Of all the content creators picking up kerbal with KSP2 you are by far the most competent one. Managing a rendezvous in mun orbit is something that's definitely not easy for a first time player. Especially for someone who has next to no theoretical knowledge of orbital mechanics or prior kerbal experience this shows some amazing problem solving and learning skills
Real, when I first played the game I rushed to the mars like planet after my first moon landing (and subsequent research pod in moon orbit). Felt like a 200IQ genius when I somehow landed on the planet with a pod and intercepted back with the rocket that was still in orbit.
That's the most kerbal intercept I've ever seen. You Mark Watneyed it. Twice. Then, after all that effort you only had drogue chutes on your capsule which are just designed to stabilise you so you can deploy your main chutes. Well played. Here's a tip. On your navball where it says "Orbit" in yellow, you can click that to switch to "Target" mode when you have a target selected and that way you can adjust speed on approach.
To make less difficult intercepts, you gotta align the orbits. Meaning same apoapsis , same periapsis and same inclination. As you saw, when the simply intersect, the relative speed is very high. If the orbits are similar, the relative speed at intercept is much lower. This will all help when you'll want to assemble space stations
His first mistake was raising Tim's apoapsis. Intercepts are easier with nice circular orbits. Then you just match planes and sit in a matching 10-20% higher/lower circular orbit until you get a nice close intercept. This will leave you a few meters of delta v to shave off by matching the velocity with the target at the closest approach. After matching velocities, you should now be a few km from the target on matching orbits. Then you just brute force it the rest of the way.
Atmosphere is both your friend and enemy. Leaving it can be hard, but you can use the upper atmosphere to slow your craft over time. I've had returning spacecraft orbit through the upper atmosphere several times before coming into a final decent just to slow it down and coming in too hot while saving fuel to slow down.
Your center of lift (the blue sphere) is ahead of the center of gravity.. that's why your rockets flip. In real life, rockets are usually long and thin, with a center of lift ahead of the CoG, but they have engines that gimbal and can control the flipping motion. Early rockets used vernier engines, which you should have unlocked already.
General rule of thumb to get to the MUN... Get to a small orbit around Kerbin, time advance till your rocket can see the Mun just on the horizon and set that as the maneuver node, burn till you reach intercept. It works EVERY time.
@@tarrantwolf Scott Manley also had some great KSP video with a lot added IRL information about rocketry and orbital mechanics. Though it has been a while since he made those.
Try not to use drogue parachutes as they are not meant to be used by themselves, try using regular parachutes and it'll help you slow down a lot more so instead of landing at 30m's you would land at 6m's.
DO NOT USE SO MANY BOOSTERS. Keep it simple and use a couple, or follow the design of the lower stages of real rockets. Also, take excess fuel out of stages, particularly atmospheric ones that lose their effectiveness higher up. And use fins.
Electric charge is used by the reaction wheel parts and the built-in reaction wheel in the cockpit, which are all toggled by the SAS button. RCS uses monopropellant, which is included in the cockpit and separate fuel parts. The cockpit also has small RCS thrusters that are toggled by the RCS button. There are also separate RCS parts.
It would help if you had some fins on the sides towards the bottom. Also, make the rocket slim. Make the rocket have a (cross-section) smooth shape, similar to a circle when looking from the top.
0:58 *thousand 15:15 - 16:15 tip for next time, instead of doing this... use the rocket that have propellant to slow down relatively to the target and then (if you are not sure you'll b able to come back with the remaining propellant) get the Kerbal that need rescue out of the capsule! 20:30 and here you could have just putted him into the upper Kerbin atmosphere where it will slow down but not burning as much as a direct ascent 😅😅
Intern... Aerodynamics matter.. you silly duck if you put anything on the outside of the rocket it will create drag and if it's not perfectly symmetrical your rocket will tilt.
So what we learned. We *do not* want Intern planning out space missions. And Intern needs to learn what fins are. Oh, and that faster objects get hotter in the air than slower ones.
