Strictly Mediocre
Strictly Mediocre
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How "Gaming" Threatened a Nation
*Contains Mature content*
With how "Gaming" is being linked to disorders and tragedies, the possibilities of the entertainment medium being regulated grows higher by the day. But how does a country that has regulated gaming look like? What kind of effect does it have on the youth? We answer those questions and many more in this video.
Special thanks to my friend Ian for making the channel intro! Find more of his work here: motian.graphics/
SOCIALS:
Instagram: strictlyomar
CHAPTERS:
0:00 Intro
1:17 What is Gaming Disorder?
2:49 The Console "Ban" in China
3:53 Internet Cafes (The alternative for Gaming in China)
5:27 The Horrors of Internet Cafes
7:09 The Fatal Cases at Internet Cafes (...
Просмотров: 2 574

Видео

Mobile Game Ads: The Most Shameless Marketing
Просмотров 3,7 тыс.3 месяца назад
mobile game ads show anything but the game fr. Special thanks to my friend Ian for making the channel intro! Find more of his work here: motian.graphics/ SOCIALS: Instagram: strictlyomar
What Happened to Video Game Demos?
Просмотров 18 тыс.4 месяца назад
Video Game Demos were once a fun method to market games, but recently they've had a decline in presence. In this Gaming Retrospective video, you'll learn a brief history of the demo format, what I personally think made demos great and what didn't and if they'll ever return to fame. TIMESTAMPS: 0:00 Introduction 0:53 Shareware (Where "Demos" started) 2:13 The CD era of Demos 4:23 The PS3 / 360 /...
The Fascination with Watching Someone Play A Game
Просмотров 6 тыс.6 месяцев назад
*CONTAINS FOOTAGE OF OUTER WILDS DLC: NO SPOILERS BUT SHOWS MAIN LOCATIONS THAT CAN BE VIEWED AS SPOILERS. YOU'VE BEEN WARNED.* You ever watched your brother or sister play a game when you were young? If you have, watch this video. Follow me on other platforms or whatever: Instagram: strictlyomar Special thanks to my friend Ian for making the channel intro! Find more of his work ...
Why is it Hard to Be Evil in Video Games?
Просмотров 1,8 млн7 месяцев назад
It's not as simple as you may think. When it comes to playing choice based games like Fallout 3, Fallout: New Vegas, Baldur's gate 3 and Starfield, evil paths are statistically rarely picked. In this video, we go in depth on why that is. Special thanks to my friend Ian for making the channel intro. Find more of his work here: motian.graphics/ Follow me on other platforms or whatever: Instagram:...
Why Narrative is Crucial (And Gameplay isn't)
Просмотров 12 тыс.10 месяцев назад
Yeah this is a hot take... Special thanks again to my friend Ian for creating the short channel intro title. Find his links here! LINKS: Website: motian.graphics/ Instagram: motian.graphics When it comes to Gaming, for decades Narrative has often been ignored in favor of Graphics and Gameplay. We still see it now with games like Doom: Eternal, Elden Ring, Hogwarts Legacy, and man...
How JOURNEY Changed my Perspective on Gaming
Просмотров 1,8 тыс.11 месяцев назад
My days of only enjoying story driven games are over... If you liked this video, don't forget to Like, Comment and Subscribe for more Video Essay content! Chapters: 0:00 Introduction 1:06 The World of Journey 2:29 The Game's "Hook" 3:58 The Beauty in Journey 4:55 The Horror in Journey 8:25 The Motivation in Journey 9:01 The Snowstorm 13:41 The Mountain Top 14:25 How Journey Changed My Perspecti...
How Toonami Saved Anime in America
Просмотров 2 тыс.Год назад
Anime wasn't always popular. Until one little robot came along... Special thanks to Redpestbeats for providing some sick lofi production in this video. Check out his music here! Spotify: open.spotify.com/artist/1tn9j2bhuTNgG7rVeWJyKF?autoplay=true SoundCloud: soundcloud.com/redpestbeats/tracks Apple Music: music.apple.com/us/artist/redpestbeats/1438656086 Musical Folklore | Summer 2023 (one of ...
How Playdead Created the Greatest Level in Gaming History
Просмотров 8 тыс.Год назад
(This Video Essay contains SPOILERS for ONLY the FIRST HALF of the game) Most game levels are enjoyable... but very few are as memorable as the Shockwave Level in Inside.
How OMORI Successfully Deceives You
Просмотров 51 тыс.Год назад
This video contains SPOILERS for the FIRST HOUR of the game Game trailers were never misleading... Until Omori came. Special thanks to OMOCAT and the team for developing this game! Follow me on other platforms or whatever: Instagram: strictlyomar Leave a like and comment below what you thought :) I'd love to read your thoughts! Subscribe for more content like this! Chapters: 0:00...
STOP playing games for NOSTALGIA: An Outer Wilds Video Essay
Просмотров 27 тыс.Год назад
[TURN ON SUBTITLES I MADE FOR SOME PARTS OF THE VIDEO] Nostalgia is great until it's not. *MINOR SPOILERS: BASE GAME ONLY (warning in the video)* BIG Thanks to both Andrew Prahlow and C418 for the incredible soundtracks they composed for their games. Without their works, this video would not be made the way it is. Check out their work that I used in this video here: C418 (Music used during Mine...

