Is it Possible to Store Information Between Deaths in Super Mario Maker 2 ?
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- Опубликовано: 2 окт 2024
- There is this one barrier in Super Mario Maker 2, which we never found a way around. This one Super Mario Maker 2 obstacle that just prevented us from building truly insane stuff. The death barrier. Basically, we never found a way to transfer information between deaths. We are able to read and write information in tons of different ways in Super Mario Maker 2, but as soon as Mario dies the information always gets reset. Death, was just a barrier we were not able to pierce through. Until recently. Because recently a way was found to transfer exactly one bit of information in between deaths in Super Mario Maker 2. So today we are first going to take a look at a small stage that uses this concept, and afterwards we are going to discuss how all of it works.
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Link to Comex video:
Pink Coin ELB Demo:
• Pink Coin ELB demo
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Super Mario Maker level shown in the video:
Sawblade Mountain.
QSH-B7Y-K4G
-----------Credits for the Music--------------
------Holfix
/ holfix
HolFix - Beyond The Kingdom
• [Free Music] HolFix - ...
----- Mario and Luigi Superstar Saga OST
Teehee Valley
------Kevin MacLeod
"Adventure Meme", “Amazing Plan”
Kevin MacLeod incompetech.com
Licensed under Creative Commons: By Attribution 3.0
creativecommons...
*I fear the day when Ceave shows us something that is surprisingly complicated*
😨😨😨😨
He did once
He already did in his pokemon battle systems video.
Tim van Koert link?
He has shown it multiple times
I Imagine ceave in real life.
Doctor: you only have 48 hours left to live.
Ceave:well cheating on death is actually surprisingly simple.
Please fix this commemt, there are so many mistakes
doktor?
@@vappyenjoyer24 It's the German word for doctor.
Ceave: but transfering you soul into someone elses body is acctualy suprisingly simple
@James Baldridge If ceave dies, is bis big green brother gona take over?
I like how it’s just become a habit of his to avoid coins.
That's a pretty great subtle running joke. Just doing insane launches to avoid a single coin
*shiny yet deadly coins.
AHAHAHAH
It's even better that since he shows the level in the editor, it's his own level that he put coins in and thus it's his own coins hes avoiding.
Can you beat Ceaves demonstration levels without touching any coin?
"We basically cheated death... And as it turns out, it was actually surprisingly simple"
This is the most Ceave thing I've ever heard.
Take my like sir.
HAHAHAHAHAHAHHHAHAHA
IT'S ALIVE !!!!!!!!
"Cheating death was actually suprisingly simple"
Jesus Christ - 33 a.C. circa (colorized)
...
It’s official, Ceave is the second coming of Christ
Jesus had a much longer respawn time than Big Green, though.
That's the hardest i've laughed in a while. Thank you.
Love this😂
If I'm not being dumb, this could be used to give a level a third checkpoint by having the newly opened path lead right back to the final red coin location.
You would have to make it so every red coin gets collected, not only before hitting the "3rd" checkpoint, but also AFTER hitting the "3rd" checkpoint. If you don't do this, the "3rd" checkpoint wouldn't even be a checkpoint at all, because after you die the red coin would NOT be there to be collected again.
you can use moon stamping to get more then two checkpoints
A "3rd checkpoint" system has already been done before in smm1.
FF Fanatic this could definitely work! In fact I think I’ll use this in a level soon
@@nemesis_nrg4897 A trick to duplicate as many checkpoints as you want was discovered in smm1. That trick interestingly only requires you to beat it from one checkpoint per subworld.
Newton: Laws of gravity
Einstein: Laws of relativity
Ceave: Laws of red coin respawning
Asimov: Laws of robotics
Thanks FBI!!
Also Ceave: Laws of Muncher Respawnment in MM1
*Respawnment
All of these are... actually, surprisingly simple.
Luigi: "Doctor....my brother, mario. is he....is he dead?"
Doctor: "Let me check the sprite limit for a sec"
XD
It's the Entity Limit D, which holds players. The limit is 4 players, not including Toad NPCs that Psycrow hacked.
@@hallowizer440 is that a motherfucking earthworm jim reference
@@hallowizer440 no
@@hallowizer440 bro… have you ever heard of a joke before?