First! Love the Kerbal Space Program 2 vids! Keep up the awesome work. Also, it would be cool to do a video where you and blitz work together in forts to beat the ai in the Star Wars map where you used the final quantum weapon, but this time you use the at-at walkers, star destroyers (etc) to bust the rebel bunker. *Note: just saw that there is a video like that 🤣
Do not call the Mün "The Moon". KSP is not RL. "And these engines rely on Oxygen to run" No. Only AirCraft engines require Oxygen, known as Intake Air. Those engines require Oxidizer instead.
Intern casually recreating the intercept scene from The Martian.
I know, he didn't have to go "iron man" lol I can't believe he pulled that off😂
These were my thoughts exactly.
Yeah right
Dddeddd
My main suggestion would probably be adding some fins, adding a few of those should significantly reduce flipping in atmosphere.
its was actually probably the probe ruining the aerodynamics
@@ThatCerealKiller. what I meant by this was that bad aerodynamics can be counteracted by stabilization aerodynamics.
@@GIRGHGH fair
Of all the content creators picking up kerbal with KSP2 you are by far the most competent one. Managing a rendezvous in mun orbit is something that's definitely not easy for a first time player. Especially for someone who has next to no theoretical knowledge of orbital mechanics or prior kerbal experience this shows some amazing problem solving and learning skills
His rocket building skills are not quite as good as his orbital talent, which actually makes it even more impressive
Real, when I first played the game I rushed to the mars like planet after my first moon landing (and subsequent research pod in moon orbit). Felt like a 200IQ genius when I somehow landed on the planet with a pod and intercepted back with the rocket that was still in orbit.
@@tylermitchell185lol I tried doing a Eve return after minmus, let’s just say I never got that kerbal back
As an actual ksp player, they use just about all of the wrong things, such as bad rocket construction, bad flight planning, and bad ideas
That's the most kerbal intercept I've ever seen. You Mark Watneyed it. Twice. Then, after all that effort you only had drogue chutes on your capsule which are just designed to stabilise you so you can deploy your main chutes.
Well played.
Here's a tip. On your navball where it says "Orbit" in yellow, you can click that to switch to "Target" mode when you have a target selected and that way you can adjust speed on approach.
To make less difficult intercepts, you gotta align the orbits. Meaning same apoapsis , same periapsis and same inclination. As you saw, when the simply intersect, the relative speed is very high. If the orbits are similar, the relative speed at intercept is much lower.
This will all help when you'll want to assemble space stations
His first mistake was raising Tim's apoapsis. Intercepts are easier with nice circular orbits.
Then you just match planes and sit in a matching 10-20% higher/lower circular orbit until you get a nice close intercept.
This will leave you a few meters of delta v to shave off by matching the velocity with the target at the closest approach.
After matching velocities, you should now be a few km from the target on matching orbits. Then you just brute force it the rest of the way.
@@TheCorintur good sum up.. I was trying to make it even simpler for the intern 😉
Atmosphere is both your friend and enemy. Leaving it can be hard, but you can use the upper atmosphere to slow your craft over time. I've had returning spacecraft orbit through the upper atmosphere several times before coming into a final decent just to slow it down and coming in too hot while saving fuel to slow down.
"tHe aNgLE iS tOo sHaLOw" mate you are entering atmosphere at 3500 m/s
True
the problem is that the heat shield is 2 times smaller than the capsule
Your center of lift (the blue sphere) is ahead of the center of gravity.. that's why your rockets flip. In real life, rockets are usually long and thin, with a center of lift ahead of the CoG, but they have engines that gimbal and can control the flipping motion. Early rockets used vernier engines, which you should have unlocked already.
:)
General rule of thumb to get to the MUN... Get to a small orbit around Kerbin, time advance till your rocket can see the Mun just on the horizon and set that as the maneuver node, burn till you reach intercept.
It works EVERY time.
I enjoy watching these videos because it makes me feel good about my understanding of the game. keep brute forcing everything xD its fun to watch lol
If you want to learn look up Matt Lowne or Mike Aben, both have good tutorials, mainly ksp but some ksp2 as well.
@@tarrantwolf Scott Manley also had some great KSP video with a lot added IRL information about rocketry and orbital mechanics. Though it has been a while since he made those.
Try not to use drogue parachutes as they are not meant to be used by themselves, try using regular parachutes and it'll help you slow down a lot more so instead of landing at 30m's you would land at 6m's.
