The FAQ on the corsair highlighted the fact that all the main guns were pilot controlled and it was the MAIN selling point of it I dont care what people call this in their head, this was blatant lie to sell the ship to us if they go through with the change
I agree with @SniPantsu, main sell point was 6 pilot control guns, - they shouldve just made pilot guns 4 s4s & 2 s3s & up turrets all around properly so turret gunners are effective
@@BuzzCutPsycho Direct answer on Q&A is not marketing nonsens. People were sold on specifics, they can make the guns do less damage, they can make the capacitor smaller, theu can even remove the wing guns. But you can not just blatantly lie, remove one of the main features of the product and cover your as with "it`s an alpha" and "you don`t buy the ships, it`s a donation". They lost a lot of consumer trust with this shit.
The games being balanced. The Corsair should never have had that much damage for 1 player. Damage Per Player in a ship should be a relevant stat. And if you lost your friends over that…. That’s weak. There’s other ships…..
also if you want people to use crews, you need missions with payouts that justify bringing a crew. last time i played, it was slim pickings unless you just salvaged a bunch of missions, and then you could get rich.
@cos4779 This exactly. The missions for bounty hunting share the money with everyone who has the contract. So if you ever shared an ERT or Threat Beacon, then you will only get about 3 or 4k maximum if you have crew. That's like 7,000% less auec than salvaging, gem mining, ship mining, investigations, and mercenary. Shit you'll get more credits begging chat.
The Corsair change is fucking stupid and a flat out nerf. First off, the ship is limited to a crew of four. The upcoming changes to life support will ensure this as more than standard crew will drain the air too quickly. Or they'll breath, but the life support will break down often. So right off the bat, this change means all the ships guns will never be mannable. Second, she was perfectly balanced with the Connie Andy. Connie Andy had two less S4 guns, but had a WAY stronger hull as well as a way more missile firepower. On top of that, all the Connies got buffed with 3.23 by allowing all her guns to be S5 instead of the 2xS5 and 2xS4 gimballed they were previously. And of course, don't get me started on the whole gunner of the bottom guns having only gimbal range of movement. Mark my words, I'm confident this is because of a either a new ship coming out soon, or CIG are redoing the interior of the Connies and want to jack up the price ... but won't be able to justify it unless the Corsair is no longer viable competition.
And the connie turrets got buffed! Makes me wonder what they were thinking. You think the connie will get the same treatment in a gold standard as the corsair got?
@@BuzzCutPsycho Oh Connie has been due a gold pass for a long long time. And this is supposedly the year of RSI. But do you think the devs will do said gold pass without jacking up the prices? Not a chance.
The Corsair is only accounting for more kills than CIG want because its a nice, up to date ship. Most players care more about the vibes of a ship over its stats. The Connies all feel dated, but I'm sure that if they had all of the gold standard polish they would be up there scoring thousands of kills as well.
Yep. I have both a Corsair and an Andromeda. I used the Corsair much more for bounties, not because it was all that different in firepower but because it is just a lot nicer ergonomically speaking - visibility, landing and take off, getting in/out/and around, carrying ground vehicles, dealing with cargo, etc. If when I get back into playing the game I suspect I'll now be taking the Connie out way more than the Corsair.
Who cares about PVE in terms of balance? Like it’s supposed to be fun. If this was wrecking in PvP I’d understand, but it is certainly not. Also, back to pve, their AI is dumb as rocks half the time. How about fix that to make pve more what it should be instead of making our ships worse to compensate for your AI issues… Just sayin.
Justifying these changes because of its number of kills is slightly deceptive when they ignore how many corsairs are owned by players, they are popular because of the functionality they were sold with. They changes also reflect a lack of understanding about gameplay because CIG appear to be focusing on ship combat although in this case not provisioning for simultaneous use of the top turret and fwd guns is either incompetence or a deliberate decision to nerf the Corsair as an incentive for backers to melt it and upgrade it to a ship that will be minimally better than the current version but still less capable than the original version.
@@Jeddingfry if they nerfed it based off PVE - all hope is lost lol I thought it was PVP because it isn't spectacular at PVP - one fighter in any fighter of choice could smoke a Drake Corsair out of the sky within a minute. If CIG is really going with the nerf based off PVE - not only the AI is dumb, but the Corsair even with its 72 scu grid, has a fantastic ramp/loading bay for cargo if you decide to go OFF GRID. Way better then the Connie when its off grid.. It's no wonder people chose it for PVE Bounties. Easier to load, more guns to shoot down dumb AI. What happens when AI actually become good, will the Corsair get its guns back then!? None of this makes any sort of sense & its a huge scam off CIG's behalf regardless of revision of ships for balancing. If the Corsair was really a issue, nerf its HP, its shields, not the main selling point which is the GUNS! Side turrets almost suffer the same fate as the manned turret nowadays with 2 s5s facing forward because the side turrets barely rotate enough to be even effective, let alone only 2 s2s making shooting down targets nearly impossible. If they really wanted to nerf the Corsair. Bring its hitpoints to 4 s4s & 2 s3s, upgrade its turrets all around. The way they are going about multi crew screams "RSI FOR THE WIN!"
I melted mine. I'm a solo player, I have no use for a pseudo exploration/gunship that can't bear its full fire power while soloing. I think we should stop buying ships like this and straight up punish CIG for it. BTW, I agree with everything Buzz just said in this video. Sadly, I'm sure they won't listen to him!
Same situation for me. Haven't melted mine yet though. Not sure what to do. Definitely not paying more money to the CIG crooks for them to keep the game perpetually in Alpha
I melted my corsair for a connie andromeda. They fucked the corsair so hard all of the constellations are just objectively better now. Same shield, similar handling, 2x the hull HP, a metric shitton of missiles, more cargo space. The corsair no longer has a reason to exist.
i see Connie is next down the line - just based off what they did to the Corsair, Redeemer, Ion, & F8C. Mark my words, if the kill count too high, CIG stepping in
@@lostphotographs3936 This is obviously RSI's year, if they have any decency, its getting nerfed 2 years from now like other ships suffered thus far or the nerf ships will be reverted back to their prime
2:11 yeah the bottom guns being turned into a 180° turret kinda like what the AH-64 has would be awesome for something like air support runs for ground missions.
@Osean_Kitty but, and its a big but, the Corsair is entirely Not the sort of ship you would use for this save in dire need, it lacks sufficient agility, which was the alleged "balance factor" before it was castrated.
As a MSR owner with mounted paintball guns.....I feel you. I can expect all ships to be weak until you hit those $1000 ships. Not because of greed but because they want to slow down ship destruction. Battles should be slower like Star Trek, giving you time to repair and out fires. If you want Star Wars, this might be a huge change for you.
@vulcan4d Gonna have to respectfully disagree with you. As it is, way too many ships can destroy you in just seconds. If what you are saying is correct, then they would have done this for ALL ships. They only screwed up the ships that would interfere with the sales of their upcoming gunships. This nerf had nothing to do with gameplay, and everything to do with marketing. They did the same to tractor beam guns so that they could sell that new tractor beam suit. This is CIG's new model. Almost every ship you like, at any given point, could and likely will be nerfed to insignificance just so that CIG can sell a new replacement alternative. It's scummy in the extreme, and ironically, it will end up biting them in the ass in the long run, since it will convince people that buying ships, even if they are awesome at release, it's actually pointless.
@@flamebreaker7318 The 600i was actually a popular solo bounty ship. So the fact the Tac is the same size doesn't mean it can't be used for the same purpose. The size argument doesn't change the point. Most people accept the fact these ships will be about multi-crew in the future. However, the Redeemer and the Cosair would have been what the Tac people would be using on bounties if this nerfs wouldn't have taken place. What makes this obvious is the timing of the nerfs. Right before introducing the Tac. Just as it happened with the tractor beams. The practice here is to nerf existing ships to introduce new ships, and therefore make people buy new them. I wonder how long before they remove our ability to melt ships for store credits...
In terms of solo pilot parity between Corsair and Connie, i think the corsair should have a bit more gun, less durability and less missiles (just as CIG stated in one of their ics shows). i would upsize the wing s4s to s5s and leave the bottom s5 as a turret for the copilot to use. this gives the Corsair similar firepower for solo pilot, but a firepower advantage for multi-crew. And in this case connie is not entirely weaker because it does still have bigger s3 turret guns, more missiles, and a snub fighter for multi-crew so it would be more balanced overall...
All multi crew turrets need to be repositioned so they can converge on one point with the pilot weapons. (With the exception of rear turrets.) This would create fun game play where the pilot and gunners are working together to pump out the most DPS on a single target. In addition the turrets should extended far enough from the ship so there are no blind spots if fully crewed. I would also make the max range for turrets 10,000m.
IMO they should have just downsized the 4 size 5 guns to 4 size 4 guns, this would give the corsair almost exactly the same DPS as the constellation has (4 size 5 M7A's = 6828 dps, 6 size 4 M6A's = 6834 dps) As for the issue of there not being an incentive for multicrew, thats more of a systemic issue across the whole game. Most turrets in large ships should be up gunned across the board as well as increasing their movement speed. Yes, a change like this will make single-seat light fighter players mad because then it will mean that their tiny little ship can't beat a massive ship covered in guns as easily, but who cares what they think anyway all they do is whine. The biggest reason why people don't multicrew is that sitting in a turret is just not that fun on top of being basically useless most of the time. If turrets were at least effective, then half of that issue would be solved.
We don't want them to have the same DPS though, each one should have it's strengths and weaknesses. Connie may have less DPS but it carries a snub fighter and more missiles, etc.
@@johnzoidberg1160 corsair is much more fragile (wings) but has more turrets and more cargo (and a ramp cause screw cargo elevators they should be removed completely).
The corsair has never been fun to fly in as a crew member. The side turrets have terrible fields of fire. However, if they made the copilot guns have a better field of fire like you explained in the video, I wouldn't mind doing that job. It'd be more or less like manning the chin turret on an M2 and I enjoy doing that.
The effective and fun to use statement is true for may ships, the Super Hornet being another multicrew ship thats gone to the wayside, why use it with 2 people when you could take a hurricane or better yet now, an MK11A. good vid, not invested in these changes as i dont own a corsair, but the suggestions make sense even from a balance standpoint. we will just have to see how CIG proceeds.
An honor to see you here! I actually want multi-crew to matter, and be something that is not a chore. Sadly, it isn't the case yet. Next video is gonna discuss that. I have a lot of concerns for it.
@BuzzCutPsycho multi crew has been poor since i started in 3.7 likely will before that, cig needs to find a proper balance between being strong and being fun. The downside is as you pointed out, the turrets aren't placed very well on most ships to provide adequate coverage of the ship. And I think they are too scared to make turrets strong, fighting a turreted ship should feel like fighting multiple players imo because otherwise why not just bring more ships, looking forward to the follow up vid
The more I think about it, more I come to the conclusion of removing the wings s4 guns and replacing them with more missiles on the wings for co-pilot to control in exchange of leaving all nose firepower to the pilot. Thus co-pilot would be able to assist with: power distribution and shields management as well as scanning, remote turret and missiles - depending on situation. We get the same guns balance, but a lot to do but not overwhelming or mutual exclusing stuff.
way to far this has really pissed me off spent good 20 mins trying to work out why my ship with 6 pilot controlled hard points no longer had all the guns very shit dession. would of been fine if they make the hard points smaller like size 4's and 3's would of balanced the ship as well as not going back on the main selling point
@@BuzzCutPsycho yep I would of enjoyed it i had size 4 cannons on the front and size 4 repeaters on the wing worked so much better for fighters and breaking shield down
This whole thing is so frustratingly dumb, it made me lose faith in CIG ability to balance the game at all. CIG said the Corsair accounts for slightly more PvE kills so should be nerfed. That's like saying aluminum bats account for more baby seal clubbings than wood ones, so let's nerf aluminum bats. EVERY ship in the game disproportionately owns PvE content, because that content is stupidly easy. If the Corsair is getting slightly more kills than other ships, it's probably just because the ship in general slightly more popular. Give other ships their gold pass, internal ship inventory, a working cargo grid, more than one way to get into and out of the ship like the ability to exit to the roof to make landings on planets safer, etc, and other ships will get more popular too. What NOT to do, would be to assign the co-pilot you're never going to have because they have their own ship, who already has on ok turret to operate to start with, a second turret, a way worse one, and then tell him that he can only choose one, the mediocre one, or the crap-tastic one...and NEITHER will clear that PvP Buccaneer out from directly behind the ship that will own the Corsair 100% of the time.