Hooray count: 2
Total so far: 318
you're actually counting all the hoorays in all his videos?
@@onatgz Yes
@@jasonsmith8802 noice!
You madlad million iq
I feel like it should be hyphenated to "hoo-ray", thoughts?
Nintendo: "let's make a fun game for people to make their own Mario levels"
Players: *invent cure for cancer, solve world hunger and poverty across the world with contraptions*
Marponsa
Source for the profile pic?
*calls it “surprisingly simple”*
Nintendo: Well, that's all getting patched because it's not Nintended.
Except the one about cheating death, we're going to keep that one.
Level with cancer cure gets removed by Nintendo because it featured a glitch.
Level: has coins
Ceave: now this is an avengers level threat
I read that in Ceave's voice.
I love how Ceave has just accepted the fact that "surprisingly simple" has just become a meme at this point.
The reason why he accepts it is surprisingly simple.
But the sprite limit *is* surprisingly simple!
its
a c t u a l l y
s u r p r i s i n g l y
s i m p l e
He literally says he memed himself into a corner in a Q & A video. Those words, "memed myself into a corner."
Hooray
This is almost the same trick as the one from the level "Impossible from CP demonstration" by ReflectivistFox.
I watched that vid! ;)
@Jacob Warren You too, huh? I used the tech for a Secret Yoshi Ending to a puzzle level built around key death.
MauLob That's what I was thinking
bad choice of abbrevation from ReflectivistFox
@@gabrielvandijk69 kinda sus
Ceave:
Cheating death was actually surprisingly simple
Carlsagan42:
*Confused Biologist screaming*
Y e s 😂👏
As well as 51 check point level screaming. Using this, someone made a 51 check point level.
"the yoshi was quickly dispatched"
oh.. RIP yoshi...
dispatched means "sent out" not "killed"
@@ThePCguy17 Both definitions are true, hence the joke. Also the killing of yoshi is a running pseudo feud in Mario Maker. Its kind of a running joke and meme at this point that there are two sides in Mario Maker, kill all yoshi vs save all yoshi. Kind of like a save the animals vs leave them to die in Super Metroid Speedruns.
@Devon Bennett I see your woosh and raise you one uno reverse card.
(in other news, sarcasm font is still not a thing yet)
@Devon Bennett That's not a font though, nor is it universally used for sarcasm. Some people just use it to be excessively annoying or otherwise mocking. The real problem is that any denotation of sarcasm would be used exclusively by sarcastic people, and sarcastic people are simply too sarcastic to ever use a tool like that in a consistent fashion.
SleyGD
Just like a guy who doesn’t timetravel try to understand time travel
I think that someone who can timetravel also has no idea how time travel works
doesn't understand game programming to play video games
1:53 American capitalist in a nutshell
Is there a way to escape death in real life?
Ceave: *Well It's actually surprisingly simple.*
You overflow the entity limit H in real life and then right before you die you overflow it to create a time warp into the past.
@@charbomber110
it got patched
@@ratastic But what about entity limit J? That one's pretty buggy, right???
Just go to Egypt and collect some random coin from some random tomb, congratz you are now cursed to walk this endless existence forever
@@charbomber110 Entity limit J is maybe too buggy, it only counts enemies who are either named Jack or are currently joking.
Ceave: Surprisingly Simple
Me: Doesn’t understand anything in the video
Well understanding the video is actually surprisingly simple
@@RandyWyvern barely and inconvenience
Donut Boi you don’t get it.
1:00 I love how ceave purposely avoids the coins lmao
of course. coins are shiny yet deadly
One day ceave is going to take over the world and say "it was surprisingly simple"
yes
Troll makers, take notes. Key-death is going to have a whole new meaning :p
Yeah, now WE can make clearing from chekpoint actualy impossible
@@lukapenavic1130 Nope. Trying to clear from CP will act like you died, so it still has to be possible from CP. For now.
@@delta3244 yeah I know I tried hole day making it happend, but no matter what I did Clear chek spawn and chekpoint respawn puts you in same position
@@delta3244 Using SMM1 Tools, an impossible from the checkpoint level was made. The concept has to do with the red coin laws discussed here (they got carried over from SMM1).
