren3174
    @warren3174 Месяц назад +1

    Awesome to see you again

  • @cw8656
    @cw8656 Месяц назад

    Eyyyyy, welcome back! Keep em coming!

  • @KarlKaput
    @KarlKaput Месяц назад

    HE'S BACK!!!!!!

  • @SMUK89274
    @SMUK89274 Месяц назад +3

    Awesome video, but you hit the nail on the head with aim.
    Any competent AC pilot is:
    1) Never letting you sit there, they will extend immediately or blow through, reset and aim you down
    2) They will aim you down on the merge and go for DPS race
    3) They will just kite and DPS race you
    If 2 pilots want to fight this style, it's great and absolutely more fun. But in AC, people just want to win and that's currently aim, aim and aim more.
    Also being aim centric, if your pip is neutralised, so is theirs. If they have the better aim or the higher DPS, you lose.
    Fully agree with your final thoughts and I do hope we see some meaningful FM changes to bring a wider variety of skill back beside aim.
    Keep these videos coming and welcome back!

    • @RichGallant
      @RichGallant Месяц назад +1

      AC is pretty irrelevant currently, it is equivalent to a really basic flight school that teaches some good and some very bad lessons. But aim has always been critical since day one.

    • @SMUK89274
      @SMUK89274 Месяц назад +2

      @RichGallant aim has always been important, I agree. However in previous FMs, speed, position, knowledge,range contro and different flight styles added variety and you could win with better knowledge of how a fight unfolds, you could win by better positions, you could win right of the merge etc.
      Now you have just an aim centric model with a merge button, it rewards aim above all else

  • @marcuswynn89
    @marcuswynn89 Месяц назад

    Winter is coming ❄️ 🥶

  • @mdiego3847
    @mdiego3847 Месяц назад

    Good to see you back.

  • @eparock
    @eparock Месяц назад +1

    great info thanks!

  • @rubentaiartinger2640
    @rubentaiartinger2640 Месяц назад

    Thank you for sharing :-D

  • @CDRJacquesChirac
    @CDRJacquesChirac Месяц назад +1

    Welcome back !

  • @psykosmach6132
    @psykosmach6132 Месяц назад +1

    He's back!

  • @alexhase2644
    @alexhase2644 Месяц назад

    Yeah man. Welcome back. New videos i waiting scinc3 months for 😍
    Thank you 💪👍

  • @RicoZaid_
    @RicoZaid_ Месяц назад

    Awesome video as usual.

  • @squirrellordsgaming2772
    @squirrellordsgaming2772 Месяц назад +1

    I wonder if I can use the same principles with the vtol engines of the cutlass

  • @sketchtherapy1218
    @sketchtherapy1218 Месяц назад +1

    "Welcome Back" by John Sebastian.

  • @squirrellordsgaming2772
    @squirrellordsgaming2772 Месяц назад +1

    Long time no see!

  • @Luidgi509
    @Luidgi509 Месяц назад

    Ohh Hess back Lets goo. o7

  • @thomaszhang3101
    @thomaszhang3101 Месяц назад +5

    Star Citizen is like War Thunder, but the flight model changes drastically every update.
    Patch Note: VTOL has been added to several aircrafts; Yaw is no longer affected by rudder; Wings no longer produce lift

  • @anfiach
    @anfiach Месяц назад +2

    I don't get why people are moaning about MM so much. While I get that there are some annoyances which I hope go away with their new plans, combat is pretty much the same as it was before. The speeds are lower but the combat is the same.

    • @StoneCoolds
      @StoneCoolds Месяц назад +1

      Basically now once fighting it's a lot harder to scape unless you nav out, and you can't just boost out in a 20 v 1 like before, a 2v1 is a very difficult scenario, and a 3 v 1 the same, you can't no longer stay safe with 5 duds firing at you with just some simple muscle memory movements, dodging is shots under inferior numbers is a lot harder now

    • @anfiach
      @anfiach Месяц назад +2

      @StoneCoolds so as it should be. The annoyance of course is having to drop shields in order to quantum. Sounds like they want to change that by using the sub modes within master modes in order to better blend them together. I would agree with others that they should implement these things with more forethought. If I were being charitable I might guess that they are trying to ease people into the intended gameplay. Of course the long history of bad choices stands in contrast.

    • @brad433
      @brad433 Месяц назад +1

      @@StoneCoolds This is a good thing. 1v1 is a win to the superior pilot. Skill demonstrated. 2v1 or more is more likely a win to the superior number.
      This is well and proper.

