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ActionScripter
Добавлен 16 мар 2010
None of my thumbnails are a gun inspect animation, and that's a solemn promise.
Видео
How to properly use automatic lead in GHPC's Abrams, M60A3, T-64B, and T-80B
Просмотров 2,9 тыс.2 месяца назад
Game: Gunner, HEAT, PC! 0:00 Superelevation 1:11 What happens without lead compensation 1:45 Manual lead 2:06 M1 Abrams with automatic lead 3:21 Trying it with manual lead 3:56 Abrams step by step 4:23 Dumping lead 4:34 Lead offset is tied to traverse rate 5:30 M60A3 cannot do constant lead updates 6:18 Refusal to dump lead in M60A3 will cause missed shots 7:04 Speed matching is required 7:38 S...
Top run in CAMC at DRSCCA Autocross, 2024-10-20
Просмотров 1222 месяца назад
Fantastic way to end the season. Raw reactions included. Car is a 2014 Mustang V6.
DRSCCA Solo 8 Autocross 2024-10-06
Просмотров 1652 месяца назад
My best run of the day. Good for 2nd place in CAMC. Got bested by a fast driver in a Bullitt Mustang on the last run.
Fastest run in CAMC class, DRSCCA Autocross, August 31 2024
Просмотров 3204 месяца назад
My best run of the day, taking first in class at DRSCCA Solo #6. The car is a modified 2014 Mustang V6 in the Classic American Muscle Contemporary (CAMC) class. I recently ditched the 2.73 ratio rear gears for 3.31 and it really seemed to wake the car up! This group is always a blast to race with, and I highly recommend it for any auto enthusiasts in the Detroit region. Thumbnail photo credit: ...
GTA IV Street Cop Thanks Player for Intervening in Foot Chase
Просмотров 2,9 тыс.12 лет назад
It's the little things that make this game amazing. Nice work, R*. (Note: I was using the LCPDFR mod to play as a police officer; however, this interaction is not affected by the mod. If you do this while playing as Niko, you'll see the same result.)
76001 (David Crowder*Band)
Просмотров 24513 лет назад
A hidden video I discovered on the David Crowder Band website some time ago. Kind of a catchy, upbeat tune. Found at: dcb01.com/aster/isk/76001.html (No longer up at the original location as of May 2011) Music and video by David Crowder Band. I am posting this with no pretense of owning the content.
TARDEC Summer 2010 - Stryker driving simulation (low-res)
Просмотров 59613 лет назад
A 30-second clip showing the manual driving variant of a Stryker simulator that was built in summer 2010 to showcase new camera technology. This version demonstrates the flexibility of the Unity game engine to handle multiple types of simulation work with little or no back-end modification.
Nice ℹ️ info! Thx.
Could make a video on tips on how to steer the bmp1's makyutka
honestly thought this was game footage and that you where going to do the russian dash cam meme
I actually never realized this was a feature, I thought it was just some odd glitch with the sight. When lazing a moving target and I would simply release the mouse and manually account for lead. Time to actually hit my shots.
Instructions unclear, dick stuck in ceiling fan.
When can we expect deer in GHPC?
They have to catch me first
@@ActionScripter after they total your car can we have some wander onto the firing range?
I made this same thing in roblox! it uses physical servos/ cant sensors in roblox 3d space as well so its not using lua scripts or anything other than logic blocks. I will post a video soon if anyone is interested!
10:07 It is worth pointing out that there's no real "dumping lead" in the Soviet system. The gun will still swivel to the right or left of the gun sight. Letting go of the palm switch will only stop that for as long as the palm switch isn't pressed. As soon as you let go of it, the FCS starts calculating and applying lead again.
Correct. I was reciting a general process that will let players use every auto-lead FCS with minimal friction, so I didn't get into the fact that dumping lead doesn't exist for the 1A33 outside of switching to manual mode.
The game I've been playing the most, no doubt. Been here since pre Soviets. To call this a blast, would be a severe understatement. This game is super fun! Thank you John and Co.!
You sure the first alert wasn't the construction sign on the left? I've never heard one of them use KA, but I know they have radars in them for monitoring traffic speed, and the signal seemed to drop out the moment you went past it / the moment there was a semi between you and it.
It could have been, but like you, I've never heard of one using Ka-band.
My r3 be saving me
will the FCS of the Leopard 2 be realistic? i. e. the tracking of the target is not linked to lazing, but to the press of an dynamic lead button?
That isn't how a stabilized FCS works. The tank only know what lead you tell it. The lead is calculated from the range and distance to the target. Therefore if you don't have the proper range you won't have the proper lead. Now with that being said the dual axis head assemblies on the T-80B, T-64B, and M1A2 tank provide automatic lead when you are tracking your target, but if you don't have the proper range you will not be able to hit you target correctly.
yeah, im not sure if i am mistaken but i believe automatic tracking wasn't implemented into mass production models on the era since computers were still as powerful as hand held calculators of today, still i really hope Leo 1 and Leo 2AV or 2A4 gets added to the game, automatic tracking was something that only the FCS of some self propelled anti-aricraft had in the 70's-80's and most of then were done through radar, IRST/visual tracking was probably still in research and development phase or even the drawing board during the cold war, only high-end jet fighters had acces to those.
@toninhosoldierhelmet4033 auto tracking on tanks almost never happened the only ta k that I am aware that had it was the original M1A2 SEP. Even then it was a disaster
@@zagstrukk yeah sorry i was unclear, im talking about tracking the speed of the target with your movement of the reticle, which generates an input for the FCS which then calculates, based on the distance input, the correct lead. On the leopard 2, atleast the version im trained on, it works like this: 1. laze your distance 2. track the moving target with your reticle while pressing the "Dynamischer Vorhalt" = dynamic lead button for atleast 1-2 seconds 3. fire. Im just interested if it will be simulated in the game or will work the same way as the Abrams / T-80B.
@@derhighlige5493 No worries, talking technical details gets annoying at times, but it must be done so we understand each other
the 1A33 really was ahead of it's time, sadly we can't say that about the AGAVA program, but they would have made a cool duo.
Why didn't you drop chaff or turn on ECM
Whats all the beeping for
The radar detector keeps cussing
Always good to see devs making guides to help people understand how things work!
Damn good video, man.
Very informative! thank you so much!
you listen to some strange music
"Strider 6-1, mudspike 12 o'clock, defending !"
Aw shit missile lock!
wow this ghpc update looks sick
Awesome!
Samir you're wrecking the car!
So this is why the update takes so long, my man is out here racing (impressive af)
That's a great sounding tank.
Damn good job.
2014 Mustang V6 for GHPC when (Seriously, though, that's super cool. Great driving on this course.)
good stuff man
cool So can we have more drive missions in GHPC?
Wild to watch one of my favorite devs also racing
ruclips.net/video/KBiOF3y1W0Y/видео.htmlsi=xuX5BnuNJnqXXZLw
bro is drive
Never have I thought that you're a racecar enjoyer that's so cool
awesome run!