I am convinced the stats that CIG quoted are from PvE, no way in PvP that thing was owning. It was a death trap. Hornets with Cannons styled on it all day. PvE is never a challenge anyway for any ship.
... couldn't agree more. You can't fix a problem... by creating 9-more. Updating their fleet of broken ships that could be competitive with the Corsair addresses any issue they may have had with the Corsair's performance. Because... their real-issue, at-the-end-of-the-day, is that they are not selling enough ships; not that there's a competitive-imbalance. Impairing one ship... isn't going to magically make the remaining-ships in this lineup desirable. Making a ship like the Star Runner even approachable would give me enormous pause in my selection-process over the Corsair. And... I'm not even suggesting close to a DPS performance-match. Just make is usable. Provide some "fit-and-finish" that made the Corsair what it is.
Given that the ship lost any dedicated explorer features early in concept (e.g. the scanner room, which tellingly became the armoury) and the impending change to ship ranges, I'm not sure why the store still classifies it as an explorer. IMHO it simply became Drake's take on the Connie and I'm pretty sure CIG have mentioned that both are classed as being in the gunship category for balancing purposes. And it is priced like it too, being only a few more dollars in the pledge store than the Andromeda. The problem is.. when you create a variant like that, it is tempting to take away something here, and add something there. The Corsair ended up having more short range solo firepower than the Connie, but in balance lost out in all other aspects (including long range firepower, e.g. missiles).. while the multi-crew Corsair was always slightly worse than the multi-crew Connie thanks to coverage (with that gap widening even further thanks to the Connie turret changes). That is fine on paper and in the absence of a gold standard Connie, it is why I melted my only ship (the Freelancer) when the Corsair was released. I knew that I would sometimes be flying it with my friends, but most of the time I would be flying solo. But when you make a ship stand out in arguably the only area that matters - solo combat, because the multi crew experience is so unrewarding and not remotely the force multiplier it needs to be - it will of course become 'overused'. And this baffles me for two reasons. 1) CIG seem surprised by this, and their knee-jerk response has been to simply make it worse in the one area where it had an advantage over the Connie. 2) The player base seem unwilling to accept that this is 'allowed' in a multicrew ship. But oddly, this is totally fine in the fighter class, where, in a world where the Hornet Mk2 and F8C lightning exists (and the Fat Fury with 2xS5 guns is on it's way), players seem able to say "Yeah, but my ship is smaller and faster and harder to hit, so that's okay." It makes me wonder what people think is the maximum amount of firepower (guns, not missiles) a single pilot should have access to in any ship, and if the other factors of the ship should be taken into consideration (speed, agility, size, shields) or if it should be an arbitrary hard limit? It certainly feels like the latter right now. Oh well. I will still be flying my Corsair after this patch because it is the only pledge ship I own and I can't stomach the thought of switching to the janky ass Constellation, even if it is the better all around ship now, and will be the better solo pilot ship after 3.24.2 hits live. Perhaps I will do so once it gets the much needed gold standard pass. But given that they will surely run Blockade Runner between now and then, I fully expect CIG to gasp in horror and surprise at all the kills the Connie is suddenly getting because everyone else already made the switch.. and so I expect the poor Connie will get nerfed long before I am ready to make the switch myself 😅
This is the true history. Originally, the Corsair was intended as a gank ship. You can tell by how it was configured. Lots of guns forward facing, and T2 shields. It was a glass canon. Someone in CIG, for some stupid reason, decided that it would have better appeal if it had T3 shields, but that - quite obviously - made it way fucking OP compared to ships like the Connie, especially now that Master Modes has gone in and fighters are nerfed. And that's where the Corsair has sat, broken and OP as hell, but its in the same class as boring ships like the Andromeda... so now they have to fix it. Rather than just revert the shield change, which would make sense, they're taking your guns away and doing something even more drastically stupid. For fuck's sake people, just abandon the game at this point. If CIG can't figure out how to unfuck the ship it fucked, they will never deliver a complete game.
The Corsair was unbalanced since I started to play this game in 3.18.1... And it has nothing to do with the shields. It is classified as an exploration ship, so why does it have the same amount of firepower for a SINGLE pilot then a military class gunship like a Redeemer that has to divide its firepower to 3 people? And this gunship got hella nerfed now. Even worse then the Corsair in my opinion.
@@szonyke583 Because whatever they classified it as, it was originally intended as a gank ship. No shields and massive firepower, that's a gank ship. It was a pirate ship. The execs at CIG probably figured out that gank ships aren't too popular with the fanbase, and so buffed the shields to sell a shit ton of them, and I'm sure that worked. But it made the thing OP, so now they're nerfing it again - stupidly. It was all a scam to separate the marks from their money. The original design was fine, it was a gank/piracy themed ship. Then they changed it to get more sales, now they're nerfing it because their changes were nonsensical. They're just jerking the fanbase around. Find another game.
If I had to guess what the problem CIG has with corsair is that it chews through encounter battles like marines through crayon packs on events when there's supposed to be like a boss ship or something. You have Ninefails or XT-Country Boys fleet battles and a couple of these things will pretty much delete everything, especially when server performance is potato. People who design those events could very well see Corsair as space cancer, albeit I am not a huge fan of those events, corsair or no.
I think it'd be pretty sick if the corsair's bottom turret could turn all the way so it could exchange blows broads like an old naval ship. Maybe it wouldn't be the most efficient way of fighting with 6 axis of control, but it'd look pretty cool
That 2:24 concept image is a really good idea. Gives more coverage for the Corsair below and allow it to attack ground targets without having to go nose down. Then they can move the remote turret up top to one of the engineering stations or something
I also agree, front co-pilot guns should cover front, 180 ° low and behind and nobody would whine about it anymore beside the average pvp griefers and yadda yadda kids
The concept art of the turret is really awesome. We need a way for co-pilots/crew to take over control of ship systems and remote turrets while the pilot flies and the gunners gun and the engineer repairs / puts out fires and the passengers scream. The Corsair needed to be changed, but this might be the worst way to do it. Lol. CIG has really worried me with this change and the whole "can only fire 1 weapons group" debacle. They have reversed course, but to even pass that through multiple meetings means that somewhere between '1' and 'the majority of devs' think these were good decisions... Can we get 1 patch where all turrets get a huge buff just to test it the game design concept? I know we're getting a bunch of changes due to resource management and armor too, but still.
@@BuzzCutPsycho memory serves we didn't get the much cooler concept turret and landing gears because the landed height of the corsair + wing was taller than the hangar door openings and or ceiling. CIG's fix was lowering ground clearance.
The solution for firepower is to revert the chin guns back to the pilot, remove the left wing guns and install them on a remote turret on the underside of the large wing- can shuffle the missiles to the smaller wings as needed, and find a way to get the rear remote turret to another station, or, since these two turrets would cover almost entirely different arcs, allow the copilot to switch between views without having to back out of either one, and have them both attempt to zero to the copilot's crosshair so the view jump isn't jarring
I don’t care if I have pilot weapons on my multicrew. Yes, 2 size 5s should be on a 360 gimbal, give the top turret its own 2 size 5s with its own remote station. Remove the dumbass side turrets and put another turret on the bottom with quad 2s, let the pilot keep 2 size 4s. If turret tracking wasn’t dogshit the ship would be infinitely more powerful in this configuration. You’ll never get nose onto a fighter with this ship, now or in the future unless the fighter is afk. We don’t need to size the guns down, it’s a drake ship and they should be made of gum and popsicle sticks. I only really ever think it’s okay to have pilot weapons on 2-3 man ships. This is skirting the edge of what’s acceptable. The connnie could use the same treatment.
@@BuzzCutPsycho Ya it absolutely has to. It effectively does the same things but better. The shape of a Connie can easily serve a bottom remote turret. Nose turrets btw, are THE most powerful configuration. It’s hard to tell what size guns all the ships need until we see how armor (with maelstrom) works out alongside damage control gameplay.
The main reason I was sold into Corsair is the firepower solo pilot has and at the time advertised as such. Your feedback on allowing the copilot having the X2 S5 having to cover the bottem section of the ship is solid and acceptable. Buffing the turret speed is needed as well My add on would be have the remote turret become Point Defense Turret. The only issue is the fixed position of the copilot.
Spot on and handsome as always. I too don't mind the concept of nerfs to get rid of the "solo Amazon truck drivers S tier bounty hunter, cargo, mining, everything but PvP" meta - even if the Corsair is just one of the many. I also don't mind because we're playing the game with cheat codes on, so who really cares about nerfs on this no risk no AI game we play. I just don't understand CIG's roll out method. What would the consequences be if they just waited to reduce pilot controlled weapons when multicrew is good, instead of now? It's just strange, I don't see what useful data or how they're impacting the game in any way, other than maybe testing the waters for the great reckoning that is about to hit every multicrew ship.
I see this as a chance for positive change if they follow through. I don't understand them either. I would like to see if they are open to changing it so that it actually has a turret on the bottom.
@disorderedfm6502 i think you hit the nail on the head here. " I just don't understand CIG's roll out method." This isn't a roll out... this is still deep into the *beginning* of testing out design concepts. Until engineering, armour and the resource network exist, Multicrew has yet to make an actual appearance, let alone show its strengths and weaknesses. As it was, the Corsair and Connie lines were basically the same ship type, with minor differences. Making them *actually* different is good. But that field of fire on the front two guns is a travesty, and needs to be addressed. Or replaced with a different turret altogether, making a front/bottom pair of 4s and changing the top to a set of 4s as well, allowing the seat to basically be a gunnery seat that they swap between remotes on (like how the Reclaimer remotes can be used). *Anything* except a turret that can't actually *aim*.
No matter the subject in Star Citizen, I always, always appreciate your takes. Well reasoned, and even when I disagree, more often than not, I see your point.
They could downsize the Connie main guns to 4s like you said and I’d suggest reducing its hp 50% and that would honestly just solve everything. But I don’t really care anymore. Give the Corsair 2 size 6s. Just balance it. I don’t kill what they have to nerf, or buff to do it. There is no reason to multi crew anything smaller than a hammerhead. All of your suggestions work.
The "bottom turret" as the same aiming angles as a gimbal, and it seems it is missing a remote control mode. I see the same issue with the specific Gilroy Gimbal mount on the Reliant series (which can be remotely controlled now). I do think that both of them should be change to have a way better angle: 0 to 360° horizontal ; -40 or -20 to 90° vertically. Also, CIG really need to make turrets much more effective when controlled (directly or remotely). Give it really good assist and better UI: - Bigger icons with blinking for target in the aiming angle of the turret and at range to alert the gunner where to aim in priorité instead of searching around. - Prediction capability of target which could enter the firing angle shortly. - Automatic target selection of missiles (aimed at us) > light ships (hostile) > medium ships (hostile) > heavy ships (hostile) > etc, in function of the turret role
The solution to the pilot firepower reduction is simple. Make multicrew a viable force multiplier. The 2 x S5 in the front have to be a 360° remote and the roof turret needs also 2 xS5 guns. Now the copilot has a equal choice between 2 turrets depending on the situation. No extra crewmember(livesuport) and still a small nerf in overall DPS but a buff in coverage IF THE SHIP IS CREWED. The side turrets must be at least 2 xS3 better will be 4 x S3 (equal to fighter) or the corsair wil be a max crew of two. Every turrets need to deliver at least 4xs3 firepower equal to a fighter. If not the crew members are better suited in a med fighter to suport the Team. Multicrew NEEDS to be a force multiplier.
the corsair litterally was meant for forward facing firepower, as opposed to the connie having more missles.. corsair a glass cannon pirate ship.. ease of loading vehicles into it with a ramp as well.. making the bottom guns a turret style is also a bad decision too, it would have to be a 2nd remote turret to actually view targets if completely turning around, the design literally doesnt work for this at all. thats why it initially controlled the top back remote
I have always suggested that CIG just make the pilot guns size 2-3, and make the turrets size 4-5s. That way the Corsair has more “pilot” firepower but it’s not overwhelming anymore and it makes sense to bring crew along to further push your damage higher.
