- Видео 13
- Просмотров 77 189
Xeno Ame
Добавлен 8 дек 2020
I like playing, thinking, and talking about fighting games. I got good at the worst one. @XenoAme on twitter and SFLXenoAme on twitch
Strong ABA Setups You NEED
Just made a small compilation of useful setups and tech I've seen or made on ABA :)
twitter: @XenoAme but I wouldn't recommend following for strive
0:00 Introduction
0:19 Meaty Keygrab
1:19 JR Rekka Uninstall Meaty Keygrab
3:45 JR Rekka 5K whiff Safejump/Crossup
4:40 JR Rekka dash jump iadb jS Safejump High/Low
5:45 Keygrab Safejump Fuzzy (Corner)
6:45 Throw jD whiff Safejump High/Low
8:20 BRC 236K 236K/2D
9:32 Different places to BRC
10:30 BRC 236K Fuzzy and its differences
12:10 236K fRRC Fuzzy
12:58 Normal 236K High/Low
13:30 Normal 236K fRRC jK Keygrab Safejump
15:18 2H OTG
17:20 Super Wallbreak dash jP jS Fuzzy Safejump
#GGST #GGST_AB #GGST_ABA
twitter: @XenoAme but I wouldn't recommend following for strive
0:00 Introduction
0:19 Meaty Keygrab
1:19 JR Rekka Uninstall Meaty Keygrab
3:45 JR Rekka 5K whiff Safejump/Crossup
4:40 JR Rekka dash jump iadb jS Safejump High/Low
5:45 Keygrab Safejump Fuzzy (Corner)
6:45 Throw jD whiff Safejump High/Low
8:20 BRC 236K 236K/2D
9:32 Different places to BRC
10:30 BRC 236K Fuzzy and its differences
12:10 236K fRRC Fuzzy
12:58 Normal 236K High/Low
13:30 Normal 236K fRRC jK Keygrab Safejump
15:18 2H OTG
17:20 Super Wallbreak dash jP jS Fuzzy Safejump
#GGST #GGST_AB #GGST_ABA
Просмотров: 15 708
Видео
The Piece Your ABA is Missing
Просмотров 12 тыс.7 месяцев назад
This skeletal minion tweet really inspired me to make this: x.com/Skeletal_Minion/status/1774626218010181638?s=20 I used a lot of majas footage because I don't have much footage of myself due to having to move this week. Moving forward, I'll use more of my own matches and stream at www.twitch.tv/SFLXenoAme My twitter is @XenoAme but I wouldn't recommend following me for strive Song is 暖色系アリス (A...
ABA's STRONG Normal Mode Pressure Guide
Просмотров 46 тыс.7 месяцев назад
idk what to put here so im just gonna say now 214S is the future twitter: @XenoAme but i wouldnt recommend following me for strive :) 0:00 Introduction 0:18 Listing our options 1:04 Offense's foundation (Hitstop OS) 2:02 Block pressure 2:48 Basic mindgames, what to think about 3:30 Beating FD 5:20 Beating jump 6:45 Conclusion #GGST #GGST_AB #GGST_ABA
ENOUGH TO FLOAT BY IN CS2 | Have fun casually
Просмотров 151Год назад
This is a video that gives you just enough CS knowledge that you can have fun playing casually without thinking the game is impossible. I learned this from a bunch of different videos recently and I compiled it for my friends who don't have experience with CS2 and aren't having a great time with it. What I went over: How to aim/crosshair placement How to learn a map/bombsite What each utility i...
Pokemon Close Combat HIGH LEVEL SET | XenoAme (Bewear) vs Miles (Blaziken) WATER-1 Commentary
Просмотров 131Год назад
this is the highest level gameplay ever seen in this game
Season 2 Axl Combo Theory #GGST #GGST_AX
Просмотров 125Год назад
THIS IS NOT OPTIMAL COMBO ROUTING, THIS IS COMBO THEORY TO HELP YOU LAB/WING BETTER COMBOS UTILIZING THE NEW S2 ROUTES! Most of these combos are from watching Remi Celeste so please watch him for good routing Notation Guide Basic numpad notation: www.dustloop.com/w/Notation OV1 & OV2: One Vision is Axl's time stop super that happens in two parts; 1 & 2 tkb: Tiger Knee Axl Bomber. Tiger Knee glo...
STRIVE'S NEW GAMESHOW! GUESS THE RATING 1
Просмотров 73Год назад
Guess The Rating EPISODE 1 vs the Chipp Overlord, Marvelo! This is my first time doing a gameshow-esque event and I would appreciate any and all feedback. My Twitch: www.twtich.tv/SFLXenoAme My Twitter: XenoAme Marvelo's Twitch: www.twitch.tv/marvelo_vs Marvelo's Twitter: marvelo_vs 0:00 Introduction Rules 1:47 Millia vs Faust 9:56 May vs Testament 16:48 Chipp vs Pot 25:...
