W3C
W3C
  • Видео 424
  • Просмотров 346 321
Web-based 3D digital human development and practice
by Lei Zhao (China Mobile Migu)
During the WebEvolve 2024 Annual Conference (organized by W3C China in May 2024), Lei Zhao shared the concept of digital intelligent human, its technical development and related practices, looking ahead at the future prospects of WebGPU combined with 3D rendering, generative AI and rendering.
Slides (in Chinese): www.w3.org/2024/01/webevolve-series-events/media/slides/zhao-lei.pdf
WebEvolve 2024: www.w3.org/2024/01/webevolve-series-events/media/en.report.html
Disclaimer: This video is publicly shared with the speaker's permission. W3C provides a neutral platform for open communication and technical exploration to lay the ground for Web standardization. This vid...
Просмотров: 60

Видео

AI enables accessible film production
Просмотров 5214 дней назад
by Wei Wang (Zhejiang University) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Wei Wang explained accessible movies, accessible live commentary, and their production processes, discussing directions to optimize movie subtitle recognition capabilities, how AI can further empower accessible movie production processes, and showcasing their current achievements. ...
Application practices of front-end in digital human authoring tools
Просмотров 4714 дней назад
by Bean Deng (bilibili) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Bean Deng demonstrated an intelligent editing tool based on voice cloning and digital avatar technologies, explaining the principles, processes, technical challenges, and solutions of green screen clipping, as well as applications such as audio-visual synthesis, audio waveform visualization,...
Building a brand new ecosystem with OpenXR
Просмотров 7214 дней назад
by Shuai Liu (PICO) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Shuai Liu focused on introducing the concept and applications of OpenXR, an overview of the OpenXR API, recent updates to the OpenXR 1.1 specification, and future extension plans. Slides: www.w3.org/2024/01/webevolve-series-events/media/slides/liu-shuai.pdf WebEvolve 2024: www.w3.org/2024/01/web...
Practicing immersive Web APIs
Просмотров 9114 дней назад
by Yifei Yu (ByteDance) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Yifei Yu shared ByteDance's cross-platform team's exploration, implementation, and practical applications of immersive Web APIs. Slides: www.w3.org/2024/01/webevolve-series-events/media/slides/yu-yifei.pdf WebEvolve 2024: www.w3.org/2024/01/webevolve-series-events/media/en.report.html Discla...
Exploration and practices of Secure Camera
Просмотров 2614 дней назад
by Wu Zhang (IIFAA) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Wu Zhang explored how to enhance the credibility and security of the entire image stream, through the use of Secure Camera, when facing risks of real-time image injection attacks like DeepFake. Slides (in Chinese): www.w3.org/2024/01/webevolve-series-events/media/slides/zhang-wu.pdf WebEvolve 20...
Practices of Web Media Processing and Real-time Communication Standards
Просмотров 3314 дней назад
by Chun Gao (Shengwang) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Chun Gao shared new trends in the RTC industry, and discussed the cases of E2E Encryption, Digital Rights Management, H265 Supporting for RTC and Alpha Video Transmission. Slides: www.w3.org/2024/01/webevolve-series-events/media/slides/gao-chun.pdf WebEvolve 2024: www.w3.org/2024/01/webevolv...
Matroska demuxing principles and practices
Просмотров 6714 дней назад
by Yanjun Wang (bilibili) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Yanjun Wang shared the background, principles, solutions, and applications of Matroska unpacking, and discussed how to further optimize the parsing process and enhance parsing capabilities. Slides (in Chinese): www.w3.org/2024/01/webevolve-series-events/media/slides/wang-yanjun.pdf WebEvol...
WebXR practices in 3D engine
Просмотров 5414 дней назад
by Qianwei Xu (Ant Group) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Qianwei Xu presented business demands related to XR, shared the Web 3D engine (Galacean Engine), reasons for choosing WebXR, XR framework design within the Web 3D engine, and ongoing work on client-side WebXR infrastructure and XR editor. Slides (in Chinese): www.w3.org/2024/01/webevolve-s...
ncnn Vulkan Machine Learning Update
Просмотров 3714 дней назад
