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- Просмотров 2 472 043
Wolfszeit
Германия
Добавлен 23 сен 2014
Hello Everyone,
The channel is mainly focused about Mortal Online 2.
I love gaming in general and i've played so many games in my life that I decided to make videos about it.
I love it to make guides and tutorials for many games and especially for Mortal Online 2.
There are many playlists about other games on the channel too.
My friends and I love to play certain games and explain things and have fun.
The Name Wolfszeit comes from the German Mortal Online 1 Guild.
The Guild was formed in 2009 during the Mortal Online 1 Beta Phase.
And we are now in Mortal Online 2 of course.
If you wanna join the community.
You're welcome: discord.gg/wolfszeit
Party Hard and enjoy your day.
The channel is mainly focused about Mortal Online 2.
I love gaming in general and i've played so many games in my life that I decided to make videos about it.
I love it to make guides and tutorials for many games and especially for Mortal Online 2.
There are many playlists about other games on the channel too.
My friends and I love to play certain games and explain things and have fun.
The Name Wolfszeit comes from the German Mortal Online 1 Guild.
The Guild was formed in 2009 during the Mortal Online 1 Beta Phase.
And we are now in Mortal Online 2 of course.
If you wanna join the community.
You're welcome: discord.gg/wolfszeit
Party Hard and enjoy your day.
Mage VS Warriror Gear Cost Clinch Mortal Online 2 Risk VS Reward Gap Explained with Voting
🎮 We're diving into one of the most heated topics in the Mortal Online 2 community: the Risk vs. Reward debate. Are naked mages too overpowered? Is there a fair way to balance PvP costs between mages and fighters?
In this video, we explore the age-old discussion, dissecting community arguments, sharing personal insights, and offering potential solutions. From the cost of gear to spell mechanics, no stone is left unturned.
💡 Key topics include:
Claims about naked mages and mana regeneration.
The imbalance of PvP costs and gameplay diversity.
Suggestions like introducing magic staffs or adjusting region costs.
Exploring how this debate has evolved from Mortal Online 1 to Mortal Online 2.
Join the ...
In this video, we explore the age-old discussion, dissecting community arguments, sharing personal insights, and offering potential solutions. From the cost of gear to spell mechanics, no stone is left unturned.
💡 Key topics include:
Claims about naked mages and mana regeneration.
The imbalance of PvP costs and gameplay diversity.
Suggestions like introducing magic staffs or adjusting region costs.
Exploring how this debate has evolved from Mortal Online 1 to Mortal Online 2.
Join the ...
Просмотров: 729
Видео
Join the German Wolfszeit Guild! | In Mortal Online 2 | (Rat Alliance) - Otto's Directors Cut in 4K
Просмотров 1,6 тыс.7 часов назад
Are you ready to conquer the world of Mortal Online 2 with a strong, united guild? Wolfszeit is recruiting players who are passionate about PvP, crafting, exploration, and building an unstoppable force in this hardcore sandbox MMO. Whether you’re a seasoned warrior or new to the game, the Wolfszeit Guild offers a place to grow, thrive, and dominate nave. 👥searching for a German guild in Mortal ...
Cool stuff that will maybe also come to Mortal Online 2 Trailer Analysis from MO1 Compared with Cat
Просмотров 92612 часов назад
In this video, I compare the free-to-play trailer of Mortal Online 1 with the current state of Mortal Online 2, discussing mechanics, features, and potential future updates. We delve into topics like lockpicking, mining mechanics, taming and domination systems, territory control, and more. I also share some stories from the original Mortal Online and highlight what works well and what doesn't i...
Mortal Online 1 Compared to Mortal Online 2 Part #1 With Nostalgia Talk and some stories
Просмотров 1 тыс.16 часов назад
"Explore the fascinating differences between Mortal Online 1 and Mortal Online 2 in this detailed video where I revisit the nostalgic world of Mortal Online 1 while reflecting on its evolution into the next generation MMORPG. From game mechanics, guild dynamics, and PvP strategies to missed features and visual upgrades, this video dives deep into the essence of what made both games unique. Hear...
Stronghold Siege Fast And Efficent How to Mortal Online 2 with info about TC in general WZ for Hire
Просмотров 77221 час назад
⚔️ Stronghold Siege Tactics Explained | Mortal Online 2 Gameplay and Territory Control Guide In this video, we dive into how to efficiently siege a stronghold in Mortal Online 2. Watch as we apply German precision and tactical planning to take down a Tier 1 stronghold in record time. Are you struggling with territory control or curious about the latest updates on sieging mechanics? This video i...