18:06 it makes me so angry he missed that minmus encounter. you could super easily gain even more science AND still be able to return to kerbin
For future missions you want to slow down to under 1000 or 500 speed when re-entering atmosphere to not burn up to fast
2300 m/s is fine
If you have fuel at reentry you can use it but the main thing is to have a perigee around 45 km
He went to the moon without doing the mission that’s kinda crazy how he got enough science
If only you just burned retrograde when entering the atmosphere of kerbin then you wouldn't need a rescue mission for your rescue mission😂
Now try to clean all the junk you left behind 😂😂
DO NOT USE SO MANY BOOSTERS. Keep it simple and use a couple, or follow the design of the lower stages of real rockets. Also, take excess fuel out of stages, particularly atmospheric ones that lose their effectiveness higher up. And use fins.
Electric charge is used by the reaction wheel parts and the built-in reaction wheel in the cockpit, which are all toggled by the SAS button. RCS uses monopropellant, which is included in the cockpit and separate fuel parts. The cockpit also has small RCS thrusters that are toggled by the RCS button. There are also separate RCS parts.
Also, when expanding your orbit, wait until you are close to apoapsis to execute a thrust. This is exponentially more efficient.
you dont get it, if its not crazy, theres no intern
It would help if you had some fins on the sides towards the bottom. Also, make the rocket slim. Make the rocket have a (cross-section) smooth shape, similar to a circle when looking from the top.
0:58 *thousand
15:15 - 16:15 tip for next time, instead of doing this... use the rocket that have propellant to slow down relatively to the target and then (if you are not sure you'll b able to come back with the remaining propellant) get the Kerbal that need rescue out of the capsule!
20:30 and here you could have just putted him into the upper Kerbin atmosphere where it will slow down but not burning as much as a direct ascent 😅😅
You are able to click on the nav ball orbit speed to change it to relative speed to the selected target.
WELCOME HOME Tim YOUR FINALLY BACK. Tim should go get a lottery ticket.
nice conclusion
I have not even started watching yet and I’m worried for intern and his rockets
Welcome back Tim.
You and me have very different definitions of the word «shallow» 😂
Intern... Aerodynamics matter.. you silly duck if you put anything on the outside of the rocket it will create drag and if it's not perfectly symmetrical your rocket will tilt.
I just started watching your Vids and I like them a lot
he mustve been waiting a while lol
So what we learned. We *do not* want Intern planning out space missions. And Intern needs to learn what fins are. Oh, and that faster objects get hotter in the air than slower ones.
Heroic
Wow the encounter systme in KSP 2, better than SFS
Great vid!
Man does not know what aerodynamics is.
🚀🌘 Tim, Kerman had a good orbit and burn out on the moon I meant on the mun that yeah congratulations🎉😊❤
It looks like the scene from the martian
If you retrograde and burn you slow down. You jettisoned engines with fuel.
hey intern you should try livestreaming sometime
First! Love the Kerbal Space Program 2 vids! Keep up the awesome work. Also, it would be cool to do a video where you and blitz work together in forts to beat the ai in the Star Wars map where you used the final quantum weapon, but this time you use the at-at walkers, star destroyers (etc) to bust the rebel bunker. *Note: just saw that there is a video like that 🤣
Whoa, that upbeat music at the start, sounds nice, would you share what it is? ^^
Bread loves space.
Do not call the Mün "The Moon". KSP is not RL.
"And these engines rely on Oxygen to run" No. Only AirCraft engines require Oxygen, known as Intake Air. Those engines require Oxidizer instead.
your main problem wasn't fins, dont listen to that guy, the problem is the probe pod ruining the aerodynamics
Remember Alt+F8 for cheat menu
Heelllo Intern!
Day 19 of asking intern to play planet S
Couldn't you have slowed down at the entry?
Hmm
😢
Day 1 of asking intern to play rainworld with blitz
"I keep forgetting that one weird setup for planet intercepts"
Do you mean that planets Orbit the sun, and the mun orbits Kerbin?
I think he means phase angles
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😂
Haiyah!!!!
Intern should be hired by nasa
Definetly not he made a lot of absolutely TERRIBLE mistakes.
I don't understand
hi
How does he have so many subs when he isn't even that good at the game----