All Things ReadyPlayerMe - Part 10 - Spawning with Photon Fusion (Multiplayer)

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  • Опубликовано: 23 дек 2024

Комментарии •

  • @HolisticUnityTech735
    @HolisticUnityTech735 8 месяцев назад

    Thanks for the tutorial.
    Does that also syncs the avatar animations over the network?

  • @Grafix_Official
    @Grafix_Official Год назад +2

    Philip, thank you for such high-quality content

  • @ErenBR562
    @ErenBR562 5 месяцев назад

    Wow! Great tutorial! I have a question, if I want offline and want to transfer my created character to another scene, would it be simpler? I haven't found any RPM tutorial that works this way, Thanks!

    • @PhilipHerlitz
      @PhilipHerlitz  5 месяцев назад

      My guess is you would need to save the textures onto the device somehow. In order to access them offline (if you created them while online)

  • @nemesis9978
    @nemesis9978 10 месяцев назад

    Hey Philip,
    Now that Fusion 2 is out, will you be making a Ready Player Me integration with that as well? I'm seeing lot of questions in Photon Discord and seems like people are struggling with that including me. Great video btw 👏

    • @PhilipHerlitz
      @PhilipHerlitz  10 месяцев назад

      My ReadyPlayerMe series actually started having me lose subscribers for some reason. So, if I did another series, it would have to be a Patreon or RUclips Member exclusive 😬

    • @nemesis9978
      @nemesis9978 10 месяцев назад

      Makes sense. Thanks 😅@@PhilipHerlitz

  • @Mustan__g-l1i
    @Mustan__g-l1i 10 месяцев назад

    Need part 11 Please

    • @PhilipHerlitz
      @PhilipHerlitz  10 месяцев назад

      LOL. What would part 11 be?

    • @HolisticUnityTech735
      @HolisticUnityTech735 8 месяцев назад

      Does that also syncs the Ready Player Me avatar animations over the network?

  • @johnny5alive238
    @johnny5alive238 Год назад

    When you get to swapping the avatar I will build a shrine to you. I've been beating my head against a wall for about 3 days. Its close, I can not for the life of me in shared mode get the remote avatar to change. I can sort of, I can even change the other players avatar, i can change the local avatar, but I can not get it to allow the change on the remote in shared mode. I can even get it to change the first players avatar on both local and remote, but when I move to the second player, it only changes the local. HasInputAuthority check.. doesn't work. Only allows the local to change.

    • @PhilipHerlitz
      @PhilipHerlitz  Год назад

      So sorry. Life has gotten in the way and slowed down my tutorials on this.
      What I've done in the past, is have a NetworkBehaviour where the avatar url string is a Network string. Then 'on change' it goes through the process of updating the avatar.
      But, sometimes on change can be unreliable. So I may do a demo showing using an RPC instead. Or incorporating both.

    • @johnny5alive238
      @johnny5alive238 Год назад

      @@PhilipHerlitz yeah, that’s pretty much what I’m doing, just having trouble nailing down how to get it to change both local and remote, I think it’s in what I need to say in the if function to get it to change , but still learning fusion. If I figure it out, I’ll let you know. I did get it to work in to player using if is proxy, but that just looks for if you don’t have authority, input or state, so it doesn’t work beyond 2 player as it will see 2 players plus as proxy ... so it’s a head turner

    • @johnny5alive238
      @johnny5alive238 Год назад

      Anyway, thanks for sharing your knowledge!

    • @johnny5alive238
      @johnny5alive238 Год назад

      @@PhilipHerlitz and figured it out, ended up being where I was calling hasstateauthority. Thanks again.