@@BuzzCutPsycho I agree, wholeheartedly part of the reason I got into this game was the idea of flying my friends around while they were blasting stuff with the turret on my ship
With the cannon changes in 3.24.2 it's actually getting more sustained DPS with 2 S5s and 2 S4s than it has in live with 4 S5s and 2 S4s. It's still going to be insanely strong.
Honestly, if they turned the copilot's S5 guns into another turret, so the copilot can choose whether to cover the underside of the ship, or the top of the ship, that would seem to me a far better change than what they actually did. The copilot could then choose between two remote turrets, which absolutely has better PR optics than choosing between a remote turret and almost being the pilot's "fire button bitch". I know, I know, it's not _quite_ as bad as that, since at least the guns are gimbaled, not fixed. The copilot can actually _aim_ them.
I'm not in favor of nerfing any of the weapons on these ships however if they make the turret on the Corsair a remote and at least give it 180° of deflection and make the Corsair much more maneuverable but less tanky in the constellation that would give me a reason to use one or the other
The one benefit I see to this change is that suddenly the pilot can have one type of gun with one type of projectile speed and the co-pilot can have a different set of guns with a different set of projectile speeds, but all guns have the ability to hit at once. I don't like any ship that have silent guns at full crew... There should always be enough crew to either man all guns, or the guns should be slaved with fire arks so that different guns shoot when you are looking in different locations, and in a few cases all guns firing if the target is placed just right.
@@BuzzCutPsycho It might also be that the nerf is less than people think... at least if you look at the DPS numbers on Erkul there is something definitely off. I don't have access to wave 2 so I can't test it myself, but in one video I saw that you had 33 shots in the 3.24.2 version. If that was a stock loadout with M7As then you go from 8-17 shots to 33 + 33 which is WAAAY more. According to erkul a stock loaded Corsair have 3166 DPS + 1140 turret DPS... but in 3.24.2 those numbers are 7910 + 1084... which means a 250% damage increase. If that is the case, those 2xS5 +2xS4 guns actually outdamage the current 4xS5 + 2xS4 of the old corsair... and if you have that co-pilote t hat think then becomes a beast... IF the numbers are right. As I mentioned in another place I also tested running a Pirate swarm using a corsair with only 2xS5 guns, and interrestingly enough the time up to the last encounter (the last one lasts too long for me to even want to attempt it) was not that much different than if I used 4xS5 guns. Why? Because I was using energy weapons, and you actually get more shots with two less guns, so the real damage loss was less than I expected. I can't say for sure, but perhaps this is not such a sqashing nerf as I first thought it was
this change makes the Redeemer nerf look much more reasonable. I think the constellation should also go down to size 4 and maybe upsize the turrets up to size 3. everything that buffs multicrew is good i think.
I'd like to see the copilot handle ALL of the guns, even being able to slave the turrets. Shared responsibility of missile control and communications (w/pilot). Shared responsibility for power and shield allocation (w/engineer). Add turret gunners to be able to engage multiple targets and an engineer to run around and fix things. I'd require an engineer or copilot to allocate power and be able to use the quantum or jump drives. Move those wimpy, useless side turrets to the top and bottom of the ship and upscale to make them the main offensive guns of the Corsair. Or at least equivalent to the main guns. Drop the wing guns to balance it out.
To my knowledge, the Corsair wasn't sold as a Gunship. I would make all of the corsair guns S4, but allow the pilot to use all 6, then increase the remote turrets to S3 to reward Multiplayer crews. As for the Connies, the Andromeda should keep its size 5's - the others, leave that for the devs?
@@juliancain6128 The ship being sold as an explorer ship is a joke on it totally not being a pirate gunship being sold by drake. It is an insider joke that is based in the universe. Most people don't know that and why would they? It is for exploring another ships cargo hold, etc. Also, a ship concepted 10 years ago coming out today may not fit with the design or reality of the game in the present. Another example of this is the Polaris being upgunned from what it was originally sold as. I care less about marketing brochures and more about gameplay and how they fit into the game as it is now. Or may be.
I reckon they don't want people to purchase big ships anymore. People should see that their continuing nerfing of ships will be a waste of their money. It is what I see. Another turret will make no difference to me or even most players. Not too many folks group up anymore to work things like a Hammerhead, Corsair, Redeemer, etc.
With engineering on the horizon and the addition for even more stuff to break in larger ships, why punish the players most invested in the game. Light fighters forever???
I think the better way is to nerf shield. Make different between similar calss of ships. For example: Corsair hit hard fly slow can't tank hits. Connies Hit hard tant hard but fly every slow. 400i tank hard flies good but can't hit hard and also stylish. This way would be more interesting for players to choose what ship you like.
Put all four S5s on the chin turret. Allow it to rotate as you describe. Move the two S4s off the wing onto the fuselage and let the pilot control them. Then get rid of those stupid side sponsons and move their guns to that remote rear dorsal turret. Yes it will become a very powerful ship, but ONLY when fully crewed. With less than three people on board it will be exceedingly vulnerable. The Connies should get similar, but not identical changes - maybe better shielding/armor in exchange for not having the added firepower of the S4s. But the same basic concept - power that requires multiple people onboard. The Corsair also needs to have better/taller landing gear to allow it to land on rougher surfaces.
I left Connie, which was my favorite ship to a Corsair, like the buffs, but the Corsair nerf was the wrong way, just give it 4 S4 front facing bump up the turret to S3 an co pilot controls a rocket turret and gunner one
Fixed forward weapons do not belong anywhere but in the hands of the pilot. Corsair was fine and if anything they could drop the size of the main weapons and up the size of the turrets. No one is going to sit in a seat just to fire forward guns and besides that seat is already set for the remote turret. Edit, yeah the engineering screen would be perfect for that.
The simplest and best solution is to remove the wing weapons and leave everything as it was. The wing weapons are unnecessary. But separating the front turret weapons like this is nonsense and looks completely improvised. With the co-pilot's small field of vision, it's a real pain in the ass and not balancing
@@TheAngriestGamer. Then what's the point in having ships made for 4 people, if you only ever need 1 person for a larger ship to be effective? The Corsair was always overpowered to get idiots to buy it. CIG power creep everything every time they release a ship. The Corsair needed bringing back in line to be a multi-crew, multi-role ship. In it's original state, it could delete anything in the game from the pilot seat alone. You have to be mentally deranged to think that's "balanced" in its class.
The ships were never fine. The Corsair was, without a doubt, the single most overpowered ship of its size. Ships being too good solo is 100% negative towards multi-crew. It's simple math. You may not have experience with games where players min-max to the extreme to get the most performance, and that is understandable, but in an MMO setting, with stakes, players are going to 100% use the least to get the most, and the Corsair/Connie are prime examples of that. A Connie has survivability and firepower, all controlled by a single player. You could get a turret, you could get a snub fighter, which brings the crew up to four, or you could get four additional Connies. Which option do you think players will choose-and have been choosing? There is a reason why games that focus on combined arms do not let players both drive a tank and gun it. You are trading the performance of two players' worth of individual vehicles to enhance one and for it to act as a force multiplier. It doesn't matter how much you "buff" multi-crew unless it is to an absurd degree that makes a fully crewed ship so powerful it leaves everything else in the dust. And, mark my words, if the Ion/Inferno/Eclipse ever stop sucking, you will see players spam those over the multi-crew ships, as they get more bang for the buck. Min/max. I've experienced this for well over 20+ years in PvP MMO games. SC will be no different unless multi-crew ships are near invulnerable to single crew ships. But we know people wouldn't like that, and I am not sure i would either.
@@TheAngriestGamer. You dont even need to make new multi crew ships to solve the issue, you can just make the turrets on the old ships better, thats the real reason nobody uses them. the side turrets on the Corsair at a perfect example, terrible firing arcs, they cant even fire forward so you arent really co-operating with your pilot, and to top it all off they have only 2 size 3 guns; why would anyone ever sit in one of those when they could just bring their own ship and be 10x more effective? just about every turret in the game should be up gunned on larger ships (with the exception of purpose-built turret based ships like the Perseus, hurricane, or scorpius, as in those cases the majority of the ships firepower is from the turrets). If there is no reason to ever use a turret it will never be used.
@@yikes3049 2 size 2s actually, its even worse - they just need to bring back all 6 guns, lower their hardpoints back to 4 s4s & 2 s3s, & increase the hardpoints of ALL turrets on the Corsair & it would make a difference. Increasing the Arcs would be a blessing
Us Connie pilots have suffered enough already lol. The Connies guns are at the back of the ship making a semi convergence hole in front of it unlike the Corsair. A fairer solution may be just downgrade to quad S4s and turrets all S4s. The pilot can keep their guns with a little less punch with better turrets to swat off fighters. I think letting fighters having S4 weapons causes balance problems too vs multicrew ships.
Needless to say, I migrated over to my Connie Taurus ... I have more cargo space, more weapon power (4x s5), more missiles, and it's just as "easy" to fly. Now I'm just waiting for a better ship to come along so I can melt my Corsair. My prediction is the Connies will also get nerfed because now they're being over-used. I hardly ever see anyone in a Corsair now, Connies however, I see more and more of.
The size 5 guns are getting a massive damage increase which will more than double its firepower even with 2 less guns. The reality is this isn't a nerf....since it's damage is increasing having another player operating the 2 lower guns can actually make the corsair better as it now can split its fire between 2 targets. I agree that connie will be broken and that the corsair co-pilot seat has alot of tasks it can do ..but atleast in that seat you have some options.
well i was really considering buying one as a solo player but i decided not to because the connie was better at pvp due to manueverability and missiles. However, now i dont want to buy that either because it will probably get nerfed as well if this is the approach to gameplay they are going to go down.
I always thought it was weird that the guns under the co pilot had a turret ring that had no function. Your suggestion to use it as a turret mount with better coverage is a good one. I also like the idea to give the remote turrets to a separate station as it makes sense with the proposed change.
The problem of this change is that its a forced transition of a ship from solo-efficiency to multicrew....uh, no efficiency; solo to multicrew efficiency should be an organic transition that rewards going with other people without being a deter to going solo, just you WILL get more benefits with more people, but you still can dare to go solo. Also the change is ABSURD as with ai crew/blades we will be able to undo it going 4xs5 again. Imo, i would had reduced the front guns to 2xs5 2xs4 (Same for the connie hull btw) and allow either pilot OR copilot to controll all of them; wing guns out or reduced to s3, or if anything kept - Also as you said, making the lower two guns be part of a turret so they have at least 180º of coverage (360 would be better) Also due to how inefficient are the side turrets, buffing them somehow This way you have a multicrew ship, with similar firepower to the connie, and better multicrew capacities EDIT: Also balancing ships based on "number of ships" is like the WORST thing a dev can do, telemetry/spreadsheet balance kills games and sc is heading towards that with some of the changes, its a really risky territory
Glad you said this since my next was going to be about how forcing multi-crew is gonna be an issue. You are spot on. People don't realize how few people have friends LOL
@@BuzzCutPsycho Not only the friend thing, people WANT to have solo capacities and cig seems to not understand that while other mmos are slowly understanding it; going solo should be inefficient/hard but not miserable/unapproachable, and nerfing "solo" capable ships when there are systems that will make solo miserable coming soon ( engineering and in the future armor, even more on a corsair that is made of tin can metal and scraps tied together with reused cables ) seems like overkill. As said, organic transition from "i can do this on my own" to "maybe i could had done this easier with a second crew member" to "the experience of a crewed ship is amazing and makes the content better", with cool experiences created during the process and encouraging making long-lasting pilot relationships and friendships, not just "hiring someone to push a trigger when you aim close to a target" as happens with the corsair changes. Glad to know you are cooking a vid on that, will be an stellar one as always!