Relic Wars Details and Meteor Drops Explained Mortal Online 2 PVP and PVE Relics
Просмотров 904День назад
Welcome to another exciting video on the channel! 🎉 Today, we're diving deep into the Relic System in Mortal Online 2 and exploring the fascinating mechanics behind the Relic Wars. From meteors crashing dramatically onto the world of Nave to the intense PvP battles for these powerful treasures, we'll cover everything you need to know about relics and how they influence gameplay. Discover how re...
Guild Heraldry Logo and Emblem System All Infos Compact Mortal Online 2 News Stream Summary
Просмотров 1,2 тыс.День назад
The Guild Heraldry finally comes to the MMORPG Mortal Online 2. In this video its getting showed in Detail how it works and what is possible and if every guild can have not or not. Sadly no individual emblems will come because of performance problems. But the customize system is so far advanced like in no other game currently on the market. 👥searching for a German guild in Mortal Online 2? Guil...
Purgatory Siege Tower Massacre PVP Mortal Online 2 Massive Clash in 4K Performance OK Awesome Fights
Просмотров 1,3 тыс.14 дней назад
The Purgatory Siege was an awesome big PVP fight that shows the awesome gameplay of Mortal Online 2. There was a huge fight in the stronghold and also outside of the stronghold. Alot of times mages vs longbow users and so on but in the end everyone had crazy amount of fun at this event. Whats wrong with TC: ruclips.net/video/Fmnn_sSZ7JI/видео.html Huge PVP Siege: ruclips.net/video/r4jdunk9TIM/в...
Guild Tax Easy Quality of Live Improvements for Guilds Mortal Online 2 short Suggestion and Solution
Просмотров 44814 дней назад
Each house owner needs to pay the Taxes individually but when a claiming stone is in there. It would be much better when the taxes are coming from the guild treasury. And a guild tax system would also be awesome. Voting about the Guild Taxes: ruclips.net/user/postUgkxLRn66iBHQjw4Oreq5mWesTUo8hztGA6N 👥searching for a German guild in Mortal Online 2? Guild & Discord: discord.gg/wolfszeit 📚 Mentio...
AI Damage Reduction Worth It or not? Mastery Skill Points Analysis Mortal Online 2
Просмотров 67214 дней назад
We tested the "Untamed AI Damage Reduction" skill in the MMORPG Mortal Online 2. Many players have raised the question: is this skill actually worth it? It is definitely worth it for PvE players, as it provides a noticeable advantage against AI enemies. However, it offers no benefit in PvP scenarios, so I don’t expect many PvP-focused players to invest points in this skill. 👥searching for a Ger...
Field Crafting? Mortal Online 2 How to craft a Campfire without Firmwood with Suggestions
Просмотров 66521 день назад
You can craft campfires in the game Mortal Online 2 and I have some suggestions for this field crafting system to enhance it further. Its something for the future its not needed now but it would be cool for alot of people. 👥searching for a German guild in Mortal Online 2? Guild & Discord: discord.gg/wolfszeit 📚 Mentioned in the Video: Guides and Tutorials and News: wolfszeit.online/videos Times...
KotO Siege Interview Even winning Side not happy Mortal Online 2 whats wrong with TC
Просмотров 1,6 тыс.21 день назад
I interviewed the Koto Leader Noznam about the current TC mechanics they are a very strong guild in the west of the maps and where involved in the siede Odinseed VS ES and koto helped ES. But noone was happy with the siege not the attacker nor the defender. Territory Control needs a rework. What is wrong with TC: ruclips.net/video/Fmnn_sSZ7JI/видео.html Why is everything wrong with TC: ruclips....
Mastery Health Regeneration Impact 4K Results Passive Health Regeneration Mortal Online 2
Просмотров 93821 день назад
We've tested Passive Health regeneration in the game Mortal Online 2 and especially the Mastery Tree Health Regeneration Points. So there is a huge difference. And its about 13% more Health regeneration when you skill the 5 mastery points in the mastery tree. Human and thusar seem to not make a difference but not sure. This text will be updated if star vault answers to this. Statement from Star...
