Folks can't possibly comprehend how much goes into a creative project and how entirely not worth it is. No amount of success will ever equal the work you put in to a big project. It's so easy to say "just finish the game", "why didn't the dev include X", or "abandoned game". What people don't realize they're saying is "sacrifice another 3 years of your life without payoff". Don't listen to anyone that doesn't have to live with the consequences of their advice. Quit projects, embrace dev. When the path is unclear, start a memey side project.
I have shitty health and I was struggling with game dev, your video came up on my feed at just the right time. Thanks for the spread of positivity and encouragement
It's tough out here trying to make a commercially successful game. I think it's important to have a decent game dev doc so you have a scope and stick to it until there is at least a demo. Also, be realistic and don't over scope.
This was a really lovely video! I struggle with having too many ideas, interests, hobbies, etc. and I have a really hard time focusing on one idea for more than 2 weeks at a time. Even though this video isn't really about focus, there's still some really good advice and wisdom here regardless of what kind of art you're creating. Good luck on your video game development! You seem to be very motivated and focused. And, you exposed me to a few new games I hadn't heard of, and will definitely check out now :)
Just posting a reminder here to follow your own advice and keep pushing! Hoping to see the first game courier game drop even if RUclips is taking a back seat to that
with the amount of stress from moving places and making i have a roof over my head is very daunting, but i've always wanted to make game with a passion, bringing back the good old games where game are a full pack, full of fun levels, stories and awesome pixel arts. that's why i want to make games
later 4 years making games, working for almost only 2 years in the company I got laid off, I feel overwhelmed and pressure to quit, I fell like a failure and all my games are not fun to play, I polished and create games, but I still believe my whole work doesn't provide any kind of fun.
Have you seen Tom Francis' GDC talk "Consider Giving Up"? It sounds defeatist and depressing but if you watch it I think you'll see his point. It's not the end of the world to drop a project that isn't working for you and allow yourself to move on and potentially find that game which more naturally makes itself fun. I'm not saying this to rain on your parade, the positivity and attitude is awesome, but just to provide another perspective to consider!
Really motivating. It's just so sad that even if you make the best game or you quit, it all ends up being vanity at the end, if you don't have a relationship with your Creator and don't know why He made you intelligent enough to be a games dev, or make the game He intends for you to make. If you are interested, say this prayer believing and watch things unfold. God Almighty the Creator of all, I want to know the purpose You created me, and fulfill it, I believe that You sent Your Son Jesus Christ into this world to save anyone that believes on Him, from today I believe and Jesus Christ is now my Master and I'm now His servant, I'll resist evil things from now on and do His will, in Jesus Christ's mighty and powerful name, amen.
"Go back to why you started in the first place."
Spoken like a true influencer, great message. 👍
Folks can't possibly comprehend how much goes into a creative project and how entirely not worth it is. No amount of success will ever equal the work you put in to a big project. It's so easy to say "just finish the game", "why didn't the dev include X", or "abandoned game". What people don't realize they're saying is "sacrifice another 3 years of your life without payoff". Don't listen to anyone that doesn't have to live with the consequences of their advice.
Quit projects, embrace dev. When the path is unclear, start a memey side project.
I can't read so you can't stop me! **Proceed to solo-dev Baldurs Gate 3, self-crunch for 10 years, and starved to expiration on a ditch somewhere**
I have shitty health and I was struggling with game dev, your video came up on my feed at just the right time. Thanks for the spread of positivity and encouragement
It's tough out here trying to make a commercially successful game. I think it's important to have a decent game dev doc so you have a scope and stick to it until there is at least a demo. Also, be realistic and don't over scope.
This was a really lovely video! I struggle with having too many ideas, interests, hobbies, etc. and I have a really hard time focusing on one idea for more than 2 weeks at a time. Even though this video isn't really about focus, there's still some really good advice and wisdom here regardless of what kind of art you're creating.
Good luck on your video game development! You seem to be very motivated and focused. And, you exposed me to a few new games I hadn't heard of, and will definitely check out now :)
Key is always walking the thin thread of the balance, in everything in life.
Inspirational, keep it up man.
Just posting a reminder here to follow your own advice and keep pushing! Hoping to see the first game courier game drop even if RUclips is taking a back seat to that
with the amount of stress from moving places and making i have a roof over my head is very daunting, but i've always wanted to make game with a passion, bringing back the good old games where game are a full pack, full of fun levels, stories and awesome pixel arts. that's why i want to make games
you're doing great, don't stop.
So glad to see you still making ganes
Thank you!
later 4 years making games, working for almost only 2 years in the company I got laid off, I feel overwhelmed and pressure to quit, I fell like a failure and all my games are not fun to play, I polished and create games, but I still believe my whole work doesn't provide any kind of fun.
Well said
You forgot to leave your discord link :)
Have you thought about working with other people?
Cube World is far closer to a scam than an actual indie dev project, so it's a bit of a bad example to use.
Have you seen Tom Francis' GDC talk "Consider Giving Up"?
It sounds defeatist and depressing but if you watch it I think you'll see his point. It's not the end of the world to drop a project that isn't working for you and allow yourself to move on and potentially find that game which more naturally makes itself fun.
I'm not saying this to rain on your parade, the positivity and attitude is awesome, but just to provide another perspective to consider!
cube world music
Really motivating. It's just so sad that even if you make the best game or you quit, it all ends up being vanity at the end, if you don't have a relationship with your Creator and don't know why He made you intelligent enough to be a games dev, or make the game He intends for you to make. If you are interested, say this prayer believing and watch things unfold. God Almighty the Creator of all, I want to know the purpose You created me, and fulfill it, I believe that You sent Your Son Jesus Christ into this world to save anyone that believes on Him, from today I believe and Jesus Christ is now my Master and I'm now His servant, I'll resist evil things from now on and do His will, in Jesus Christ's mighty and powerful name, amen.
Omocat is a woman btw
i seriously had no idea.
@@TheGameCourier no worries great video!