I think its good move the remote turret access like you said even add a little more coverage range but don't forget that the MSR and 400i are both in that ship class and the 400 has taken more L's than any of the others the connie has armor and guns, corsair has speed and guns, 400 speed and maneuverability, and msr speed and eventually utility. connie and corsair both have better cargo that the other 2 and in the end i think its better to nerf than try to bring everything else up to its level. My favorite ship doesn't even have guns or decent shielding I see ships besides fighters for what they are supposed to do than what firepower they have in the end corsair can still explore and pirate cargo ships just fine
A ship being nerfed is crumbs on the table and call me crazy but I am expecting a groundbreaking space game here not a chain of trivial distractions that amount to subjective changes made on a whim today yesterday whenever
Turret the bottom would be serious redesign, her landing gear is too short. The Connie (aka Discount Galactica) lacks the firefly homie feel 😢. Do any ships copilot chairs have pilot abilities? CIG seems to be a frownie face on solo play. Sorta kinks the whole picking up crew as I find them scenarios.
The landing gear is still an issue for that ship and it is annoying. At some point they need to design these ships to be played and not sold. And as of now, no, no other co pilots have abilities yet, except A2 I think.
@@BuzzCutPsycho It just makes sense. The mount already looks like a turret, might as well make it one. It will also finally give the Corsair some ventral defense, and give it some more distinction from the Connie.
That's the biggest issue with star citizen, multi crew will not be viable until actually addressed. What's more effective 3 people in a Corsair or 3 Corsair's?
I agree, they should make that front bottom set of guns do a complete 360 remote turret and I think that another seat needs to be placed somewhere for the rear turret to make sense if multi-crew issue is to be addressed. That would bring Corsair up to standard with multi crewing. but this Bullshit they did is awful and does not do as they say it is suppose too.
Shame on you CIG !! I first pledged for the Carrack for its initial concept which turned into a giant flying turd with a horrible external design which I melted for the Corsair, and now this ! What the hell ?!! Such a sketchy move.
CIG and AAAAhhhh game devs seemingly all going through their own...Bethesda/ Ubisoft moments...RIP On the bright side my FMAX can really only go up from here, FMAX diamond hands 🚀🚀 to the Moo....we bout to go to the NIX system with this one.
Rebalancing is the correct term, and CIG does state quite clearly with every ship overview: '' DISCLAIMER: These are our current vehicle specifications. Some of this may change during the 3D design and game balancing process''. These people should not be flying such ships solo to start with, the game is in flux and every aspect is effected and will be rebalanced effectively...forever i expect. Stats are useless, no one buys a ship based on ships, its a given. Large ships are multi-crew ships, the stop gaps are slowly being removed, and that's a good thing, it was always going to be this way. The game is moving away from its previous facade, and becoming an MMO with purpose and focus. Yet, change is always difficult for some, especially those in constant denial. CIG's Releasing the ES now is a strange decision, there is no exploration game loop, its radar package is....well, in absentia atm, although it could be imminent, CIG are constantly full of surprises, could have released the MR, ES/MR would then have company. Luv your keybinding guides
@@BuzzCutPsycho maybe better yet drop the wing guns...give it a couple of 4 x size 5 torps so it has some punch still as a pirate gank ship. And keeps it different from the Connie which is much more a missile boat
having a size 5 manned turret for the bottom and adding another seat behind the copilot for the top remote turret seems best. but the increased crew size is ehhhh and leaves a bad taste in my mouth.
this is where you see how CIG work, "destroying" a ship because of the coming MISC Starlancer. While not mentionning "things coming later" : -assign lower weapon to co-pilot WHEN NEEDED -remember IA blade to assign weapons to pilot -ia blade for turret to assist pilot because with the approach of IAE, CIG prefer players to says : "wow Starlancer is so much better than the Connie and Corsair ! i need one" instead of "i don't need the Starlancer, i have a Corsair" i got a temporay Corsair since it's release until arrastra release, so i don't care that much, but CIG moves are so pityfull.
@@BuzzCutPsycho so ? what do you think of Starlancer TAC ? is it the reason the corsair has been nerf ? Look like, a bit a least. Spread corsair crew into now, 3 turrets, then sell the starlancer for a total of 6x S4 & 4x S5 ?
Nah, eff that they advertised the corsair as the most pilot controlled DPS for years, and myself and thousands of people bought it because of that. Plus maybe the reason the stats show the corsair as scoring many more kills is because significantly more people use the corsair so of coarse it will be over represented. Just like [INSERT CURRENT PVP META SHIP]
CIG brought this on themselves with the gimbal changes. If they cpuld not predict the outcome at that stage... Therrs money snd s dhip sale at the back of this, plus a very noticeable "la la la fingers in the ears" attitude to backers', the folk who.pay them, quite reasonably made complaints.
Yes, this is the goal of CIG, they make nerfs of popular ships so that players melt them and buy new ones by paying a certain amount of bucks, you provide them with profit
Not sure if u catch it yet. But CiG always “nerfs” popular ships to create more hype for newer and similar ships of its caliber that are releasing soon after. It was never meant to “balance” or even make it sensible.
Reward multicrew if you want to make people go multicrew. Do they really want me to get stuck in a S2 turret while i can have in hand the overpowered F8C with 8 Guns and 45k hull hp along with my friend in the Conni?
Of course they went to far. This was not "planned" no matter what anyone says. This is a new gameplay feature because we can't have a pilot with so much fire power. The range of gimbaled movement for a turret is riduculous. The co-pilot of that turret has no movement which mean they don't have a clue what that seat should do and they just winged it to nerf the ship instead of dropping the weapons to 4 or even 3, plain and simple. More money for the Zeus or whatever. This and the ATLS were the most obvious moves to generate more money than has been seen since inception. How about attracting more players through creating more gameplay?
We keep forgetting that "engineering" areas on ma y ships as another remote turret location and the side turrets be able to shoot forward to the same point of convergence as any pilot control guns. Like the damned freelancer and it's 4 cockpit seats should have a remote turret not a stupid manned one. That's in everyone's way.
i disagree. the move should be making the 4 pilots main guns a size smaller and buffing the turrets to a size larger. either remove or dont change the wing guns.
Hmmmm so odd. They sold this ship as exactly this. A hopped up pirate ship with guns everywhere....but janky and less durable than other ships. Now they nerf it after pulling in the massive revenue? Makes you wonder what they'll do to the ironclad a year after they rake in all the dough.
This was one of the most braindead implementations of a nerf I have ever seen CIG do. That front turret has like 20 maybe 30 degrees of firing arc, it is atrocious. I really like moving the remote turret somewhere else and giving the bottom guns a 360 arc when in use. Otherwise the ship is just immersive breaking and very unfun for the co-pilot. As a Corsair owner, it's such a shame because the ship was dog water in PVP anyways.
they really didn't fix anything. so now everyone's going to start using the Connie instead and when the Connie start's getting to high a kill rate they will do the same thing thing to the Connie. the core problem still exists... and until they fix the issue's with so many broken things like npc ships and npc ship turrets not working (firing) how can they really balance the ships out as well.
The FAQ on the corsair highlighted the fact that all the main guns were pilot controlled and it was the MAIN selling point of it
I dont care what people call this in their head, this was blatant lie to sell the ship to us if they go through with the change
I rather they change things than be beholden to marketing nonsense.
I agree with @SniPantsu, main sell point was 6 pilot control guns, - they shouldve just made pilot guns 4 s4s & 2 s3s & up turrets all around properly so turret gunners are effective
@@BuzzCutPsycho Direct answer on Q&A is not marketing nonsens. People were sold on specifics, they can make the guns do less damage, they can make the capacitor smaller, theu can even remove the wing guns. But you can not just blatantly lie, remove one of the main features of the product and cover your as with "it`s an alpha" and "you don`t buy the ships, it`s a donation". They lost a lot of consumer trust with this shit.
@@BuzzCutPsycho What a strange response....
@@Typicalgold very, indeed.
Lost my Corsair, my Redeemer and my friends... Thx CIG
they took it all from us
I lost my Arrow, my Gladius and my Talon and my pvp friends too...what are CIG doing!
The games being balanced. The Corsair should never have had that much damage for 1 player. Damage Per Player in a ship should be a relevant stat.
And if you lost your friends over that…. That’s weak. There’s other ships…..
I lost my starfarer… actually I never found my starfarer.
Did they nerf your friends. or wtf are you guys talking about? 😂
also if you want people to use crews, you need missions with payouts that justify bringing a crew. last time i played, it was slim pickings unless you just salvaged a bunch of missions, and then you could get rich.
Next video covers all the multi-crew stuff AND CIG shoving it down the throats of people
@cos4779 This exactly. The missions for bounty hunting share the money with everyone who has the contract. So if you ever shared an ERT or Threat Beacon, then you will only get about 3 or 4k maximum if you have crew. That's like 7,000% less auec than salvaging, gem mining, ship mining, investigations, and mercenary. Shit you'll get more credits begging chat.
The Corsair change is fucking stupid and a flat out nerf. First off, the ship is limited to a crew of four. The upcoming changes to life support will ensure this as more than standard crew will drain the air too quickly. Or they'll breath, but the life support will break down often. So right off the bat, this change means all the ships guns will never be mannable. Second, she was perfectly balanced with the Connie Andy. Connie Andy had two less S4 guns, but had a WAY stronger hull as well as a way more missile firepower. On top of that, all the Connies got buffed with 3.23 by allowing all her guns to be S5 instead of the 2xS5 and 2xS4 gimballed they were previously. And of course, don't get me started on the whole gunner of the bottom guns having only gimbal range of movement.
Mark my words, I'm confident this is because of a either a new ship coming out soon, or CIG are redoing the interior of the Connies and want to jack up the price ... but won't be able to justify it unless the Corsair is no longer viable competition.
And the connie turrets got buffed! Makes me wonder what they were thinking. You think the connie will get the same treatment in a gold standard as the corsair got?
@@BuzzCutPsycho Oh Connie has been due a gold pass for a long long time. And this is supposedly the year of RSI. But do you think the devs will do said gold pass without jacking up the prices? Not a chance.
@@BuzzCutPsychoUnfortunately, yes. Those die hard Connie captains just can not catch a break!
New Mirai combat ship is INC. they need to sell more of them before those too are nerfed into retardation.
The Corsair is only accounting for more kills than CIG want because its a nice, up to date ship. Most players care more about the vibes of a ship over its stats. The Connies all feel dated, but I'm sure that if they had all of the gold standard polish they would be up there scoring thousands of kills as well.
I also think they are just quoting PvE stats.
... absolutely! Fixing their garbage-heap addresses their real-issue: selling more-ships.
Yep. I have both a Corsair and an Andromeda. I used the Corsair much more for bounties, not because it was all that different in firepower but because it is just a lot nicer ergonomically speaking - visibility, landing and take off, getting in/out/and around, carrying ground vehicles, dealing with cargo, etc. If when I get back into playing the game I suspect I'll now be taking the Connie out way more than the Corsair.
Who cares about PVE in terms of balance? Like it’s supposed to be fun. If this was wrecking in PvP I’d understand, but it is certainly not. Also, back to pve, their AI is dumb as rocks half the time. How about fix that to make pve more what it should be instead of making our ships worse to compensate for your AI issues… Just sayin.
I agree. I constantly still randomly blow up in the connie to this day.
