World of Warships - Join the Navy, See the World!
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- Опубликовано: 8 сен 2024
- Todays' video was going to be me whini...er... I mean "explaining" why Battleships needed a buff, then the Test Server news came out saying that's exactly what WoWs is doing. Bugger. Oh well. I'd better blow some stuff up, then.
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3:25 AM time to go to bed jingles posted a video never mind..
Elk army 12:38 im still going strong
Colby johnson once you''ve pulled enough all-nighters you will reach a point where your body will no longer do it anymore, trust me ive been there
Elk army lol ya i was just about to go to bed its 12:49, i took a quick look at Jingles channel, saw this and pretty much sad fuck it ill watch it.
robotics club during final week of building, trust me i know,
photo is old if your basing your response off it
1 am here in Seattle
Well Jingles what you fail to realize is that torpedos doesn't get spotted for the enemy player until they are about 2-4km away.
TheGamer4ever
The point is that if you *turn* every now and then you don't *need* to be able to see torpedos from 10 km away because you have already evaded them without knowing that they were even there.
It's called preventative measures. You'd be amazed how much that does for you in your BBs and cruisers...
4plains well try to do that against a Nicholas or Sampson or Clemson or any other american DD that launch their torps at such a close range that you are doomed I sail both DD and BB so I understand both world and I have avoided a shit ton of torps but it doesn't help when they are launch practically inside of your ship now does it?
+TheGamer4ever If you're shooting at destroyers and not doing anything about their torpedoes until the torpedo alarm goes off, then I have news for you and I'm afraid there's no gentle way of saying it - you are the reason your team keeps losing.
+The Mighty Jingles :-D
The Mighty Jingles I know if there are DD's engaging you, you turn, but if they are undetected and was last seen turning away how on earth are you supposed to know they are back to launch torps if they weren't detected again? and you tell me how to avoid 6x torps launched at 3km distance because last time I checked that is 100% death.
Oh great a video on the morning of my A-Level results, well at least I've got one thing to be happy about :D
***** I hope you get what you wanted man
good luck dude!!! I've got my gcses soon :P
+Josh Teear same aha
***** gl with those results
Lol im in the same boat man, just hope I get through to the interview stages of my reb bull apprenticeship :D
Brilliant timing jingles! Thanks for posting it at 5 40 pm
carn109
the joys of australia
+john1182 yes :)
***** You have my sympathies
Nothing better to wake up to than World of Warships with The Mighty Jingles
My uncle Fred was a CPO in Her Majesty's Royal Navy for 20 years. His take on the recruitment advert was 'Join the Navy, see the world and clean it'
For a lot of people jingles uploads early in the mornin' but for me as soon as I get home from school I can watch his video.
Really really good Wakataketakatakata game Jingles :D gj!
Edit: I was very sceptical to the -Omaha- Phoenix hull C upgrade, which removed 2 torpedo launchers and 2 guns.. but experienced that I never really missed them :) And in addition could sail as an escort, hunting enemy planes and DD's with ease. I really liked it, to be honest. Certainly, it really depends on your preferred playstyle, or your preferred playstyle in that particular ship.
Yay for buffs and all but uh 3km range isn't really all that great. If that's a hard breakpoint then a CA at 3.5-4km can still pretty much sit there outdpsing the BB's secondaries and torps fired from that range are still very easy hits.
Bernd Berndsen What I was hoping they would do is make an accuracy curve, so that accuracy is really good at up to 3 km, then drops off gradually, with the worst accuracy at maximum range. Instead, it sounds like they made it a stair-step, with great accuracy at up to 3 km and then terrible accuracy at any range over 3 km.
Trifler500 sadly it looks that way.
that 3km accuracy fix/buff is just pointless :(
Tristan Lane Don't expect too much from that buff/fix
At least they gave BB a buff. Better than nothing anyway. How to know u're gonna have a good day? Wake up early and play BB then see how the salvoes hit :D just jk
Oh, Jingles... I just love how I can come home from work and watch a brand new video in the morning. :)
My problem with destroyers isn't those long range torp's, I can see them coming far away, but when a destroyer can avoid all my shots from BB's because they are so fast, and they get in 100meters range of me and just shotguns me with 12 torpedoes and I am unable to do a thing about it, that pisses me off!
