The game I've been playing the most, no doubt. Been here since pre Soviets. To call this a blast, would be a severe understatement. This game is super fun! Thank you John and Co.!
I actually never realized this was a feature, I thought it was just some odd glitch with the sight. When lazing a moving target and I would simply release the mouse and manually account for lead. Time to actually hit my shots.
10:07 It is worth pointing out that there's no real "dumping lead" in the Soviet system. The gun will still swivel to the right or left of the gun sight. Letting go of the palm switch will only stop that for as long as the palm switch isn't pressed. As soon as you let go of it, the FCS starts calculating and applying lead again.
Correct. I was reciting a general process that will let players use every auto-lead FCS with minimal friction, so I didn't get into the fact that dumping lead doesn't exist for the 1A33 outside of switching to manual mode.
That isn't how a stabilized FCS works. The tank only know what lead you tell it. The lead is calculated from the range and distance to the target. Therefore if you don't have the proper range you won't have the proper lead. Now with that being said the dual axis head assemblies on the T-80B, T-64B, and M1A2 tank provide automatic lead when you are tracking your target, but if you don't have the proper range you will not be able to hit you target correctly.
yeah, im not sure if i am mistaken but i believe automatic tracking wasn't implemented into mass production models on the era since computers were still as powerful as hand held calculators of today, still i really hope Leo 1 and Leo 2AV or 2A4 gets added to the game, automatic tracking was something that only the FCS of some self propelled anti-aricraft had in the 70's-80's and most of then were done through radar, IRST/visual tracking was probably still in research and development phase or even the drawing board during the cold war, only high-end jet fighters had acces to those.
@toninhosoldierhelmet4033 auto tracking on tanks almost never happened the only ta k that I am aware that had it was the original M1A2 SEP. Even then it was a disaster
@@zagstrukk yeah sorry i was unclear, im talking about tracking the speed of the target with your movement of the reticle, which generates an input for the FCS which then calculates, based on the distance input, the correct lead. On the leopard 2, atleast the version im trained on, it works like this: 1. laze your distance 2. track the moving target with your reticle while pressing the "Dynamischer Vorhalt" = dynamic lead button for atleast 1-2 seconds 3. fire. Im just interested if it will be simulated in the game or will work the same way as the Abrams / T-80B.
Always good to see devs making guides to help people understand how things work!
The game I've been playing the most, no doubt. Been here since pre Soviets. To call this a blast, would be a severe understatement. This game is super fun! Thank you John and Co.!
the 1A33 really was ahead of it's time, sadly we can't say that about the AGAVA program, but they would have made a cool duo.
I actually never realized this was a feature, I thought it was just some odd glitch with the sight. When lazing a moving target and I would simply release the mouse and manually account for lead. Time to actually hit my shots.
Very informative! thank you so much!
10:07 It is worth pointing out that there's no real "dumping lead" in the Soviet system. The gun will still swivel to the right or left of the gun sight. Letting go of the palm switch will only stop that for as long as the palm switch isn't pressed. As soon as you let go of it, the FCS starts calculating and applying lead again.
Correct. I was reciting a general process that will let players use every auto-lead FCS with minimal friction, so I didn't get into the fact that dumping lead doesn't exist for the 1A33 outside of switching to manual mode.
Nice ℹ️ info! Thx.
Damn good video, man.
Could make a video on tips on how to steer the bmp1's makyutka
will the FCS of the Leopard 2 be realistic? i. e. the tracking of the target is not linked to lazing, but to the press of an dynamic lead button?
That isn't how a stabilized FCS works. The tank only know what lead you tell it. The lead is calculated from the range and distance to the target. Therefore if you don't have the proper range you won't have the proper lead. Now with that being said the dual axis head assemblies on the T-80B, T-64B, and M1A2 tank provide automatic lead when you are tracking your target, but if you don't have the proper range you will not be able to hit you target correctly.
yeah, im not sure if i am mistaken but i believe automatic tracking wasn't implemented into mass production models on the era since computers were still as powerful as hand held calculators of today, still i really hope Leo 1 and Leo 2AV or 2A4 gets added to the game, automatic tracking was something that only the FCS of some self propelled anti-aricraft had in the 70's-80's and most of then were done through radar, IRST/visual tracking was probably still in research and development phase or even the drawing board during the cold war, only high-end jet fighters had acces to those.
@toninhosoldierhelmet4033 auto tracking on tanks almost never happened the only ta k that I am aware that had it was the original M1A2 SEP. Even then it was a disaster
@@zagstrukk yeah sorry i was unclear, im talking about tracking the speed of the target with your movement of the reticle, which generates an input for the FCS which then calculates, based on the distance input, the correct lead. On the leopard 2, atleast the version im trained on, it works like this: 1. laze your distance 2. track the moving target with your reticle while pressing the "Dynamischer Vorhalt" = dynamic lead button for atleast 1-2 seconds 3. fire. Im just interested if it will be simulated in the game or will work the same way as the Abrams / T-80B.
@@derhighlige5493 No worries, talking technical details gets annoying at times, but it must be done so we understand each other