Комментарии

  • @FarmerJooda
    @FarmerJooda Час назад

    This was a big problem I had with Baldur's Gate 3. You CAN be evil... but it just results in you missing out on huge chunks of content while getting almost nothing in return. A few choices (Raiding the Emerald Grove and siding with Marcus during Last Light Inn attack) result in you losing multiple party members, quest lines and their rewards. It's also a very elaborate illusion since you can never truly side with the antagonists and end up fighting them (or they're scripted to die) no matter what you do so you sacrificed all that content for pretty much nothing.

  • @joshsg6525
    @joshsg6525 2 часа назад

    SPOILERS It takes a few goes but you get used to it. It usually feels unsatisfactory at the end but that's usually the end goal. I'm now used to it and can find satisfaction. So for example, not engaging in the rich storytelling of the mass effect trilogy and then throwing it all away to let the reapers win at the last second. Most recently I finished kotor 2 full darkside and destroyed all remenants of the force. The force will never go away, it just stays displaced until someone starts researching it again. It's not permanent but my character left her mark on the galaxy to echo throughout time. There's so much awe in a videogame ending like that as it's so unusual and rare. It also costs a lot. I'm gonna keep playing darkside/renegade/evil from now on after getting a taste of how bad it can get. My mate already regrets starting bg3 with me although he's my DM so he knows what I am capable of from dnd.

  • @MPhussarW
    @MPhussarW 8 часов назад

    5:45 rich is a strong word

  • @GhostHand
    @GhostHand 12 часов назад

    ruclips.net/video/0TmLddOWr5Q/видео.htmlsi=Jkref1yGM5i0UIJn

  • @manishparmar3946
    @manishparmar3946 16 часов назад

    Man, this guy has not heard of GTA Vice city Helecopter mission, you dont come out as same person who went in, if... if you are able to complete it !!!

  • @Separatists-Channel
    @Separatists-Channel 16 часов назад

    the intro reminds of a south park video

  • @TheIRSWillNeverCatchMe
    @TheIRSWillNeverCatchMe 22 часа назад

    Jerry and the strength bobblehead. Got it.

  • @zachary-hk1fz
    @zachary-hk1fz День назад

    I felt absolutely horrible after playing yandere simulator and that game is just built for you to be a fucking horrible person

  • @diegomedina9637
    @diegomedina9637 День назад

    Infamous: Yeah... Im going to stop ya right there Chief. *Gives the most fun powers to the evil route of the game*

  • @GalexiDude
    @GalexiDude День назад

    I think a great example of evil being fun is Postal 2 the setting of the game is a town that is full of vile violent vulgar people like butchers who use human corpses to make their meat, protestors who burn down libraries, literally the entirety of Al-Qaeda is within this American town somehow, but when you play it you can choose to be a good Samaritan and pay for everything, wait in line, you can even choose to not kill anyone even if they kidnapped you and stole everything you own. The issue is things are expensive, the wait is super long, and people attack you for just being in the wrong place at the wrong time. The game doesn't encourage you to be evil but it does discourage you from being good by making things realistically difficult. Sure firefights will break out regardless of how good you try to be, but if you're explicitly evil and try to steal and kill there will be more, but the issue is that shooting people is more fun than waiting in line. Would you rather do stuff that you would normally do in your every day to day life like wait in line, or would you rather rush into the employees only area where you know an entertaining adrenaline-filled firefight will break out.

  • @hayberdasher8625
    @hayberdasher8625 День назад

    Very well-made video, good job!

  • @jadenbullock8283
    @jadenbullock8283 День назад

    What about Red Dead redemption

  • @RSpracticalshooting
    @RSpracticalshooting День назад

    Usually if i do an evil playthrough its my second time through so if i do get locked out of content i didnt miss it. But thats also why i like Fallout and The Outer Worlds. A lot of it is less good vs evil and more this morally questionable faction vs that morally questionable faction.