by Hui Ni (Tencent) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Hui Ni outlined the ncnn neural network inference framework, discussed the progress in machine learning based on Vulkan. Slides: www.w3.org/2024/01/webevolve-series-events/media/slides/ni-hui.pdf WebEvolve 2024: www.w3.org/2024/01/webevolve-series-events/media/en.report.html Disclaimer: This vid...
WebNN Overview and Status Update
Просмотров 12621 день назад
by Ningxin Hu (Intel) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Ningxin Hu showcased the hardware engines of CPU, GPU, and NPU in AI PCs, explained how WebNN brings a unified abstraction of neural networks to the Web, access to AI hardware acceleration through native OS ML APIs, providing near-native performance and next-generation use cases, and shared th...
WebRTC media transport explorations and signaling standardization applications
Просмотров 3021 день назад
by Cheng Chen (ByteDance) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Cheng Chen shared insights into WebRTC media transport (including WebRTC media transport flow, WebRTC Insertable Streams, Unbundling WebRTC), and WebRTC signaling standardization applications (including WHIP/WHEP protocols and application scenarios). Slides (in Chinese): www.w3.org/2024/01...
Updates on WebGPU and WebAI
Просмотров 11521 день назад
by Yang Gu (Intel) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Yang Gu shared core updates to the WebGPU API and WebGPU shading language specifications, their implementations status in mainstream browsers, and upcoming new features under development. Slides: www.w3.org/2024/01/webevolve-series-events/media/slides/gu-yang.pdf WebEvolve 2024: www.w3.org/2024/0...
Vulkan Synchronization for WebGPU
Просмотров 5621 день назад
by Nathan Li (ARM) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Nathan Li explained the relationship between WebGPU, WebGL, and Vulkan, introduced the Dawn project (an experiment centered around GPUs), and shared relevant developer resources. Slides: www.w3.org/2024/01/webevolve-series-events/media/slides/nathan-li.pdf WebEvolve 2024: www.w3.org/2024/01/webev...
WebCodecs open a new chapter in Web audio and video
Просмотров 10021 день назад
by Jun Liu (bilibili) During the WebEvolve 2024 Annual Conference, organized by W3C China in May 2024, Jun Liu highlighted WebCodecs, discussing what WebCodecs can do, its applications, advantages and limitations. Slides (in Chinese): www.w3.org/2024/01/webevolve-series-events/media/slides/liu-jun.pdf WebEvolve 2024: www.w3.org/2024/01/webevolve-series-events/media/en.report.html Disclaimer: Th...
Media and Entertainment on the Web
Просмотров 6321 день назад
Media and Entertainment on the Web
AI Impact on the Web
Просмотров 1632 месяца назад
AI Impact on the Web
Improving the W3C workflow: defining incubation
Просмотров 412 месяца назад
Improving the W3C workflow: defining incubation
Improving the W3C workflow: engaging broader Web community for exploring new horizons
Просмотров 312 месяца назад
Improving the W3C workflow: engaging broader Web community for exploring new horizons
Vision for W3C
Просмотров 1042 месяца назад
Vision for W3C
Security
Просмотров 1452 месяца назад
Security
Responsible Integration of Domain Names
Просмотров 1202 месяца назад
Responsible Integration of Domain Names
Technical standards and Human Rights: UNHCR report
Просмотров 742 месяца назад
Technical standards and Human Rights: UNHCR report
Improving the W3C workflow: strategic conversations at W3C
Просмотров 542 месяца назад
Improving the W3C workflow: strategic conversations at W3C
Internationalization
Просмотров 972 месяца назад
Internationalization
TAG: guiding the W3C technical agenda
Просмотров 782 месяца назад
TAG: guiding the W3C technical agenda
Use case for Web API accessing LLMs data
Просмотров 1312 месяца назад
Use case for Web API accessing LLMs data
Exploring making site navigation more accessible, with "well-known destinations"
Просмотров 2832 месяца назад
Exploring making site navigation more accessible, with "well-known destinations"
Accessibility
Просмотров 792 месяца назад
Accessibility
Fighting the deepfake threats
Просмотров 1202 месяца назад
Fighting the deepfake threats

Комментарии

  • @yiueho88
    @yiueho88 Месяц назад

    Clown!

  • @franzmerino
    @franzmerino 2 месяца назад

    Es increíble como el creador de la WEB (HTML) Tim Berners-Lee apenas lo conocen y en 05/06/2024 cuenta con 60 likes, incluido el mío. Gracias, Timothy John Berners-Lee, por tremendo aporte a la humanidad y a la dispersión del conocimiento. ¡Mil gracias!

