- Видео 15
- Просмотров 119 313
dvmpstr
США
Добавлен 14 ноя 2022
indie game enthusiast creating video essays diving into gaming subjects related to game development, psychology, lore, and aesthetics.
fear in the framework | how technical limitations shaped ps1 horror
inspired by a playthrough of the resident evil 1 remake, we talk a little bit about the history of the playstation's technical constraints that game developers had to overcome - realizing that what looks like a limitation may have actually been the secret to some of the most iconic ps1 horror games' success. we briefly go over the transition from cartridges to cds, loading screens, pre-rendered backgrounds, ps1 hardware specs, and take a moment to think about how all of these factors played into some of the best classic horror games.
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Просмотров: 807
Видео
the grind never stops | why we're hooked on skill-levelling games
Просмотров 4121 день назад
diving into the world of grind-heavy games to explore the psychological hooks, the dangers of burnout, and how we can strike a balance between enjoyment and obsession. as one of my favorite and most often played gaming genres outside of horror, this one is as much for me as it is for other grinders feeling the burnout this holiday season! what super grindy games are you hooked on? games played ...
the dark allure of cozy horror | when cute meets creepy
Просмотров 397Месяц назад
taking a look at a newer genre 'cozy horror' with a few examples like little misfortune, fran bow, cult of the lamb, beacon pines, and sally face. in cozy horror, what seems cute on the surface goes much deeper - beneath the soft and innocent characters it's a genre that challenges us, unsettles us, and ultimately forces us to confront the darkness that lurks even in the safest places. a few ot...
loud noise = scary: why jump scares are the lowest form of horror
Просмотров 914Месяц назад
This week's video essay dives into the psychology of jump scares, why they’re the easy way out, and how many modern indie horror games have both embraced and subverted them. Jump scares definitely have their time and place depending on context - but as a whole, the formula of loud noise = scary has become tired. linktr.ee/dvmpstr
my favorite game is... looking at games
Просмотров 1,1 тыс.Месяц назад
maybe our favorite “game” has become looking at games, but that doesn’t mean we can’t change the way we approach it! we live in a time when gaming has more choice than ever, but sometimes, the best experiences come from not overthinking and just diving in. at the end of the day, it’s about finding a balance between discovery and the real magic that happens when you hit “play.” linktr.ee/dvmpstr
the rise of retro aesthetics in indie horror
Просмотров 6732 месяца назад
from psx to gameboy and n64, the retro aesthetic is making waves in the indie horror game development scene. join me for a deep dive analyzing these styles and questioning why retro aesthetics work so well. linktr.ee/dvmpstr
achievement hunting and newgame+ in the golden age of gaming
Просмотров 2422 месяца назад
let’s take a trip down memory lane to the golden age of gaming. from the days of playing final fantasy vii to halo 2, we didn’t just beat games - we replayed them, over and over, unlocking secrets and hunting achievements. join me as we explore the nostalgia of completionism, newgame modes, and why games from the 90s and 2000s kept us coming back for more. linktr.ee/dvmpstr
fishing horror | a new horror subgenre has emerged
Просмотров 2 тыс.2 месяца назад
over the past few years, the indie game dev scene has spawned a novel subgenre within horror - fishing horror! join me for a deep dive into these uncharted waters, and enjoy a growing list of games that fit the description below. if i missed any games, leave a comment and let me know! Aquamorphosis - quwatzoki.itch.io/aquamorphosis A Wonderful Day for Fishing - nicklives.itch.io/a-wonderful-day...
dvmpstr channel trailer | taking out the trash
Просмотров 623 месяца назад
threw together a quick trailer for the channel, enjoy! linktr.ee/dvmpstr
the tragedy of barnsdon | hollowbody lore and backstory explained
Просмотров 2093 месяца назад
a deep dive into the lore and backstory of the new release, hollowbody. interesting game inspired by silent hill/resident evil with a psx aesthetic. very well done and made by a solo developer! grab a copy on steam: store.steampowered.com/app/2123640/Hollowbody/ - - - linktr.ee/dvmpstr
today was special | FLATHEAD lore and backstory explained
Просмотров 4,7 тыс.6 месяцев назад
rather than doing a normal playthrough, this time we do a deep dive into the lore and backstory of the new release, FLATHEAD. super weird game with very unique lore, definitely worth a few playthroughs, especially at the low entry price. grab a copy on steam: store.steampowered.com/app/2840480/FLATHEAD/ - - - linktr.ee/dvmpstr
the current state of horror games
Просмотров 1,4 тыс.7 месяцев назад
sharing some recent thoughts and findings regarding the current state of horror games. on the one hand, there are more games being released than any one person can actually keep up with, which will include many great games! but on the other hand, low effort and low quality games are being shoved onto marketplaces, creating a big pile of oversaturated trash. game being played during video is run...