  • @Aydoriel
    @Aydoriel День назад

    no it's not

  • @kisnyirati
    @kisnyirati День назад

    Freedom of being evil or good is the best in the Black and White games or Fable franchise

  • @Willy_Tepes
    @Willy_Tepes День назад

    The NPC's in GTA are like many places in the real world, they are not nice. They don't care about you, so why should you care about them? This is the trap of modern society.

  • @Willy_Tepes
    @Willy_Tepes День назад

    It's just a game until you use augmented reality and everything starts to look like a game.

  • @Evelyn_Okay
    @Evelyn_Okay 2 дня назад

    I think one of the best "evil" playthroughs is in Stardew Valley bc you basically sell out your small, coastal town to a giant mega-coporation. Although you do benefit and make more money faster, it feels like you're selling your soul and the soul of the community to Amazon and it just gives me the ick.

  • @Edax_Royeaux
    @Edax_Royeaux 2 дня назад

    15:59 It was not the "democracy" of America that killed billions in Fallout, but the undemocratic, Fascist shadow government of the US called the Enclave, which the NCR is NOT trying to recreate.

  • @Edax_Royeaux
    @Edax_Royeaux 2 дня назад

    In survival mode, I will sometimes side with the Institute because they offer the greatest boon to the player: the ability to fast travel to the center of the map. Often times there's little reason to side with evil in these games because they lack tangible gameplay rewards, but the Fallout 4 does avoid this. The Institute offers the greatest reward to the player and siding against them means destroying the molecular relay, so there's an actual decision to make about whether it's worth the sacrifice for the sake of bringing justice to the evil faction. The ability to move salvage instantly, gain access to free health care, two shops and a bed almost instantly is really a game changer in survival mode.

  • @papaapis7556
    @papaapis7556 2 дня назад

    i find it to be the exact opposite. Its almost imossible to good in games like red dead when npcs are always talking crap

  • @olereacharoundtv2138
    @olereacharoundtv2138 2 дня назад

    When I was a child playing Fallout 3 I was not right, AT ALL😂❤

  • @Hackerr69420
    @Hackerr69420 2 дня назад

    My Arthur in rdr2 who killed more than a thousand npcs 🗿

  • @Stonegoal
    @Stonegoal 2 дня назад

    The world isn't Good Vs Evil. Both groups believe they are good. Unless you are a nihilistic. Options should given to effect opinions of different factions. And your different faction standing show give you different options. Some are too passives and peaceful to be a real nation unless they are protected by people they would call evil. Some are too cruel and ambitious to keep a nation stable would call the weak evil. So the best option is no good or evil system and only use a faction system.

  • @biologicalfailure972
    @biologicalfailure972 2 дня назад

    I feel like you can find really interesting things when you do evil playthroughs but the rewards usually lame, like money or something.

  • @MrMaou777
    @MrMaou777 2 дня назад

    Personally i think evil playthroughs fun in example fable and bg3

  • @unpoggableTV
    @unpoggableTV 3 дня назад

    ima be honest ive zoned out and turned on unlimited clips while unloading infinite rockets at random cars in saints row 2 🤣

  • @blairhaffly1777
    @blairhaffly1777 3 дня назад

    Sorry. Too much vocal fry.

  • @Salvo_Your_Problems
    @Salvo_Your_Problems 3 дня назад

    Most games just don’t have the writing ability to support a viable “evil playthrough.” New Vegas does.

  • @SarcasticGaming13846
    @SarcasticGaming13846 3 дня назад

    When I play a game, it’s very easy for me to take an evil path, regardless of how it hurts the playthrough, since masochistic game experiences don’t hurt me in that way. Plus, it’s not real, I get to get out anger or cause chaos, have power, with no real world consequences.

  • @bnb7094
    @bnb7094 3 дня назад

    MURDER-HOBO in WoW has nothing to do with good or evil. You just kill everything for gold and quests. Kill the other faction for no reason and call it fun. In the end the planet is an egg and we will all die anyway when it hatches a god.

  • @baileybond0047
    @baileybond0047 4 дня назад

    Being evil in a video game basically boils down to being a murder hobo

  • @barkbork7528
    @barkbork7528 4 дня назад

    Fallout 3 is the prime example of bad morality options. Do you want to kill a bunch of people for money that barely matters or do you want a lot of extra content, to be worshipped as a hero, constant free stuff, and the best companion in the game?