  • @0GRANATE0
    @0GRANATE0 2 месяца назад

    do we have already spatial anchors exchange between multiple users and devices?

  • @volt8399
    @volt8399 2 месяца назад

    Thank you so much for such a clear description!

  • @baltakatei
    @baltakatei 2 месяца назад

    Does he mention Interplanetary File System (IPFS) as a local caching solution?

  • @crashingflamingo3028
    @crashingflamingo3028 2 месяца назад

    Very cool to see well-known URIs adopted in this way! :)

  • @daveturnbull7221
    @daveturnbull7221 3 месяца назад

    This was really a lot more interesting than I thought it would be and I hope we get more videos about this as it develops. On the down side, my poor single cell brain (at least that's what it feels like when confronted with math) is now having serious issues as it try shooting of on all sorts of tangents!

  • @felipec
    @felipec 3 месяца назад

    Finally a good color system.

  • @browsermage
    @browsermage 7 месяцев назад

    How did this go, with input on worker threads?

  • @arvindpadmanabhan5735
    @arvindpadmanabhan5735 8 месяцев назад

    Nice but looks like Matter is gaining better traction?

    • @PhilippBlum
      @PhilippBlum Месяц назад

      It's a little saying like CompuServe or AOL is the better Web. Matter fulfills very limited use-cases. You shouldn't think about it as something in competition to Matter. It can describe how you can interact with a Matter device. It's in that sense really more like what the Web is to the Internet. And they are not the same. Very different layers.

  • @timothyanderson2166
    @timothyanderson2166 8 месяцев назад

    This is all so friggin cool!!! Can’t believe how far CSS has come since the IE6 era. Once CSS 2.1 was widely adopted, CSS feature releases have just been a whirlwind. Amazing stuff!

  • @ryanvegntech
    @ryanvegntech 10 месяцев назад

    SOLID is a solution for 20 years ago and its time has passed, W3C standards of decentralized identifiers and decentralized web nodes with confidential personal data stores is what the modern web requires.

  • @MrDee001
    @MrDee001 10 месяцев назад

    I'm looking for accessible solutions to complex equations in Word and PDF files. This looks promising.

  • @patrick_h_lauke
    @patrick_h_lauke 11 месяцев назад

    nearly 20 minutes ... I'm glad I said "Here's a *brief* look..."

  • @daveturnbull7221
    @daveturnbull7221 11 месяцев назад

    99% of this went right over my head (self taught and an idiot) but it was really interesting and I look forward to seeing what the various coders around the world produce using these. The only part that disapointed (but only by a tiny bit) was getPredictedEvents(). I thought for one brief moment that W3C had actually solved the time travel problems! Alas not - well not yet anyway 🤣

  • @obaone
    @obaone 11 месяцев назад

    Will the view transition api be integrated with React?

    • @SonnyDarvishzadeh
      @SonnyDarvishzadeh 8 месяцев назад

      React is a proprietary JavaScript frame made by Meta. W3C doesn't work with or even remotely help companies to integrate web standard features. It's up to each framework to adopt them. In a better perspective, a web standard feature will be adopted by the browsers and the best hope is for frameworks not to interfere with these features.

  • @11JoeyMy
    @11JoeyMy 11 месяцев назад

    Is sRGB equivilant to Rec.709 Signals?

  • @jakeschroeder4874
    @jakeschroeder4874 11 месяцев назад

    incredibly insightful ty!

  • @holykoolala
    @holykoolala Год назад

    why cant html make sense in vr? 3d css is well defined and uv mapping 2d data into 3d is a well explored field of science

  • @noodlesips
    @noodlesips Год назад

    Always love Miriam's talks, this one is no exception!

  • @Fedor_Dokuchaev_Color
    @Fedor_Dokuchaev_Color Год назад

    This is a great presentation of OKLab, thank you!

  • @Soandnb
    @Soandnb Год назад

    Pretty neat! I do a LOT of scene-referred HDR drawing using Krita. While I work in HDR, I usually render to SDR, in the form of Rec709 or sRGB, using the ACES tonemapper. I don't know much about actually *displaying* HDR content, though, but learning more about it is a goal I have.

  • @inventamus
    @inventamus Год назад

    Great info

  • @kahunaseal
    @kahunaseal Год назад

    What cable is better for Hdr? Hdmi or DP?

  • @mynvs-
    @mynvs- Год назад

    This is great, thank you so much!

