I think we should be looking to measure content density and quality vs just size these days. NMS and Starfield are huge, but 99.99% empty with lots of copy paste. Maps like Horizon, Days Gone, or Red Dead 2 are decently big but are mostly human made with a high level of quality content density.
Size of the maps is size of the maps if it is quality of content is quality of content. And by the way i agree in the case of Starfield that most of the map is empty, but in the case of NMS is different, most of the content is procedurally generated using lots of coding an calculations. It's possible that the content does start to repeat itself after some time, but at this point you would most likely be burn out by NMS and this would most likely wouldn't happen to you do the the size of the game... By the way, the galaxy show here is just ONE of the 256 galaxies of NMS, wich indeed makes NMS way bigger than Starfield too...
In no mans sky all is percentage generated so you will never see "copy n paste" the only thing wich is copyed are the space stations wich have different colours but in ground there are identical. Like minecraft: in mc are also every tree, stone usw percentage generated exept the structures so there are similar (sorry for my bad english 😅)
Why do people want bigger and bigger maps with barely any content actually in them? Give me a decently sized map packed to the brim with activities. I'll take a well-rendered metropolis city if it meant I can enter every building, go underground (subways), fly over it and still see tons of people/living things doing their own things.
Hardly anyone actually wants this, it just has become a marketing fallacity in recent years, because many players instinctively expect proportionally more good content if the world is bigger (and also, it has been a showcase of technological power for an open world game to process bigger and bigger actually interactive worlds). In the early days of this trend, it often actually was, because the bigger worlds would often be actually human designed and filled with content (like e.g. Skyrim or Witcher 3) After a few years of both big and middling budget games making bigger and bigger worlds just for the sake of being able to boast how big their world is in advertising, the player base is now slowly realising that bigger usually means "more filler content and boring traversals to waste time" instead of "more actual quality content. I'll take a small open world that really feels vibrant and alive and has lots of detail and good story content to interact with over a big open world anytime. Heck, the low to mid budget game Vampyr takes place in only a few quarters of Victorian London that are shrunk down to a few streets each, but I'd prefer that one over the boring repetitive grindfest that was Assassins Creed Odyssee or Starfield anytime. (OK, maybe a bit unfair, the actual story missions and a select few of the unique side missions of AC Odyssee were actually good, but I couldn't really enjoy those, because they made up less then 10% of the actual playtime, because the greedy Devs needed the game to have plenty of boring grinding so that players would use microtransactions to pay them money to NOT play the game).
For as much as I adored AC Odyssey, the sheer size of the map was my largest complaint. Like sure there were things to explore but can’t tell you how many times I set the horse or ship to auto and played on my phone cause I got bored just traveling between locations.
That's not correct. When you are in the orbit of a planet, you can travel directly to the orbit of another planet in that solar system, but this takes several real hours! There is a video on RUclips in which a woman shows how she did this by traveling through the solar system, from Earth (or was it Mars?) to Pluto, without using the grav jump (the loading screen...) and she says it took about of 7 hours (if I remember correctly) doing this. I already experienced this in a small scale, when I once had to go to The Eye space station, without using jump grav. It was an experience not to be repeated again.
@@letsplayskyrimle9391 all right. I'm willing to Grant that. However each solar system, is its own map which is separated with a loading screen, the same way each surface of every planet is its own map separated by a loading screen. But, with that in mind if only means that the largest map in starfield is only the largest solar system they have.... Which is still pretty big. So I suppose that makes you technically correct. According to Futurama in any case.
@@letsplayskyrimle9391you’re spouting rubbish, you can fly through the space, but it’s completely empty, the planets are just textures that the woman flew through, it’s nothing, in nms planets are actual part of the solar system, you can fly straight into them and land, fly around it, without loading screen, and you don’t need to spend several hours doing so because the game gives you tools to travel fast, so exploring is convenient. Christ, starfield is embarrassing, it’s baffling how some people can defend a 70 billion dollar company not being able to emulate a fraction of what an indie studio could do nearly a decade ago, how embarrassing of Todd, and you.
@italianspiderman5012 Yeah, I was wondering what the fuck they were talking about there. I remember that video very clearly. It's literally just a png of a planet.
@@italianspiderman5012All computer games are smoke and mirrors you doofus. Incidentally, some of the greatest sci fi RPGs ever made have space travel as complex as picking one of three locations for your ship to land via cutscene.
2 glaring errors: 1 - No Man's Sky is vastly more expansive than Starfield. 2 - It's Elder Scrolls DAGGERFALL, not Arena. I mean, come on guys... you can literally google this stuff.
@@maxz339Arena doesn’t really include all of Tamriel, it’s kind of an illusion. The procedurally generated terrain loops, so if you head straight north from one city for a bit you’ll end up arriving at… the exact same city you left. You can’t actually travel from place to place without fast-travel. So, instead of actually having all of Tamriel, Arena only has the cities, towns, and certain dungeons. Daggerfall, on the other hand, actually has the full Illiac Bay generated for you to travel across, making it much bigger than Arena.
@@elvegeta1135no sir, you get wrong the idea... NMS has 256 galaxies, since you can play the game online that means all those 256 galaxies .must be available all time, wich in turn makes the NMS map way bigger than Starfield.
Look it up starfield is so much smaller than No man sky and no man sky has 255 galaxies 18Quadrillion or 18,000,000,000,000,000 planets your measurements are wrong. if a player were to visit one planet per second it would take almost 600 billion years to visit them all.
Yeah but the difference is Started is an actual map and No Man's Sky is randomly generated and isn't a complete map you can look at just like Minecraft. If the map is procedurally generated then it simply shouldn't count as "map size" since the engine essentially just creates more map as you go along. Again, it's not like you can look at the actual map as a whole since my No Man's Sky map would look different than yours.
Yaman says that if you where too go outside the world border of minecraft and use a mod so it doesnt crash you could go too 10^127(the universe has 10^80 atoms) i would compare it to something but that number is just to big
*Dear stranger reading this* . . 👇 *I just want to remind you that you're amazing, and I hope you have a beautiful life filled with happiness and love. Stay positive and keep smiling* ❤
you don't know shit about me, so your words are based on nothing and therefore empty. Thanks for the wishes, but I suspect that they are just as insincere as the compliment.
