Thank you. We designed the interior layout so it took longer than usual, for the basic modelling part. Otherwise the whole process takes no more than a week.
@@TheodonTechnologieshow did you get soft shadows?? I tried with the CPU method but can't get the soft lighting. however, with the raytraced GPU light bake, I can get a more realistic result but I don't have an RTX card and needs to run the CPU version. is Luoshang's GPU lightmass. working without RTX??
@ This project was finished pre RTX era. The workstation had a 770ti..snd it worked fine with luoshang's gpu lightmass. Try using a custom hdri for your skylight and not the default scenecapture. Use a overcast hdr image for it. Also set the direct light's source angle to 2 or above for softer direct light shadows
3 года назад+1
@@TheodonTechnologies Thanks for the tips :) i will see if it works
3 года назад
@@TheodonTechnologies how long does it take to build light with data smith imported assets from SketchUp?? i made a simple room with a few furniture that i found on 3d warehouse but it takes more than 2 hours to build a simple scene :(
The walkthrough looks awesome. Can you share a tutorial for this? That would be very helpful🙏
very good... congratulation!!
High build man, love it.
Thank you so much Andy.
Wow so beautiful. Are you from india
Yes we are from India (sorry for the late reply)
Hello!Which version did you use?Its looks like very beautiful!
Hi, thank you so much. This was done using 4.19, back in 2018.
how long it takes to finalize this interior. its really cool.
Thank you. We designed the interior layout so it took longer than usual, for the basic modelling part. Otherwise the whole process takes no more than a week.
Great work (ótimo trabalho) I'm from Brazil
Thank you so much :)
Very Nice.. Textures are really impressive.. These projects give me hope as I thought RTX 2080 is not capable of rending this quality works..
Thank you so much.
Oh yes RTX 2080 is very much capable of rendering this and better stuff than this.
did you use the cpu or the gpu lightmass gen 1 method??
We used Luoshang's GPU lightmass.
@@TheodonTechnologieshow did you get soft shadows?? I tried with the CPU method but can't get the soft lighting. however, with the raytraced GPU light bake, I can get a more realistic result but I don't have an RTX card and needs to run the CPU version. is Luoshang's GPU lightmass. working without RTX??
@ This project was finished pre RTX era. The workstation had a 770ti..snd it worked fine with luoshang's gpu lightmass. Try using a custom hdri for your skylight and not the default scenecapture. Use a overcast hdr image for it. Also set the direct light's source angle to 2 or above for softer direct light shadows
@@TheodonTechnologies Thanks for the tips :) i will see if it works
@@TheodonTechnologies how long does it take to build light with data smith imported assets from SketchUp?? i made a simple room with a few furniture that i found on 3d warehouse but it takes more than 2 hours to build a simple scene :(
very good, only glass problem :)))
Thanks, yeah. The material used wasnt good enough. Check our latest archviz video. The glass is different in it.
please make an in depth tutorial please ,
Sure, with our upcoming videos we’ll upload a breakdown as well.
Is real-time or pathtracing ?
Realtime
@@TheodonTechnologies wow.... very nice
the glass sucks
True. The material setup in this project wasnt that well done.
@@TheodonTechnologies this is an UE problem, not yours
Ya that, plus we have better material design now that works really well, even with the inbuilt limitations of UE and transparency.