  • @alonsogutierrez9500
    @alonsogutierrez9500 4 дня назад

    This is why I love the new Warhammer 40K Rogue Trader game. Doing the “Good Option” usually has NEGATIVE effects. Are you really a good person, or are you just in it for the loot. Will you drug your barges slaves or let them rebel and summon a daemon?

  • @TF-Times
    @TF-Times 4 дня назад

    They are bad because being evil is almost always just “chaotic”. Killing things leaves you with an empty world.

  • @Jack.D
    @Jack.D 4 дня назад

    At least on InFAMOUS I can feel like a f* god

  • @FoxyCAMTV
    @FoxyCAMTV 4 дня назад

    In order to make a truly multi path/branch game you have to have passion and time,todays companies cant be bothered.

  • @gwennorthcutt421
    @gwennorthcutt421 4 дня назад

    teaming up with our bestie yesman always seemed like the far, far better option all around for me so i never saw it as particularly challenging.

  • @randaIIthymes
    @randaIIthymes 4 дня назад

    You should include RDR2 if u ever played it

  • @gummitheguppy5901
    @gummitheguppy5901 4 дня назад

    "i felt attached to this boy after this long level"...The ending must've done a number on you huh 😭

    • @StrictlyMediocre
      @StrictlyMediocre 4 дня назад

      *SPOILERS* Bruh I thought the whole mission of the game was to save the blob when I first saw it. Not become it 😭

  • @heatherharrison264
    @heatherharrison264 5 дней назад

    I go back to the early days of CRPGs, when developers were still learning how to handle player character morality. In Ultima I, II, and III, the player has to grind and progress through the game, eventually becoming strong enough to destroy the Big Bad at the end. While there is never an option to side with the Big Bad, the player is free to commit petty evil acts throughout the game, with no lasting consequence. Steal something or kill one of the generic NPCs in a town, and the guards will turn hostile, but nothing more will happen. The towns reset upon exit and re-entry, so everything reverts to the way it was. Considering how grindy these games can be, repeatedly attacking a relatively weak town can be the path of least resistance. My early game technique for Ultima III is to repeatedly massacre all the squishy clerics in the town of Yew, which has no guards. Leave the town and re-enter, and all the clerics are back, as if nothing happened. The only real hazard is the chests they leave behind, some of which are trapped, and trapped chests in Ultima III are no joke. By the time Ultima IV was in development, Richard Garriott (the creator of the series) was concerned about how the earlier games were encouraging players to become murderhobos. He created a karma system, with 8 different karma meters, each corresponding to a virtue. There is no Big Bad in the game - the goal is to reach enlightenment in the eight virtues and descend a nasty dungeon to find the Codex of Ultimate Wisdom at the bottom. Act like the murderhobo of Ultima III, and you make no progress in Ultima IV. This system was groundbreaking at the time, and it influenced many subsequent RPGs to take the morality of player actions into account. Ultima IV also had the beginnings of NPCs who weren't totally generic. While this was more fully developed in subsequent games, it raised the stakes for the player. You weren't just killing a generic wizard who chanted "HEX-E-POO-HEX-ON-YOU" whenever you talked to him. These characters had conversational dialogue trees which gave them the beginnings of a personality. Ultima IV essentially trained me to be a goody-two-shoes in RPGs, and I find it hard to deviate from this path. However, that type of simplistic morality has its faults; later Ultima games explored the deficiencies of the system of virtues, and other games have explored RPG morality in their own interesting ways. A game like Fallout: New Vegas, which has a lot of moral ambiguity, offers some difficult choices for a player who has the mentality of the hero of Ultima IV. Tyranny is a game in which evil has already triumphed and the player is high in the ranks of the evil forces, but the player has choices among many paths to follow, each offering its own nasty sort of evil. This game is quite an adjustment for a player who is accustomed to being the do-gooder.

  • @irtehdar2446
    @irtehdar2446 5 дней назад

    99% of the writing effort usually went into the good option leaving the bad options story an empty shell of what it could be. Statistically it's just highly unlikely you'll get the better storyline going evil. So unless the core gameplay loop in itself is good enough to warrant a whole second playthrough I'll just wind up watching the evil end cinematic on RUclips. Usually before I get through the first playthrough a new game grabs my attention with zombies/pedestrians/whatever that needs to be mowed down for sparkly crap.

  • @the1downs696
    @the1downs696 5 дней назад

    Mostly for me evil playthroughs don't have longevity unless the whole game is either made to be about an evil person being awful or the rewards are balanced for both good and evil. Prototype and Manhunt do great at being games about an evil person that are still fun to play. Dishonored is the only game I can really think of where the good and evil routes mostly are balanced as they supplement each playthrough with bonuses that make them more enjoyable.