  • @PatricioHondagneuRoig
    @PatricioHondagneuRoig Год назад

    Really informative, thanks for sharing

  • @christopheblanchi4777
    @christopheblanchi4777 Год назад

    DID's claim to be truly decentralized is not quite accurate. Its methods registry needs to be managed (it should be) to insure that methods are globally unique. Without this, DIDs would not be able guaranteed unique as methods could be duplicated across multiple DID providers. The method registry is no different from a DNS name and it seems that they will used as branding with all the disadvantage that this entails when you try to guarantee persistence. DID claims to be persistent but persistence is not a really a technical issue (unless you have a really bad design (ex: URIs and brand names in DNS…). Persistence is mostly a product of social and organizational contracts. These social contracts need to be public and their policies known for them to be trusted. DID does not (yet) require social contract between DID providers. When a DID provider fails there will be a very high chance for all the DID's under that provider to disappear. Because of the method, it is unlikely that other providers with difference methods would claim that other company’s method. Because there is an explosion of DID methods, there will be a commensurate explosion of non-persistent DIDs. In many respects DIDs do not solve the good old URLs 404 problem from 30 years ago. DIDs are mostly a naming convention with the addition of a specific data model which is too complicated for its own good. The specific technical approach for storing the ID is inconsequential from a user's perspective. Blockchain, SQL, gerbils spinning wheels.... Do you care what DB amazon uses? No, you care about the services it provides. In the end, why pick a DID provider over another? Price, availability, performance, and consistency. If your DID service provider fails, you made a mistake in your DID provider selection process. Clearly not all DID will be the same which means that DIDs does not solve the persistence problem. Organizations have been using DOIs (Based on the Handle System technology) for a long time for their persistence. With DOIs there is a social contract for persistence and a guarantee that a failure of one provider will result in that provider’s DOIs (handles) to be taken up by the other DOI members. The handle system (an implementation of DO-IRPV3.0 standard which invalidated RFC 3650, 3651, and 3652) has pioneered many of DID's features but purposely remained generic in nature to maximize its ability to be used for something else. The handle system It can easily incorporate the DID data model and could easily be integrated as a DID. T The DONA Foundation operates the Global Handle Registry in collaboration with a set of global Multi-Primary-Administrators which are exclusively responsible for managing their names space. (Cryptographic validations of each namespace operation are required but the MPA who has credentials to do so). The GHR is NOT centralized. In the future, we can already predict that there will be many non-resolvable DID as the same issues that affect URIs will affect DIDs. Moving forward that it could be that DIDs will be equated with broken unreliable identifiers. A system is only as reliable as its weakest chain and DIDs are as weak as their weakest method provider. In future, like todays persistent URI, the DIDs that will continue to work reliably with be those based on the handle system identifiers such as DOIs, EIDRs, as well as other identifiers run by large corporations and government that have either social contracts for the long term. While imitation is the nicest of compliment, it took W3C 20 years to admit that URL/URIs do not cut it when it comes to PIDs. It is disappointing that W3C's internal politics prevented it to work with CNRI decades ago when they did not want to have anything to do with the Handle System as it was an non URL compliant system (Because of the intrinsic limitations of the URL RFC and URI RFCs). Unfortunately, it seems that this lack of interest in collaborating with organizations that have a proven track record of persistence for that last 20 year is still prevalent. That is a shame.

  • @russellballardjr5915
    @russellballardjr5915 Год назад

    crazy to me this only has 100 views. Also how do we join these working groups.

  • @jstov
    @jstov Год назад

    Great video! Please make more, would love an update each year. This stuff is so cool!

  • @jeffg4686
    @jeffg4686 Год назад

    "WebXR is entirely based around WebGL". does this mean you can't use WebGPU and WebXR together? Any plans to migrate WebXR from WebGL to the newer WebGPU? Real World geometry functionality so you can do physics with real world stuff is amazing. Geographic alignment is perfect for theme parks.

    • @W3COfficial
      @W3COfficial Год назад

      Indeed, at this time WebXR requires WebGL, but exploratory work on adapting it to WebGPU has already started github.com/immersive-web/WebXR-WebGPU-Binding/blob/main/explainer.md

    • @jeffg4686
      @jeffg4686 Год назад

      @@W3COfficial - thanks, do you know if they can be used separately together. LIke, I'm thinking of using Bevy as a game engine which is WebGPU based for WA targets, but I can always reach out to the browser (via a Rust crate) to interact with WebXR apis. Is there any real reason we can't basically just use "separate" - Bevy renderer for display, and reach out to browser to get inputs via the existing (albeit not yet stabilized) webXR browser api.