Axl Low's Throw Option Select GGST
Просмотров 139Год назад
YOU CAN DO THIS OFF ANY KNOCKDOWN as long as u can manually time the jH to safejump u can OS any knockdown situation that leaves u plus enough to do it ;)
I feel like I’m listening to some ancient forgotten language of the old gods.
can you make a video on the S4 Aba changes?
Unfortunately not, I no longer play strive and don't think I could add to the conversation about what the changes mean.
what’s ur button mapping?
P S D Dash K H FD Taunt
@@XenoAmeoh dang mines are K Y HS Dash P D B unbound
Your series of guides for aba imo have been the best out there; They give you something easy to digest without all the over explaining I've seen in other guides. I wish you made more of them for other characters, but I'm happy for these 3 aba ones because it has helped me pick her up extremely fast.
I just started and trying out Aba, this video is helping me see what I should aim for but I don’t under numbers before the attacks mean like 5k. I can figure out what the moves are from the visual but if someone can explain it to me that would help a lot
Someone else asked something similar so Ill copy paste my reply, if you're still confused let me know and Ill clarify more: 236K is called "numpad notation" which uses a keyboard's number pad to represent where you put your stick. 236 means down (2), down-forward(3), forward(6) and K means kick. glossary.infil.net/ This website defines common fighting game terminology. Use this to define anything you don't understand and find explanations for any lingo you come across. Numpad notation is defined here: glossary.infil.net/?t=Numpad%20Notation www.dustloop.com/w/GGST This website is a wikipedia for gameplay in Strive. Here you can find all the moves and their notations, for example this link: www.dustloop.com/w/GGST/A.B.A#Intertwine_and_Tilt shows ABA's move Intertwine and Tilt, and notates it as 236K underneath the move's name. Here you can familiarize yourself with strive's specific notation and find all the information the players have. The main thing aside from numpad notation I discussed in this video is frame data, something you can read about here: glossary.infil.net/?t=Frame%20Data , which describes how moves work in a mathematical sense.
got confused because i thought i had left touhou cafe playing in another window... thanks for the tips!
2H my beloved
Hey, can you provide recipe #'s?
All your aba guilty gear videos are extremely helpful! Please make more GG videos in general!
Translate in xbox terms pls 😂😂😂😂
Great stuff man! Thanks for the breakdown! Really helped me step up my game.
can you point me to any resources that teach you how to kara FD? idk how to do it but i know that it's necessary for pretty much every safejump
@@eebbaa5560 I'm not sure what you mean by kara fd, if theres a point in the video I do it you could timestamp and I could explain further. If you mean doing a safejump and blocking with FD when they dp, you just have to hold back and two buttons after you press the normal youre safejumping with. If you mean something like the 236K fast RRC jK key grab with FD block coming out on DP, thats the same principle of holding back and two buttons after safejumps. If neither of those situations is what you mean please timestamp so I can help
@@XenoAme i couldn’t find a point where you did it in this video, but i’m talking about safejumps where you use FD to fast fall during the safejump setup. an example i can think of off the top of my head is one where sin whiffs 5p after throw then does IAD FD js for a safejump (i forgot the specifics but apparently IAD jh isn’t a true safejump for him). i’ve heard this technique referred to as a kara FD or an FD break and i was wondering a) if it’s useful at all for ABA setups and b) how to execute it (you can’t do it with the macro apparently).
@@eebbaa5560 Ah okay I understand what you mean now! Firstly, heres the link for what FD break is glossary.infil.net/?t=FD%20Brake A) It could very well be useful for ABA setups, but I don't know of any myself. I never tried to lab it but feel free to try and apply it yourself. It's applications are niche because you need a situation where you can just *almost* get a safejump, so finding situations may be difficult or extremely unrealistic. B) To do these "FD Safejumps" you have to manually press 2 buttons because the macro doesn't instantly use FD for some odd reason. I personally know how to do this with Chipp's left/right safejump after cS otg iad jH/jS crossup. It's mainly a timing thing and I don't know any resources that directly explain it, but practicing it will help you understand how it feels. The key thing is to manually press 2 buttons to FD, and to FD like you're cancelling the air dash with FD.
@@XenoAme i have also seen that definition of FD brake. i wasn’t sure if they were interchangeable tbh. anyway, from what it sounds like, this seems like a pretty niche concept and since the safejumps in this video all work without using FD i think i’ll just ignore the whole FD thing for now lol. i’m still pretty new to the character (and inexperienced with the game) so i’m just gonna focus on making sure i know how to properly control my movement with NM ABA and continue working on my combo routing. i’m still low-ranked right now so i think the safejumps in this video should keep me covered. still, thank you for the reply. it was very helpful and i’ll definitely keep it in mind for the future, especially if i want to play sin again. your videos have really helped me to better understand the methodology of this character.
Anyone having trouble getting the kara cancel? Im really struggling out here
@@danielcuevas1384 the kara is hard and needs practice, heres a short I made about how to I input them ruclips.net/video/IN9vM9E-n_w/видео.htmlsi=apy5K081dPmniqXq
@@XenoAme thank you thank you some very good info
how is it now post-patch?
