Thanks Steve. I never know where the hobby/edu/commercial line is. I thought the mesh tools were there for everyone (except the organic tri/quad stuff).
Bummer! Fusion generally sets the "limit" at around 10k faces. Sometimes it will give you a warning but you must have hit a limit. It is somewhat model specific.
@@LearnEverythingAboutDesign 10k for input mesh? My input mesh is 30k, when I set the target face count to be 5k, it’ll give me many warnings and then fail to produce a model due to ‘self intersecting ‘ reasons.
@@jrM5492 10k is the number Fusion pops up on the screen when you try to convert a mesh to brep or to a freeform model. I think its a very general thing as I have had inputs over 10k convert before. I think larger relative element sizes are easier to deal with but one reason is that the freeform model you get won't be optimized. If you made the same shape with a new freeform body it can often be done with many fewer faces. The other options are to make it a quad mesh in another program and bring the quad mesh in. Then in the forms tools you can use Utility > Convert and just select the Quad mesh to Tspline option. Keep in mind this generally is a 1:1 translation of the quad mesh control frame. So if you have really large or really small quads that is what you get. Aside from that you might need to go to a 3rd party solution depending on what your end goal is. For example www.npowersoftware.com/NewCyborgMeshToCADOverview.html if you just need a BREP.
Prismatic conversion requires a commercial license. Organic requires the extension.
Thanks Steve. I never know where the hobby/edu/commercial line is. I thought the mesh tools were there for everyone (except the organic tri/quad stuff).
Thank you!
You're welcome!
nice video.
The ok button is disabled when number of faces is set to >5000. :(
Bummer! Fusion generally sets the "limit" at around 10k faces. Sometimes it will give you a warning but you must have hit a limit. It is somewhat model specific.
@@LearnEverythingAboutDesign 10k for input mesh? My input mesh is 30k, when I set the target face count to be 5k, it’ll give me many warnings and then fail to produce a model due to ‘self intersecting ‘ reasons.
@@jrM5492 10k is the number Fusion pops up on the screen when you try to convert a mesh to brep or to a freeform model. I think its a very general thing as I have had inputs over 10k convert before. I think larger relative element sizes are easier to deal with but one reason is that the freeform model you get won't be optimized. If you made the same shape with a new freeform body it can often be done with many fewer faces.
The other options are to make it a quad mesh in another program and bring the quad mesh in. Then in the forms tools you can use Utility > Convert and just select the Quad mesh to Tspline option. Keep in mind this generally is a 1:1 translation of the quad mesh control frame. So if you have really large or really small quads that is what you get.
Aside from that you might need to go to a 3rd party solution depending on what your end goal is. For example www.npowersoftware.com/NewCyborgMeshToCADOverview.html if you just need a BREP.