ui horror | a new genre | exploring kinitopet, home safety hotline, stories untold, etc
Просмотров 1,5 тыс.9 месяцев назад
While I'm sick, we coin the term "ui horror" for a bunch of games (recent and older) that have a lot in common - namely, they are set in a simulated environment - this can be the operating system of a phone, desktop, or other digital environment like a web browser or a simulated program that can be interacted with for a majority of the time spent in-game. They also obviously must contain horror...
ESO Addons Guide For 2023/2024 (Improve Quality of Life, UI, DPS)
Просмотров 75 тыс.Год назад
Quick overview of all of the addons I use in ESO for anyone who was curious and asking about specific stuff! Neopolitan is better than vanilla! (But black licorice and coffee ice cream are actually the two best flavors...) Addon Manager & Addons Links: Minion Addon Manager Software: minion.mmoui.com/ Action Duration Reminder: www.esoui.com/downloads/info1536-ActionDurationReminder.html Awesome ...
META MAGSORC 100k+ Parse One Bar PVE Oakensoul Build (Firesong DLC)
Просмотров 30 тыс.Год назад
Super easy build for a one bar magicka sorcerer. Includes a parse setup and a normal setup. This one has been the meta oakensoul dps build for several months at this point, and this is my setup for this type of character. linktr.ee/dvmpstr
Great video!!
thanks, i appreciate it!
Great video, instant sub
thanks, much appreciated!
This video is really good, I'm surprised there aren't more views!
thanks!
Watching this on my break at work, nice editing job dude!
thanks for stopping by, much appreciated!
When I clicked the vid I didn’t expect this level of quality.. keep up
Good vid, again.
thanks for stopping by!
Bro, did you delete your old youtube videos?
I privatized a bunch of stuff yeah, just going for the video essay stuff now!
@@dvmpstr Ah I see. Was about to show your 1 bar DK pve build to a friend and I was like "why cant I find it".. Anyway, hope you're doing good my dude! Still hoping you'd make a comeback :D
"When the grind starts to overshadow the fun, it's time to step back." Me constantly running the Dorgesh-Kaan Agility course for weeks to get 99 Agility: *KILL ME NOW, PLEASE* I'm at 85 Agility in OSRS rn. It sucks, so much. Debatably worse than the Aerial Fishing Fish Sack grind, which I got after 88 hours of gameplay doing only that. I will say though that the sooner the overall grind is over, the sooner you can get to doing things you want to do, too. Just depends on the content you're aiming to do, I suppose. I will say, as an adult with much more limited time on my hands, it really sucks to aim for efficiency for account progress in these kinds of games, rather than fun. In my experience, efficiency most of the time, does not equal fun. It can, but it usually is not fun. Great video btw. :D
Not looking forward to the agility grind... Hang in there, hopefully you can keep your sanity until 99!
I hate jump scares because they are just lazy. It’s why I never liked FNAF. Horror should be something that makes you feel something. It’s why I love games like Amnesia, Dead Space and Silent Hill so much. Silent Hill messes with your head using sound. The dread inducing ambience is terrifying because it is constantly breathing down your neck rather than screaming in your face
As a horror fan that handle jumpscares, I like that there is this genre emgering. Horror I can enjoy, but is still scary and disturbing. I hope I can contribute to this genre in the future.
9h ago
Dude did you add a watch bar to the bottom of the thumbnail? I was so confused 😭 well it made me click and it was a good video too so good job 🎉
Great job keep it up!! This is my favorite genre! I would propose an addition to the list for Dungeon Clawler if you would accept a darker-themed cute game, though maybe not explicitly horror.
Close enough! Definitely fits the bill of being spooky.