Clade Reroll Token Patch Overview Mortal Online 2 Big Patch in 4K the Good and the Bad
Просмотров 1,2 тыс.21 день назад
This patch was one of the biggest for Mortal Online 2 ever. It includes also of new mechanics and features. Im showing alot of these and explaining them. The clade reroll token is finally there. And the Abillity to just tame a horse even if you are not a tamer and also the new spider mount is awesome. The devs are really trying to make the best MMORPG. But of course it takes time. What is wrong...
Everything wrong with Territory Control Mortal Online 2 Explained in Detail current TC flaws
Просмотров 86928 дней назад
In this video, we critically examine the Territory Control (TC) system in Mortal Online 2, highlighting significant issues affecting game design, persistent bugs, and unbalanced PvP gameplay. As veterans of Mortal Online 2, we discuss how current TC mechanics diminish the roles of attackers and defenders, and why guilds can't truly own territories under the existing system. 👥searching for a Ger...
Odinseed vs ES the Siege | Territory and Sieging Mortal Online 2 | Honest Feedback Suggestions
Просмотров 2,1 тыс.Месяц назад
Odinseed vs ES the Siege | Territory and Sieging Mortal Online 2 | Honest Feedback Suggestions
Halloween Event 🎃2024 Mortal Online 2 Meduli Steppe Lake Ruin News very rare loot for how long?
Просмотров 674Месяц назад
Halloween Event 🎃2024 Mortal Online 2 Meduli Steppe Lake Ruin News very rare loot for how long?
Surrender Mechanic and Spider New Mount Mortal Online 2 Big Epic Patch for PTR in 4K
Просмотров 1,5 тыс.Месяц назад
Surrender Mechanic and Spider New Mount Mortal Online 2 Big Epic Patch for PTR in 4K
Combat Manouvering Skill Effectiveness? Mortal Online 2 Guide Analysis Tutorial and Hints and Tricks
Просмотров 806Месяц назад
Combat Manouvering Skill Effectiveness? Mortal Online 2 Guide Analysis Tutorial and Hints and Tricks
Bounty Hunting Improvements Mortal Online 2 New Algorythm Optimized in 4K
Просмотров 746Месяц назад
Bounty Hunting Improvements Mortal Online 2 New Algorythm Optimized in 4K
Dismount Mechanic of Mortal Online 2 Explained with details and Hints in 4k
Просмотров 913Месяц назад
Dismount Mechanic of Mortal Online 2 Explained with details and Hints in 4k
Insert All Button with Filter Options Mortal Online 2 Feature the UI Improvement in 4K Autosort
Просмотров 786Месяц назад
Insert All Button with Filter Options Mortal Online 2 Feature the UI Improvement in 4K Autosort
Lastname and Surname Mortal Online 2 why was it removed and possible Usecase 4K
Просмотров 631Месяц назад
Lastname and Surname Mortal Online 2 why was it removed and possible Usecase 4K
Territory Control Flaws and Good Stuff Mortal Online 2 Feedback overview about TC and current state
Просмотров 909Месяц назад
Territory Control Flaws and Good Stuff Mortal Online 2 Feedback overview about TC and current state
Sprinting Skill in Detail Save 100 Skillpoints or not? Mortal Online 2 Tutorial Guide on Skills
Просмотров 1,2 тыс.Месяц назад
Sprinting Skill in Detail Save 100 Skillpoints or not? Mortal Online 2 Tutorial Guide on Skills
Best of CEO Henrik Memes Mortal Online 2 Just for Fun Compilation
Просмотров 509Месяц назад
Best of CEO Henrik Memes Mortal Online 2 Just for Fun Compilation
Relic Wars Explained in Detail Mortal Online 2 PVP System Territory Control Upgrade
Просмотров 1,1 тыс.Месяц назад
Relic Wars Explained in Detail Mortal Online 2 PVP System Territory Control Upgrade
Clade Change Reroll Stream Summary Possible Mortal Online 2 and much more Sprint 7 and 8 Explained
Просмотров 1,3 тыс.Месяц назад
Clade Change Reroll Stream Summary Possible Mortal Online 2 and much more Sprint 7 and 8 Explained
Lottery System Win Rate Mortal Online 2 Gambling Extreme Gold Sink in 4K
Просмотров 746Месяц назад
Lottery System Win Rate Mortal Online 2 Gambling Extreme Gold Sink in 4K
Task System Improvements 4K More Quality Gameplay Time Mortal Online 2 Quest System rework Idea
Просмотров 1,1 тыс.Месяц назад
Task System Improvements 4K More Quality Gameplay Time Mortal Online 2 Quest System rework Idea
Die Musik *_* da muss ich aber mal ganz schnell los. Video aber tip top!