Justifying these changes because of its number of kills is slightly deceptive when they ignore how many corsairs are owned by players, they are popular because of the functionality they were sold with. They changes also reflect a lack of understanding about gameplay because CIG appear to be focusing on ship combat although in this case not provisioning for simultaneous use of the top turret and fwd guns is either incompetence or a deliberate decision to nerf the Corsair as an incentive for backers to melt it and upgrade it to a ship that will be minimally better than the current version but still less capable than the original version.
I also think that using the stats based on PvE is a bit silly too.
@@BuzzCutPsycho is it really based off pve?
The PVE AI is ridiculously dumb. So yeah a glass cannon is going to destroy them.
@@Jeddingfry if they nerfed it based off PVE - all hope is lost lol I thought it was PVP because it isn't spectacular at PVP - one fighter in any fighter of choice could smoke a Drake Corsair out of the sky within a minute. If CIG is really going with the nerf based off PVE - not only the AI is dumb, but the Corsair even with its 72 scu grid, has a fantastic ramp/loading bay for cargo if you decide to go OFF GRID. Way better then the Connie when its off grid.. It's no wonder people chose it for PVE Bounties. Easier to load, more guns to shoot down dumb AI. What happens when AI actually become good, will the Corsair get its guns back then!? None of this makes any sort of sense & its a huge scam off CIG's behalf regardless of revision of ships for balancing. If the Corsair was really a issue, nerf its HP, its shields, not the main selling point which is the GUNS! Side turrets almost suffer the same fate as the manned turret nowadays with 2 s5s facing forward because the side turrets barely rotate enough to be even effective, let alone only 2 s2s making shooting down targets nearly impossible. If they really wanted to nerf the Corsair. Bring its hitpoints to 4 s4s & 2 s3s, upgrade its turrets all around. The way they are going about multi crew screams "RSI FOR THE WIN!"
@@BuzzCutPsychoyeah I was going to say the same. They’re not taking into account count how it works in pvp.
I melted mine. I'm a solo player, I have no use for a pseudo exploration/gunship that can't bear its full fire power while soloing. I think we should stop buying ships like this and straight up punish CIG for it. BTW, I agree with everything Buzz just said in this video. Sadly, I'm sure they won't listen to him!
They won't. But hey you have the Connie until they nerf that. Next video will be about the forced multicrew
@@BuzzCutPsycho So sad and so true. keep on the good work Buzz!
Same situation for me. Haven't melted mine yet though. Not sure what to do. Definitely not paying more money to the CIG crooks for them to keep the game perpetually in Alpha
The corsair has weaker armor than the connie. Big mistake to nerf this.
I melted my corsair for a connie andromeda. They fucked the corsair so hard all of the constellations are just objectively better now. Same shield, similar handling, 2x the hull HP, a metric shitton of missiles, more cargo space. The corsair no longer has a reason to exist.
What if they nerf the Connie next ?
@@BuzzCutPsycho I will be shipless.
i see Connie is next down the line - just based off what they did to the Corsair, Redeemer, Ion, & F8C. Mark my words, if the kill count too high, CIG stepping in
No med bay, meh scanners, no snub, what makes it a decent exploration ship?
@@lostphotographs3936 This is obviously RSI's year, if they have any decency, its getting nerfed 2 years from now like other ships suffered thus far or the nerf ships will be reverted back to their prime
2:11 yeah the bottom guns being turned into a 180° turret kinda like what the AH-64 has would be awesome for something like air support runs for ground missions.
Apache is 100% what I was thinking!
@Osean_Kitty but, and its a big but, the Corsair is entirely Not the sort of ship you would use for this save in dire need, it lacks sufficient agility, which was the alleged "balance factor" before it was castrated.
As a MSR owner with mounted paintball guns.....I feel you. I can expect all ships to be weak until you hit those $1000 ships. Not because of greed but because they want to slow down ship destruction. Battles should be slower like Star Trek, giving you time to repair and out fires. If you want Star Wars, this might be a huge change for you.
The MSR is in desperate need of love
Msr is getting an s3 shield and will be pretty awesome when it does
@vulcan4d Gonna have to respectfully disagree with you. As it is, way too many ships can destroy you in just seconds. If what you are saying is correct, then they would have done this for ALL ships. They only screwed up the ships that would interfere with the sales of their upcoming gunships. This nerf had nothing to do with gameplay, and everything to do with marketing. They did the same to tractor beam guns so that they could sell that new tractor beam suit. This is CIG's new model. Almost every ship you like, at any given point, could and likely will be nerfed to insignificance just so that CIG can sell a new replacement alternative. It's scummy in the extreme, and ironically, it will end up biting them in the ass in the long run, since it will convince people that buying ships, even if they are awesome at release, it's actually pointless.
@@anferFFmaxthe tac is 600i size and doesn’t have as much player conrtrolled weapons as the Corsair how is that related at all
@@flamebreaker7318 The 600i was actually a popular solo bounty ship. So the fact the Tac is the same size doesn't mean it can't be used for the same purpose. The size argument doesn't change the point. Most people accept the fact these ships will be about multi-crew in the future. However, the Redeemer and the Cosair would have been what the Tac people would be using on bounties if this nerfs wouldn't have taken place. What makes this obvious is the timing of the nerfs. Right before introducing the Tac. Just as it happened with the tractor beams. The practice here is to nerf existing ships to introduce new ships, and therefore make people buy new them.
I wonder how long before they remove our ability to melt ships for store credits...
In terms of solo pilot parity between Corsair and Connie, i think the corsair should have a bit more gun, less durability and less missiles (just as CIG stated in one of their ics shows). i would upsize the wing s4s to s5s and leave the bottom s5 as a turret for the copilot to use. this gives the Corsair similar firepower for solo pilot, but a firepower advantage for multi-crew. And in this case connie is not entirely weaker because it does still have bigger s3 turret guns, more missiles, and a snub fighter for multi-crew so it would be more balanced overall...
I am pinning this comment. Since it basically summarizes how I feel about the parity issue.
This would be a fantastic change to the Corsair, turning it into the firepower pirate ship it should have been.
@@BuzzCutPsycho the corsair is BS if it gets under fire anyway. It is way weaker then a connie.
All multi crew turrets need to be repositioned so they can converge on one point with the pilot weapons. (With the exception of rear turrets.) This would create fun game play where the pilot and gunners are working together to pump out the most DPS on a single target. In addition the turrets should extended far enough from the ship so there are no blind spots if fully crewed. I would also make the max range for turrets 10,000m.
Isn't it wild that the easiest fix is to make turrets not suck and they just refuse?
IMO they should have just downsized the 4 size 5 guns to 4 size 4 guns, this would give the corsair almost exactly the same DPS as the constellation has (4 size 5 M7A's = 6828 dps, 6 size 4 M6A's = 6834 dps)
As for the issue of there not being an incentive for multicrew, thats more of a systemic issue across the whole game. Most turrets in large ships should be up gunned across the board as well as increasing their movement speed. Yes, a change like this will make single-seat light fighter players mad because then it will mean that their tiny little ship can't beat a massive ship covered in guns as easily, but who cares what they think anyway all they do is whine.
The biggest reason why people don't multicrew is that sitting in a turret is just not that fun on top of being basically useless most of the time. If turrets were at least effective, then half of that issue would be solved.
I agree 100%. I would like to see them both have S4s, personally.
We don't want them to have the same DPS though, each one should have it's strengths and weaknesses. Connie may have less DPS but it carries a snub fighter and more missiles, etc.
@@BuzzCutPsycho you just want to see spectrum burn 😂
@@johnzoidberg1160 corsair is much more fragile (wings) but has more turrets and more cargo (and a ramp cause screw cargo elevators they should be removed completely).
@@yikes3049 yes they should. Im a 'big ramp enjoyer' myself.
The corsair has never been fun to fly in as a crew member. The side turrets have terrible fields of fire. However, if they made the copilot guns have a better field of fire like you explained in the video, I wouldn't mind doing that job. It'd be more or less like manning the chin turret on an M2 and I enjoy doing that.
For sure. I didnt want to get too indepth on the other turrets but they suck too LOL
The effective and fun to use statement is true for may ships, the Super Hornet being another multicrew ship thats gone to the wayside, why use it with 2 people when you could take a hurricane or better yet now, an MK11A. good vid, not invested in these changes as i dont own a corsair, but the suggestions make sense even from a balance standpoint. we will just have to see how CIG proceeds.
An honor to see you here! I actually want multi-crew to matter, and be something that is not a chore. Sadly, it isn't the case yet. Next video is gonna discuss that. I have a lot of concerns for it.
@BuzzCutPsycho multi crew has been poor since i started in 3.7 likely will before that, cig needs to find a proper balance between being strong and being fun. The downside is as you pointed out, the turrets aren't placed very well on most ships to provide adequate coverage of the ship. And I think they are too scared to make turrets strong, fighting a turreted ship should feel like fighting multiple players imo because otherwise why not just bring more ships, looking forward to the follow up vid
The more I think about it, more I come to the conclusion of removing the wings s4 guns and replacing them with more missiles on the wings for co-pilot to control in exchange of leaving all nose firepower to the pilot. Thus co-pilot would be able to assist with: power distribution and shields management as well as scanning, remote turret and missiles - depending on situation. We get the same guns balance, but a lot to do but not overwhelming or mutual exclusing stuff.
I would be all for this if missiles were good and worth using. Sadly, at least in PvP, they suck.
way to far this has really pissed me off spent good 20 mins trying to work out why my ship with 6 pilot controlled hard points no longer had all the guns very shit dession. would of been fine if they make the hard points smaller like size 4's and 3's would of balanced the ship as well as not going back on the main selling point
They could have just made the guns the pilot controls the exact same as the connie and people wouldnt be so mad
@@BuzzCutPsycho yep I would of enjoyed it i had size 4 cannons on the front and size 4 repeaters on the wing worked so much better for fighters and breaking shield down
This whole thing is so frustratingly dumb, it made me lose faith in CIG ability to balance the game at all. CIG said the Corsair accounts for slightly more PvE kills so should be nerfed. That's like saying aluminum bats account for more baby seal clubbings than wood ones, so let's nerf aluminum bats. EVERY ship in the game disproportionately owns PvE content, because that content is stupidly easy. If the Corsair is getting slightly more kills than other ships, it's probably just because the ship in general slightly more popular. Give other ships their gold pass, internal ship inventory, a working cargo grid, more than one way to get into and out of the ship like the ability to exit to the roof to make landings on planets safer, etc, and other ships will get more popular too. What NOT to do, would be to assign the co-pilot you're never going to have because they have their own ship, who already has on ok turret to operate to start with, a second turret, a way worse one, and then tell him that he can only choose one, the mediocre one, or the crap-tastic one...and NEITHER will clear that PvP Buccaneer out from directly behind the ship that will own the Corsair 100% of the time.
I am convinced the stats that CIG quoted are from PvE, no way in PvP that thing was owning. It was a death trap. Hornets with Cannons styled on it all day. PvE is never a challenge anyway for any ship.
... couldn't agree more. You can't fix a problem... by creating 9-more. Updating their fleet of broken ships that could be competitive with the Corsair addresses any issue they may have had with the Corsair's performance. Because... their real-issue, at-the-end-of-the-day, is that they are not selling enough ships; not that there's a competitive-imbalance. Impairing one ship... isn't going to magically make the remaining-ships in this lineup desirable.
Making a ship like the Star Runner even approachable would give me enormous pause in my selection-process over the Corsair. And... I'm not even suggesting close to a DPS performance-match. Just make is usable. Provide some "fit-and-finish" that made the Corsair what it is.
They won't need to balance anything after crafting is in
@@omnipresencetv8929why?
@@matteobarbarini3120 you'll have to wait and see 🗿 it's gonna have a lot to do with future refinery game play
I agree with the idea of moving the remote turret to the engineering station.
it would be fun imo
Its the only practical solution.