@@britishenough7690 That level was cheeseable if I remember right, and I was more responding to "now" (i.e. "using this," in this case) than anything else.
Alphonse: How do we bring our mother back from the dead
Edward: It's actually surprisingly simple
It just cost an arm and a leg.
And your brother too
The ceave music is so nostalgic now that he hasn’t uploaded in ages…
Wow, this can easily make a *real impossible from checkpoint level!*
Because red coins always respawn at playtest from checkpoint.
300 iq
@@joepat1279Me : But it would be impossible to verify!
Psycrow : Well actually, it's surprisingly simple!
That's pretty much the first thing I did after watching this.
The second thing I did is to make a level that forces the player to die a certain number of times after checkpoint if they died after checkpoint. :P
this could be used for some astounding troll levels
i think you have to beat the level without deaths, and from each checkpoint though
@@snivader Still though, imagine a troll level where, if you die after getting the red coin, you go into an identical-looking level, but all the trolls are reversed.
Especially with DGR never watching these videos that explain these mechanics, he's gonna get trolled sooo hard.
@@snivader Yeah, so you can't have a level where you have to die to beat it. Nothing against alternate routes though, but these have to be beatable as well.
@@snivader they 'll find a way
I'm at school right now. I think this is better for my education
Thx once again Ceave 👍🏻🧠
same lol
corona says more youtube 4 u
4:25 Couldn’t you just collect the fireflower, then collect the 1UP since the lack of a fireflower sprite allows you to get another spring, and finally get the yoshi since the lack of a 1UP sprite allows you to get a third spring? Thus you have robbed the store.
SlickNickP power ups count toward a different limit (referred to as the ELC)
BIG BRAIN TIME
IIRC springs count to the ELB, and 1-UPs or fireflowers count to the ELC (Item Entity Limit), which are separate. So that probably won't work like that.
These other videos are probably relevant:
ruclips.net/video/Z8Be4Ya2bd8/видео.html (what items count to ELA/ELB)
ruclips.net/video/jGjyK8o4XbE/видео.html (about the ELC)
Huh, I hope there is some way to expand on this. Imagine the all the crazy contraptions you could make by storing a whole byte.
As is, there's really not much way to expand on it, since it's a binary "did/n't respawn" check. That said, there's a lot you can do with that one bit if you play your cards right. It'll be interesting to see if someone comes up with another method, though.
I mean you could use it as a second check point in the same overworld on really hard levels. Or as shown in this video, to make the level easier if you die.
@@Lokofe Couldn't it be used to make the level impossible to beat after you die once?
@@beardedoranges8358 when i think about it, yes that would be a problem. Also you could make a level which you can only beat if you died in there...
@@foxoninetails_ Right now yes, but if the past has told us anything about MM, then it's definitely that the game has some major jank. That being said, I also expect this to be the limit.
"Whose nickname I assume to be Bigger Green"
Is that a TFS REFERENCE?
No, je told that becouse toad called mario ''big red'' in story mode, but luigi is bigger than mario
Damn. I had the same thought. He's right
What would the tea reference be
@@Usith Tea reference? If you mean TFS, TFS is "Team Four Star", the group responsible for Dragon Ball Z Abridged. One of the running gags is that they call Dende "Little Green" against his wishes and try to call Nail "Big Green" before being threatened.
Part of the joke is that in the AB Groupe's UK dub, Piccolo is infamously called "Big Green". It's such a hilariously bad dubism that they call the entire dub "The Big Green Dub".
@@Merennulli And Dende's Shenron calls himself "Bigger Green".
"feeling expecially Orpheus today" lmao
This can have so many different uses. I’m excited to see the insane contraptions people make.
I NEED THE CONTRAPTIONS NOW BUDDY
This is a question I'm *_DYING_* to see the answer to
Will it’s actually surprisingly simple to find you’re comment
The door is on the left at the end of the hallway.
The suspense is *KILLING* ME
Chris, I hate you.
Not really, you’re great. But I do hate that Chara PFP. I guess I’m not sleeping tonight.
@NightShark115 Which one?
Played this level a few days ago and once I saw the little *blip* animation from the second and third ? blocks in the vending machine part, I knew you had figured out a clever use of the item limit. But I could not figure out, for the life of me, how you accomplished the rest of the madness in the level.