The type of horror i like the most is when the game is not trying to be horror in the first place. A really good example is Pacific drive, more of a chill and atmospheric game with no real enemies or monsters. The first time playing it i was constantly on edge because you are entirely alone, the nights are pitch black and the occasional rustle of leaves or birds flying away makes you question if there's anything lurking in the bushes that might just jump out the next moment. Even knowing there isn't anything, you cant help but wonder and feel watched because of the eerie atmosphere. Great game btw, 10/10
It sucks because the old fnaf games do jumpscares better than any other game ive played, but then everyone took just the jumpscares and ran with them making fan games, films, etc., like reading an entire book and thinking it was entirely about one sentence.
Eh, fnaf I feel like is the exception because the fact that the games are all about building tension and anxiety and maybe getting the relief of a jumpscare. Otherwise I like your video :)
fnaf and it’s consequences have been a disaster for the human race
sick video, i rarely watch videos with less than 10k views (idk why its just how my brain works lol) but the thumbnail looked on the level of 100k+ sub channels, good shit bro id love to see more from you
Thanks for stopping by!
Using SOMA as an example of "no jump scares" is hilarious. While it does not rely entirely on them, they are most certainly still in the game. Every death animation when the monster gets you IS a jump scare. Every time Johan Ross appears, especially at midsection of Omicron IS a jump scare. Jump scares, while executed right (like you mentioned with Silent Hill) are a tool and they work. Jump scare is, or should be, more than just a loud noise and a monster closeup, it's about building tension and release of it. I can recommend Spikima Movies' "David Lynch - How To Do A Jumpscare" as a study of what a good jump scare is. Also, I really appreciate Silent Hill 2 Remake's "night sound" setting which made all sounds equal, even the jump scares.
In my opinion: all horror that's happening inside a screen isn't "scary" per say Tension? I was expecting a scare A Jump Scary? Yeah that's what happens with real life, you get jumped, get pissed, get over it and then move on Even Alien Isolation, what's considered to be THE horror game isn't gonna stick with me in a way that makes me wanna stop progressing, it doesn't SCARE me
really good subject and video man 👍 keep up the good work
When I feel like this I go back to my PS2 library and have some fun.
this video made realize how much this happens and im just going to pick blasphemous. Thank you! try to jump in with both feet.
blasphemous is cool as hell, have fun!
I have 1257 games on my wishlist lol
💀💀💀
nice vid
in the endless search it feels so good to uninstall a bunch of games you realize you don't play from your library though!!
great video
I've literally been browsing steam for 2 hours now and this vid comes on my feed 💀💀
I spend a lot of time looking for local multiplayer PVP games, 3D fighting games, arena fighters and fresh takes on PVP fighting games. If anyone has any examples that aren’t Guilty Gear or Street Fighter games, let me know.
I like to use a site called co-optimus to search for co-op stuff by platform and genre, maybe something like that can help you find some games that you haven't already seen!
2xko is coming relatively soon, i guess if you like that type of fighting game be on the lookout
@@sundanser I meant games that aren’t like Street Fighter. Games like Tobal, Custom Robo, etc.
This really makes me think about my own experience. While I am a cheapskate and dont really hoard or keep buying games, I never really commit to new ones out of fear of me feeling like I could be playing something better. Due to this I have like 6000 hours into a comfort game of mine that isnt even worth playing for more then 20-50 to most people. I regret amassing such a huge time on it sometimes. Feeling like I could have spend that time more wisely, and experience so many more games. But I just don't. I feel like im stuck in a loop and the loop is to comfortable to get out of, despite it hurting me.
I know that feeling all too well! Hopefully you can play around in something new soon, even if it's just a demo or some short narrative game or something like that!
What game is it may I ask?
4:29 that review is just someone farming steam points idk if u knew this or didnt
this sum real shit when im out of games to play it feels so depressing to not have a game and why its so hard to find a new one and then giving up and going back to sum old shit
but def get dying light thats a generational banger
Ever played hollow knight?
First
Really liked the video. You got a good voice for this type of youtube essay. Keep it up dude.
