+장막 crafting good items are so hard (and will waste of time), but i dont think pain. because thinking gear combination and usage is fun, and i think loot good/prefect gears are never-ending contents for me.
+ boulops tagen read old comment from SarcrofS (2 years ago) I just don't want players to use similar combination only, There are other combos can defeat torment diablo. (In other words, consider/calcuate/analyse mechanism and create your own combos)
Miso Niz, why are your gear? And what you think are the best end game gear for Barbarian? What items are very good when lvling with a Barbarian? Thanks!
+SarcrofS I hide my gears for the following reasons. - i wish players to consider gears combination for progress. - there are more combinations for progress in Tchernobog than Belzebub (because ITD is not mandatory, high "to hit" is doable on solo) what is the best ... pretty hard to answer. because there alot of weapons (and combination) to defeat torment diablo in Tchernobog 0.1.0.0. but If I had to choose, i would use these. 1.using ITD - Fang of Cerberus - Viz-jaqtaar Retaliation (with Viz belt or off-hand) - Messerschmidt's Reaver - Might of Zakarum 2.using w/o ITD (requires total 400% to hit) - The Sever, Edge of Brutalus - Good craft weapon (recommend Conqueror weapon) - Doombringer - The Minotaur * hitting with "to hit type character" to knight uniques have "Behemoth"affix is hard, swap ITD when facing.
+SarcrofS because your attack hits enough if "to hit" is high. even though "To Hit" was high, our attacks couldnt hit enemies in Belzebub's Torment because enemy's armor is high imo. ITD works 2effects below, and the reason ITD is mandatory in Belzebub's Torment. - forcing enemy's Armor to 0 on hit-prob calculation - forcing enemy's Physical Resist (by Armor) to 0 on damage calculation but in Thernobog, your attack can hit enemies in Torment if you have high "To Hit" (requires over 400%) idk how changed hit-prob mechanism (reduced enemy's armor or reconsidered calclation ?) i think this change made us to able to consider many variations of gears combination.
Diablo changes much the stats in trough the frachise. So ITD is for ignore defenses: up the chance to hit and down physical resistances of enemy? or only chance to hit? sorry for noob questions, thanks for helping me.
+SarcrofS Armor on diablo1/2 vanilla (incl.expansion) -> works only hit-prob (chance to hit) calculation Armor on this mod (Belzebub/Tcherno) -> works hit-prob (chance to hit) calculation and increase physical resist try add much point to dex (for increase armor) without change equipments (notice:backup save data before try this) your physical resist will increase with armor value. diablo hd mod is just special. detail is follow (test my dealing damage on Belzebub) awake.diablo1.eu.org/post10318.html?highlight=#10318
+ Hasri Hashim Multiplayer on Tchernobog is already available. but have few issues below. - Having latency (lag) due to region on multiplay over internet. (Personally, my latency with Asia users feels good, but others are little bad due to distance) - When your latency is high, sometimes can't play or take flustrations. (Much frame skip/rubberbands, fail to join, failed loading map data after entering dungeons) - If you use VPN client, Tunngle is over. So needs search/test with other alternate VPN client or port-forwarding configuration on your router. I think multiplayer function works well except lag issues (due to distance) but its little difficult to play multiplayer over internet after Tunngle shutdown.
+Steve Montpetit Whirlwind has added as lv32 skill (instead of mortal strike) in Tchernobog. Mortal strike has replaced to lv24 skill in Tchernobog,removed Inner fire skill instead that. (Inner fire is lv24 skill in Belzebub)
+Pacobell just can't be bothered to keep frenzy's stacks for me :P stacking frenzy gains ms/ias/damage,but lose all res 1% / stack (-20% if you gain 20 stacks) that barb can't keep maximum fire resistance if i use frenzy mainly, because using medusa's gaze shield. ofc, best is maximum frenzy's stack -> cleave keeping stacks
All class have skill stats.. and all have magic but 15 golem???man now chance du that on magic!!!tu du this then you need 900magic stats now chance pro coller "necromancer have 300-450 stats magic i have now rogue in lvl 39 and have golem in 4 lvl tu lvl 5 i need 166 stats magic point i think i can max lvl 8 golem but 15 it's now fu ckin chance tu du this you can hide item wich magic ijn chest and wen you need read spellbook you put items in inventory for now my best item is a ring wich 18 all atributes and 13 magic ring x2 have 20 all atibutes {only:{ 1 hand mace wich 18 magic and shild 13 all atributes and 9 magic helm have 10 all and 14 magic armor 28 tu magic and this item give me 134 ,magic =15 standard points when you start rogue and have 149 +1 pointion magic 21 points and have 170 its my max magic bild on rogue,,and now can take spell 5 golem now you understand how hard is take lvl 5 in lvl torment i wont have lvl 8 or 9 golem but now chance 15:D:D:D only think it.s you can find item hu give you + 3 or somting stats point tu spell in spell book you have 6 site,,,and this item give +3 tu site nr 4 ther is golem and then you have bvut man !!!this item it's only for magic rogue have now chance for fight wich this shit!! but you can take this item use and call 1 time golem and change item again and fast kill some boss. DIABLO 1 is hard game and have allot options cya man sry my leangue im from poland:D
In Belzebub it is not hard. I do not know about Tchernobog but I guess it is the same (or will be once the quests are implemented - they were not when I fires heard about the game). Anyway in Belzebub you just need to skip the Chamber of Bones and the Horazon quests until you have Golem and Guardian at spell level 11 and that is doable as arch-mage or spellweaver's items can give you a brutal bonus to Magic (for rings the maximum is 60 + 20 each ring). Once you have these spells at level 11 you do these quests at all four difficulties and you have spell level 15.