  • @Norealguy9000
    @Norealguy9000 5 дней назад

    If there is a bad ending i will most definitely play it first, because if the ending involves mass murder of the characters then i wont feel attached and emotionally connected to them when killing them, after that i will play the good ending and other endings after that. Oneshot Broke me

  • @thenightflower7615
    @thenightflower7615 5 дней назад

    This is undescribable ! I have no words to describe how beautiful and deep this game is ! And your words are so touching and sad I really like it 🍀 I hope you do another video about the game called " Little nightmares 2 " look forward for it ✨

    • @StrictlyMediocre
      @StrictlyMediocre 4 дня назад

      That would be fun! I enjoyed the first one, and I’ve yet to play the second. It’s pretty up on my list of games to play. Thank you for watching!

  • @CrimsenOverlordVideos
    @CrimsenOverlordVideos 5 дней назад

    It's also important to note that in GTA, you can't do a good playthrough. Everyone in that world is irredeemably awful. That's the real reason it's fun to be bad in those games: It's the entire point. It's not fun to do evil playthroughs in most games because the gameplay doesn't support it unless it's the whole point of the game. To make choices truly matter, the gameplay has to support every side equally. And developers always have an intended way to play that they support, and the other paths are afterthoughts.

  • @alephthiago
    @alephthiago 5 дней назад

    Damn, we are watching everything these days as long as it's in english

  • @EricGreenFrightened-Crayfish
    @EricGreenFrightened-Crayfish 5 дней назад

    Do gotta say, another game with a great karma system is the first INFAMOUS game. Both routes make sense. If you choose the good route, it because you as a character feel the need to fulfil the greater good, even if the choices ultimately shoot you in the foot, cause you are one of the only people with superpowers and more or less you are the only one that is able to make a difference. The evil route also makes perfect sense, the route is generally very grounded in what "evil" is. All the choices are simply selfish. Why would you give all this food to everyone, if you can just take it for yourself and your group? Are you really going to sacrifice your girlfriend for a small number of doctors? Are you really gonna let yourself get shot in the face with effectively poison to help people you don't care about? You can even lock yourself out of a good ending by more or less activating a nuclear bomb in a city to get more powerful. INFAMOUS 2, while being mostly an upgrade to it predecessor, severely lacks in regard to the karma system. Being evil is way more comedic and ridiculous, not in a good way, mind you, Ignoring the whole upper class asian woman = good and swamp black woman = evil ordeal, a ton of the choices given to you are just stupid in regard to how reasonable the good choices are and how completely irrational the evil choices are. Your friend was kidnapped? Either we save a bunch of cops from the militia and recruit them for a raid on the compound, or we strap a bunch of bombs to a tram and ram it into the building, which also has a bunch of cops caged in there. Want to strengthen your relationship with the resistance group? Choices are getting medicine to their sick and injured... or have your ally dress up as a militia, make even more injured resistance members and pretend to save them. I also especially hate the fact the final choice is initially painted as morally gray, with the choice being to try and awaken as many conduits as possible that are immune to the growing plaque (evil) or go the nuclear route and activate a device that may or may not erase the plaque, but will kill every conduit (good), but it locks you into choosing one depending on your karma... Not even going to mention the absolute mess called INFAMOUS: Second Son Tldr: Sucker Punch made a game with a fantastic karma system with a very grounded definition of good and evil, then immediately fumbled it on the following releases

  • @unsalist
    @unsalist 6 дней назад

    Infamous 2's evil playthrough was to say the least: Overwhelming

  • @andrewgallagher7690
    @andrewgallagher7690 6 дней назад

    I see a lot of people talking about how being evil is unrewarding because being good gives you better loot, but that’s such a one dimensional view. In many rpgs, most players default to making the best choices because it’s a power fantasy. Saving people against difficult odds, and doing the right thing in a world that’s expecting you to do the opposite is often the most narratively rewarding choice. Being evil in games isn’t nearly as popular because sane people don’t interpret going on murder sprees and being an asshole to everybody as power fantasies. Role playing as a mustache twirling bad guy can be hilarious, but in doing so you’re refusing to meet the material at face value, and you’re treating it as a joke. Games with really good writing make the bad decisions justifiable in some way, by having the ends justify the means, or character flaws drive worse outcomes. In other cases, there’s no one best answer to a problem, and you have to weigh the pros and cons of each decision against your own moral compass. These are the best ways of writing evil characters, but lots of games aren’t well written enough to actually pull that kind of writing off.