Given that the ship lost any dedicated explorer features early in concept (e.g. the scanner room, which tellingly became the armoury) and the impending change to ship ranges, I'm not sure why the store still classifies it as an explorer. IMHO it simply became Drake's take on the Connie and I'm pretty sure CIG have mentioned that both are classed as being in the gunship category for balancing purposes. And it is priced like it too, being only a few more dollars in the pledge store than the Andromeda.
The problem is.. when you create a variant like that, it is tempting to take away something here, and add something there. The Corsair ended up having more short range solo firepower than the Connie, but in balance lost out in all other aspects (including long range firepower, e.g. missiles).. while the multi-crew Corsair was always slightly worse than the multi-crew Connie thanks to coverage (with that gap widening even further thanks to the Connie turret changes). That is fine on paper and in the absence of a gold standard Connie, it is why I melted my only ship (the Freelancer) when the Corsair was released. I knew that I would sometimes be flying it with my friends, but most of the time I would be flying solo. But when you make a ship stand out in arguably the only area that matters - solo combat, because the multi crew experience is so unrewarding and not remotely the force multiplier it needs to be - it will of course become 'overused'. And this baffles me for two reasons.
1) CIG seem surprised by this, and their knee-jerk response has been to simply make it worse in the one area where it had an advantage over the Connie.
2) The player base seem unwilling to accept that this is 'allowed' in a multicrew ship. But oddly, this is totally fine in the fighter class, where, in a world where the Hornet Mk2 and F8C lightning exists (and the Fat Fury with 2xS5 guns is on it's way), players seem able to say "Yeah, but my ship is smaller and faster and harder to hit, so that's okay."
It makes me wonder what people think is the maximum amount of firepower (guns, not missiles) a single pilot should have access to in any ship, and if the other factors of the ship should be taken into consideration (speed, agility, size, shields) or if it should be an arbitrary hard limit? It certainly feels like the latter right now.
Oh well. I will still be flying my Corsair after this patch because it is the only pledge ship I own and I can't stomach the thought of switching to the janky ass Constellation, even if it is the better all around ship now, and will be the better solo pilot ship after 3.24.2 hits live. Perhaps I will do so once it gets the much needed gold standard pass. But given that they will surely run Blockade Runner between now and then, I fully expect CIG to gasp in horror and surprise at all the kills the Connie is suddenly getting because everyone else already made the switch.. and so I expect the poor Connie will get nerfed long before I am ready to make the switch myself 😅
Its nerf proof as it has RSI on it. As long as it is from Robert Space Industries Chris Roberts will never nerf his own brand.
@@lostphotographs3936 then I guess there wont be a game to write home about once release if this statement is true
This is the true history.
Originally, the Corsair was intended as a gank ship. You can tell by how it was configured. Lots of guns forward facing, and T2 shields. It was a glass canon.
Someone in CIG, for some stupid reason, decided that it would have better appeal if it had T3 shields, but that - quite obviously - made it way fucking OP compared to ships like the Connie, especially now that Master Modes has gone in and fighters are nerfed.
And that's where the Corsair has sat, broken and OP as hell, but its in the same class as boring ships like the Andromeda... so now they have to fix it.
Rather than just revert the shield change, which would make sense, they're taking your guns away and doing something even more drastically stupid.
For fuck's sake people, just abandon the game at this point. If CIG can't figure out how to unfuck the ship it fucked, they will never deliver a complete game.
10+ years of development and balance has now just started!
The Corsair was unbalanced since I started to play this game in 3.18.1... And it has nothing to do with the shields. It is classified as an exploration ship, so why does it have the same amount of firepower for a SINGLE pilot then a military class gunship like a Redeemer that has to divide its firepower to 3 people? And this gunship got hella nerfed now. Even worse then the Corsair in my opinion.
@@szonyke583 Because whatever they classified it as, it was originally intended as a gank ship. No shields and massive firepower, that's a gank ship. It was a pirate ship.
The execs at CIG probably figured out that gank ships aren't too popular with the fanbase, and so buffed the shields to sell a shit ton of them, and I'm sure that worked.
But it made the thing OP, so now they're nerfing it again - stupidly.
It was all a scam to separate the marks from their money. The original design was fine, it was a gank/piracy themed ship. Then they changed it to get more sales, now they're nerfing it because their changes were nonsensical.
They're just jerking the fanbase around. Find another game.
If I had to guess what the problem CIG has with corsair is that it chews through encounter battles like marines through crayon packs on events when there's supposed to be like a boss ship or something.
You have Ninefails or XT-Country Boys fleet battles and a couple of these things will pretty much delete everything, especially when server performance is potato.
People who design those events could very well see Corsair as space cancer, albeit I am not a huge fan of those events, corsair or no.
It demolishes PvE and I think that is where they got the stats from
I think it'd be pretty sick if the corsair's bottom turret could turn all the way so it could exchange blows broads like an old naval ship. Maybe it wouldn't be the most efficient way of fighting with 6 axis of control, but it'd look pretty cool
corsair got gutted and they did it all wrong
That 2:24 concept image is a really good idea. Gives more coverage for the Corsair below and allow it to attack ground targets without having to go nose down. Then they can move the remote turret up top to one of the engineering stations or something
It looks so much better than what we have!!!
I also agree, front co-pilot guns should cover front, 180 ° low and behind and nobody would whine about it anymore beside the average pvp griefers and yadda yadda kids
Agreed. The thing is if cig does this right its a blessing in disguise.
It's not half as bad as people whined about. It is fine despite everything
The concept art of the turret is really awesome. We need a way for co-pilots/crew to take over control of ship systems and remote turrets while the pilot flies and the gunners gun and the engineer repairs / puts out fires and the passengers scream.
The Corsair needed to be changed, but this might be the worst way to do it. Lol. CIG has really worried me with this change and the whole "can only fire 1 weapons group" debacle. They have reversed course, but to even pass that through multiple meetings means that somewhere between '1' and 'the majority of devs' think these were good decisions... Can we get 1 patch where all turrets get a huge buff just to test it the game design concept?
I know we're getting a bunch of changes due to resource management and armor too, but still.
I am glad I am not the only one who things the CONCEPT looks better than the final product for that turret. It is wild we didnt get that.
@@BuzzCutPsycho memory serves we didn't get the much cooler concept turret and landing gears because the landed height of the corsair + wing was taller than the hangar door openings and or ceiling. CIG's fix was lowering ground clearance.
@@lord_alderaan9283ooof. That's such a rough reason to pick a bad design...
The solution for firepower is to revert the chin guns back to the pilot, remove the left wing guns and install them on a remote turret on the underside of the large wing- can shuffle the missiles to the smaller wings as needed, and find a way to get the rear remote turret to another station, or, since these two turrets would cover almost entirely different arcs, allow the copilot to switch between views without having to back out of either one, and have them both attempt to zero to the copilot's crosshair so the view jump isn't jarring
Also a valid suggestion and certainly better than what they did lol
I don’t care if I have pilot weapons on my multicrew. Yes, 2 size 5s should be on a 360 gimbal, give the top turret its own 2 size 5s with its own remote station. Remove the dumbass side turrets and put another turret on the bottom with quad 2s, let the pilot keep 2 size 4s. If turret tracking wasn’t dogshit the ship would be infinitely more powerful in this configuration. You’ll never get nose onto a fighter with this ship, now or in the future unless the fighter is afk. We don’t need to size the guns down, it’s a drake ship and they should be made of gum and popsicle sticks.
I only really ever think it’s okay to have pilot weapons on 2-3 man ships. This is skirting the edge of what’s acceptable. The connnie could use the same treatment.
-checks notes…..”yep, checks out”
Agreed. I wonder if the Connie is gonna get a change too. It has to at this point.
@@BuzzCutPsycho Ya it absolutely has to. It effectively does the same things but better. The shape of a Connie can easily serve a bottom remote turret. Nose turrets btw, are THE most powerful configuration. It’s hard to tell what size guns all the ships need until we see how armor (with maelstrom) works out alongside damage control gameplay.
The main reason I was sold into Corsair is the firepower solo pilot has and at the time advertised as such.
Your feedback on allowing the copilot having the X2 S5 having to cover the bottem section of the ship is solid and acceptable. Buffing the turret speed is needed as well
My add on would be have the remote turret become Point Defense Turret.
The only issue is the fixed position of the copilot.
I love the idea of that thing being PDF btw good suggestion
Spot on and handsome as always. I too don't mind the concept of nerfs to get rid of the "solo Amazon truck drivers S tier bounty hunter, cargo, mining, everything but PvP" meta - even if the Corsair is just one of the many. I also don't mind because we're playing the game with cheat codes on, so who really cares about nerfs on this no risk no AI game we play. I just don't understand CIG's roll out method.
What would the consequences be if they just waited to reduce pilot controlled weapons when multicrew is good, instead of now? It's just strange, I don't see what useful data or how they're impacting the game in any way, other than maybe testing the waters for the great reckoning that is about to hit every multicrew ship.
I see this as a chance for positive change if they follow through. I don't understand them either. I would like to see if they are open to changing it so that it actually has a turret on the bottom.
@disorderedfm6502 i think you hit the nail on the head here. " I just don't understand CIG's roll out method."
This isn't a roll out... this is still deep into the *beginning* of testing out design concepts. Until engineering, armour and the resource network exist, Multicrew has yet to make an actual appearance, let alone show its strengths and weaknesses. As it was, the Corsair and Connie lines were basically the same ship type, with minor differences. Making them *actually* different is good.
But that field of fire on the front two guns is a travesty, and needs to be addressed. Or replaced with a different turret altogether, making a front/bottom pair of 4s and changing the top to a set of 4s as well, allowing the seat to basically be a gunnery seat that they swap between remotes on (like how the Reclaimer remotes can be used).
*Anything* except a turret that can't actually *aim*.
No matter the subject in Star Citizen, I always, always appreciate your takes. Well reasoned, and even when I disagree, more often than not, I see your point.
I appreciate that man. I dont always throw insults either. ;) next video is about forced multicrew
They could downsize the Connie main guns to 4s like you said and I’d suggest reducing its hp 50% and that would honestly just solve everything.
But I don’t really care anymore. Give the Corsair 2 size 6s. Just balance it. I don’t kill what they have to nerf, or buff to do it. There is no reason to multi crew anything smaller than a hammerhead. All of your suggestions work.
the options are present, just wonder if cig will consider any.
The "bottom turret" as the same aiming angles as a gimbal, and it seems it is missing a remote control mode.
I see the same issue with the specific Gilroy Gimbal mount on the Reliant series (which can be remotely controlled now).
I do think that both of them should be change to have a way better angle: 0 to 360° horizontal ; -40 or -20 to 90° vertically.
Also, CIG really need to make turrets much more effective when controlled (directly or remotely).
Give it really good assist and better UI:
- Bigger icons with blinking for target in the aiming angle of the turret and at range to alert the gunner where to aim in priorité instead of searching around.
- Prediction capability of target which could enter the firing angle shortly.
- Automatic target selection of missiles (aimed at us) > light ships (hostile) > medium ships (hostile) > heavy ships (hostile) > etc, in function of the turret role
Yeah calling it a turret is a bit of an insult to the already bad turrets eh?
@@BuzzCutPsycho hence the quotes around. 😆
The solution to the pilot firepower reduction is simple. Make multicrew a viable force multiplier.
The 2 x S5 in the front have to be a 360° remote and the roof turret needs also 2 xS5 guns.
Now the copilot has a equal choice between 2 turrets depending on the situation.
No extra crewmember(livesuport) and still a small nerf in overall DPS but a buff in coverage IF THE SHIP IS CREWED.
The side turrets must be at least 2 xS3 better will be 4 x S3 (equal to fighter) or the corsair wil be a max crew of two.
Every turrets need to deliver at least 4xs3 firepower equal to a fighter. If not the crew members are better suited in a med fighter to suport the Team.
Multicrew NEEDS to be a force multiplier.
