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BT D&D
Добавлен 11 дек 2022
The channel where Bennett Tomlin rants about Dungeons and Dragons.
The Easiest Way to Prep a One-Shot
Fantastic Lairs and other Lair books are the easiest way to run a one-shot in Dungeons and Dragons.
Read more: bennettftomlin.com/2024/08/30/the-easiest-way-to-prep-a-one-shot/
Other videos mentioned in this video:
Other resources mentioned in this video:
Preview of Fantastic Lairs
slyflourish_content.s3.us-east-1.amazonaws.com/fantastic_lairs_preview.pdf
Where else to find Bennett:
Main Channel: @bennettftomlin
Podcast: @CryptoCriticPod
BlueSky: bsky.app/profile/bft.wtf
Mastodon: mstdn.social/@bennetttomlin
Twitter: BennettTomlin
Newsletter: TheFUDLetter.com/
Website: bennettftomlin.com/
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#dnd #dnd5e #listenable #dungeonsanddragons #fantasticlairs
Read more: bennettftomlin.com/2024/08/30/the-easiest-way-to-prep-a-one-shot/
Other videos mentioned in this video:
Other resources mentioned in this video:
Preview of Fantastic Lairs
slyflourish_content.s3.us-east-1.amazonaws.com/fantastic_lairs_preview.pdf
Where else to find Bennett:
Main Channel: @bennettftomlin
Podcast: @CryptoCriticPod
BlueSky: bsky.app/profile/bft.wtf
Mastodon: mstdn.social/@bennetttomlin
Twitter: BennettTomlin
Newsletter: TheFUDLetter.com/
Website: bennettftomlin.com/
Credits:
Timestamps:
#dnd #dnd5e #listenable #dungeonsanddragons #fantasticlairs
Просмотров: 129
Видео
Order of Scribes is my favorite Wizard subclass
Просмотров 16728 дней назад
The Order of Scribes is my favorite Wizard subclass in Dungeons and Dragons. Read more: bennettftomlin.com/2024/08/12/order-of-scribes-is-my-favorite-wizard-subclass/ Other videos mentioned in this video: Other resources mentioned in this video: My Wizard Character www.dndbeyond.com/characters/55234751/obMlUA Where else to find Bennett: Main Channel: @bennettftomlin Podcast: @CryptoCriticPod Bl...
Land every counterspell with the Anti-Mage Bard
Просмотров 1823 месяца назад
Combining different features allows the Bard to become a very effective anti-magic class, making it's counterspell nearly unbeatable. Read more: bennettftomlin.com/2024/06/07/break-counterspell-the-anti-mage-bard/ Other videos mentioned in this video: Flash of Genius and Counterspell ruclips.net/user/shortsuXANK4Lnzts The Best Tank in Dungeons and Dragons is an Artificer ruclips.net/video/-ARvW...
Abjuration Wizard with Armor of Shadows: Infinite Arcane Ward
Просмотров 1,4 тыс.3 месяца назад
Combining the Arcane Ward from the School of Abjuration Wizard with the Armor of Shadows makes your ward so much more powerful. Read more: bennettftomlin.com/2024/05/01/matt-colville-is-right-you-should-run-an-episodic-campaign Other videos mentioned in this video: @DnDDeepDive video about using Abjuration Wizard ruclips.net/video/NiZI5u6I2YA/видео.html Other resources mentioned in this video: ...
This flowchart can fix your episodic campaign
Просмотров 1,1 тыс.3 месяца назад
Thinking about managing the dismount makes running an episodic campaign far easier. Read more: bennettftomlin.com/2024/05/01/matt-colville-is-right-you-should-run-an-episodic-campaign Other videos mentioned in this video: You should run an episodic campaign ruclips.net/video/NymxIec1Yqs/видео.html Other resources mentioned in this video: Flowchart bennettftomlin.com/wp-content/uploads/2024/05/e...