NMS and Starfield both are small when compared to elite dangerous on the fact that their worlds are tiny in comparison. Starfield you can't go more than a few km before you have to fly up and land, and nms has tiny planets. On elite dangerous you can take the srv and physically travel the circumference of a planet or moon, with travel time being real. Want to go to Hutton orbital in the alpha centauri system? Make sure you have a full tank of fuel and go get a book
In no mans sky there are smaller planets and smaller solar systems but in nms there are over a 100 galxies so In comparison both are About the same size (sorry for my bad english 😅)
The largest would definitely be space engine since it’s a 1:1 of the observable universe and has millions of galaxies each with billions of planets. Although it’s more of a simulation and not much of a game.
I feel like this should reflect playable size as opposed to the tiles km2 area. Hogwarts Legacy is definitely a larger playable size than GTA3 by a magical country mile.
Agree also some games may have the same size but the ways of travel are very different, for example in gta games you have vehicles/planes and fallout you have nothing, maybe that make it feel larger
@@dammaguy1286 Subjective opinion. Of course, it can be liked. For me, the world of rdr2 could be even 5 times smaller... I prefer houses that I can enter instead of model buildings and a more condensed number of story characters than one in a hundred. Don't get me wrong, Rdr2 gains a lot from the vastness of the world and it's a great game, unique among most sandboxes. I still prefer a condensed gameplay like old school rpg games
Smaller don't mean better, a common lie some people is starting to spread. Just the same lie as "bigger is better" Better is better, no matter the size.
Because one has cars and the other doesn't, so Fallout 4 seems bigger than it is, just like GTA 3 might seem smaller because you can just go from one side to the other very quickly in a car.
fuel nms are the 2 that have the most playable area that i know of out of the newer games but i think daggerfall was bigger than arena not sure as the oldest one i played was 3
@@zerstorer88 I really liked Black Flag but it's mostly just empty ocean or islands you can't visit. Elden Ring is just in vast majority of water so same there..
About half the Cyberpunk 2077 map is water which is empty and not traversable (there are no boats). Most of the eastern part is virtually empty badlands.
Yes totally, it's soo full of content and interactions with the environment that it makes just a walk of 100 meters seem very huge. Unlike in these other games where you pass 1km by just driving on it.
@@efxnews4776 no it doesn't game is bad ass haven't played in forever tho think im like on the other side of the galaxy on the edge of it took me 3 months lol
Man, I got really surprised by this, like, I didn't expect GTA v to be that big because the exploration made it seem much smaller, while Skyrim felt much bigger than pretty much every other game on the list.
@@Random74937 If you ever explore around the GTA map is fairly dense detail wise. A lot of planning went into it. But yeah, size of a map matters less if the modes of travel are dramatically different. Most people travel skyrim on foot.
@philj374 shadowmere or the unicorn if you have anniversary edition are the 2 fastest. Hardest part in comparing map sizes is to find units of measurement. How far are you actually moving per second. Morrowind took longer to cross than oblivion, even though oblivion was bigger, because you moved slower and had no access to a horse etc
He didn't account for the ocean the game forces you to fly over. It's most of the western part of the map where in HZD you don't have oceans that take up a portion of the map. So there is more to traverse in HZD.
@@Markys10I would say not every game is a 1 to 1 scale when it comes to character relation to objects and perceived distance. Someone could probably explain it better than I could but yea things like camera focal length art style, and movement speed play into it. It would be hard to compare the distance between games like Far Cry 5 and Zelda.
Слои стоит учитывать как мне кажется. В том плане что в каких то играх можно перемещаться только по земле и например горы не доступны, в гонках к примеру нельзя доехать на вершину горы. В ассасинах есть паркур, который увеличивает площадь многократно. А в Forbidden West можно и плавать и летать и лазать по всем горам, что еще больше увеличивает карту. Да не сравнить с космическими, но все же тут наверное проще сравнивать в том насколько быстро можно добраться от начала к концу. Но в целом сравнение интересное.
Please! make a version with effective area, the vast majority of the maps have a large empty space, or just sea, inaccecible for the player, and this is what it makes them so huge. if you count just the player area, not in square miles but in real area, at least an estimative, the order will be very different!
I remember the noise made regarding Mad Max when it launched. I enjoy the space between areas of interest but the so called big nothing will start killing you upon entry giving you a limited amount of time to return or see how far you can get - either way that mechanic keeps the map much 'smaller' than they claimed.
Novalogic's Delta Force: Map repeats limited only by hardware memory. If you go far enough you eventually crash - sooner on old systems - today I wouldn't try it with the hardware upgrades since then - could take months before Out Of Memory occurs.
This is clearly paid content by Bethesda: not only is Starfield's actual map is smaller, anything that is not empty in it is repetitive, copy-pasted, game-breaking bug-riddled mess.
@@srteo0 I play both and they really aren't in the same category. A Ly in NMS isn't a Ly in Elite. NMS primarily explores planet surfaces while Elite Dangerous covers more distance focused on piloting space environments. A whole solar system in NMS could fit inside the distance between a planet and a moon in Elite because Elite emphasizes realism. In NMS there is maybe 100m between the surface and space. NMS's proportions are all off, but every inch of every planet is able to be explored.
1. Wildely inaccurate 2. Includes completely uninteresting garbage-tier games 3. Skips some of the best, most popular open-world games 4. Includes proc.gen bs Yep, it's another one of these videos alright.
Probably because you explore every inch of it on foot or on horseback, rather than having a bunch of tiny sandboxes tied together by loading screens (looking at you, Starfield)
@@jacobsoleil2789 Yep, also there's so much variety, and exploration is rewarded quite a great deal. To think that the whole Caria Manor area (and Ranni's questline) is hidden behind a silly little fake wall blows my mind.
Because the horse is low af but try going from point A to B and track your time, you'll see that the distances are short and it's also pretty empty in between dungeons. Liurnia is just a giant swamp/lake with a few churches and castles here and there for example.
Eh...not sure about Starfield being above NMS, since NMS is relatively seamless, while Starfield uses instanced maps that are like 10km2 at most. Both technically have a next-to infinite map, but the way those maps are structured makes Starfield feel much smaller.