+ daniel gronow that depends on your progress and what you want. i suggest farming on hell-terror domain if you cant farm on torment catacomb or higher. (because hell-terror domain has possibility to drop high end recipes,but chances are lower due to dencity) unique/set drops depend on mlvl (monster lvl, drop chance is based "mlvl > qlvl") so i recommend farming on highest area as you can if you want high-end uniques/sets.
this reminds me the importance of crafted item. how patient you're!
+장막 crafting good items are so hard (and will waste of time), but i dont think pain. because thinking gear combination and usage is fun, and i think loot good/prefect gears are never-ending contents for me.
Amazing! I really enjoy play Brb, why you dont use the aceleration skill? (Dont remember the name).
Im love of attack speed, and then ignore defenses
I find it odd your not showing your weapons
+ boulops tagen
read old comment from SarcrofS (2 years ago)
I just don't want players to use similar combination only, There are other combos can defeat torment diablo.
(In other words, consider/calcuate/analyse mechanism and create your own combos)
@@misoniz7863 So you are the kid that did not share the exam answers with others
Miso Niz, why are your gear?
And what you think are the best end game gear for Barbarian?
What items are very good when lvling with a Barbarian?
Thanks!
+SarcrofS I hide my gears for the following reasons.
- i wish players to consider gears combination for progress.
- there are more combinations for progress in Tchernobog than Belzebub (because ITD is not mandatory, high "to hit" is doable on solo)
what is the best ... pretty hard to answer.
because there alot of weapons (and combination) to defeat torment diablo in Tchernobog 0.1.0.0.
but If I had to choose, i would use these.
1.using ITD
- Fang of Cerberus
- Viz-jaqtaar Retaliation (with Viz belt or off-hand)
- Messerschmidt's Reaver
- Might of Zakarum
2.using w/o ITD (requires total 400% to hit)
- The Sever, Edge of Brutalus
- Good craft weapon (recommend Conqueror weapon)
- Doombringer
- The Minotaur
* hitting with "to hit type character" to knight uniques have "Behemoth"affix is hard, swap ITD when facing.
Very thanks my friend. One more question, why ITD is not mandatory?
+SarcrofS because your attack hits enough if "to hit" is high.
even though "To Hit" was high, our attacks couldnt hit enemies in Belzebub's Torment because enemy's armor is high imo.
ITD works 2effects below, and the reason ITD is mandatory in Belzebub's Torment.
- forcing enemy's Armor to 0 on hit-prob calculation
- forcing enemy's Physical Resist (by Armor) to 0 on damage calculation
but in Thernobog, your attack can hit enemies in Torment if you have high "To Hit" (requires over 400%)
idk how changed hit-prob mechanism (reduced enemy's armor or reconsidered calclation ?)
i think this change made us to able to consider many variations of gears combination.
Diablo changes much the stats in trough the frachise. So ITD is for ignore defenses: up the chance to hit and down physical resistances of enemy? or only chance to hit? sorry for noob questions, thanks for helping me.
+SarcrofS
Armor on diablo1/2 vanilla (incl.expansion) -> works only hit-prob (chance to hit) calculation
Armor on this mod (Belzebub/Tcherno) -> works hit-prob (chance to hit) calculation and increase physical resist
try add much point to dex (for increase armor) without change equipments (notice:backup save data before try this)
your physical resist will increase with armor value.
diablo hd mod is just special.
detail is follow (test my dealing damage on Belzebub)
awake.diablo1.eu.org/post10318.html?highlight=#10318
Hey man I wanna ask. Is the game ready enough for multiplayer? Or is it still buggy and all?