You should run an episodic campaign
Просмотров 4214 месяца назад
Matt Colville is absolutely right that running an episodic Dungeons and Dragons campaign can be much better. Read more: bennettftomlin.com/2024/05/01/matt-colville-is-right-you-should-run-an-episodic-campaign Other videos mentioned in this video: Other resources mentioned in this video: @mcolville's video: ruclips.net/video/RcImOL19H6U/видео.html Where else to find Bennett: Main Channel: @benne...
The Legendary Bow of Hunting | D&D 5e Homebrew
Просмотров 1084 месяца назад
The Bow of Hunting is a powerful magical item which allows you to Read more: bennettftomlin.com/2022/01/09/bow-of-hunting/ Other videos mentioned in this video: Other resources mentioned in this video: Where else to find Bennett: Main Channel: @bennettftomlin Podcast: @CryptoCriticPod BlueSky: bsky.app/profile/bft.wtf Mastodon: mstdn.social/@bennetttomlin Twitter: BennettTomlin News...
I was wrong about the Barbarian
Просмотров 6424 месяца назад
The Path of the Ancestral Guardians Barbarian subclass has an excellent tank taunt that I previously forgot. Read more: bennettftomlin.com/2024/04/16/i-was-wrong-about-the-barbarian/ Other videos mentioned in this video: The Best Tank in Dungeons and Dragons (is an artificer) ruclips.net/video/-ARvWbqt_-Y/видео.html Other resources mentioned in this video: Path of the Ancestral Guardians www.dn...
The Best Tank in Dungeons & Dragons (is an artificer)
Просмотров 2 тыс.5 месяцев назад
The Best Tank in Dungeons & Dragons (is an artificer)
How I build Karlach in Baldur's Gate 3
Просмотров 7835 месяцев назад
How I build Karlach in Baldur's Gate 3
The Backbreaker: Broken Baldur's Gate 3 Magic Item Combo
Просмотров 1,7 тыс.10 месяцев назад
The Backbreaker: Broken Baldur's Gate 3 Magic Item Combo
Broken 1st Level D&D Spells - Bless and Bane
Просмотров 355Год назад
Broken 1st Level D&D Spells - Bless and Bane
5 D&D Spells Better Than Fireball for your Wizard
Просмотров 582Год назад
5 D&D Spells Better Than Fireball for your Wizard
2024 Crafter Origin Feat will make Scribe Wizards expensive inks 20% cheaper to scribe Spells into their book. Something to consider with backwards compatibility. Despite the lack of an upcast effect, some interesting daily free Spell scrolls to make are the ones with consumed material components; Magic Mouth, Continual Flame, Arcane Lock, Illusory Script, Find Familiar, Snare, Protection from Evil & Good.
Scrolls require casting time of 1 action so find familiar, magic mouth, illusory script, and snare won’t work unfortunately
@@BTDND Ah yes that's correct. Continual Flame!
Great vid, Would love to hear more tips on running one-shots. I've got a big group too and we also find it better to run one-shots.
You might like this video: ruclips.net/video/NymxIec1Yqs/видео.html
You are right, though the reasons you listed are why Sorcerers are usually good for a gish multiclass build. Sorcerer Paladin is a lot of fun
Why waste a ring slot when luck of the far realms exists
so... I never hear anyone mention life transference. hear me out. at level 5, with a decent con, it isn't going to kill you. if you are in the back lines against a big melee enemy, you shouldn't be taking damage but your buddies will be. this isn't going to just bring someone up to 1 hp, it's going to give them multiple attacks worth of life back. it's a healing spell worth casting because of the huge amount of healing it can do. better than fireball? no, but worth taking, especially if your party has little or no effective healing.
Colby over at D4 has a super fun build based almost exclusively around that and it’s super cool ruclips.net/video/Fukq29E9Yew/видео.htmlsi=5mxUc3sWIzd1XAgU
@BTDND nice, I like his other stuff, I'll check it out. thanks!
What do you think about upcasting Major Image with a 6th level spell slot... it will now last until dispelled and doesn't require concentration. A free illusion that you can have follow you around. And if you're an illusionist you can use the 6th level feature to change it, which will only cost you an action.
