Hi Umut, Another excellent vid. Coincidentally I was thinking that there might be some way to use matrices in the mc context. I have absolutely no idea how but seeing your use of matrices here makes me think there might be a way. Is there? Cheers Russell
Yes, we can’t hear above 20khz, but also most timbre info is below10khz… You divide the fft analysis by 2 for the jit.matrix to get it down to 20khz…but the representation is linear, which makes 0- 10 kHz half the space. Is there a way to represent the bins/frequencies logarithmically so that 0- 10 kHz gets more space? Or some other method? The goal would be to increase the usable space that a user can draw in, to get more fine control where timbre is most affected (0- 10 kHz), and yet process all bins. Like how people usually use Ableton Live’s eq8 in logarithm mode to get more fine control where it matters most. Thanks!
So happy to see a new upload on your tutorial series!!! Thank you!!
Babe wake up, a new umut eldem max tutorial dropped
brilliant, thank you for sharing
Ah there you are!! Glad to see you again! Thank you for all your work ❤
Yay new tutorial!
Great Work. Keep it Up!
Hi Umut, Another excellent vid. Coincidentally I was thinking that there might be some way to use matrices in the mc context. I have absolutely no idea how but seeing your use of matrices here makes me think there might be a way. Is there? Cheers Russell
I've done something similar by turning the matrices into lists and then feed them into mc objects, but I'll see if there's a smoother way!
@@HearingGlass Really intriguing - all the best with that.
Yes, we can’t hear above 20khz, but also most timbre info is below10khz…
You divide the fft analysis by 2 for the jit.matrix to get it down to 20khz…but the representation is linear, which makes 0- 10 kHz half the space. Is there a way to represent the bins/frequencies logarithmically so that 0- 10 kHz gets more space? Or some other method?
The goal would be to increase the usable space that a user can draw in, to get more fine control where timbre is most affected (0- 10 kHz), and yet process all bins.
Like how people usually use Ableton Live’s eq8 in logarithm mode to get more fine control where it matters most.
Thanks!
Great content as always .Do u have a Patreon or Webpage?
I'll probably make a Patreon eventually. Thanks for enjoying!
Thanks!
I wonder what the result would be if we used overlap window here?
I think [pfft~] automatically applies an overlap factor of 2 if there is no argument for it. A fun idea to play around with!