You do realize Starfields planets are fully realized? Each planet has hundreds of tiles all of which are static. You can visit any location that anyone else visits.
@@JAYg33t4r It's stated since before launch and fans use specific map points in order to have specific resources and landscape. The planets are procedural generated but are the same for every player, what changes for every player and for every new playthrough are POIs, that are randomly placed when you land or when you enter in orbit.
The minecraft map is not 31.000.000 km. A minecraft world is 30.000.000 blocks and 1 block is 1 meter so the minecraft map is actualy 30.000 kilometers
30,000,000 blocks in one direction on one line though, i think you had the right idea It would be 60,000,000 for north and south combined + another 60,000,000 for east and west Making it 3,600,000,000,000,000 meters squared which = 3,600,000,000,000 km^2 Which is still wrong I probably did the math wrong, im still off from the video but i hope this makes more sense lol
who wants to know: the minecraft map is 4.294.967.395 block² big (max unsigned 32 bit integer value). so if 1 block equals 1 meter then minecrafts world map size is 4.294.967 km² big. but as a player you can reach a max position by 30,000,000 in x and z coordinates in each direction... so you got 60.000 km² to play
@@AvyCaesarValhalla has Norway, England, Paris, Ireland, Svartalvheim, Musphelheim, Asgard, Jotunheim, River raids, Vinland, Skye. Both great games but Valhalla is way bigger.
Zelda should be bigger in fact, cause of verticality, as there's underground map which almost 1:1 to the normal + sky islands which are, idk, i'd say weight another 20-30% of "normal" map And seeing Starfield at the top with this useless map which is kinda there but makes 0 sense if funny Great work dude!
@@CapitaineNautilus ah, you referred to Zelda and their underground map, now that makes sense lol No I wasn’t saying that it was empty, I thought you compare to starfield
@@JeovahLovesYoulet me explain, NMS has 256 galaxies, since NMS can be played online, that means on a server all 256 galaxies should be available any time, wich in turn make NMS map 256x larger than the single map presented here. By the way, NMS has 18 quintillions of world to be explored while Starfield has at most some 400, the rest are just sky boxes.
yeah im still waiting on a fuel 2 before it got updated you used to be able to take any car/truck/bike in any race but i think it was a glitch still was fun i still watch the roostertheeth videos on when they did it in the background
Elite is missing. The original game encompassed 8 galaxies with 256 planets each and these planets could be up to 7 light years apart. Apparently the game could have had 2 to the power of 48 galaxies but Acornsoft wanted to hide the fact that all galaxies were generated by mathematical procedures.
There is a mistake between the 2 larger maps (starfield x NMS), this should be: Starfield < Elite Dangerous < NMS. Starfield represents only a part of the Milky Way, but in Elite Dangerous have the full Milky Way in its map. NMS is a procedural galaxy generator, meaning it have infinte size! Every time you end the game you can create a new galaxy and keep the previous generated galaxies.
CDPR did their thing. Cyberpunk feels way more dense than the size suggests. Its so packed with detail. On the other hand, The Witcher 3 feels freaking enormous lol
Forbidden West and Ghost of Tsushima have to be some of my favorite maps. It was very cool traveling from east to west and finally seeing the coast and then crossing it! And Tsushima, man the game just kept going. So many intricate areas and so much atmosphere.
I'm curious how they're trying to put 3D space games into a 2D map comparison. It's like comparing apples to notecards. Astroneer for example... the entire planet is explorable by digging.
I remember being blown away by Assassins Creed Odyssey. It still feels like the largest exploreable map because of the vast ocean. Dive in the water anywhere and you see coral, sharks and treasure. Each land mass was huge and somehow had a different ecosystem. Like the rest of the world, I hate Ubisoft, but when it comes to vast, intricate and beautiful maps- they are consistently the best. That's gotta count for something. I replay their games because of this, I miss their worlds and enjoy getting in fights with random assoles in a beautiful environment. I hope they get back to this someday.
@@WhatThisSupposedToBe To be fair, we have vehicles in GTA games (excluding the DL1 DLC). In a game like DL where youre almost always on foot, wouldnt want it to be as big as a GTA game. DL and DL2 still feels large because of no vehicles. To put it into perspective, Im pretty sure taking and airplane in GTAV from the bottom of the map to the top would take way less time than on foot in DL2.
Kid before comment use your brain, DL2 map smaller then GTA 3. But Dying Light 2 have more detail can 80% can explore the building with many floors. This why DL2 look bigger then GTA 3.
Arena isn’t actually that big, because there is no generated distance between cities and towns. The procedurally generated terrain loops; travel far enough from one city and you’ll end up approaching that exact same city again. You can’t actually travel from place to place without fast-traveling, so its size is an illusion. Daggerfall is by far the biggest Elder Scrolls game, as you legitimately can travel from place to place.
ruclips.net/video/bmYbANSj5ug/видео.htmlsi=vMDNUlKU7uzugx9K NEW WERSION !!!
А где карты War Thunder
where kenshi?
Why doesn't the new one actually visualize the size like this video did?
Are you Germanic? Why would you confuse V with W?
Размер карты и размер игрового поля разные вещи.
Map size and area you can visit are vastly different.
The only one that I'm sure doesn't have that much of a difference is Minecraft
Even Zelda BOTW is questionable in this regard
Fuck yeah! this video has no reason to exist.
Space Engineers can’t be real 😂 like showing here.
El título del video?:
@mophin Dayz. There's no where on the entire map you can't go.
I think we should be looking to measure content density and quality vs just size these days. NMS and Starfield are huge, but 99.99% empty with lots of copy paste. Maps like Horizon, Days Gone, or Red Dead 2 are decently big but are mostly human made with a high level of quality content density.
Size of the maps is size of the maps if it is quality of content is quality of content.
And by the way i agree in the case of Starfield that most of the map is empty, but in the case of NMS is different, most of the content is procedurally generated using lots of coding an calculations.
It's possible that the content does start to repeat itself after some time, but at this point you would most likely be burn out by NMS and this would most likely wouldn't happen to you do the the size of the game...
By the way, the galaxy show here is just ONE of the 256 galaxies of NMS, wich indeed makes NMS way bigger than Starfield too...