This is pretty wild. I'd be interested to see some other ideas people come up with using this and might try to think of some of my own.
Great stuff as always, Ceave. Keep it up!
4:38 but couldn't you pickup one of the powerups, decreasing the local count by1 then take another item? or am i misunderstanding something
Nice thought, but powerups have a separate entity limit (ELC) and don't affect ELB. And Yoshis have their own limit.
Another Idea:
Start the level with a pipe that takes you into a vertical sub area, where you trigger a thwomp, that triggers an on/off block. Fall a few screens down into some red dotted line blocks, and give the player a checkpoint. Then, fall a few more screens, and onto 2 pipes. One has red dotted line blocks on it, and the other has blue dotted line blocks. Here’s the simple part. The blue dotted line pipe leads to the shop, where you can get yourself a red dinosaur, a yum yum propeller mushroom, or a dangerous spiny shell. Then, you will get to face off against Kamek, the boy witch. The red dotted line pipe just leads to the fight. It is very important that when you die without any helpful power ups, you don’t trigger the thwomp that triggers the on/off blocks, which is why the thwomp and checkpoint are a couple screens apart. Once you don’t trigger the not so shiny but certainly deadly on/off block, you can go in the blue dotted line pipe, which leads you to the shop.
Well that is surprisingly simple
SnoopyDog 1023 I had 0% confidence anyone was going to see this. Thanks
@@PrunselClone I'm on a ceave gaming marathon
(2:57) okay but looK AT THAT *M U N C H H*
Since when you start a level, the On/Off blocks always start as on, you can also design levels around this mechanic. I've used this to enforce an optional, harder route, once the player commits to their choice and if they die. Basically you have a thwomp that activates immediately at the start of the stage above Mario that will activate the switch and kill itself in the process. This will give access to a pipe that was blocked off before the thwomp hits. Inside the pipe is an immediate Check Point, and a much harder version of the stage. Now, why is this different from a one-way blocking the original pipe, and more useful? Because it gives the player the option to check out the alternate path, and then decide if they want to commit to this or not. They are free to go back through the pipe where you can place another Check Point because the switch is still set to Off. But what happens if you die in this challenging underworld? You will respawn at the Check Point, and by default all switches will be set to On. But because you didn't spawn under a self killing switch activating thwomp, the path back through the pipe will be blocked off, therefore forcing the player to continue down the path they chose (unless of course, they restart the level). I thought I'd share this as it also does provide a method to store information after death, if used correctly.
Edit: The level I used this mechanic in, just to share, was a SMB3 1-1 remake. And since that's a very easy level, I wanted to give skilled players a "hard mode" of it. Same land layout, but different monsters. So a skilled player can enter the first pipe, see if they want to play the harder level, and if not they can go out and do it the normal way.
I’m sorry, but that’s the creepiest thumbnail ever.
I disagree
Nah, i don't think so
I'd be curious to see a troll level with this trick.
I'm looking forward to the inevitable level Carl or Juz plays using it. Already saw Juz play a good non-troll level using the global sprite limit to create a series of rooms where one must defeat all entities present to progress. Like all good tools, we just wait for the ways it will be used for evil.
@@jaeusa160 I'm waiting for dgr to encounter it
OMG... a post death only twice twice!
Imagine dashie playing a level like this
"we have cheated death, and it was actually surprisingly simple"
Classic Ceave
It's actually...
Suprisingly...
Simple.
He has returned
Has real Ceave been on holiday?
*It's actually*
Me: Don't dare...
*surprisingly...*
Me: Don't say it...!
*SIMPLE*
Me: ...
I forgot about super globally loaded one way doors, I still had the Donut Block System in mind. MAN I love entity limit shenanigans so much!
Imagine making a level only possible to beat through dying. That would mess with a lot of people.
Or a level that becomes impossible after you have died once.
Too mean for 100 mario challenges
You are not able to upload it then...
@@theexperiment1151 Are you referring to the "Impossible from Checkpoint" level?
You can. You can use on and off blocks and dotted line blocks to create that.
2020: storing info through deaths
2050: we built a human in super Mario maker 6
6:27 Yes , thats how you troll DGR
Ceave: I wish there was a way to destroy the death barrier
Jesus: hey
Ceave: no
John the Baptist: dude, he's literally the guy you were asking for
people will now make pick a door levels where you only have one chance. ceave, what have you done?