    • @StoneCoolds
      @StoneCoolds Месяц назад +2

      @@brad433 yeah, I know, that's what I said, but people cry that they can't go 20 v 1 and win

    • @brad433
      @brad433 Месяц назад +1

      @@StoneCoolds Apologies, perhaps I misunderstood you as advocating against numerical superiority.

  • @rasta77-x7o
    @rasta77-x7o Месяц назад +15

    Nice a new video! We know MM sucks, combat is mostly dead, hopefully their upcoming "operator modes" is less sucky.

    • @JohnathanWinters
      @JohnathanWinters  Месяц назад +1

      Amen brother

    • @louhodo5761
      @louhodo5761 Месяц назад

      Bad news... Operator Modes won't change how ships work.. Fighting will still be at SCM aka sub 400m/s. Unless you like fighting without shields.

    • @amigo3284
      @amigo3284 Месяц назад +2

      MM does not suck. Maybe you don’t like it, but it’s not bad. It’s a different play style.

  • @WarPigMantis
    @WarPigMantis Месяц назад

    Didnt realize this was you yesterday...gfs in arena man!

  • @eldarionmarchombre4568
    @eldarionmarchombre4568 Месяц назад

    As for me, I hope to see this ×2 output on upward strafing disappear…
    It doesn't make any sense, and it's here just so that big ships can lift themselves when in a gravity field.
    But, because of that, it limit the number of options and make a few ships completely broken when in VTOL.

  • @charliemcawesome5012
    @charliemcawesome5012 Месяц назад +1

    The premise is wrong as are the commenters. Speed is not the only thing. That’s ALL we had before.
    People don’t seem
    To appreciate the “smart” fighting we have now. Your decisions matter. Before you could do what you wanted and leave when you started losing. No consequence. I guess that’s what everyone liked…. No consequences. I like now that I can catch a bounty. His decisions will affect if he gets away. I can chase him. I can apply firepower to prevent his jump. Not a thing before.
    Theres a bunch of loud fighter jokes that can’t charge people to teach them to fight the only way you could before, kiting, and that’s who doesn’t like it. With that speed everyone wants, there will be no boarding. The Legionnaire will not function. Distortions will not work as again people just leave. You will constantly be shooting a dot again…. So no targeted systems. I don’t think people understand what they want to go back to.

    • @JohnathanWinters
      @JohnathanWinters  Месяц назад +3

      I like the slower speeds, I don't like the slower accelerations. Low accelerations nukes skill ceiling, imagine if Muhammad Ali was not allowed to use footwork against Mike Tyson. Low top speeds allow players to reduce distances, but low acceleration disallows for movement to matter. And I'm very much pro for teamwork mattering but it always did.

  • @펭귄-k2c
    @펭귄-k2c Месяц назад

    i miss u :)

  • @grumpyoldmad
    @grumpyoldmad Месяц назад

    Jon? Is that really you? It's been a while

  • @fuglong
    @fuglong Месяц назад

    I've been loving master modes fr

  • @nomas9893
    @nomas9893 Месяц назад

    The vision of Chris for cumbersome flightmodels, on purpose, is what killed the game for me. The guy is stuck in a commodore 64 era.
    oh, and let's not mention how hard p2w it will be..
    what a fail

  • @Subject00-r5b
    @Subject00-r5b Месяц назад

    the king of backstrafer is back.

  • @heavyhittersgaming3759
    @heavyhittersgaming3759 Месяц назад

    Master modes are shit, plain and simple...

  • @brockoala2994
    @brockoala2994 Месяц назад

    Why do you keep moving your mouse to the right side of the screen every time you unpause the video? It's super distracting, just leave it where it is and unpause.

    • @JohnathanWinters
      @JohnathanWinters  Месяц назад +2

      So that it doesn't stay in the middle of the screen.

    • @brockoala2994
      @brockoala2994 Месяц назад

      @JohnathanWinters It would auto disappear 1 second after you hit Space to resume the video. Still not ideal, but better than it keeps moving in and out.

  • @hephaestion12
    @hephaestion12 4 дня назад

    Jesus so many decisions you are making 😬 I am not sure how to make this stuff unconscious

  • @clints7834
    @clints7834 Месяц назад +2

    it's all just too slow. zzzzzz; the flying is too slow. Your vid was good

  • @D3LTA2
    @D3LTA2 Месяц назад +1

    Urghhh it sucls soooo bad. Its been getting a little better but its still backstrafe and win