Donde esta el mapa de Wold of Warcraft.
smart comment
Дейс ган между прочим пустоват мир. Поэтому не считаем ее
In no mans sky all is percentage generated so you will never see "copy n paste" the only thing wich is copyed are the space stations wich have different colours but in ground there are identical. Like minecraft: in mc are also every tree, stone usw percentage generated exept the structures so there are similar (sorry for my bad english 😅)
microsoft flight simulator one earth
Elite dangerous one galaxy
It would be smaller than Minecraft though. Minecraft is like 1.6x bigger than earth
And X-Plane
No Mans Sky = infinite universe, infinit galaxys and planets. Just 1 planet is nothing in comparación with No Mans Sky World.
@@Extremalityx1 REAL planet
Why do people want bigger and bigger maps with barely any content actually in them?
Give me a decently sized map packed to the brim with activities. I'll take a well-rendered metropolis city if it meant I can enter every building, go underground (subways), fly over it and still see tons of people/living things doing their own things.
Hardly anyone actually wants this, it just has become a marketing fallacity in recent years, because many players instinctively expect proportionally more good content if the world is bigger (and also, it has been a showcase of technological power for an open world game to process bigger and bigger actually interactive worlds). In the early days of this trend, it often actually was, because the bigger worlds would often be actually human designed and filled with content (like e.g. Skyrim or Witcher 3) After a few years of both big and middling budget games making bigger and bigger worlds just for the sake of being able to boast how big their world is in advertising, the player base is now slowly realising that bigger usually means "more filler content and boring traversals to waste time" instead of "more actual quality content. I'll take a small open world that really feels vibrant and alive and has lots of detail and good story content to interact with over a big open world anytime. Heck, the low to mid budget game Vampyr takes place in only a few quarters of Victorian London that are shrunk down to a few streets each, but I'd prefer that one over the boring repetitive grindfest that was Assassins Creed Odyssee or Starfield anytime. (OK, maybe a bit unfair, the actual story missions and a select few of the unique side missions of AC Odyssee were actually good, but I couldn't really enjoy those, because they made up less then 10% of the actual playtime, because the greedy Devs needed the game to have plenty of boring grinding so that players would use microtransactions to pay them money to NOT play the game).
For as much as I adored AC Odyssey, the sheer size of the map was my largest complaint. Like sure there were things to explore but can’t tell you how many times I set the horse or ship to auto and played on my phone cause I got bored just traveling between locations.
Seems more like shrinking with few exceptions. Note some of the bigger maps were for older games.
Just give us GTA 6, Rockstar!!!!
Thats cyberpunk
“Detecting multiple leviathan class life forms in the region. Are you certain whatever you’re doing is worth it?”
Yes, I recently passed it for all achievements, so it immediately came to mind. But it didn't turn out to be
@@Im._.Kermitlol I can’t find anymore crystalline sulfur in the lost river how do I leave this planet
@@Caybua1 "For Kerrigan, it's worth it."
The thing with Elden Ring is one tiny section of the map can take over a week to explore it all. Really big.
There is also the entire underground area, and the dlc too. I’m not sure how big the dlc is though, I haven’t played it
@@n7xit’s about 3/4s the size of the og map not including underground
In 317 hours I vacuumed the entire map, killed all the Bosses and collected all the weapons. This is before the expansion came out.
And sometimes there are large areas stacked on top of each other.
Does that include the underground map?
Starfield is actually one of the smallest.
Nearly all of its so-called distance, is merely simulated behind loading screens.
That's not correct.
When you are in the orbit of a planet, you can travel directly to the orbit of another planet in that solar system, but this takes several real hours! There is a video on RUclips in which a woman shows how she did this by traveling through the solar system, from Earth (or was it Mars?) to Pluto, without using the grav jump (the loading screen...) and she says it took about of 7 hours (if I remember correctly) doing this. I already experienced this in a small scale, when I once had to go to The Eye space station, without using jump grav. It was an experience not to be repeated again.
@@letsplayskyrimle9391 all right. I'm willing to Grant that. However each solar system, is its own map which is separated with a loading screen, the same way each surface of every planet is its own map separated by a loading screen.
But, with that in mind if only means that the largest map in starfield is only the largest solar system they have....
Which is still pretty big. So I suppose that makes you technically correct. According to Futurama in any case.
@@letsplayskyrimle9391you’re spouting rubbish, you can fly through the space, but it’s completely empty, the planets are just textures that the woman flew through, it’s nothing, in nms planets are actual part of the solar system, you can fly straight into them and land, fly around it, without loading screen, and you don’t need to spend several hours doing so because the game gives you tools to travel fast, so exploring is convenient. Christ, starfield is embarrassing, it’s baffling how some people can defend a 70 billion dollar company not being able to emulate a fraction of what an indie studio could do nearly a decade ago, how embarrassing of Todd, and you.
@italianspiderman5012 Yeah, I was wondering what the fuck they were talking about there. I remember that video very clearly. It's literally just a png of a planet.
@@italianspiderman5012All computer games are smoke and mirrors you doofus.
Incidentally, some of the greatest sci fi RPGs ever made have space travel as complex as picking one of three locations for your ship to land via cutscene.
Ain’t no way World of Warcraft isn’t on here. WoW has so many areas in that game even as a veteran player it’s impossible to name them all
Probably in other comparison videos. Don’t think this is the only one.
Guild Wars 2 and FFXIV are not on here either
@@TheHauntingOneNo Xenoblade X either, one of the shining examples of an open world JRPG.
No man skys creator cant name all the places on no man sky
Swtor too
Thus proving that a bigger map doesn't necessarily lead to a better game.
not in nms' case
2 glaring errors: 1 - No Man's Sky is vastly more expansive than Starfield. 2 - It's Elder Scrolls DAGGERFALL, not Arena. I mean, come on guys... you can literally google this stuff.
Dude, it's not daggerfall. Daggerfall includes only High Rock and Hammerfell. Not the whole Tamriel. Although, it's sure much bigger than Arena.