Not really gonna have much of an impact. If you wanted to have an unbeatable level before this discovery, you could have just made a combination lock. I recommend PangeaPangas channel for examples.
@@thelastdankbender4353 you can just restart
@@spacenoodles5570 I'm quite sure restarting doesn't help you beat a combination lock that doesn't give you information on the single digit input.
The Last Dankbender no but that doesn’t mean it can never be beaten after the first attempt.
thing is, in pick a door levels theres a higher chance of success then combination lock levels.
What about how checkpoints auto-give you a one-up when you trigger them the first time, but if you die you respawn as small mario? Meaning you could have a crossroads after a checkpoint, where only small mario can go in a certain pipe, and only big mario into another- and if the checkpoint area is closed with a one-way door and has no death objects, you can effectively test whether or not mario is still on his first run-through, or if he has died and had to respawn. Unless checkpoints in SMM2 for some reason dont give you the power-up boost- but that could be solved by forcing a one-up onto the player before letting them touch the checkpoint, and then preventing them from going back to get the power-up when they respawn
My dudes... I think that after months of Mario Maker 2, I’m finally going to buy it in the next couple of days
now
Nice!
all those metroidvania levels with progression will be so amazing
I've never played Mario Maker, but I'm amazed at the ways players have been able to create contraptions such as combination locks in the game, and now even pass data through the death barrier. Some people are so innovative.
Dark Lord: *I have tried for my entire life to achieve immortality.*
Ceave: Well actually, it is surprisingly simple.
Voldemort?
@@david_ga8490 Sure, why not. I can totally see Ceave defeating old moldy Voldy.
@@brynshannon6692 xD
“Leeeeets do this!” Goddamn my favourite line every video.
You can also teleport the checkpoint flag by a recent glitch, and manipulate it to make you respawn into different layout.
The potential for Troll levels here is frightening.
Uhm I don’t think this is surprisingly simple..
My head hurts
It's not that bad, really. It's all about red coins. If you some before a checkpoint, get the checkpoint, then get the rest, they will all respawn when you die. Then, just have to remember that the animation for collecting them counts towards the enemy limit (for some reason). Simple as that. The hard part is how to use that
the whole thing just makes it so collecting/not collecting the red coin triggers an on/off switch. everything else is flavour.
@@SirTell that explains so much
I love these breakthroughs in SMM science
Nothing makes me happier than seeing a new vid from Ceave
"To cheat death is a power only one has achieved. But if we work together, I know we can discover the secret"
Ceave = Darth Sidious confirmed 😱😂
"I thought not. It isn't a story Nintendo would tell you."
I figured that this would be using the Red Coins. They are kinda the obvious choice of something that persist across deaths.
Of course, as you explained *measuring* them is kinda hard.
Luckily it is a bit less hard then Measurign quantums.
Imagine a troll level in which death is an instant lose, until you restart.
I'm not sure this could be used to create that. This doesn't really check if you've died, only if you collected the red coins first.
It should be able to. If you made it impossible to start the section after a checkpoint (Doesn't work before this checkpoint) without collecting the red coin then when they die it stores that information then the player can be forced into a forced death area or a uncompletable twice twice.
@@kobsterpro There's easier ways to create an impossible-from-checkpoint level.
@@Sylocat Explain. The only other method I know of also involves red coins, but a yoshi trick as well. This however is very easy to set up.
@@sinteleon Personally I don't think ELB manipulation qualifies as "easy to set up." I've built a couple levels that use it and it was an absurdly tedious process. The Yoshi contraption is much easier to build and de-cheese now that we have on-off blocks.
I like how you built a item delivery mechanism for the 1-up mushroom as well even though it could just walk down the shaft itself
This actually blew my mind as soon as I comprehended what was going on. Wow.
The "Twice twice" potential is strong with this one.
Almost 5 years later and I’m still pointing people towards this video rather than explain how my anti-keydeath & 3 Checkpoint contraptions.
At 4:00 , you collected a fire flower. After collecting the fire flower the Sprite limit will be back to 99, allowing you to activate the 1up mushroom and (after collecting the 1up mushroom) obtain yoshi? Are these entities counted towards this limit? Great video!