Opa Pelailee think about how he is pissed when BB actually do land a hit on him and one salvo send him back to port. Also - BB's arent best ships to counter DD's, it is cruisers' job.
You know, I had this funny encounter, when I tried to ambush BB sitting still behind island, he wasnt moving at all, so I sneak up close, jumped out with happy face poping smoke to cover from his secondaries... to find it was him who prepared ambush, he had his guns aimed exactly where I was and BAM! full salvo on my stupid face :D There were no survivors :) Yea, I was pretty pissed :)
Opa Pelailee In a BB always turn away from the DD, simple as that.
ytWhiteNoise BB's are so much slower DD's will catch you :)
I Shyper Nah, not that easily. Even HE shells from BB just goes trough without a good explode so usually it takes 2-4 hits from BB to kill a destroyer and usually you can't hit a DD so many times.
TheRazgrizBlaze Yeah but torps go straight to the target and from 100m they can't miss like BB's all shots.
Jingles when you see destroyers sitting behind waiting it's not because they are seeing where the team is going. On some computers it takes a very long time to enter the game. I am unsure why.
mfk12340 Its because of their computer specs, I know this because I might as well be running a toaster... 8 Year old PC and a $25 Graphics Card.
mfk12340 That's true, I'm usually 10-30 seconds late for each game. Hopefully it improves during beta.
mfk12340 I would agree except once he was in the game he was still being as much use as tits on a fish.
Grievous 1 I have an I5 4690K and a GTX 760 and mine still occasionally takes ages to load D:
Grievous 1 I load into game late and I have 16gb of memory, GTX 970, and an i7 4790k... and my first battle of a session still takes all 30s to load into.
3:45 "Do you think those torpedoes are going to hit the target?"
That's a sucker's bet Jingles right there XD
Torpedoes only occasionally ruin my day in my BBs. However the thing that constantly kills me for almost no return damage in my New York are Clevelands and their HE. I fire one salvo for every 5 of theirs, their guns have about the same range as mine with better accuracy, AND unlike my big fat slow BB they can maneuver enough to be really hard targets.
@The Mighty Jingles, nice Phoenix match, but you really should check out the replay I sent you of the Phoenix... 173,890 damage done! I sent it on Aug 9, subject Epic Warships Carry 3275 base XP in Phoenix. I did damage exceeding 52% of enemy's total HP pool, and the end is a 1v3 victory against 1 CV, 1 DD and 1 BB.
ethan micah Bench I just noticed that DezGames reviewed my replay!
ethan micah Bench
WOW! Would be nice to see that one.
That Nicholas Jingles was complaining about probably was suffering from the connection/load time bug that's been plaguing WoWS since 0.4.0.
The best part of this video is listening to you laugh at the torps Jingles, great work
Actually Jingles I joined the US Navy a couple months ago I ship out to basic training August 24th I'm excited!
BB's do really need a short-range accuracy buff. I remember having a match where I was sailing in my Fuso, fully upgraded, trying to get broadsides off at a New Mexico at less than 5km and most of them sailed right over them. It also happens quite a lot when going up against destroyers, in a situation where all of your team's cruisers have been sunk.
I love how at the moment your warning that guy of the torps...the saint luis driver is angry and thinking your not the real 'jingles'
I think "Join the Navy, See the World!" should be a series like Random Acts of Violence.
You're right about the St. Louis being a dangerous ship. I once sunk a Kongo in the St. Louis.
Jingles fires torpedoes, plays a load of games, logs off, goes to sleep, logs back on in the morning: "enemy ships killed".
As if receiving news of getting into university wasn't good enough, now there's a Jingles video!
