- Видео 16
- Просмотров 112 428
Game Courier
Добавлен 4 апр 2022
Hi im the Game Courier!
I Make Games and Video Essays about games. Devlogs, video Essays & Game Reviews are what you can expect from this channel
all my @'s:
gcrexx.itch.io/
www.tiktok.com/@gc_rexx
GCRexx
www.twitch.tv/gcrexx
I Make Games and Video Essays about games. Devlogs, video Essays & Game Reviews are what you can expect from this channel
all my @'s:
gcrexx.itch.io/
www.tiktok.com/@gc_rexx
GCRexx
www.twitch.tv/gcrexx
The Truth Behind Indie Game Success
What do you do when you feel like quitting. In this video we talk about the struggles of successful indie game devs and what they had to go through.
discord link: discord.com/invite/Nk8KDJKPx3
discord link: discord.com/invite/Nk8KDJKPx3
Просмотров: 4 765
Видео
The Game industry is Failing and This Is How You Fix It
Просмотров 1,3 тыс.9 месяцев назад
Palworld is taking the world by storm and i wanted to talk about the good and the bad, how this is changing the industry and to bring awareness to the current state of gaming. Couple Caveats: -palworld is not finished yet. its in early access and could change alot. - i dont have any issues with palworld. I actually love the game but i acknowledge its changing the direction of gaming with its su...
Making My Game More Like Mario Sunshine | Devlog 1
Просмотров 4,4 тыс.9 месяцев назад
Making my 3d Platformer more like Mario sunshine by adding a few mechanics from that game. Need help making my character look cooler tho...
How Your Identity Affects What Games You Like
Просмотров 7 тыс.10 месяцев назад
What i learned in Game Dev last week: Game reviews are subjective be we all know when something is just flat out wrong. last years game awards addressed this with the Baldur's gate 3 vs Spider-man 2 debate. while this debate is dumb, its actually good for the industry and how player psychology is a huge part of that! Ill explain why in the video. ( towards the end) New devlog coming late jan - ...
Starting my journey making my first game- Devlog 0
Просмотров 4,4 тыс.11 месяцев назад
I'm finally ready to show off my indie game I've been working on for the past few months! This game has been through several changes but I'm really happy with where it is now. This game is inspired by Mario sunshine & sonic adventure 2. They are both is legendary games from the gamecube era and i hope i can do it justice. Schedule stuff: You can expect a new Devlog at MINIMUM once a month at th...
What makes a game Illegal? | Devlog
Просмотров 790Год назад
I was working on my game a month series and stumbled upon an idea that would be illegal to make. This video has been delayed like 3 months but i felt obligated to put it out for you guys that wanted an update. Im working on a long term project that you will get a devlog for soon, appreciate you guys!
Why games take so long to make
Просмотров 2,7 тыс.Год назад
Hollow Knight and Gta 6 are the most recent examples of people waitng really long for a game to come out. i just wanted to share why i think this happens, why its not a bad thing and how indie devs can learn from the examples they set. Im back for good btw. my bad for dipping out for so long.
I made a 3d classic Zelda game| Game a Month Challenge
Просмотров 1,7 тыс.Год назад
after 6 months I was able to make several games and I feel I've learned some valuable lessons that might be useful to you guys. gcrexx.itch.io/soul-orbs play the game I made in 1 month for free here! (you don't have to pay, just set the tip to $0.00 and download ) Let me know what you think
Why indies devs make "Clone" games| game a month Devlog 2
Просмотров 3,8 тыс.Год назад
A lot of games copy each other and thats not really a bad thing. Its all aboit what you add to it that makes it worthwhile. Im trying ti make a new game every month and trying to document what i learn.
New Game Every Month Challenge
Просмотров 609Год назад
Welcome to the New Game every month challenge! In this challenge, I'm starting my game dev journey over from scratch, and I want you to join me. Every month, I'll be publishing a new game. This way, i can learn how to design, develop and publish an indie game from the ground up.
Indie Game Dev essentials: how to plan your game
Просмотров 18 тыс.Год назад
I spent the last few weeks Developing my new Souls-like game but i was struggling. I went down a rabbit hole trying to figure out how to get my game back on track and i found something pretty great.