Horizon Zero Dawn being vastly bigger than Forbidden West is another glaring error. I think he just pulled these numbers out of his ###🤣
Doesn't even include Elite:Dangerous
Confidently wrong lmao
@@maxz339Arena doesn’t really include all of Tamriel, it’s kind of an illusion. The procedurally generated terrain loops, so if you head straight north from one city for a bit you’ll end up arriving at… the exact same city you left. You can’t actually travel from place to place without fast-travel. So, instead of actually having all of Tamriel, Arena only has the cities, towns, and certain dungeons. Daggerfall, on the other hand, actually has the full Illiac Bay generated for you to travel across, making it much bigger than Arena.
No man's sky is obviously bigger than Starfield.
No man's sky is randomly generated, this makes you feel like if the map is bigger than you think. But is like Minecraft in that way
@@elvegeta1135Starfield too
@@elvegeta1135no sir, you get wrong the idea...
NMS has 256 galaxies, since you can play the game online that means all those 256 galaxies .must be available all time, wich in turn makes the NMS map way bigger than Starfield.
Херню не неси больше))))
@elvegeta1135 you can visit every star system and planet... that blows starfield awsy
Ok, so a lot of this is wrong. Horizon Zero dawn and forbidden west are almost the same size and God of war Ragnarok is not an open world game
Yea and dying light one is bigger than dying light 2
I was gonna say, no way Zero Dawn is that much bigger than Forbidden West!
Look it up starfield is so much smaller than No man sky and no man sky has 255 galaxies 18Quadrillion or 18,000,000,000,000,000 planets your measurements are wrong. if a player were to visit one planet per second it would take almost 600 billion years to visit them all.
yea those measurements are all wrong, no way black flag map is double of odyssey, and no way forbidden west map is less than 1/3 of zero dawn
Yeah but the difference is Started is an actual map and No Man's Sky is randomly generated and isn't a complete map you can look at just like Minecraft. If the map is procedurally generated then it simply shouldn't count as "map size" since the engine essentially just creates more map as you go along. Again, it's not like you can look at the actual map as a whole since my No Man's Sky map would look different than yours.
@@christopherespinoza-darnel8514 So all the planets added to gether is how big do you think
@@christopherespinoza-darnel8514the size is still the same.
Yaman says that if you where too go outside the world border of minecraft and use a mod so it doesnt crash you could go too 10^127(the universe has 10^80 atoms) i would compare it to something but that number is just to big
I was hoping to see LOTRO here too. The map is huge and filled with activity.
I didn't notice any MMO's although online arena maps were included.
*Dear stranger reading this*
.
.
👇
*I just want to remind you that you're amazing, and I hope you have a beautiful life filled with happiness and love. Stay positive and keep smiling* ❤
you don't know shit about me, so your words are based on nothing and therefore empty. Thanks for the wishes, but I suspect that they are just as insincere as the compliment.
Damn bro
❤❤❤
Everyone's happiness will be taken away by the orange gremlin
Elite: Dangerous has the BIGGEST map ever seen in the gaming universe. The cartography comprises a real scale of the Milky Way, that is, 1:1
And to be fair, NMS has much smaller planets compared to real ones.
NMS and Starfield both are small when compared to elite dangerous on the fact that their worlds are tiny in comparison. Starfield you can't go more than a few km before you have to fly up and land, and nms has tiny planets. On elite dangerous you can take the srv and physically travel the circumference of a planet or moon, with travel time being real.
Want to go to Hutton orbital in the alpha centauri system? Make sure you have a full tank of fuel and go get a book
In no mans sky there are smaller planets and smaller solar systems but in nms there are over a 100 galxies so In comparison both are About the same size (sorry for my bad english 😅)
The largest would definitely be space engine since it’s a 1:1 of the observable universe and has millions of galaxies each with billions of planets. Although it’s more of a simulation and not much of a game.
@@tjtheo3584sounds like literally the most boring game in the entire planet.
I feel like this should reflect playable size as opposed to the tiles km2 area. Hogwarts Legacy is definitely a larger playable size than GTA3 by a magical country mile.
Agree also some games may have the same size but the ways of travel are very different, for example in gta games you have vehicles/planes and fallout you have nothing, maybe that make it feel larger
Dear players, bigger don't mean better. Big games usually have empty, boring, repeating content.
The map size of rdr2 is perfect, its pretty fun.
@@dammaguy1286 Subjective opinion. Of course, it can be liked. For me, the world of rdr2 could be even 5 times smaller... I prefer houses that I can enter instead of model buildings and a more condensed number of story characters than one in a hundred. Don't get me wrong, Rdr2 gains a lot from the vastness of the world and it's a great game, unique among most sandboxes. I still prefer a condensed gameplay like old school rpg games
Smaller don't mean better, a common lie some people is starting to spread.
Just the same lie as "bigger is better"
Better is better, no matter the size.
@@sepyda1Dragon Age 2 would be a fine option for you then
Nobody ever said bigger games are better games,
I dont get why the comments are all lambasting large maps. This video is not about game quality its just an interesting metric visualized.
Starfield has 100 systems.... NMS has millions... and yet Starfield is magnitudes of order larger. This video is inaccurate... to say the least.
the video is just straight up fucking wrong though
0:26 How can there be only a 0.6 km² difference between the map sizes of GTA 3 and Fallout 4?
I think it’s the explorable area not exact size not surr
Because one has cars and the other doesn't, so Fallout 4 seems bigger than it is, just like GTA 3 might seem smaller because you can just go from one side to the other very quickly in a car.
There isn’t. They’re doing by map size not actual playable area. This whole video is trash
Забавно когда сравнивают миры создые в ручную и процедурную рендомную генерацию мира...
Пр сути самые проработаные миры только гта ковбои
@@cesarels260ведьмак 3
@@helloo_moto, там 6 отдельных карт, по сути. С отдельными загрузками. А в RDR2, например, мир бесшовный.
Ну. Это же так условно все. Можно сделать хоть в сотой степени, но перемещаться за 5 секунд)
@@cesarels260Cyberpunk 2077
Are all these playble area? Or you counted the oceans as well even if some games have no water gameplay like in elden ring?
Or unvisitable pieces of land like most of Cuba in Assasin's Creed Black Flag.
fuel nms are the 2 that have the most playable area that i know of out of the newer games but i think daggerfall was bigger than arena not sure as the oldest one i played was 3
@@zerstorer88 I really liked Black Flag but it's mostly just empty ocean or islands you can't visit.