It's like 2002.
Ff damage vs mages also needs a hard nerf..especially thursar damage.
Likewise...Footies should not be able to kill geared players with starter swords or crap tier weapons.
Whem a mage kill a melee he just give the shit gear to a alied melee, whem u kill a mage as mage you just ignore hes gear becouse u probably dont use it, each mage have you self set
Fighter complains about mages and mages complains about fighter. In my opinion, only the player is the problem. You always want what you don't have. I wish players start adapting instead of complaining. And those who are adapting are called "no skill".
The whole problem is sheevras. Everything else is fine. If sheevras are going to get insane mobility they need their magic nerfed, just as veela melee is nerfed. Take 25 or 30% off alvarin magic and the problem is largely solved.
if mages where so strong you would see clans running mages only ricking havoc on every roam yet you don't see that, you see thurs doing it. hmmmm wonder why is that...
RPK member here was a fun fight and a fun first siege (atleast first siege in mo2 for me)
A lot of players switch to everything called out as the "op flavour if the month build". No one of these switched/stayed naked dex mage. Case closed. Its not op.
another god mode thursar request,whats new? rock, paper, scissors,naaa smorck beats all me smorck me need faster, stronger tankier, me need that me smorck
i dont think that melees have to buy 20-30k spellbooks every patch when a new magic school releases and stuff is giga expensive for 3-6 months. the upfront investment of a fighter char is by far lower. and tbh, there is also reptile/heavy carapace to play. comparing to steel isnt realistic in the first place cause this isnt a throw away set. and then.... everyone is free to invest in psy. but the weapon based magic sounds rly cool, i like the idea. but they would need to have very low stat req of a max of 30 or playing mages would not be possible anymore. u cant build a mage with 80 str..... or 60....
Bro people will cry about anything huh
I wish wolf armor was coming soon
mages were fine before mastery the biggest issue is that you cant interrupt them anymore and they can just sit back with a tower shield and spam heal takes 3 thursars to kill 1 mage. the armor they have now is crazy as well a mage had kallard banded made out of pansar with a tower shield and was getting hit for nothing, 66 blunt defence no penalty at all for the mage and the tlash for like 60+. the cost to tlash is what like 20 silver lol while a full steel set and weapon is like 300g and the time it takes to farm steel whether you grind risars for grain steel or mine it is like 10 hours versus going to a vendor and buying it. i thought the plan was to make it so mages had to go out and gather reagents and the vendor thing was only supposed to be for testing no? the argument that mages need to invest more than melee players regarding spells and spell books makes no sense the cost for a spell book with greater heal, fulminate, flame strike, and thunderlash is like 50g and the reagents to cast said spells is like 1g for plenty of casts risen pets are also kinda lame where they are, they take nowhere near as much time invested as a normal tamer but the pets are so much more tanky imo. risen shouldnt be healable with the greater heal and lesser since one is a light/holy spell and they are unholy/evil it should be less effective or a vampiric heal altogether (death hand?)
My two Cents: Cent 1: Why are Dex Mages naked? Because it doesn't matter if you get hit naked or with light Armor, you are dead anyway. That's more an Armor Problem. Even Flakestone Weapons are deadly and they are also not expensive. Cent 2: A Footie can just grab an Armor and a Weapon from the Battlefield and is 100% ready to fight again. Mages need very specialised Reagents depending on their Build in different Amounts. Try to get exactly what you need from the Battlefield to be 100% ready again.
You know what obliterates naked dex mages? Hunter lizards and lynxes. Even a freshly risen lynx with an amethyst gem. They can't run away, and they die in a few hits. That's an 8 gold investment to destroy a naked mage, and you just need to hit one button to do it.