Why Pixel art indie games are dying
Просмотров 3,7 тыс.Год назад
In this video, we're going to talk about the death of Pixel Art and why it's happening. We'll explore the reasons why indie games are transitioning away from pixel art and discuss what this means for the future of video gaming. We'll talk about the reasons why indie games are shifting away from pixel art and what this means for the future of video gaming as a whole. No game mentioned in this vi...
how to pick better indie game ideas
Просмотров 40 тыс.Год назад
I'm starting a new indie game project and did some research on what type of game and game genre i should choose. figured it would be interesting to share my thoughts and what i found.
why indie game devs struggle | Devlog 3
Просмотров 3,3 тыс.Год назад
game 6 is currently up on my itch.io page to play for free. gcrexx.itch.io/seige-of-shadows I made 1 game every week for 2 months. this is devlog 3 in the series! Here i learned a lot about how to make games that represent me and games that stand out. Art, design and style wise. most people make games that they think people will like, or "Dream games" that they always wanted to make. I wanted t...
How i released a game in 48 hours as a beginner | devlog 2
Просмотров 2 тыс.2 года назад
I was doing a game a week as a project and this game jam, Ludum Dare, was happening just as i ended my second week. this video picks up on that story from part 1 to explain how the game jam went and what you can learn about finishing during a game jam.
This is how you "Start Small" as a beginner| Devlog 1
Просмотров 14 тыс.2 года назад
This is how you "Start Small" as a beginner| Devlog 1
Really motivating. It's just so sad that even if you make the best game or you quit, it all ends up being vanity at the end, if you don't have a relationship with your Creator and don't know why He made you intelligent enough to be a games dev, or make the game He intends for you to make. If you are interested, say this prayer believing and watch things unfold. God Almighty the Creator of all, I want to know the purpose You created me, and fulfill it, I believe that You sent Your Son Jesus Christ into this world to save anyone that believes on Him, from today I believe and Jesus Christ is now my Master and I'm now His servant, I'll resist evil things from now on and do His will, in Jesus Christ's mighty and powerful name, amen.
Thanks for your Video but the music is little bit loud and disturbing. :D
this video makes me even more glad that i decided to learn creating the music system for my game. since recently i feel like i have properly learned to create all the other puzzle pieces i need for my game and now just the music is left - and the ability for me to program events happening on certain musical notes - so now in game dev, i focus on creating just the music system and its companion app, my music editor. it may take longer to create but it will be worth it because for my game i really want sequenced music and not pre‑rendered music - 2024-10-31
Talent is basically bullshit. Practice beats talent. Every single time. *Up to a point. I’ll never be a great athlete no matter how much I train. However; anyone can progress from bad to mediocre, from mediocre from okay and even to good, by practice.
That steak analogy is just too perfect!
I would say you are 50% right on the tactics/Card Game. While yes These are heavily Code driven Games, the amount of knowledge you gain when building even the simplest Prototype will Bring you lightyears ahead of Most Indie devs. The Code atrocities that i have Seen while functional are Just... No. If Statements nested 10 layers deep into other If Statements Just to avoid using else or Else if Hardcoded Shit everywhere where one Change Here Breaks the entire Thing Programming a simple Turn based strategy Prototype will teach you all and more codeing knowledge needed for Most other Games. Yeah you might use simpler systems Like the build in physics engine of a given engine that uses different functions, but you will be able to understand it much deeper. Anyway, anyhow, Just make Games 🤷🏽♂️
Just posting a reminder here to follow your own advice and keep pushing! Hoping to see the first game courier game drop even if RUclips is taking a back seat to that
If I can add one piece of advice - have taste. You don't have to be cynical and hyper critical but if you can't point out the flaws and faults in Sonic 2, Zelda: Ocarina of Time, Hollow Knight or Ghost of Tsushima, then you're probably not ready. You can enjoy those games but still spot the flaws. If you can't then you're just a game fan, and you're probably not ready to be a great game designer.
can we get an update to this?
17:20 what the is this.. ? i cant find it
Legit, I’m shocked to hear most people want to make big games. I play small games and want to make em too.
lol you spelled it rouge-likes
Great video and great advice!
@TheGameCourier I love the deep thought and introspective acknowledgment you put into your opinions. I am at the middle of doing my first game and would love to see if we could come up with an idea for a video collab.
Interesting video but I'm not sure I agree with the premise. There's a lot of low effort 3D games out there too (in fact, most of them are 3D.) But no one assumes 3D games are going out of style. Bad art comes in every form.