Elden Ring is just in vast majority of water so same there..
About half the Cyberpunk 2077 map is water which is empty and not traversable (there are no boats). Most of the eastern part is virtually empty badlands.
In NMS, water CAN be played in.
They do have craftable submarines, or (at higher risk of drowning) you can just swim.
I swear fallout 4 would have look bigger, maybe its because all the events that you can find in the middle
Yes totally, it's soo full of content and interactions with the environment that it makes just a walk of 100 meters seem very huge. Unlike in these other games where you pass 1km by just driving on it.
Йййййййй
😢@@Vadrigar1
@@Vadrigar1 Plus there is no transport available and you only get around on foot.
fallout 4 map might be small, but effectively crowded with all the raiders and wild animals around 😂
Bro the guild wars nightfall was an unexpected but appreciated addition. Spent so much time in the original GW trilogy
Yeah it was the biggest map when it got released
Starfield is smaller than God of Qar Ragnarok, tf bro's yappin about
World of Warcraft standing in the corner like 👁️👄👁️
Yeah .... Where is Azeorth?
Other comments: * *arguing about NMS vs Starfield* *
Me: * *laughs in Elite Dangerous* *
😂 1:1 milk way right? A shame that the game sucks now...
@@efxnews4776 no it doesn't game is bad ass haven't played in forever tho think im like on the other side of the galaxy on the edge of it took me 3 months lol
@@efxnews4776it doesn't suck; the latest expansion sucks but if you're on PC you can ignore it, and if you're in console you don't even have it :P
Diameter galaxy in NMS equal to the distance between the Milky Way and Andromeda
Space engine has the biggest map
Man, I got really surprised by this, like, I didn't expect GTA v to be that big because the exploration made it seem much smaller, while Skyrim felt much bigger than pretty much every other game on the list.
Gta5 map is actually empty and we drive or fly most of the map.
@@Random74937 yeah, I guess that's true
Quality > Quantity
Skyrim has huge areas underground. Same with elden ring
@@Random74937 If you ever explore around the GTA map is fairly dense detail wise. A lot of planning went into it. But yeah, size of a map matters less if the modes of travel are dramatically different. Most people travel skyrim on foot.
Empty space is not a game.
As someone who drives/rides around map edges for fun to see how long it takes. I question some of these sizes!
This video is inaccurate on many of them, and completely ignores elite dangerous 1:1 milky way galaxy.
Yeah I spent hours trying to cross the map in dayZ. Never took that long in any other game
Which motorbike did you use for Skyrim 😅
@philj374 shadowmere or the unicorn if you have anniversary edition are the 2 fastest.
Hardest part in comparing map sizes is to find units of measurement. How far are you actually moving per second.
Morrowind took longer to cross than oblivion, even though oblivion was bigger, because you moved slower and had no access to a horse etc
@@tjtheo3584 NMS galaxies are similar in size or BIGGER than the Milky Way - though average less crowded.
On the other hand, there ARE 255 of them.
Where is World of Warcraft? Massive map
Too many invisible walls I guess?)))
Survivalcraft 2 size 4294967294m🥶💀
agree they leave off the biggest MMO of all time and include space games that are mostly empty space
Was thinking that and Ff14 and even ff11 surely they would have to be here
Wow is kinda small. Mostly 30-50 km
No way in hell Zero Dawn is bigger than Forbidden West. Especially that much.
Map is completely out of wack
He didn't account for the ocean the game forces you to fly over. It's most of the western part of the map where in HZD you don't have oceans that take up a portion of the map. So there is more to traverse in HZD.
A meter is not experienced the same across games.
@@AgrxLegends89 you mean that running 100 meters in one game takes less than the other or what?
@@Markys10I would say not every game is a 1 to 1 scale when it comes to character relation to objects and perceived distance. Someone could probably explain it better than I could but yea things like camera focal length art style, and movement speed play into it. It would be hard to compare the distance between games like Far Cry 5 and Zelda.
When the music kicked in I thought the La Beast was about to make a appearance.
"HAVE A GOOD DAY"
Crazy how having different methods of traversal totally changes how big a game feels.
Слои стоит учитывать как мне кажется. В том плане что в каких то играх можно перемещаться только по земле и например горы не доступны, в гонках к примеру нельзя доехать на вершину горы. В ассасинах есть паркур, который увеличивает площадь многократно. А в Forbidden West можно и плавать и летать и лазать по всем горам, что еще больше увеличивает карту. Да не сравнить с космическими, но все же тут наверное проще сравнивать в том насколько быстро можно добраться от начала к концу.
Но в целом сравнение интересное.
Please! make a version with effective area, the vast majority of the maps have a large empty space, or just sea, inaccecible for the player, and this is what it makes them so huge. if you count just the player area, not in square miles but in real area, at least an estimative, the order will be very different!
I remember the noise made regarding Mad Max when it launched. I enjoy the space between areas of interest but the so called big nothing will start killing you upon entry giving you a limited amount of time to return or see how far you can get - either way that mechanic keeps the map much 'smaller' than they claimed.
Minecraft ♾️♾️♾️♾️♾️
No
Minecraft 60000000m
Survivalcraft 2 4294967294m🥶
@@5SeptenTrucentillion MCPE ♾️♾️
@@GlORY栄光 🤬
Novalogic's Delta Force: Map repeats limited only by hardware memory. If you go far enough you eventually crash - sooner on old systems - today I wouldn't try it with the hardware upgrades since then - could take months before Out Of Memory occurs.
This is clearly paid content by Bethesda: not only is Starfield's actual map is smaller, anything that is not empty in it is repetitive, copy-pasted, game-breaking bug-riddled mess.
Minecraft: “damn thats huge”
No mans sky: “…never mind”
Starfield: “JESUS CHRIST”
Starfield its peace of ship
Daggerfall?
Also technically NMS has multiple universe's so....
Bigger ain't always better
Where is Elite Dangerous?