I wouldn't use sanctuary because it counteract with your taunt. Even if you give them disadvantage to hit anyone else, your not really protecting them if its still easier to attack your party then you. I played an armorer tank, but i went artificer 3 bladesinger wizard x, i was concentrating on haste when there was a lot of enemies and bless vs low enemy count. I'm just starting a new artificer wizard (currently lvl 2) and was planning to go abjuration wizard this time.
I want to point out 2 main things: you need things to do when not counterspelling that doesn't drain your spells and ways to manipulate the number of buffs. For that, I recommend Swords bard for damage [with mageslayer] 18 Sorcerer 2 or Creation Bard 18 Sorcerer 2. Swords Bard: Increases AC, Weapon Damage l, at high level doesnt even burn your B.I. Creation Bard makes the components for Resurection spells and Glyph of warding. Ebberon shows us that the glyph of warding spell is a relative 5ft (see elemental vehicles) so you can use downtime to ward things you will bring with you with triggers like "Freeze Mage" to buff you or "When a ctreature I have attacked casts a spell" for a free uncounterable counterspell.
I almost suggested silvery barbs but it is a reaction as well and unless someone else used it to give you advantage, it wouldn't work, but if it is used that way, you can get advantage on your next ability check, attack or saving throw.
It is a way to end counterspell battles by making the enemy reroll their counterspell roll
I like your build but for me I would put my own touch on it and do a +/- around counterspell. I would build up my counterspell using as many of the cool ideas you put forth, but I would also us debuffs against my enemies counterspell. My reasoning is if it's a counterspell war you want to win, then making theirs worse and your own better stands you a better chance of that.
Is stealth the only option? When I try jumping away it provokes opportunity probably should try again after seeing this.
Stealth is pretty helpful for solo runs. I’ve tried College of Swords builds for solo that didn’t rely on stealth and none of them have made it this far
shave it
Love this approach would like to see more of your spreadsheets. I think this is a really interesting way to approach. It also identifies critical moments for interesting social role-play to solve the most intractable problems, there’s always a way 😊
At level 20 you can cast invulnerability to be immune to damage for 10 minutes. Replenishing 45tHP out of combat is not much in comparison to that. What's crazy though is involunerability is an abjuration spell, so it replenishes 18HP on your ward in combat ready when your 10 minutes are up.
Had a player do something along these lines once, and yeah, they had maximum ward between fights. It honestly wasn't that OP compared to a lot of the shit I've seen in my own games.
It's not that many hit points. Honestly you could just ritual cast Alarm for the same effect. It's only broken once you get Spell Mastery at lv18 for infinite uses of Shield every turn (permanent +5 AC and +2 Arcane ward HP regenerate each round)
I did this with the original EE material that gave deep gnomes nondetection at will. Admittedly, the eldritch invo to just grab mage armor does seem pretty useful to avoid a slot tax on wizards, although picking up lightly armored can achieve a similar buff
If allowed to use Mark of Warding Dwarf from Eberron, you can get Armor of Agathys as a wizard spell at level one. It's pretty powerful early game since so many enemies are melee.
In our party, we had the tankiest abjuration wizard on the planet. They had plate armor that had on-attunement proficiency, and they had 20 Con and the Tough feat. Fun fact: Bigby's Hand uses the caster's HP :)
Arcane ward isn't HP though. But yeah, that's a pretty busted combination.
Omg level 20 this is 45hp extra... you can destroy a city on level 20 and you think that will do something? Why peaple think about their build in level 20 when they will go about level 12 in most of the time
If the DM refuses to let you use this build, call the failed writer a legbeard. DMs aren't people so it's alright.
It's not that wild, cheesy, or overpowered. You don't get that many hitpoints out of the ward. Also Sage Advice says this works as intended.
For anyone complaining about multi class requirements, the Eldrich Adept feat from Tasha’s lets you grab it since it does not have a prerequisite
That’s the recommendation I give in the full video to get it!