Is it me or after rekka, I get locked out of acting longer than he does in the video before I can do the 5k sj?
Omg you're a legend! Thank you for the video!
Great video
i just cannot get the super wallbreak fuzzy timing down. i can do it but not consistently at all. the timing on the jp feels like it has to be at the earliest possible frame or else the js is too low and doesnt allow a second jump.
Me don't understand..
14:49 well now that dps are throw immune, safe jump it is.
that is a cool hitbox or snackbox? Either way very cool
I think its a haute g16 hitbox? I could be wrong on the version though.
What’s the easiest way to Kara with her?
@@RoyaltyFruadulent ruclips.net/video/IN9vM9E-n_w/видео.htmlsi=OiuNlMuWhEfpWYRL This is how I do her karas
@@XenoAme thanks bro keep up the w content
Hey, thanks for putting this together! Just curious, do the fuzzies work on short characters like Baiken and Giovanna? I've been having trouble landing those setups against them and wasn't sure if it was my execution or they just aren't fuzzyable (namely off of the whiff j.p safe jump and the c.s BRC 236K into rising j.s ones) given their height.
In the video at 14:42 how do you get the grab to connect because after the fuzzy key grab for me I whiff the grab. Nice video btw I needed this 👍🏾
The throw should only come out if they do a DP. If they're doing a DP but your grab is whiffing you might not be doing forward fast RC. If you're doing all that and its still whiffing, tell me what character you're testing vs and are they doing stand FD
Thanks for this, will you give any tips for dash kara danzai? Ive been having more success using the c.s > motion input > dash~H for both keygrab and danzai. But still find it really inconsistent. And the c.s> dash method is even harder for me to time it correctly, either special cancel before dash comes out, or i just get a dash cancel by itself.
Nice structure to the video my guy. Great content!
236K is so obnoxious omg
Amazing video thanks for this. Helpef me a lot with picking up aba
So refreshing to see a pro guide talking about how strong nm is. Her 5h rivals Nagos, she can combo out of any confirm, and the uninstall can seriously trip with peoples mental cause they KNOW you can reinstall at any point. landing one hit in nm can kill (at that point in the round) with just some install meter.
I bought dlc 3 for slayer but fell in love with ABAs game. She feels like she has an answer for everything, as long as she isn’t push very far away from a long range zoner. She’s an offensive menace with install and in nm she is surprisingly plus (if not very low minus numbers) and has good combos out of confirms. She feels like she boils down to understanding EXACTLY which button to press during a block string to GG the game
Is this still all viable ?
yep
thanks for this! super useful stuff
I finally got to buy ggst a few days ago and aba and happy chaos are the two characters I’m practicing to main, this video was really helpful :)
I know this is an older video, but I hope you know you will be remembered as one of the pioneers of A.B.A. Meta. This video covers one of the most important things about her
even with jealousy gauge sub 25% I find it pretty consistent to recover with Parry or get in Haul and Heed and punishing the dodged attack
shes so broken lmao i love her so much
God damn man I just picked up aba and this is exactly what I needed o7
5k dash cancel key grab is hard to do.
I knew she was meant to be my new main when I made it from floor 7 to floor 10 whit barely using jealous rage.
Cool tech vid
She's a fun character so I don't really care whether or not she's the best in the Game (which is the only way people won't say that a new character is bad)
Is anyone else struggling with the 5K DASH CANCEL 214HS? im dash canceling the 5K but am never getting the Key when i do get it it's random? Kara canceling is on fo the reason why i gave up on Pot back then lol and now here it is again great video btw
how do you dash key grab? cant seem to do it
I made a short about how I do dash karas, ruclips.net/video/IN9vM9E-n_w/видео.htmlsi=VjlyST6QFq50M5DY Let me know if this helped
i don't think the 5k whiff safejump is autotimed. aba lands before jH hits meaty
I try to do the normal 5k whiff safejump and i always get the "manual dely crossup" any tips?
You always cross up if you're really close, so be mindful of the distance between you and the opponent. If you're doing no delay it should still safejump though, you just have to block the other direction
Is the frame meter mod fixed now? Heard it got broken since Aba's release or something
"Aba's normal mode pressure is surprisingly good and lethal when you're cornered" Oh good, I'm always getting cornered by massive psycho offense-minded apes, this should help me get ou- .... oh. Oh. Dang.
How did you get your frame data mod to work? It keeps crashing at training mode for me.
just did this twitter.com/Wax_Tiger_Pop/status/1774955164362777056
@@XenoAme !! Tyty
Idk why you run ¿can you explain it?, i read kara and expect something similar to the kara cancel of potem
It is similar to Potemkin. cS and 5K can be dash canceled by characters that have a dash, the same way Potemkin can cancel those into his 6K. Its effectively the same thing but with dash instead of 6K. glossary.infil.net/?t=Kara%20Cancel
May you help me check my problem? I posted a video on my profile. I don’t know why RUclips couldn’t let me post the link on the comment.Thanks.