So as someone with 2000+ hours on footies (Veela, Ogh, and Thursar), and 2000+ hours on mages (skeletal Sheevra and human fat mage), there are several things to address. Mages require LOTS of gold to prepare for PVP. A fully loaded spellbook costs ~6000 gold. That's just to be able to fight. For someone who is new to the game, who has to grind PvE for gold, that makes starting a mage prohibitively expensive, and extremely difficult, because fighting bandits as a mage with only Ecumenical spells and no mastery is brutal, and you're going to die a lot (both to PvE AND players, often footies). You don't get efficient at PvE farming until you get Elementalism, and elemental intensification raised to 80 for static charge. So that's ~1200g one bandit at a time, before you're able to start efficiently grinding PvE for gold. For the books alone to unlock these spell schools, and ritualism, that's another ~2000g. And then you need to get into mastery to get your 100% concentration, otherwise you're still extremely vulnerable. Then, while reagents are relatively cheap, some like spirit boxes, are not. Sure, it's not a set of steel armor, but you need one in every loadout, and the ability to get those for yourself is locked behind a scroll that costs a stack of gold. And that's just the cost if you're going to be a naked Sheevra. Decent armor for a Sheevra (which you need if you're team fighting or dungeon fighting against any decent group) requires armor, which comes from crafting books that are additionally thousands of gold, and then scales aren't cheap. Pansar scales are very expensive. I've seen tower shield brought up again in this comment section, and decent tower shields (steel+) are EXPENSIVE. A sheevra mage wearing respectable gear with a tower shield to toggle so as to not get utterly rocked by a Veela popping clades, is about half that of a footy in steel. The only difference is that the mage already spent 10,000g to get to the point where they are as PVP viable as the footy. I'm not even going to talk about pets and their gear, because the costs of maintaining combat ready pets would intimidate and confuse the Thursars who eat them for lunch. Mages pay their dues upfront, and they get chapter rekits later. The only way to address this imbalance directly would be to completely change how mages get their spells, unlock magic schools, level those magic schools, and it would require changing so many fundamental things about the game that it would waste (at star vault's pace) years of development time, just so that, footies feel better about fighting mages? The same is true for completely rebalancing magic around magic weapons and gear, for the sole purpose of making magic more expensive. However, as someone who has played footies as long as I've played my mages, there is an issue. It's very hard for Thursars, Oghmirs, or Human footies to meaningfully interact with dex mages. Non-Veela footies simply cannot catch them, and they have no way, other than bows, to try to fight against them (and bows, as we all know, are largely worthless in pvp outside this scenario, and killing horses). Rather than nerfing mage costs or trying to restructure the game in a misguided attempt to make it harder to be a mage, we should ADD to the game, meaningful ways for footies to interact with mages. Longbows already obliterate naked mages, but it's extremely hard to hit shots against a tiny running/jumping frame. We should introduce crossbows, with a faster projectile travel speed. Another cool addition would be some sort of shield to absorb some amount of magic damage, though it would be difficult to implement this without nullifying the effectiveness of mages. Perhaps you can't sprint with this shield out, or perhaps it's effectiveness scales with psyche, or maybe it makes the magic damage deal stamina damage instead, until you're out of stamina. Poisons is another thing that has been confirmed as "coming to the game," but nobody knows when. Poisons can help to address this as well. There can be a poison to apply to a bow that applies a corrupt effect, or one that has a similar drain effect to mental leech, but instead of returning mana to a caster, the poison just consumes the mana, etc.... However, the last thing the game needs is more nerfs. The afk pet leveling nerf, followed by the living pet nerf, saw the game population drop by ~25% on average, (though sever stability issues and performance issues also contributed). But I know several people who stopped playing because many pets just aren't fun anymore. Additionally, one point to address is that many of the people we see being very vocal in support of nerfing mages, have also said things like "remove magic from the game," or "magic should be a support only playstyle, and not viable for solo play," and other things of the sort. I've seen footies say things like "if I get into melee range against a mage, I should win every time." Many of the people crying for mage nerfs are people who don't think mages should be a fun or playable class in the game, and they would prefer to never have to deal with or interact with mages, so that they can live their pvp fantasy and 1v50 the zerg and never die ever again. But mages take skill to play in any competent way, and like it or not, they're meant to be as viable in both pvp and over as footies, and thats GOOD. If they nerf mages to make it less viable or even more difficult or more expensive than it already is, that's going to remove a core pillar of gameplay, and your going to lose a lot of players. Instead of making mages worse, give slow footies an offensive option against mages, and give them a defensive option against mages, but when doing so, understand that footies can kill most mages in just a few attacks. Veelas don't need additional mage killing tools, but Thursars essentially die to dex mages with no chance at fighting back, and there needs to exist some meaningful counterplay for the Thursar.
As a casual player lower gear cost was one of the reasons I chose the mage 'class'. It's good to have such an option and shouldnt be consired a negatieve thing. Besides even as mage there are gear tiers and trinkets are just as expensive.