    • @W3COfficial
      @W3COfficial Год назад

      maybe bring that up in github.com/immersive-web/webxr/issues/ ?

  • @giangonzalez3283
    @giangonzalez3283 Год назад

    Cool

  • @jeffg4686
    @jeffg4686 Год назад

    Don't know if the P2P aspect is being worked on yet, but one thing I wanted to suggest, as we move towards better security in the IT world, is that we need some sort of ISP level NAT 'protection' from exposing our router's public IP address. Otherwise, with a network sniffer, you can see the other people's IP in a peer to peer, but if the ISP had a P2P NAT server, only their IP would be exposed, making P2P a very safe option. The term 'P2P NAT server' is just a concept right now, but I think it could be a thing.

  • @Skatox
    @Skatox Год назад

    awesome tech! this will improve site loading!

  • @sametsahin10
    @sametsahin10 Год назад

    Thank you. Very helpful.

  • @igdev6095
    @igdev6095 Год назад

    Do you have any example repos for demo DID?

  • @GregoryRowles
    @GregoryRowles 2 года назад

    Thank you, this is very helpful!

  • @PaulIrish
    @PaulIrish 2 года назад

    Lesson learned: Don't keep on Flux (display temperature adjustment) during a presentation. :p Sorry for the pink hue!

  • @tubbdoose
    @tubbdoose 2 года назад

    This is all so cool!!!

  • @sriharivaila7276
    @sriharivaila7276 2 года назад

    Was informative thanks for the great content.

  • @Bruh-ls5vn
    @Bruh-ls5vn 2 года назад

    Thank you!!!!, i built a gaming pc with a HDR monitor, but jsut turning on the setting in settings made the screen look weird, I went in to the actual monitors settings and turned it on, now it looks great!!!

  • @user-nk3re5qx7j
    @user-nk3re5qx7j 2 года назад

    Really clear!! Thank you Ivan

  • @mcylinder
    @mcylinder 2 года назад

    There is so much hype mixed with untested opinions around Web XR, it's hard to get a clear view of the current state. Except Ada Rose Cannon. Clear, relative context and excited by possibilities. Really appreciate the thoughtful presentation and will always check back on your work. Samsung is lucky to have you.

  • @chris-eg
    @chris-eg 2 года назад

    maybe a silly question...what does 'AC' acronym mean? (...'active council' perhaps?)

    • @W3COfficial
      @W3COfficial 2 года назад

      not silly at all, we're victim of our jargon :) AC stands for the W3C Advisory Committee, which is composed of a designated representative from each W3C Member organization.

  • @carlavidano8052
    @carlavidano8052 2 года назад

    Thanks for this. At 0:52 - is this right? I think unlayered styles win over layered styles.

  • @jeffreybollman6186
    @jeffreybollman6186 2 года назад

    Thank you Miriam, I appreciate your hard work on moving the CSS specifications forward. Now that you've shared these 3 "in-progress" CSS features, I look forward to your tutorials (when most browsers have implemented them)

  • @appleid3223
    @appleid3223 2 года назад

    More power to CSS, less need for preprocessors like SASS.

  • @PraveenPuglia
    @PraveenPuglia 2 года назад

    That was krisp and quick! Thanks

  • @yadusolparterre
    @yadusolparterre 2 года назад

    Does this work natively ? I thought this only worked in Sass or Less

    • @W3COfficial
      @W3COfficial 2 года назад

      yes, the idea is to have this work natively in browsers, although this hasn't been implemented anywhere yet - see also caniuse.com/css-nesting bugs.chromium.org/p/chromium/issues/detail?id=1095675 bugzilla.mozilla.org/show_bug.cgi?id=1648037 bugs.webkit.org/show_bug.cgi?id=223497

  • @foreignaustrian
    @foreignaustrian 2 года назад

    Very informative, thank you! (Looking into this because I consult museums in truthful 3D object reproduction)

  • @foreignaustrian
    @foreignaustrian 2 года назад

    Exciting prospects! (have seen work by BrightSide HDR Display Technologies in 2008 that allowed for float framebuffers - seems like we are getting there again for a wide customer base :) )