It is a nice gimmick but to get both you would have to be at least 4th level with 2 levels in each and it would take 2 actions to recharge in combat. Since Mage Armor requires an action to dismiss. It is not worth taking the feat that gives this to you for the small benefit and your max would be 7 hit points at best early on which is meaningless against 4th level enemies. It just does not scale for it to be meaningful. This is just someone who came up with a cool idea not realizing it is just not practical
Or you could... you know... just ritually cast Alarm, and NOT need to multiclass.
You already don’t need to multi class, just take a feat. Ritual casting alarm takes nearly two hours at level 8 to refill your ward and you cannot rest during that time. So if you also need a short rest you’re looking at needing to carve out 3 hours between combats
@@BTDND I went back and re-read the wording of when you refill the arcane ward. You are correct that it would take an unreasonable amount of time via Alarm to refill it, however 10 minutes at the start of the day to spawn it initially is totally reasonable. Your assertion that you can't ritual cast while resting is debatable. I'm sure many DM's would agree with you, but I personally don't think ritual casting would count as strenuous activity since it doesn't consume a spell slot. It merely requires concentration, which you could say the same thing of the type of meditation a Monk needs to regain Ki from a short rest. Ultimately, though, for me it just comes down to not wanting to spend a feat. on that type of cheese. Doesn't seem worth it unless you're in a game where the combat is very touch and go, and a short rest is about all you get between encounters.
This is such a sick combo
If your a mark of warding dwarf you get armor of agathys which is a abjuration spell and you can choose to spend your ward be4 your temporary hitpoints so you can pin cushion ice damage on enemies repeatedly.
You could also take the rune carver background to get the rune shaper feat, and armor of agathys is on that list.
the conveniently covered end sentence of arcane ward shuts this down. Once you create the ward, you can't creat it again until you finish a long rest" meaning you cant invoke the creation of a second arcane ward, they dont stack. you get the ward strength equal to the above formula, once.
While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell
That may be the last sentence, but you kinda forgot to read some sentences in the middle
@@palatonian9618 I think regain might be another key here. As in the ward has a cap.
Right, but it remains throughout the day, even at 0hp. Say you have a level 8 wizard with +4 int mod; the ward would have 20hp. If it's at zero after a fight, you cast mage armor 10 times to get it back to full.
Like zoinks I finally beat anorexia Scoob I'm finally at a healthy weight!
Okay, but you realize that the wizard will die of 1d4 EMOTIONAL DAMAGE when i tell him that he is no longer going to die of 1d4 regular damage right?
Or, if your party doesn't mind waiting, you can be a full wizard and just ritual cast Alarm, over and over again.
First thing I do as soon as combat is over is spend 4 hours casting alarm. I might be a bit paranoid.
I went to look at the abjuration wizard for this post and realized that I was wrong, that the first cast of alarm in the morning would give you a full ward, not just 2 hp. So, the joke only works after combat sadly.
Yeah you absolutely can, just ends up taking a LONG time. At level 8 takes almost two hours to refill it using ritual casting and you cannot rest while ritual casting so if you need a short rest too you’ll need to carve out three hours between combats
When did Pokémon challenges get into dnd
Lmao
Can you cast mage armor on someone who already has mage armor on though?
The target of armor of shadows is always “self” I’m afraid
You can end Mage Armor as an action, or just put on armor.
@@GoonManGuy not only that, but since mage armor isn't actual worn armor, there's no reason you can't recast the spell. An action to drop it shouldn't even be required imo.
Pretty sure this falls under the basic spell ruling. When subject to two spell effects of the same spell the more recent replaces the old or something like that. It's a legit combo
@@Xyphyri the spell itself states it requires an action to dismiss. So it would take 2 rounds to charge 2 hit points in combat at the start since you would be 2nd level mage/ 2nd level Warlock. Your max HP would maybe be 7 which is not all that much and it just does not scale as you level. Taking the feat is an option but there are much better feats than this.