I cant help laughing every time he says "rear admiral" especially now that Rita lives with him xD
The Mighty Jingles Oh, the joy in your voice while torping enemy cruisers sailing in Phoenix haha :D
Melon-chan gets a new gadget. Defensive AA fire. She must be extremely happy!
Fucking 3:25 AM and then you do this thx jingles :)
Through all the videos I have watched of how people play the ships; I now have a grasp of how to play more effectively. which I do give thanks to all of you guys for doing so. and only I'm not going to be the Battleship captain who sails straight, so be weary destroyer captains, cause I'll be hunting me some destroyer booty.
Jeremy Rogers The thing with battleships is you need to keep your distance with destroyers. Its a lot easier to kill them. But when you have non-existent AA and there are 3 carriers on the enemy team...Yeah.
Always fun to get back into my Isokaze for some fun, but be prepared that things will change dramatically on higher tiers. Fubuki almost broke me mentally, it's almost impossible to get those juicy hits when your torps are spotted more than 10 secs before impact, if not earlier by swarms of planes everywhere.
Jingles, the anouncement saying "our team has taken the lead" or "the enemy has taken the lead" refers to the cap zones, not the points a team has. As in your case, the enemy team took the lead for capturing A while your team hadnt had any bases capped at that time ;)
That evil laughter all along...Keep that going and you might(y) become the evil villain in the next James Bond movies :P
His little cackle is so awesome. makes me smile every day. favourite one, " Do I have torpedoes on this side? I think I do! Heh heh heh!"
Thanks to you I noticed that bloody grey strip that tells you where to aim your torpedos. THIS WILL SURELY HELP MY RESULTS :D:D:D
I just love how you always sound like youre having fun unlike some people who seem to take it far too seriously. I never got on well with the Phoenix though, much preferred the Omaha.
I wish my opponents all sailed in straight lines.
I love the Phoenix, its my favorite ship so far, its like a long range version of the St Louis, that can do 35 kts and so can control engagements. However I do find AP is effective against the St Louis, especially with plunging fire.
My last game in it I fired 502 shells, scored over 100,000 impact damage (60% of which was AP) another almost 50,000 burning damage, then about 30,000 torpedo and flooding damage from the unlucky battleship driver who surprised me at point blank range round an island (while i was busy taking care of a Kongo that was closing in on our carriers without taking a single hit in return, so wasn't really looking behind me) and who took off nearly half my health in 1 broadside, before i realised there was anything there.
It was the only time i was within torpedo range of anyone for the entire match because of the Phoenix's speed I could control the engagements and, like most people, he'd obviously forgot that the phoenix has torps!
Got 3500 base experience but hadn't edited the preferences file before then to be able to save the replay. Couldn't bring myself to play the Phoenix since.
Choked on my cornflakes when my first game in the Benson netted me over 10,000 experience lol.
The announcer says team X has "taken the lead" when it controls more cap points, not when one team has more points than the other. The only announcement there is "victory is in sight", which occurs at 800 points I believe.
Regarding torpedoes and people moving in a straight line, there is the issue of detecting the damn things. You can't really start zig-zag-ing around in you slow turning ship every time a DD is spotted in under 10 miles. I mean you can, but you'll never reach where you want to wanted to go, you'll never shoot your guns (turrets rotation speed) and you'll probably "land" on every piece of land in your way.
As for battleships, they're currently good as target practice for ... well everything in the game. A cruiser will pepper you with HE until every bolt in your ship is burning. Anything armed with torpedoes will look at you as a big experience boost waiting to be collected. Enjoy.
Battleships: Shoot your guns, and your shots come out at 45 degrees.
It's sad when Jingles is posting videos in his morning and I'm realizing I haven't gone to bed yet...
I have just unlocked the cleveland, but I got to say I love the omaha, it was my fave ship :-), awesome battles getting 3k and carrying the team :-)
Alvin Fletcher Omaha is a beast. Cleveland is even better IMO.The ace up the Omaha's sleeve is the fact that it has torps. That makes it infinitely easier to ambush and kill battleships
Oooh! A new Jingles vid. Loved your reaction to Rita's attempt at WoW. Great stuff as always.