For me, the best thing I started doing was making my own tools. For an example; I've created a custom level editor in unity that saves and loads object states from a json file. I did this, to mitigate loading screens and have it so the game will only need to load once. Of course, this requires me to plan ahead and figure out how many objects and such I want in the game. But, I think it will be worth it. I also made a dope character controller for a 3D mario like game. Which I'm working on, on the side. If I can give anyone a tip its; Make your own tools, and NEVER lose them. I came to the realization recently that I'm always starting over. Best to keep things that are important.
10:19 Find out, man, there is a lot you can do with pixels when it comes to frame rate and speed with addicting play loops
Thank you!
A high quality pixel art game will always do better than a low-quality high-res 3D game. But you're right in a sense that an original concept (a "blue ocean" idea) is more important than making a derivative game, because only the best of the best in any given genre will be successful and as an indie developer your odds of making it to the top are very slim. So it's better to pioneer a new genre or game concept, however difficult it is to come up with something completely new.
I know for a fact, I will be playing this.
15:00 that post is something I always thought but never knew how to say holy shit.
Music is way too loud - no idea why people do that but they do, consistently. Nobody clicking on this video is going to watch it to the end because of the music. Nobody.
One easy type of game I found is skill arcade machines and there fun to make. Monster drop, puck wheel luck, hoops, prize arm and there's a lot more.
Key is always walking the thin thread of the balance, in everything in life. Inspirational, keep it up man.
It's like climbing the Everest, you cannot jump to the top, you have to start from the bottom.
Well if games are steaks my game is a misteak. :D
you're doing great, don't stop.
Cube World is far closer to a scam than an actual indie dev project, so it's a bit of a bad example to use.
Have you thought about working with other people?
omocats probably a her.
Omocat is a woman btw
i seriously had no idea.
@@TheGameCourier no worries great video!
Thank you!
Have you seen Tom Francis' GDC talk "Consider Giving Up"? It sounds defeatist and depressing but if you watch it I think you'll see his point. It's not the end of the world to drop a project that isn't working for you and allow yourself to move on and potentially find that game which more naturally makes itself fun. I'm not saying this to rain on your parade, the positivity and attitude is awesome, but just to provide another perspective to consider!
with the amount of stress from moving places and making i have a roof over my head is very daunting, but i've always wanted to make game with a passion, bringing back the good old games where game are a full pack, full of fun levels, stories and awesome pixel arts. that's why i want to make games
Folks can't possibly comprehend how much goes into a creative project and how entirely not worth it is. No amount of success will ever equal the work you put in to a big project. It's so easy to say "just finish the game", "why didn't the dev include X", or "abandoned game". What people don't realize they're saying is "sacrifice another 3 years of your life without payoff". Don't listen to anyone that doesn't have to live with the consequences of their advice. Quit projects, embrace dev. When the path is unclear, start a memey side project.
I can't read so you can't stop me! **Proceed to solo-dev Baldurs Gate 3, self-crunch for 10 years, and starved to expiration on a ditch somewhere**
Well said
This was a really lovely video! I struggle with having too many ideas, interests, hobbies, etc. and I have a really hard time focusing on one idea for more than 2 weeks at a time. Even though this video isn't really about focus, there's still some really good advice and wisdom here regardless of what kind of art you're creating. Good luck on your video game development! You seem to be very motivated and focused. And, you exposed me to a few new games I hadn't heard of, and will definitely check out now :)
cube world music
I have shitty health and I was struggling with game dev, your video came up on my feed at just the right time. Thanks for the spread of positivity and encouragement
"Go back to why you started in the first place." Spoken like a true influencer, great message. 👍
You forgot to leave your discord link :)
So glad to see you still making ganes
later 4 years making games, working for almost only 2 years in the company I got laid off, I feel overwhelmed and pressure to quit, I fell like a failure and all my games are not fun to play, I polished and create games, but I still believe my whole work doesn't provide any kind of fun.
It's tough out here trying to make a commercially successful game. I think it's important to have a decent game dev doc so you have a scope and stick to it until there is at least a demo. Also, be realistic and don't over scope.
No bullshit, straight to the point, explanatory, and supportive. Thank you!
one of the best game dev videos ive watched 4 minutes in. straight up just saying how it is.
可能是我看过的最棒的独立游戏新手视频,深有同感!
You have to start from a cube or sphere if you want to practice but for production tea use base meshes like everyone in thenindustry
I want to make a game I would play. And if 100 people buy my game and like it, I'll be happy.
They are? Could've fooled me