You're preaching to the choir brother. I been saying 1+1=3 for a long time.
the corsair litterally was meant for forward facing firepower, as opposed to the connie having more missles.. corsair a glass cannon pirate ship.. ease of loading vehicles into it with a ramp as well.. making the bottom guns a turret style is also a bad decision too, it would have to be a 2nd remote turret to actually view targets if completely turning around, the design literally doesnt work for this at all. thats why it initially controlled the top back remote
I am honestly shocked the nerf went live without some tweaks!
PlanetSide 2 needs you back badly!!!!!!
Lol I think that is long over brother. Maybe ps3.
I have always suggested that CIG just make the pilot guns size 2-3, and make the turrets size 4-5s. That way the Corsair has more “pilot” firepower but it’s not overwhelming anymore and it makes sense to bring crew along to further push your damage higher.
turrets should imo always be better than pilot guns
@@BuzzCutPsycho I agree, wholeheartedly part of the reason I got into this game was the idea of flying my friends around while they were blasting stuff with the turret on my ship
With the cannon changes in 3.24.2 it's actually getting more sustained DPS with 2 S5s and 2 S4s than it has in live with 4 S5s and 2 S4s. It's still going to be insanely strong.
Yeah, shame about the size mis match
Honestly, if they turned the copilot's S5 guns into another turret, so the copilot can choose whether to cover the underside of the ship, or the top of the ship, that would seem to me a far better change than what they actually did. The copilot could then choose between two remote turrets, which absolutely has better PR optics than choosing between a remote turret and almost being the pilot's "fire button bitch".
I know, I know, it's not _quite_ as bad as that, since at least the guns are gimbaled, not fixed. The copilot can actually _aim_ them.
What they did seems half baked and lazy. And while it isn't as bad, like you said, it's still bad LOL
I'm not in favor of nerfing any of the weapons on these ships however if they make the turret on the Corsair a remote and at least give it 180° of deflection and make the Corsair much more maneuverable but less tanky in the constellation that would give me a reason to use one or the other
Another very viable option. Honestly, anything at this point is good LOL
RUclipsrs put more thoughts into these ships than cig and that is the problem
We have nothing better to do !
The one benefit I see to this change is that suddenly the pilot can have one type of gun with one type of projectile speed and the co-pilot can have a different set of guns with a different set of projectile speeds, but all guns have the ability to hit at once.
I don't like any ship that have silent guns at full crew... There should always be enough crew to either man all guns, or the guns should be slaved with fire arks so that different guns shoot when you are looking in different locations, and in a few cases all guns firing if the target is placed just right.
That is one positive actually. Maybe with armor their will be a reason to give those s5 some ballistics or something
@@BuzzCutPsycho It might also be that the nerf is less than people think... at least if you look at the DPS numbers on Erkul there is something definitely off.
I don't have access to wave 2 so I can't test it myself, but in one video I saw that you had 33 shots in the 3.24.2 version. If that was a stock loadout with M7As then you go from 8-17 shots to 33 + 33 which is WAAAY more.
According to erkul a stock loaded Corsair have 3166 DPS + 1140 turret DPS... but in 3.24.2 those numbers are 7910 + 1084... which means a 250% damage increase.
If that is the case, those 2xS5 +2xS4 guns actually outdamage the current 4xS5 + 2xS4 of the old corsair... and if you have that co-pilote t hat think then becomes a beast... IF the numbers are right.
As I mentioned in another place I also tested running a Pirate swarm using a corsair with only 2xS5 guns, and interrestingly enough the time up to the last encounter (the last one lasts too long for me to even want to attempt it) was not that much different than if I used 4xS5 guns. Why? Because I was using energy weapons, and you actually get more shots with two less guns, so the real damage loss was less than I expected.
I can't say for sure, but perhaps this is not such a sqashing nerf as I first thought it was
this change makes the Redeemer nerf look much more reasonable. I think the constellation should also go down to size 4 and maybe upsize the turrets up to size 3. everything that buffs multicrew is good i think.
Agreed on Connie 4s
I'd like to see the copilot handle ALL of the guns, even being able to slave the turrets. Shared responsibility of missile control and communications (w/pilot). Shared responsibility for power and shield allocation (w/engineer).
Add turret gunners to be able to engage multiple targets and an engineer to run around and fix things. I'd require an engineer or copilot to allocate power and be able to use the quantum or jump drives.
Move those wimpy, useless side turrets to the top and bottom of the ship and upscale to make them the main offensive guns of the Corsair. Or at least equivalent to the main guns. Drop the wing guns to balance it out.
Lol those side turrets are useless aren't they?
To my knowledge, the Corsair wasn't sold as a Gunship. I would make all of the corsair guns S4, but allow the pilot to use all 6, then increase the remote turrets to S3 to reward Multiplayer crews.
As for the Connies, the Andromeda should keep its size 5's - the others, leave that for the devs?
I dont get beholden to marketing. Being limited in future design by past marketing talk is asinine
@@BuzzCutPsycho Could you elaborate?
@@juliancain6128
The ship being sold as an explorer ship is a joke on it totally not being a pirate gunship being sold by drake. It is an insider joke that is based in the universe. Most people don't know that and why would they? It is for exploring another ships cargo hold, etc.
Also, a ship concepted 10 years ago coming out today may not fit with the design or reality of the game in the present. Another example of this is the Polaris being upgunned from what it was originally sold as.
I care less about marketing brochures and more about gameplay and how they fit into the game as it is now. Or may be.
@@BuzzCutPsycho Clarification appreciated 👍
I reckon they don't want people to purchase big ships anymore. People should see that their continuing nerfing of ships will be a waste of their money. It is what I see.
Another turret will make no difference to me or even most players. Not too many folks group up anymore to work things like a Hammerhead, Corsair, Redeemer, etc.
Multicrew cannot be forced.
With engineering on the horizon and the addition for even more stuff to break in larger ships, why punish the players most invested in the game. Light fighters forever???
LF 4ever
No one will use the Corsair anyway....Connie time is coming! 4x size 5, double HP and 100 SCU extra capacity.
yup, i wonder if cig gets it
I think the better way is to nerf shield.
Make different between similar calss of ships.
For example: Corsair hit hard fly slow can't tank hits.
Connies Hit hard tant hard but fly every slow.
400i tank hard flies good but can't hit hard and also stylish.
This way would be more interesting for players to choose what ship you like.
shields are being nerfed too actually
My gawd your content is so much better than those other weebs like AstroHistorian.
Keep up the good work man love ur style. ❤️
Put all four S5s on the chin turret. Allow it to rotate as you describe. Move the two S4s off the wing onto the fuselage and let the pilot control them. Then get rid of those stupid side sponsons and move their guns to that remote rear dorsal turret. Yes it will become a very powerful ship, but ONLY when fully crewed. With less than three people on board it will be exceedingly vulnerable.
The Connies should get similar, but not identical changes - maybe better shielding/armor in exchange for not having the added firepower of the S4s. But the same basic concept - power that requires multiple people onboard.
The Corsair also needs to have better/taller landing gear to allow it to land on rougher surfaces.
this is probably better htan what I suggested!
I left Connie, which was my favorite ship to a Corsair, like the buffs, but the Corsair nerf was the wrong way, just give it 4 S4 front facing bump up the turret to S3 an co pilot controls a rocket turret and gunner one
Agreed.
so the co pilot is suppose to man the remote turret and the bottom size 5s????
seems... wrong to me.
super wrong makes no sense
Fixed forward weapons do not belong anywhere but in the hands of the pilot. Corsair was fine and if anything they could drop the size of the main weapons and up the size of the turrets. No one is going to sit in a seat just to fire forward guns and besides that seat is already set for the remote turret. Edit, yeah the engineering screen would be perfect for that.
Glad you agree. I hope we get something like that. My god that seat sucks.
The simplest and best solution is to remove the wing weapons and leave everything as it was. The wing weapons are unnecessary. But separating the front turret weapons like this is nonsense and looks completely improvised. With the co-pilot's small field of vision, it's a real pain in the ass and not balancing
agreed
Let me know what you guys think here!
@@TheAngriestGamer. Then what's the point in having ships made for 4 people, if you only ever need 1 person for a larger ship to be effective? The Corsair was always overpowered to get idiots to buy it. CIG power creep everything every time they release a ship. The Corsair needed bringing back in line to be a multi-crew, multi-role ship. In it's original state, it could delete anything in the game from the pilot seat alone. You have to be mentally deranged to think that's "balanced" in its class.
The ships were never fine. The Corsair was, without a doubt, the single most overpowered ship of its size.
Ships being too good solo is 100% negative towards multi-crew. It's simple math. You may not have experience with games where players min-max to the extreme to get the most performance, and that is understandable, but in an MMO setting, with stakes, players are going to 100% use the least to get the most, and the Corsair/Connie are prime examples of that.
A Connie has survivability and firepower, all controlled by a single player. You could get a turret, you could get a snub fighter, which brings the crew up to four, or you could get four additional Connies. Which option do you think players will choose-and have been choosing?
There is a reason why games that focus on combined arms do not let players both drive a tank and gun it. You are trading the performance of two players' worth of individual vehicles to enhance one and for it to act as a force multiplier. It doesn't matter how much you "buff" multi-crew unless it is to an absurd degree that makes a fully crewed ship so powerful it leaves everything else in the dust.
And, mark my words, if the Ion/Inferno/Eclipse ever stop sucking, you will see players spam those over the multi-crew ships, as they get more bang for the buck. Min/max.
I've experienced this for well over 20+ years in PvP MMO games. SC will be no different unless multi-crew ships are near invulnerable to single crew ships. But we know people wouldn't like that, and I am not sure i would either.
@@TheAngriestGamer. You dont even need to make new multi crew ships to solve the issue, you can just make the turrets on the old ships better, thats the real reason nobody uses them. the side turrets on the Corsair at a perfect example, terrible firing arcs, they cant even fire forward so you arent really co-operating with your pilot, and to top it all off they have only 2 size 3 guns; why would anyone ever sit in one of those when they could just bring their own ship and be 10x more effective?
just about every turret in the game should be up gunned on larger ships (with the exception of purpose-built turret based ships like the Perseus, hurricane, or scorpius, as in those cases the majority of the ships firepower is from the turrets). If there is no reason to ever use a turret it will never be used.
@@yikes3049 2 size 2s actually, its even worse - they just need to bring back all 6 guns, lower their hardpoints back to 4 s4s & 2 s3s, & increase the hardpoints of ALL turrets on the Corsair & it would make a difference. Increasing the Arcs would be a blessing
Us Connie pilots have suffered enough already lol. The Connies guns are at the back of the ship making a semi convergence hole in front of it unlike the Corsair. A fairer solution may be just downgrade to quad S4s and turrets all S4s. The pilot can keep their guns with a little less punch with better turrets to swat off fighters. I think letting fighters having S4 weapons causes balance problems too vs multicrew ships.
that stuff on fighters never shoulda been above 5.
Needless to say, I migrated over to my Connie Taurus ...
I have more cargo space, more weapon power (4x s5), more missiles, and it's just as "easy" to fly. Now I'm just waiting for a better ship to come along so I can melt my Corsair.
My prediction is the Connies will also get nerfed because now they're being over-used. I hardly ever see anyone in a Corsair now, Connies however, I see more and more of.
If you did the Phoenix you'd have PDC!
The size 5 guns are getting a massive damage increase which will more than double its firepower even with 2 less guns. The reality is this isn't a nerf....since it's damage is increasing having another player operating the 2 lower guns can actually make the corsair better as it now can split its fire between 2 targets. I agree that connie will be broken and that the corsair co-pilot seat has alot of tasks it can do ..but atleast in that seat you have some options.
I would be less annoyed if the bottom guns had a turret
i wouldnt want to sit in the co pilot seat, so how could i ask a friend too? just store it and forget it exists.
poor friend
well i was really considering buying one as a solo player but i decided not to because the connie was better at pvp due to manueverability and missiles. However, now i dont want to buy that either because it will probably get nerfed as well if this is the approach to gameplay they are going to go down.