"the shocked enemy gunners fail to score a single hit" actual WWII documentary where a destroyer called USS Johnston gets so close to the IJN Yamato that her gunners can't train their guns low enough
I never thought I would play a video without watching it just to hear a man's voice. You've got a strange effect on me, Jingles.
The Mighty Jingles That's what they told me to Jingles. What they don't tell you is 70% of the world is water,and Bahrian is their favorite port.
MrPhil360 World of Sail sail sail and nothing happens. There is no tactics in wow, just sail into enemy or you dont get to shot your guns before its over.
urduib heh. Please always be on the enemy team, I love easy targets
WoWs is all about teamplay and trying to predict where you will be needed, but i feel I'm wasting my time telling you this.
JollyRoger4u So im a bad player coz i lost 1 battle out of 99 ? i allways survive and allway kill +3 enemy´s, wauw you must a be a WoW god if you never lose and allways have +4 kills, well good for you. That does´nt change the fact you need to scrap tactics coz otherwise you will not get a kill or a hit. Your own team is your worst enemy, you need to get the kills fast or they will get them. So straight towards enemy and hope your team fails. First game i tried were you in no way NEVER help your own team. If i see enemy smash a "friend" i break of attack so i can get the kills. They need to make a combined kill bonus before anyone can see the benefits of having a team. And players are crap, if you throw smoke and circle to empty all you torpedos, people will actually sail straight through your smoke and straight into your torpedos. Why would anyone sail 50 meters past a destroyer launching its tubes /facepalm.
urduib
Dude,If you play as you say you do, you have not won 9/10 games and you certainly haven't had 3 kills in every game.
The WoWs player Urduib have 40 games played and a 45% winrate... wanna comment on that?
JollyRoger4u bad memory :)
Playing a BB, I can deal with the inaccuracy at range.
I can deal with being torpedo bait.
I can deal with being constantly on fire.
I can deal with being hunted by aircraft the entire game.
What I cannot deal with is the low credits and XP rewards a Battleship gets for taking disproportionate amounts of fire and effectively using their armor to shield their team from fire and bounce AP shells.
Your evil laugh is deceptively intoxicating
Darn it Jingles your laugh is infectious. I've only been watching you for a short time, but all the videos I've been watching that darned laugh. Can't help but start laughing as well.
You know Jingles there is a thing other than "Blind Luck" with guns that turn slowly,
its called pre-aiming and locking your guns based on the side of you ship you anticipate targeting enemies from. There is no "strokes of luck" to it.
Just simply keep you guns on a relative bearing when out of combat so they are at the ready, and use your ship to aim them, like with the Warspite. Easy.
and as for why you do want to use the 'C' hull on the Omaha if a good Cruiser driver is you gain a bit of mobility along with seems being less of an absolute 'floating citadel' for enemy ships. That the hull is just a tad better, basically its the same as the Murmansk but for the 'national bias' upgrades.
(so if you plan to knowingly fight sideways on and ambush people at 3km such, then yes, the extra torpedoes are nice. If you plan to fight as a USN CL, C is good hull.)
Jingles.... BB accuracy is one thing... what about the torps dropped from 200m and from 2 directions? How to avoid those in a slow bb? And the constant fires from HE spam?
Hey jingles, i've been using each hull on the Omaha.
The C hull with AA is very much worth it for killing lower tier planes. If im near 2km from the planes i typically shoot anywhere from 8-12 down per game. You don't notice much of a different with 1 gun on each side getting removed for damage on enemy ships either.
Jingles, you were talking about the Nicholas not moving and seeing where everyone else went but that may not have been the case. Awhile back I had a glitch on the same map in my Nicholas where the game would not load, and I had to restart WoWS, which took alot of time.
Can we hear more of your old navy stories? Please captain jingles, sir?
The most incredible thing to happen to a destroyer is getting a Double Strike with the first salvo of torps shot "into the blue" ... AND First Blood. That happened to me once.