I've used this at the table quite a few times, honestly it's fine. You get it at level 18 as a single-class Abjuration wizard anyway, and the ward cap is low enough that you're rarely blocking more than one turn of damage - and there are a lot of ways to do that. A Rogue will often mitigate more total damage with Uncanny Dodge, for example. It becomes even less noteworthy in practice because so few tables are willing or able to run a full adventuring day - when you might only be getting one or two encounters per long rest, the ability to recharge up to 40 tHP between fights means a fifth or less of its theoretical peak value - and towards later levels, you may find yourself with so many superfluous spell slots that you could fill it up with higher level abjuration casts and not feel much of a loss. I'd argue that armour of shadows is still secondary to agonizing blast and pact magic as "things that make a 2 level Warlock dip nuts", even for abjuration wizards. And it may even be suboptimal to take it as a feat - any situation where you wouldn't take the Tough feat is a situation where you likely don't want to take Armour of Shadows as a feat, unless your DM very consistently does 4+ encounters, very consistently spaces those encounters out enough to fill up (so no straight back to back encounters or "responsive dungeons") and wouldn't be the type to throw more damage at you to offset the extra ward HP.
I've been GMing short adventures at school and for my kids for 5 years now. I put this fast forward descriptions on the middle of the adventure e just roll the final battle. Fighting some random skeletons is boring compared to fighting their lich or necromancer boss, so I won't skip the most fun part of the adventure
In my episodic campaign we mostly follow your flow chart but with one exception: If the player is off the following session (and that can't be explained), the character stays with the party and is run by another player.
That works too as long as both players are cool with it!
The non-gameplay wrap kind of reminds me of a video I saw once about how a puzzle game goes from fun to frustrating in the time between seeing a solution you know will work and actually implementing that solution is very long, or if it's tedious to accomplish. It's a good idea! I have a question about XP - to be honest, I have pretty much only run one-shots or short 3-session games because I just cannot bring myself to do games with level 1 characters again. I like the idea of leveling and the expanding scope it lets you work in, but in practice (especially in west marches format, which was like all the long games anyone I knew ran over the past 10 years lmao) people pour a ton of effort into their characters and then have to worry about being downed from a single arrow or whatever. How do you think about leveling in games you run, and is there a particular system/ruleset/etc that you think gets around these issues (alternatively, would you ever just start at level 2,4,etc or something?)
I started at level 5 for this campaign, because it made sense for the characters to be immediately powerful because they were a sort of elite strike force. The last campaign I played in we started at level 2 so everyone had a bit more HP and more people had like subclass features. I have never actually used XP leveling and instead relied on milestone, generally give them levels after completing (or sometimes right before completing) major narrative arcs. My campaigns tend to have a decent amount of character death, and that’s something my players are aware of, but player death can always be a bit challenging. I don’t think there’s any single right way to handle this, though I do recommend trying to telegraph that potentially deadly locations and encounters are exactly that
Hey thanks for making this and thanks for the shoutout
Would love to see another video about what to do if you can’t reach a satisfying conclusion to the episodic adventure before the end of your game session. Maybe it’s an obvious answer, but what do you do to avoid having to end a session before the adventure is concluded?
This was a great question. Here's my answer: ruclips.net/video/zKNIjcIwbCY/видео.html
no.
There are sorcerer Gishes, unfortunatelly only in unearthed Arcana 28. The subclass is called Stone Sorcery, it gives some defense (+1 HP each level and AC of 13+ CON MOD), a weird form of an extra attack on level 6 (as a bonus action you can put a defensive Aegis on your teammate and when someone hits them with a melee attack you can teleport to them and use reaction to make a melee attack against that attacker and it deals extra 1d10 force damage (2d10 on level 11 and 3d10 on level 17)). This subclass of course also gives profficiency with martial weapons and shields as well as allowing you to learn all the (non divine) smites and few other Gish spells. This class benefits a lot from hexblade multiclass (or at least fighter) to get a proper extra attack and ability to use CHR for weapon attacks but it exists and allows for a really interesting Gish+Support Tank character. (On later levels you get a decent damage buff to your spells and on level 18 you get an ability to target 3 people with the Aegis instead of just one which makes this subclass a very good support)
Ooh I’ll need to look that up
Define Gish because I think you're not pronouncing dish right.