I really enjoyed the video. Even though I wasnt around for the retro era, I still love the aestheics and the come back its had
horror has more or less always been retro. gothic horror scared audiences in the 50s and 60s, 80s horror movies were recreations of 50s and 60s horror movies, the 00s-10s were all about neo-giallo, video nasties, and the 20s have been dominated by neo-slashers. Horror has always been a retroactive genre -- creeping into an attack and cracking open a dustbound photo album, looking at the forgotten images of people who died before your parents had met. 19th century gothic horror was focused on the decrepit chateaus and villas that dot the European landscape, memories of a crueler time and the degradation of long lost traditions...the stories of a grandparent that remembers the gallows that used to be set up in the town square. Horror's born in childhood confusion -- the first time that you're confronted with something that simply doesn't make sense. As popular culture and technology changes, it makes sense that popular horror changes with it. Stephen King was revolutionary because he pulled the old continent's goblins, ghouls, and demons out of dusty dungeons and dark forests, and brought them to the suburb, the shopping mall, the basement. The next generation of Stephen Kings places their demons in abandoned websites, lost smartphones, and old memory cards.
Good vid
nice vid. I have 1000s of hours in Borderlands 2 across 2 console generations and PC. still find myself doing a full playthrough every few months, it's such a purely enjoyable game for me. not even live service slop like ESO can match BL2's level of replayability imo. i know its super cliche to say but i truly miss when it was about delivering a good product instead of milking the consumer for every last penny.
only cliche because it's so true!
to this very day i still replay my favorite nostalgia games. i just recently this year beat a game i've been trying to finish for like 20 years (i suck at games and i'm old)
What is the addon you’re using for the resource bars
Those should be part of luiextended!
good video, nice delivery. cool channel name too. subscribed and hope you get big soon :D
thanks! 😀
Neat video, definitely a subject yet to be explored extensively. That being said man the speech was slow.
😂
ah dredge that game was amazing
Great video! This whole subgenre always reminds me of an old tumblr post about an "evil fishing game" where people made up a fake game about fishing. Eventually the idea morphed into this slowburn horror game where the fish you ate slowly mutated you and you had to get to the cause of it, through exploring increasingly dangerous waters with things like boss monsters you took down by fishing (like the end of big's story in sonic adventure).
What was the game?
Fortnite
this made me understand the game much better, thank you for this!
tnx for the content but it's much more easier to create backup of your addons and upload it some where
PerfectPixel ?
yeah, ended up getting that shortly after this video last year! much better looking for inventory
I dont rly get the story. Idk if it's rly possible to get the full picture, though. I think it's something like this. Whatever this organization is has discovered some kind of singularity, and that has manifested in the form of this place that plots your character existing at all times, future, past and present, or as the game says "Yesterday, today, and tomorrow". A part of the singularity, aside from the strange places you inhabit, is that before you started gambling on numbers, you found out that there's music eminating from this place that sounds like a spectrogram. In the spectrograms, you see images which in turn produce sounds (or maybe both the music and the images are one and the same, one log says that "everything we know about photons is about to change", so maybe light can carry sound here?). I think this music is entirely an auditory illusion housed in the listener's own brain, formed by and from their own memories, but when viewed as a spectrogram, something happens with the light that modifies how time behaves and it seems to create new memories or at least new images and sounds. You play as you set in the time: Today. You are running from the probability that time implodes on itself while you are trapped inside the singularity. This is represented by the watchers, which we learn are just versions of you from other times, so in the same way that you are trying to beat the chance that time imlodes, you are also trying to maintain today, this time. Why? I don't rly know. I think the voice logs we hear is your character from yesterday experiencing the slowing of time until it stops, and they say that it feels good, so maybe Today you is just trying to ride that feeling as long as they can. That's my theory. But ultimately, time catches up to you. You remember, which means you've heard all the music, which means you are progressing through time, which means, at some point, you become the you of tomorrow. The one who can escape the singularity, but to do that, you must let go of today, and the version of you trapped there. That's why you play as the hallway creature who can only be stopped by light. What does it mean for the Tomorrow you to be stopped by light? I think it's probably a butterfly effect thing. Maybe it's like you can't make contact with your Today self or else something disastrous happens, like the Tomorrow you is erased and the Today you remains (so you'd just have to start this journey all over again) or something worse. So you just wait until Today you can't see you, and since they can't see you, it's effectively like you are not emitting light into their eyes which could trigger a memory of you to them, which would be a memory of the future (seems like something that could break time itself, or at least your own mind.) So yeah. Time travel storyline where you or some other extrachronal entities make you remember stuff, but you gotta be careful not to remember tomorrow. Today was special.
i'd rather call this game a lore dump creepypasta than an actual game😂