It's even funnier when, like happened to me in a match today, both a Phoenix and an Omaha allow you to torpedo them, under a minute apart, in sight of each other, while you are sailing an Omaha yourself...
I had a kinda similar game with the Wakatake yesterday, by far my most intense game so far. We win with 7 ships remaining against their 4, I convince a fellow destroyer to stop capping "we have plenty of time left, what could go wrong?". Well, all our team dying and leaving both destroyers against a battleship and cruiser, of course! I wasn't too proud of my decision until we finally killed the batlleship. 11 hits, 6 floods, and 1300+ base xp. And i still do believe low-tier destroyers need a torp rate of fire nerf. It is simply too easy to mindlessly fill the oceans with torps. Can't really tell for higher tier, though.
Well, the second guy was a Kawachi... it's not like they can turn in anything less than a two mile radius even at full rudder. At 15 knots. :-P
Yeah! Amazing news, my favourite class of ships get a buff, finally. I'm so tired of cruisers having longer range than my low tier BB's and they are so fast they can avoid all my shots even when they are perfectly aimed. Time to clean the dust from my lovely Wyoming soon :)
Maybe the Nicholas hadn't loaded in yet, once when i was playing it took me 5 minutes to get into the match, i saw people on my team move around on the loading screen map but i couldnt do jack shit. Maybe that happened to him aswell?
OH BOY IT'S 3 AM, I GOT MY CRABBY PATTY AND MY JINGLES!!!
Paul, the Yubari was a AA DD/CL already. Haven't played with new skill yet...
Jingles i always play BB's and thanks to you i now do chaotic turns when a DD's close to me. Thank you.
"Before you start choking on your cornflakes" - Jingles 2015
One of these days Jingles I hope I get a game against you as a battleship. Show you what a conscious captain can do against your silly torpedoes.
My Grandfather told my Dad and Uncles to join the Navy because "you can get killed in any branch but at least in the Navy you will get hot food and a dry warm place to sleep."
I never had an issue with my guns not pointing the right way, because I always preempted my next target and readied my turrets.
To give an opposite perspective I do run a lot of battleships and actually engage the advanced maneuvering tactics of "A" and "D" and find a lot of destroyers really don't know what to do when you realize they are there and turn towards them. I've shot down multiple DD's in a single battle just by turning at them, getting my secondary guns in range, switching to HE with the main guns, and maneuvering around the torpedo spreads. Nothing makes a DD more mad then being killed by 15" guns.
The Mighty Jingles Actually Jingles (couldn't resist it), I have the Cleveland tier 6 cruiser and it does not have the defensive fire capability. Not sure if the tier 6 Japanese cruiser gets it though. Cleveland has the sonar and the catapult fighter.
USS Langley and USS Bogue both have their citadels in the rear of the ship, and are super easily penetrated by HE fire, btw. :)
Why does everyone forget that the Omaha C hull also gets increased range from 12.7km (with FCS upgrade) to 14.8km which makes up for the 2 less guns. Besides Omaha C is better for higher tier games.
While I love my Omaha, even in its stock state, I adored the phoenix. The first ship I did exceptionally well in (apart from the wakatake and the isokaze). I agree with the part of how dangerous it is to take on a St Louis. However I did mange to burn a Cleveland down by just running the sucker down and pepper him over and over with HE while using the mobility anf manueverability
LOL! I hope more people do that to give you easy torpedo kills. It's so entertaining.
I finally crawled(suffered) from South Carolina to Wyoming and oh my what an upgrade. I am so glad I dont have to touch South Carolina again. Now i really cant wait to move up to about tier 7.
We need a "Which is nice" MEME. please make this happen, and to the person who does it i love you.
I am only to tier 4 and have barely over 100 matches, but my experience is that with view range being what it is, torp range for JP being what it is and turning speed of BBs being what they are, and argument could be made that the problem is not stupidity all the time but there is an endemic problem with the game balance. I frequently get shot by undetected destroyers and when the torpedoes are detected it is too late to turn. Even if you start turning when you detect the destroyer it is too late to turn. So the only defense is staying 10,000 meters away from the nearest cover, and the maps in WoWs don't lend themselves to that tactic if you actually want to be productive. I do not have the same issue in cruisers where the turn speed is sufficient to limit the damage, but many of my BB rounds are ended by unseen destroyers because I didn't hang too far back to actually shoot anyone.