I'm terrified at the possibilities that this could lead to with levels that are impossible from a checkpoint.
You can really easily cheese that item delivery system. Hit the flower first, once you collect it the game has room for another entity, then you hit the yoshi and it'll still come out.
Nice thought, but powerups have a separate entity limit (ELC) and don't affect ELB. And Yoshis have their own limit.
3:53 T O A D A C I D E
Come back to us my friend
"So ceave. What made you cheat death?"
Ceave: "money!"
Wow, this is such an interesting mechanic. Can’t wait to see what people can do with this.
Lol im always amazed how he can make his vidz soooo intresting lol
Red coin: I'm not counting to the sprite limit
Also red coin: My animation is counting, not me.
This is the same trick used in that "Impossible from checkpoint" level, isn't it?
Similar, but different. This also uses the fact that red coins count toward the ELB for 34 frames after being collected.
This also happens to be a bit more flexible. Basically the same trick, it's just more under the level creator's control now.
Also entirely automated, and practically impossible to cheese while not requiring fancy tricks up upload if you designed it right.
Reminds me of the "impossible from Checkpoint " level.
what happens if mario, lugi and the toads all die? do you use a 1-up? do you have to end the video early? maybe he could do it for a level he wants to keep the ending to secret
1445 likes, 4 dislikes. Might be the best like ratio ive seen in a long time.
and this video definitely deserves that
3:11 "Yum yum 1-up" should be an official scientific name
This is surprisingly simple, but so cool, I can't wait to see this tech used in actual levels
this means you can technically store two bytes of data
i designed a machine that detects whether or not you died in the level with a completely different mechanism. so if you chained my design together with yours you could store two bytes:
1) whether or not you died
2) whether or not you collected the pink coin
4:28
Couldn't you just use the fire flower/mushroom and then get yoshi as it decreases the entity count?
Mario now has access to the morphogenetic field
The fact that in the video they dodge the shiny yet deadly coins is such a good detail it makes this so much better.
In SSM1 CarlSagun played a troll level that had some assets loaded in a different order when he died after the checkpoint or entering from pipe. Which changed how the level was played after a death.
ruclips.net/video/6WDzkou8GyE/видео.html
"Transport your home to the death barrier"
-pancake man that I cant remember how to spell the name of
that was in a ytp, and his name is pannenkoek2012
You could create a troll that is unbeatable if you die
me: Looks at title
also me: 0_0 I'm about to get my mind blowwwwn
great video
I bet this gets patched out. That feels less like a feature and more like a bug
It does seem odd that it only counts towards the sprite limit for those 34 frames.
@@Sylocat Yeah 34 frames is too specific. They probably just never imagined why waiting until the coin grab animation was over would ever matter
@@skeetsmcgrew3282 Agreed. But then again, I'm not sure Nintendo will bother patching this? I doubt many people are actually going to use this, especially since there's easier ways to test for key death (and no one's going to put this into a level by accident)
@@Sylocat Yeah that's a good point, I know they like to delete levels with any glitches, maybe instead of bothering with a patch they will just keep doing that
So what would happen when the ELB is at 100 and you collect a red coin. The max ELB is 100 and with the red coin it would be 101. So like you could cheat the limit. Idk if its usefull somewhere but it wad just some random thing going through my mind.
Edit: what would happen when the ELB is 101 and you try to spawn an enemy?
Ceave waited 5 minutes to kill himself by the timer. He’s done crazier things but this just deserves some amount of respect.
You can do the same thing but with a contraption that we need to change our character to finish the level
I love when the video starts with Ceave talking about that something "was"
it always gets me hyped because I know a new trick has been discovered!
Well, use /scoreboard objectives add deathCount
It's surprisingly simple !
**Liking the video before watching it**
Hey Ceave, I had a question about the ELB manipulation in the shop: if you triggered the spring for the fire flower, then collected it, then triggered the spring for the yoshi, surely it would still work, since collecting the fire flower brought the ELB back down to 99?
Nice thought, but powerups have a separate entity limit (ELC) and don't affect ELB. And Yoshis have their own limit.
Ceave never fails to WOW me in his videos. Very high quality and very enjoyable.
HORRAY!