In the background. 😂
should be a couple times smaller than nms. and starfield should be like 1000 times smaller than elite dangerous
@@srteo0 I play both and they really aren't in the same category. A Ly in NMS isn't a Ly in Elite. NMS primarily explores planet surfaces while Elite Dangerous covers more distance focused on piloting space environments. A whole solar system in NMS could fit inside the distance between a planet and a moon in Elite because Elite emphasizes realism. In NMS there is maybe 100m between the surface and space. NMS's proportions are all off, but every inch of every planet is able to be explored.
With 15 million Trillion Square Kilometer, I wonder what kind of human that try to explore every single inch of the map.😅
Surprised that World of Warcraft didn’t make it here. Their size of their playable zone is pretty impressive.
If world of warcraft isn't in here you are not a true gamer my man.
1. Wildely inaccurate
2. Includes completely uninteresting garbage-tier games
3. Skips some of the best, most popular open-world games
4. Includes proc.gen bs
Yep, it's another one of these videos alright.
Three cheers
True
which are garbage tier?
@@lolman14334 Forespoken. I'm shocked it was in there, but skipped Xenoblade X which has one of the biggest maps in gaming.
You should add the map from X4: Foundations too. This game is one of the most complete space exploration simulator and the map is gigantic huge.
2024 where devs claim unplayable areas you fast travel through are a “map”.
comparing handmade maps to randomly generated game maps is silly
GTA: San Andreas was the first time I thought a map was 'too big'.
01:28 any one noticed only 2/3 of days gone map is shown .
I agree, the author did not act nicely by making an incomplete map.
@@planetar1y Did you notice that in Red Dead Redemption 2, only the explored map were shown but unexplored not
@ManavDe-w2x That's also a fact.
Yeah, I just completed the main plot so I remember it very well. Bias.
I was surprised by how low on the list Elden Ring is. It feels orders of magnitude bigger than almost every game that appears after it.
This Video is Bullshit. Dont worry
Probably because you explore every inch of it on foot or on horseback, rather than having a bunch of tiny sandboxes tied together by loading screens (looking at you, Starfield)
@@jacobsoleil2789 Yep, also there's so much variety, and exploration is rewarded quite a great deal. To think that the whole Caria Manor area (and Ranni's questline) is hidden behind a silly little fake wall blows my mind.
Because the horse is low af but try going from point A to B and track your time, you'll see that the distances are short and it's also pretty empty in between dungeons. Liurnia is just a giant swamp/lake with a few churches and castles here and there for example.
Am I the only one that expected Pokémon Scarlet and Violet to be included? I know it’s not huge but wanted to see how it compares to other maps…
What about Lord of the Rings Online?
I also second the comments about playable area
wtf, never know Dying light 2 is that small
Its not...this video is shit
The video is completly stupid. Map of gow ragnarok is 80klm when its not even a open world first and the map is very small in comparaison.
Now add the GMOD 2048 Universes Multiverse Map
Eh...not sure about Starfield being above NMS, since NMS is relatively seamless, while Starfield uses instanced maps that are like 10km2 at most. Both technically have a next-to infinite map, but the way those maps are structured makes Starfield feel much smaller.
Another point: NMS has more 255 galaxies, since NMS can be played online, that means every galaxy must be available to travel at any time..
You do realize Starfields planets are fully realized? Each planet has hundreds of tiles all of which are static. You can visit any location that anyone else visits.
@@TheChenny73prove that
@@JAYg33t4r It's stated since before launch and fans use specific map points in order to have specific resources and landscape. The planets are procedural generated but are the same for every player, what changes for every player and for every new playthrough are POIs, that are randomly placed when you land or when you enter in orbit.
@@TheChenny73you can do the same in nms.
Kerbal Space Program being the game with the largest non-procedurally generated explorable area:
I simply don't exist. 😢
The minecraft map is not 31.000.000 km. A minecraft world is 30.000.000 blocks and 1 block is 1 meter so the minecraft map is actualy 30.000 kilometers
30,000,000 blocks in one direction on one line though, i think you had the right idea
It would be 60,000,000 for north and south combined + another 60,000,000 for east and west
Making it 3,600,000,000,000,000 meters squared which = 3,600,000,000,000 km^2
Which is still wrong I probably did the math wrong, im still off from the video but i hope this makes more sense lol
I think he included the FarLands
who wants to know:
the minecraft map is 4.294.967.395 block² big (max unsigned 32 bit integer value). so if 1 block equals 1 meter then minecrafts world map size is 4.294.967 km² big. but as a player you can reach a max position by 30,000,000 in x and z coordinates in each direction... so you got 60.000 km² to play
Bro elite dangerous has a 1 to 1 scale of the milky way galaxy.
dis glaubst du doch selber nicht
Have you ever looked at the star chart in Elite Dangerous?
Valhalla smaller than Odyssey and Starfield smaller than No man's Sky!
No brother valhalla have 14 km more than odyssey because of Paris,Norway e.tc
@@mrgeniusman5026 Odyssey has the Atlantis DLC's bro.
@@AvyCaesarValhalla has Norway, England, Paris, Ireland, Svartalvheim, Musphelheim, Asgard, Jotunheim, River raids, Vinland, Skye. Both great games but Valhalla is way bigger.
How about Elite Dangerous?
valhalla is smaller than odyssey? are u kidding =)))))
Where is Star wars The Old Republic ?
Make one with lord of the rings online, that game has one of the biggest handmade map ever created, great video! :D
You should do Microsoft flight simulator
I was just about to say the same thing.
Starfield bigger than NMS??? not even in your dreams man.....
No way,Elden Ring is bigger than Tears of the Kingdom...
The Map of TotK is bigger!!!!
Nah, this video is dumb
Exploring the two felt the same size Totk might actually be way bigger
Bigger map really overwhelmed me.
I play witcher for 50+ hours, and still stuck at Velen because i want to uncover all the question marks. 😂
The number 1 NMS
"This video has been sponsored by the makers of Starfield"
Практически любая космическая игра: тысячи световых лет
Zelda should be bigger in fact, cause of verticality, as there's underground map which almost 1:1 to the normal + sky islands which are, idk, i'd say weight another 20-30% of "normal" map
And seeing Starfield at the top with this useless map which is kinda there but makes 0 sense if funny
Great work dude!
Same for SkyRim, huge underground world.