About that Yubari as an AA support cruiser, lies! It's awesome at supporting AA at low tiers. took down 18 planes in a match protecting our lone Hosho from a pair of langleys. None of those planes were going for me. Kept him alive to the end :)
Schmeethe88 The Yubari doesn't need an AA buff. It needs to have its critical hit box problem addressed. A couple of patches ago it was severely nerfed. It now takes critical engine hits all the time. I've played a couple dozen battle in it recently, and it's a rare game when I don't take an engine critical. In four games I've taken a second engine critical within 10 seconds of repairing one. This is making the ship extremely hard to play well.
alcibiadesW Maybe you misunderstood me. I didn't suggest that it needed an AA buff, in fact, I said that the AA was really good as is. I agree that it needs to have critical hits fixed on it. (and could also use an extra gun turret imo).
Jingels Laugh ist soo awesome :D! I love it !
I have some issiues with shooting over landmasses. The problem is ... even though I have the ship locked down I cant shoot over the land because my aim is physicaly looking at the land.... and I know my shots would easily pass over the hill but the guns jsut keep aiming at the hill instead of the enemy ship behind it. Sometimes it fires correctly ... sometimes it just derps the mountain where I aimed at.
Jerry Man Happens to a lot of us. Im still trying to figure out that kind of sideways near birds eye view. Kinda like above from a 45 degree angle. That would help out alot
Gary Zhang Yeah same for me ... stil trying to figure it out.
If I am on a target before it goes behind one, it seems to shot over them. If I try to aim when its behind the island before I start tracking it, it usually hits the island. If the mast is showing, sometimes the drunk gunner corrects it and I hit the ship. Thats my experience.
Jerry Man You need to have the target selected, press X while your reticule is over the intended target, when he goes behind a hill, even though your crosshair is pointed at the hill, the shells will fire at the proper range, and go over it.
Rinluyen420 As I said ... I have the ship locked ... The gunners still decide to shoot the hill at random.
Join the Navy Jingles said, see the world he said, it'll be fun he said,..
Jingles are you watching "The Last Ship". US navy badassery.
For the time being in terms of naval combat games I still prefer Battlestations Pacific.
Sure there were no smoke screens or other ship abilities but combat was fair for me regardless of what I came across (except the Yamato). Perhaps Wargaming could learn something from it.
Now that I think of it, I probably should have been more specific. There were no "over-powered" ships. Main batteries would always go where you aimed them with minimal dispersion even at extreme range. Carriers were not limited to a top down view and could be sailed like any other ship. I could go on a short while with this. Course this is just me. I'll start playing WoWS again when the game mechanics are improved as well as the tech trees.
In my opionion the problem with destroyers are not the torps. At tier III people are still learning so a good destroyer driver can rek them hard^^ If u however still complain at Tier V and Vl you should seek the problem maybe in your playstyle. I rather think that the detection range combined with the torpedo speed and range is problematic because in a BB or a cruiser it is frustrating beeing one of the last survivors and having no chance to even see him unless he majorly f*cks it up and having to constantly dodge torps which direction is hardly expectable if he is significantly faster . And please keep this discussion formal, guys, I don't need l2p comments or anything of that sort ;)
Tobias753 Destroyers can be a problem for battleships. The best way for the battleships to stay alive is to be in a situation where its a lot more difficult to get torped. Aerial torpedoes on the other hand...
Gary Zhang
yeah, aerial drops are a problem, if there are two squadrons and no AA cruiser around, ur gonna take damage if he has some experience and drops close. I played around 7-8 games in carriers and I can already hit BBs consistently no problem.