+ Hasri Hashim
Multiplayer on Tchernobog is already available. but have few issues below.
- Having latency (lag) due to region on multiplay over internet.
(Personally, my latency with Asia users feels good, but others are little bad due to distance)
- When your latency is high, sometimes can't play or take flustrations.
(Much frame skip/rubberbands, fail to join, failed loading map data after entering dungeons)
- If you use VPN client, Tunngle is over.
So needs search/test with other alternate VPN client or port-forwarding configuration on your router.
I think multiplayer function works well except lag issues (due to distance)
but its little difficult to play multiplayer over internet after Tunngle shutdown.
On level 32 , is it not supose to be mortal strike skill? or it has been replace with whirlwind?
+Steve Montpetit
Whirlwind has added as lv32 skill (instead of mortal strike) in Tchernobog.
Mortal strike has replaced to lv24 skill in Tchernobog,removed Inner fire skill instead that.
(Inner fire is lv24 skill in Belzebub)
So there is no WW for the barbarian in Belzebub aka solo mod? Did I understand well?
Can u pvp in this multiplayer mod ?
+ GeGe
I havent tried pvp ,but afaik have hostile button in this mod.
(Alert sound is the same of diablo2)
why are you not using frenzy? is it not worth it at all?
+Pacobell
just can't be bothered to keep frenzy's stacks for me :P
stacking frenzy gains ms/ias/damage,but lose all res 1% / stack (-20% if you gain 20 stacks)
that barb can't keep maximum fire resistance if i use frenzy mainly, because using medusa's gaze shield.
ofc, best is maximum frenzy's stack -> cleave keeping stacks
I want to ask why someone is rogue but can learn 15 golem?
All class have skill stats.. and all have magic but 15 golem???man now chance du that on magic!!!tu du this then you need 900magic stats now chance pro coller "necromancer have 300-450 stats magic
i have now rogue in lvl 39 and have golem in 4 lvl tu lvl 5 i need 166 stats magic point i think i can max lvl 8 golem but 15 it's now fu ckin chance tu du this
you can hide item wich magic ijn chest and wen you need read spellbook you put items in inventory
for now my best item is a ring wich 18 all atributes and 13 magic ring x2 have 20 all atibutes {only:{
1 hand mace wich 18 magic and shild 13 all atributes and 9 magic
helm have 10 all and 14 magic
armor 28 tu magic
and this item give me 134 ,magic =15 standard points when you start rogue and have 149 +1 pointion magic 21 points and have 170 its my max magic bild on rogue,,and now can take spell 5 golem
now you understand how hard is take lvl 5 in lvl torment i wont have lvl 8 or 9 golem but now chance 15:D:D:D
only think it.s you can find item hu give you + 3 or somting stats point tu spell in spell book you have
6 site,,,and this item give +3 tu site nr 4 ther is golem and then you have
bvut man !!!this item it's only for magic rogue have now chance for fight wich this shit!!
but you can take this item use and call 1 time golem and change item again and fast kill some boss.
DIABLO 1 is hard game and have allot options cya man
sry my leangue im from poland:D
In Belzebub it is not hard. I do not know about Tchernobog but I guess it is the same (or will be once the quests are implemented - they were not when I fires heard about the game).
Anyway in Belzebub you just need to skip the Chamber of Bones and the Horazon quests until you have Golem and Guardian at spell level 11 and that is doable as arch-mage or spellweaver's items can give you a brutal bonus to Magic (for rings the maximum is 60 + 20 each ring). Once you have these spells at level 11 you do these quests at all four difficulties and you have spell level 15.
What's the best barb farm method for this?
+ daniel gronow
that depends on your progress and what you want.
i suggest farming on hell-terror domain if you cant farm on torment catacomb or higher.
(because hell-terror domain has possibility to drop high end recipes,but chances are lower due to dencity)
unique/set drops depend on mlvl (monster lvl, drop chance is based "mlvl > qlvl")
so i recommend farming on highest area as you can if you want high-end uniques/sets.
@@misoniz7863 no worries at what lvl do u get whirlwind?
+ daniel gronow
whirlwind will be available at lv 32, whirlwind is for Tchernobog barb only.
can´t kill ... f diablo. Lvl 28 Barbar with all resis 70 %, but no chance. Is Whirlwind a strong skill?
+Mr_Kreker
Whirlwind is strong and useful, but not available as main (primary) skill because Whirlwind has 4.5sec cooldown.
full buged... dont drop all skills books, monsters hit 1 time and you cant move more....
good job
diablo