I would not get it as a solo player now lol
I always thought it was weird that the guns under the co pilot had a turret ring that had no function. Your suggestion to use it as a turret mount with better coverage is a good one. I also like the idea to give the remote turrets to a separate station as it makes sense with the proposed change.
The problem of this change is that its a forced transition of a ship from solo-efficiency to multicrew....uh, no efficiency; solo to multicrew efficiency should be an organic transition that rewards going with other people without being a deter to going solo, just you WILL get more benefits with more people, but you still can dare to go solo.
Also the change is ABSURD as with ai crew/blades we will be able to undo it going 4xs5 again.
Imo, i would had reduced the front guns to 2xs5 2xs4 (Same for the connie hull btw) and allow either pilot OR copilot to controll all of them; wing guns out or reduced to s3, or if anything kept - Also as you said, making the lower two guns be part of a turret so they have at least 180º of coverage (360 would be better)
Also due to how inefficient are the side turrets, buffing them somehow
This way you have a multicrew ship, with similar firepower to the connie, and better multicrew capacities
EDIT: Also balancing ships based on "number of ships" is like the WORST thing a dev can do, telemetry/spreadsheet balance kills games and sc is heading towards that with some of the changes, its a really risky territory
Glad you said this since my next was going to be about how forcing multi-crew is gonna be an issue. You are spot on. People don't realize how few people have friends LOL
@@BuzzCutPsycho Not only the friend thing, people WANT to have solo capacities and cig seems to not understand that while other mmos are slowly understanding it; going solo should be inefficient/hard but not miserable/unapproachable, and nerfing "solo" capable ships when there are systems that will make solo miserable coming soon ( engineering and in the future armor, even more on a corsair that is made of tin can metal and scraps tied together with reused cables ) seems like overkill.
As said, organic transition from "i can do this on my own" to "maybe i could had done this easier with a second crew member" to "the experience of a crewed ship is amazing and makes the content better", with cool experiences created during the process and encouraging making long-lasting pilot relationships and friendships, not just "hiring someone to push a trigger when you aim close to a target" as happens with the corsair changes.
Glad to know you are cooking a vid on that, will be an stellar one as always!
I think its good move the remote turret access like you said even add a little more coverage range but don't forget that the MSR and 400i are both in that ship class and the 400 has taken more L's than any of the others the connie has armor and guns, corsair has speed and guns, 400 speed and maneuverability, and msr speed and eventually utility. connie and corsair both have better cargo that the other 2 and in the end i think its better to nerf than try to bring everything else up to its level. My favorite ship doesn't even have guns or decent shielding I see ships besides fighters for what they are supposed to do than what firepower they have in the end corsair can still explore and pirate cargo ships just fine
You know I also forgot the 600i, that thing is also a bit of a beast. I think it is in the same class maybe?
@@BuzzCutPsycho yeah just over priced but same
All guns should of went to size 4. That would of been a roughly 10 percent nerf. While still keeping the pilot with 6 guns
Valid. Or just remove the wing guns.
Another great video.
Thanks again!
A ship being nerfed is crumbs on the table and call me crazy but I am expecting a groundbreaking space game here not a chain of trivial distractions that amount to subjective changes made on a whim today yesterday whenever
Well it has to be made at some point, maybe they are doing that now? ;)
@@BuzzCutPsycho how low your expectations have fallen
Turret the bottom would be serious redesign, her landing gear is too short. The Connie (aka Discount Galactica) lacks the firefly homie feel 😢. Do any ships copilot chairs have pilot abilities? CIG seems to be a frownie face on solo play. Sorta kinks the whole picking up crew as I find them scenarios.
The landing gear is still an issue for that ship and it is annoying. At some point they need to design these ships to be played and not sold. And as of now, no, no other co pilots have abilities yet, except A2 I think.
I've been saying this for days! Make the two chin guns a turret, and the change would be fune imo
glad im not the only one!
@@BuzzCutPsycho It just makes sense. The mount already looks like a turret, might as well make it one. It will also finally give the Corsair some ventral defense, and give it some more distinction from the Connie.
That's the biggest issue with star citizen, multi crew will not be viable until actually addressed. What's more effective 3 people in a Corsair or 3 Corsair's?
3 corsair still
Pretty much what you said. Lower turret needs to turn. I assumed it will at some point.
I always thought it would but it is hard to say
I agree, they should make that front bottom set of guns do a complete 360 remote turret and I think that another seat needs to be placed somewhere for the rear turret to make sense if multi-crew issue is to be addressed. That would bring Corsair up to standard with multi crewing. but this Bullshit they did is awful and does not do as they say it is suppose too.
it is super half baked LOL and feels cheap
Just drop the size of some of the weapons, don’t take them away…
Any chance they revert this change?
None
Shame on you CIG !! I first pledged for the Carrack for its initial concept which turned into a giant flying turd with a horrible external design which I melted for the Corsair, and now this ! What the hell ?!! Such a sketchy move.
You are cursed with turds
CIG and AAAAhhhh game devs seemingly all going through their own...Bethesda/ Ubisoft moments...RIP
On the bright side my FMAX can really only go up from here, FMAX diamond hands
🚀🚀 to the Moo....we bout to go to the NIX system with this one.
Lol what
It was not to much. Conni have same. You can take two smaller guns from pilot and give those to copilot
I wouldnt mind it having teh same pilot power as a connie
Rebalancing is the correct term, and CIG does state quite clearly with every ship overview: '' DISCLAIMER: These are our current vehicle specifications. Some of this may change during the 3D design and game balancing process''. These people should not be flying such ships solo to start with, the game is in flux and every aspect is effected and will be rebalanced effectively...forever i expect. Stats are useless, no one buys a ship based on ships, its a given. Large ships are multi-crew ships, the stop gaps are slowly being removed, and that's a good thing, it was always going to be this way. The game is moving away from its previous facade, and becoming an MMO with purpose and focus. Yet, change is always difficult for some, especially those in constant denial. CIG's Releasing the ES now is a strange decision, there is no exploration game loop, its radar package is....well, in absentia atm, although it could be imminent, CIG are constantly full of surprises, could have released the MR, ES/MR would then have company. Luv your keybinding guides
You know I've never actually read that disclaimer? It's a good point to all the complaining about ship rebranding. Doesn't bother me any!!!
It was heavy handed. Just drop the wing guns and leave it ...exactly like the Connie...which still has four size 5
ahreeeeeedddd
@@BuzzCutPsycho maybe better yet drop the wing guns...give it a couple of 4 x size 5 torps so it has some punch still as a pirate gank ship. And keeps it different from the Connie which is much more a missile boat
having a size 5 manned turret for the bottom and adding another seat behind the copilot for the top remote turret seems best. but the increased crew size is ehhhh and leaves a bad taste in my mouth.
I agree. I think a single seat turret just doesn't work.
this is where you see how CIG work, "destroying" a ship because of the coming MISC Starlancer.
While not mentionning "things coming later" :
-assign lower weapon to co-pilot WHEN NEEDED
-remember IA blade to assign weapons to pilot
-ia blade for turret to assist pilot
because with the approach of IAE, CIG prefer players to says : "wow Starlancer is so much better than the Connie and Corsair ! i need one" instead of "i don't need the Starlancer, i have a Corsair"
i got a temporay Corsair since it's release until arrastra release, so i don't care that much, but CIG moves are so pityfull.
Dude if the star lancer is better I will LOL
@@BuzzCutPsycho i've seen the stats, it's not the same size/category of ship, but the corsair nerf still make sense in a way.
@@BuzzCutPsycho so ? what do you think of Starlancer TAC ? is it the reason the corsair has been nerf ?
Look like, a bit a least. Spread corsair crew into now, 3 turrets, then sell the starlancer for a total of 6x S4 & 4x S5 ?
Nah, eff that they advertised the corsair as the most pilot controlled DPS for years, and myself and thousands of people bought it because of that. Plus maybe the reason the stats show the corsair as scoring many more kills is because significantly more people use the corsair so of coarse it will be over represented. Just like [INSERT CURRENT PVP META SHIP]
Well fixing up the weapons on the wings could fix that.
They nerfed my reason for playing SC
NOOOOOOOOOOOOOOOOOOOOOOOOOO
100%. It’s like someone took my car stereo and installed it in back seats..
lol this is a good anology
Crew ship that can do 90% of it DPS as a solo is to OP.. and needed to be nerfed.. The end!
based
CIG brought this on themselves with the gimbal changes. If they cpuld not predict the outcome at that stage...
Therrs money snd s dhip sale at the back of this, plus a very noticeable "la la la fingers in the ears" attitude to backers', the folk who.pay them, quite reasonably made complaints.
The complaints are totally valid and I'm just sad they didn't do this in a better way
Yes, this is the goal of CIG, they make nerfs of popular ships so that players melt them and buy new ones by paying a certain amount of bucks, you provide them with profit
Seems like it these days
Take off the 5s from the Co pilot completely and put the 5 instead on the copilot remote turret.
man that remote turret sucks too LOL
Not sure if u catch it yet. But CiG always “nerfs” popular ships to create more hype for newer and similar ships of its caliber that are releasing soon after. It was never meant to “balance” or even make it sensible.
what could the new ship be?!?
Reward multicrew if you want to make people go multicrew. Do they really want me to get stuck in a S2 turret while i can have in hand the overpowered F8C with 8 Guns and 45k hull hp along with my friend in the Conni?
I been saying force multiplier forever
Of course they went to far. This was not "planned" no matter what anyone says. This is a new gameplay feature because we can't have a pilot with so much fire power. The range of gimbaled movement for a turret is riduculous. The co-pilot of that turret has no movement which mean they don't have a clue what that seat should do and they just winged it to nerf the ship instead of dropping the weapons to 4 or even 3, plain and simple. More money for the Zeus or whatever. This and the ATLS were the most obvious moves to generate more money than has been seen since inception. How about attracting more players through creating more gameplay?
Every carrack owner knew this was coming
their time is coming!
We keep forgetting that "engineering" areas on ma y ships as another remote turret location and the side turrets be able to shoot forward to the same point of convergence as any pilot control guns.
Like the damned freelancer and it's 4 cockpit seats should have a remote turret not a stupid manned one. That's in everyone's way.
oh god i forgot the freelancer existed
There was no reason to nerf that ship, in my opinion. Let people have fun with ships like that…because it is a game after all.
I think it could have been handled differently.
i disagree. the move should be making the 4 pilots main guns a size smaller and buffing the turrets to a size larger. either remove or dont change the wing guns.
or just get rid of the wing guns and leave it like the connie :)
CIG would require a second player to look through the scope of a sniper rifle and call it compelling gameplay
I'm gonna do a video about the forced multi crew
Well you forgot two turrets on the sides lol
I didnt, they just werent a subject. Kinda forgettable anyway.
Welp .. this nerf just killed the ship for me, melting it for another ship
connie!
Hmmmm so odd. They sold this ship as exactly this. A hopped up pirate ship with guns everywhere....but janky and less durable than other ships. Now they nerf it after pulling in the massive revenue? Makes you wonder what they'll do to the ironclad a year after they rake in all the dough.
Turn it into the ironturd.
This was one of the most braindead implementations of a nerf I have ever seen CIG do. That front turret has like 20 maybe 30 degrees of firing arc, it is atrocious. I really like moving the remote turret somewhere else and giving the bottom guns a 360 arc when in use. Otherwise the ship is just immersive breaking and very unfun for the co-pilot. As a Corsair owner, it's such a shame because the ship was dog water in PVP anyways.
This is the math expert I was looking for in the video ;)
they really didn't fix anything. so now everyone's going to start using the Connie instead and when the Connie start's getting to high a kill rate they will do the same thing thing to the Connie. the core problem still exists... and until they fix the issue's with so many broken things like npc ships and npc ship turrets not working (firing) how can they really balance the ships out as well.
Correct. Which is why other changes are needed.