Tobias753 I believe a good change is that air dropped torpedoes should have a warning range of 1.5km and need to be dropped at that range. That way if the target still gets hit, its their fault. Plus it will stop quite a few of the Cleveland AA op threads that I have seen
3km is great, some buff is better then nothing but considering most Torp launchers can shoot from usually 10km at least, it really doesn't do much except for the CA's and DD's that attempt Banzai torp runs. We're going to bein trouble in mid/actual close range ranges aka 7-5km
after a week of painful premium grinding (and that's because credit gain is BS) I will finally unlock my USN Benson DD in a handful of games from now...I finally learned about how wargaming works their bloody end-tier economy, so I hope I can still have fun
i learned alot from your videos Mighty Jingles keep up the good work, but i always forget " dont drive in a straight line" :P hahaha
I think the C hull is worth it on the Omaha. Sure you do lose a set of torps (but if you have to relie on torps in the Omaha you're doing it wrong) and two guns but you gain SO much AA for your tier. And besides, you only really lose the firing potential of one gun as you lose one to to each side. They can't both fire at the same time anyways.
you're getting better at this
Test patch Omaha C gets the range of the Murmansk/Phoenix plus half decent AA. Sweet!
"Join the Navy they said, sail around on destroyers and frigates they said, see the world they said. Now I'm stuck on 7 hours shifts cleaning the poop deck and peeling potatoes all day in an itchy wool uniform getting mocked at by dolphins and seagulls. I'm doing my 4 years and getting out."
love your destroyer replays.
In the next patch the C-Hull on the Omaha will finally be worth getting, as it gets the improved range of the Murmansk on the C-Hull. Well worth losing a couple of near useless torpedos and one gun per broadside for that. :)
I only have one Battleship unlocked, the USS South Carolina, I only use it on occasion because on the gun accuracy. One pair of guns will fire reasonably straight the next two pair of guns will shoot and the shells will splice badly! Really odd.
"Swiggity swooty, gonna git me some carrier booty!"
Awesome vid! Really excited for the Phoenix and Omaha.
Test patcj Omaha C gets the range of the Murmansk/Phoenix plus half decent AA. Sweet!
I wish it was easier to see the location of smoke screens, especially when you are in one. At 8:40, I would have never realized that the Chester was in smoke.
2:20 in the morning. Im still here Gnome Lord!!
with battleships i was hoping that you could use HE shells to use against torps in the water or have your secondary battery's to target them.
Jingles, I still say that a 3KM buff is still terrible considering the disbursion and reload times BBs get.
You perfectly demonstrate how OP destroyers are in this video Jingles. you were literally sailing around firing torps willy nilly at enemy ships and then laughing at them when you inevitably got a kill. Meanwhile you dont have to worry about any sort of retaliation because you're in a destroyer and you can just sail out of the way of enemy fire or easily get undetected and then go back to firing torps. those enemy ships were probably concentrating on other things and didn't bother shooting at you because you're too hard to hit, and by the time you see torps in this game (especially as a battleship) It's too late to dodge them ffs.
I'm a BB driver and I dont drive in straight lines when I see a destroyer. But in the end it makes no difference, because the destroyer is undetected and by the time I actually can see the torps its far too late to avoid them. oh at the 3km buff for BB's is pointless, their accuracy should be massively buffed overall. playing BB's right now is like pissing in the wind because of how much RNG there is going on.
- FreeFlow - Well, you should sail zig zag or around regardless of DDs being around you or not.
Luftangreifer I do, it makes no difference because they wait until they have me at the right angle and then launch
they need to be around 6km away to launch torps without being detected.. around mid tier that is. In that case, you have like 20 sec to change course.
TheRazgrizBlaze Well you shouldn't have to pray to RNGesus. it should take my aiming skill into account. you cant see most of them at 7km and you'll just be sailing along and all of a sudden, 6 torps appear for seemingly nowhere at the long range of 2-3 km...
and then you take a fuck ton of damage
+- FreeFlow - Don't get yourself into those situations
Jingles, I really think you're paying these battleship-drivers to drive in strait lines!! :P