@@CapitaineNautilus it was filled with some stuff at least, instead of literal empty barrens
But mechanics is similar yeah
@@Afdog Well, there were quests, resources to collect, enemies, various entrances/exits to look for. Not sure why you say it was empty...
@@CapitaineNautilus you mean endless empty starfield planet or what?
@@CapitaineNautilus ah, you referred to Zelda and their underground map, now that makes sense lol
No I wasn’t saying that it was empty, I thought you compare to starfield
Minecraft be like : ...
Man, I know project zomboid is only 10 kilometers big, but it still would've been cool to have it on this list
STARFIELD??? NEVER!!!
Try it for yourself!
@@JeovahLovesYoulet me explain, NMS has 256 galaxies, since NMS can be played online, that means on a server all 256 galaxies should be available any time, wich in turn make NMS map 256x larger than the single map presented here.
By the way, NMS has 18 quintillions of world to be explored while Starfield has at most some 400, the rest are just sky boxes.
@@efxnews4776 it's procedure generated just like Minecraft! It ain't the same as a big map
@@JeovahLovesYouand? it's still bigger.
Fuel was amazing an so many cars to gather an so much to see an find
yeah im still waiting on a fuel 2 before it got updated you used to be able to take any car/truck/bike in any race but i think it was a glitch still was fun i still watch the roostertheeth videos on when they did it in the background
Elite is missing.
The original game encompassed 8 galaxies with 256 planets each and these planets could be up to 7 light years apart.
Apparently the game could have had 2 to the power of 48 galaxies but Acornsoft wanted to hide the fact that all galaxies were generated by mathematical procedures.
Just so yall are tracken, the only games bigger than Minecraft, take place in space.
ww2 online 56,600 km squared, single instance map. if you walk from Hamburg to Bordeaux it would take you 3 months of holding the "W" button, have fun
01:13 the GOAT
I was gonna say it ❤
I think you mean 01:16
But rdr 2 only on 02:04
Forbidden West is way bigger than Zero Dawn.
Agreed......there's no way Zero Dawn is twice as big as Forbidden West.....if anything, it's the other way around
Yeah and gow ragnarok map is twice bigger than the map of horizon zero down. This video is completly bullshit
@@fksknsnskjdjjd9696 Is Ragnarog even an open world?
@@michaelhaveresch9520 its not. Its a semi open world. This video is completly stupid
@@michaelhaveresch9520 its not even its a semi open world
Star Field if you count %99.999 empty space as part of the "game"
Just like...space?
LOL the fact that starfield got a "bigger map" than no mans sky completely invalidates that video.
Exciting trailer and five armies 🔥
Eve Online?
There is a mistake between the 2 larger maps (starfield x NMS), this should be:
Starfield < Elite Dangerous < NMS.
Starfield represents only a part of the Milky Way, but in Elite Dangerous have the full Milky Way in its map.
NMS is a procedural galaxy generator, meaning it have infinte size! Every time you end the game you can create a new galaxy and keep the previous generated galaxies.
Simplesmente fantástico esse vídeo... Parabéns pelo trabalho, mas o mais importante, MUITO OBRIGADO! Nunca tive essa noção comparativa dos games. 🎉
CDPR did their thing. Cyberpunk feels way more dense than the size suggests. Its so packed with detail. On the other hand, The Witcher 3 feels freaking enormous lol
Forbidden West and Ghost of Tsushima have to be some of my favorite maps. It was very cool traveling from east to west and finally seeing the coast and then crossing it! And Tsushima, man the game just kept going. So many intricate areas and so much atmosphere.
This is 100% relative to the content.
They forgot Xenoblade Chronicles X with 400km²
All in 1GB of RAM too with no loads unless you fast travel👀💯
Bro u forget to tell about eve online 🙃
I'm curious how they're trying to put 3D space games into a 2D map comparison. It's like comparing apples to notecards. Astroneer for example... the entire planet is explorable by digging.
I remember being blown away by Assassins Creed Odyssey. It still feels like the largest exploreable map because of the vast ocean. Dive in the water anywhere and you see coral, sharks and treasure. Each land mass was huge and somehow had a different ecosystem. Like the rest of the world, I hate Ubisoft, but when it comes to vast, intricate and beautiful maps- they are consistently the best. That's gotta count for something. I replay their games because of this, I miss their worlds and enjoy getting in fights with random assoles in a beautiful environment. I hope they get back to this someday.
World of Warcraft like: Am I a joke to you?!
Yes. WoW is a joke compared to these maps. These are seamless open world maps. Not a map separated by loadjng screens and instances.
And here I thought Genshin Impact would make it's entrance.
Your nickname talk about you.
@@Elmajo000 i know right? hehe
@@Elmajo000 but why do you say it's cringe tho, Genshin Impact is a very big map if you played it once today
@@thecringeyboylol Genshin is a small map if compare with others games
@@Elmajo000 bigger than Fortnite?
Gta 3 is bigger than dying light😂😂😂
Dying light is more detailed than 3D liberty city
@@breadstick8502man, it doesn't make sense, a city in gta 3 isn't the size of a neighborhood in dying light
@@WhatThisSupposedToBe To be fair, we have vehicles in GTA games (excluding the DL1 DLC). In a game like DL where youre almost always on foot, wouldnt want it to be as big as a GTA game. DL and DL2 still feels large because of no vehicles.
To put it into perspective, Im pretty sure taking and airplane in GTAV from the bottom of the map to the top would take way less time than on foot in DL2.
Kid before comment use your brain, DL2 map smaller then GTA 3. But Dying Light 2 have more detail can 80% can explore the building with many floors. This why DL2 look bigger then GTA 3.
@@vtg1800 Sure, but even a child knows it's shameful and dumb to defend a 2015 map smaller than one from 2001.🤣🤣🤣
Where is american truck simulator?
Arena isn’t actually that big, because there is no generated distance between cities and towns. The procedurally generated terrain loops; travel far enough from one city and you’ll end up approaching that exact same city again. You can’t actually travel from place to place without fast-traveling, so its size is an illusion. Daggerfall is by far the biggest Elder Scrolls game, as you legitimately can travel from place to place.
Cant believe world of warcraft wasnt on there
can you compare caseoh to these maps
There would be no maps