A gish is a spellsword, they do both melee attacks and casting
Hmm what would be a suitable origin for the Gish-y bloodline? Maybe warrior ancestors, some metal creature or tying it to the Blood War?
Both artificer and fighter have proficiency in Con Saving Throws. The saves that are different between the two classes are artificer gets proficiency in Int Saving Throws and fighter gets proficiency in Str Saving Throws.
Also this weapon is a +4 or +5 weapon that also is stronger than a holy avenger. Just get blind fighting and archery fighting styles (can be achieved by 3rd level) along with elven accuracy (can be achieved by 5th level using this build) and take gloomstalker (can be achieved by 4th level) and you have effectively a +11 weapon by level 5.
Highest bounty does not matter when you can kill everything
Highest bounty does not matter when you can kill everything
Yes 3d6 is too much as both weapons you compared it to are melee and thus have an inherent risk to them as you are within melee range of the enemy to use them and you cant really leave without pp attack. This weapon does not have that
First
I'm glad you're having fun playing your homebrew d&d and making videos. This item is absolutely stronger than a Flame Tongue or even a Holy Avenger. If what you were going for was a bow that turns any peasant into a god of archery it fair to say you nailed it. To start with a +3 bonus with +2 dex up to 24 max is arguably better than a Holy Avenger. Adding an extra 3d6 damage on top of that is wild. The range on the longbow is the best in the game giving it damage on par with a high tier melee weapon is very spicy and even higher is a little crazy. An ability that adds constant advantage is god tier. You're telling me that if my target is 600ft away under 3/4 cover and I'm poisoned I can still make a volley of normal attack rolls against them? If I'm blind or they're invisible and they're within 600ft I still know where they are and can make normal attacks against them. If a player has the sharpshooter feat this feature would make the gods weep as you fling wooden nukes across the battlefield. Advantage on normal attacks within 600ft which ignore cover with an attack bonus of likely at least +9 and damage of 1d8+3d6+18 (33). Yeah that's a good bow. The trade off of blindness when you're more than 10ft away from it is kind of kid's stuff. If my players had a bow like this they'd bathe with it and rub up against it at night. I might make an item like this come with a curse that compels the user to hunt things outside of their control, creeping into their consciousness and changing them into a divine avatar of the hunter. Or maybe -4 con. I hope this item was fun in your game and in the end that's all that matters. Keep making new items and playing homebrew I think it's the way d&d should be played.
Frenzy (Level 3) (Bonus Action) When you enter a Rage you can Frenzy instead. For the duration of the Frenzy you get an extra attack. When the Frenzy ends, make a Constitution saving throw (8 + how many turns Frenzy lasted), if you fail the saving throw gain one level of Exhaustion. When in a Frenzy the effect of Exhaustion in suppressed. Come And Get Me (Level 3) (Bonus Action) When Raging you can make a Melee attack with your Bonus action. when attacking in this way the person hit has to use there reaction to Melee attack back. Mindless Rage (Level 6) You can't be Charmed or Frightened while Raging. If you are Charmed or Frightened when you enter a Rage, the effect ends. Intimidating Rage (Level 10) (Bonus Action) As part of entering a Frenzy pick one creature you can see within 60 Feet, that creature must make a Wisdom saving throw (8 + Strength + proficiency bonus), if they fail the saving throw it becomes Frightened. During your turn, can use a bonus action to continue the Frighten. If your turn ends without continuing the Frighten, the Frightened creature can remake the saving throw, if the saving throw is a success the effect ends. Retaliation (Level 14) (Reaction) When you take damage from a creature within melee range of you, you can use your reaction to make a melee attack against that creature. I know you did not ask but this is my fix to the berserker barbarian, please feel free what you think I should change. Thank you.