The Problem never was anything other then skelly mages. Balance skelly mages and the issue is 90% gone. Runnikg faster then everyone having the smallest hitbox and doing high spell damage for next to no cost together is the problem. So nerf damage for skelly mage. Cap the int at 100. See how that unfolds balance again if needed
Skeletal mage has 127 HP with maxed constitution AND +10 HP from mastery. 127. That's the price they pay for going faster than everyone, being small and hitting hard. It's a glass cannon. That's 90 less HP than a bulging Sheevra. They sit at 126 int after mastery, whereas human and Oghmir fat mages go up to 134-140 int, so Sheevras are already not able to hit as hard as other clades. Nerfing skeletal will simply make it non viable. Then all mages will be fat mages, and then the other footies will cry about tower shields and death hand and flame strike. I've even heard a footy day lesser heal is OP and should be nerfed. Instead, learn how to use the tools that exist to deal with mages, and hopefully Star vault will give slow footies additional methods of engaging with fast mages.
1) Mage reagents are equal to JUST a weapon or some bandages/potion most of the time (especially when you include spirit boxes). It is just a mage's damage and healing, not their defense. So measure it JUST against a melee weapon. The costs even out when you look at it like that. 2) A melee user doesn't need armor to fight a mage, the armor is for melee. So all a melee really needs is a weapon. When fighting a mage, you can take it off, and it changes nothing. Yes, you're more likely to be at risk of physical damage when you're in melee range, but that is the nature of your damage type. The armor is for fighting other physical types, you don't need it to fight a mage. So again, melees do not need armor to deal with a mage, so the complaint that it is unfair, well.. Not when stood toe to toe with a mage. You could spend less than a mage and kill a mage as a melee. Mages also have to wear armor to survive melee attacks, so they're in the same boat. The only difference is the nature of the damage type. One is close range but requires less aiming and can put out more dps. One is ranged and requires more aiming, and puts out less DPS. One is resisted by psyche, the other by buying armor. As you said in the video, it is rock paper scissors. I think a lot of people just can't accept they're at a MASSIVE disadvantage against certain roles, and that is how it is supposed to be. Like, veelas are the bane of mages, just as mages are the bane of thursars.
Being a Mage is not cheap at all, the spellbook cost several 1000 to fill and you also need scribing, this too is so expensive. Then you have the cost of a good mage armor that is not cheap eather. I think the price for mage an a warrior is perfect. But the idea of a mage weapond like a wand or a staff insted of regen i kind of like that alot :P
honestly i would swap reagens for craftable wands ( beter spels need beter quality wands ? ) -- some spells i dont ewen use since geting reagent for sub optimal damage is cancer -- example i like the look of thous cristal spikes from ground but geting rock crystals for something that do 2 damage to person that run straight to it. Let alone loosing that reagent when zou die to ambush is just pure cancer to use
Wow! Great video - and yes a great guild - I can totally recommend Wolfszeit!
banger of a video
Death hand needs a nerf either by removing tower shields from mages or the heal effect. Many mages are diving into melee range and spamming people because they know the shield negates a lot of damage. Flamestrike hits for big damage so a cooldown between casts for a few seconds would be a good nerf so it’s not spammable. Shock has too much range and can kill people in a few hits, needs shorter range and longer cast time.
I would Remove the + int if you go skelly to Balance them out. No Reason to Hit Hard asf and be the fastest. You wana Hit Hard? Go bulg / obese. Want to be fast asf? Go skelly
To go skeletal you're already sacrificing ~90 HP. The sacrifice is already there. Skeletal would never be viable for any class ever if it didn't give the int bonus. If you cant two shot a naked skeletal Sheevra with a bow, or if you can't outplay a skeletal Sheevra on a Veela, it's a skill issue.
I already gave Henrik a solution like a year ago and every few months I spam him to remind him. Basically let alchemists make potions like speed potions, magic resists, stone skin potions etc etc. drink one of these and it will take all your thirst so you can’t use a heal pot for a while so there’s a trade off. It will def make fights more interesting and bring back life to the alchemy skill
Magic resist and magic reflect potions already exist. The other ones will never exist because they could be effectively used by mages.
@ who cares let them, it makes the game fun. They need to make better potions in general because majority of them are ass
@@mrivan2626 personally all for it, just saying it probably wont happen x)
There are tons of misconceptions here. Your steelsword is not more expensive than a full set of high end reagents. Also the "normal damage" of a Thursar is way higher than the "normal damage" of anything else. No need for a steel sword, incisium maul works fine. If its not a fatty with a towershield, the bow that costs as much as a single earthquake will also do the trick. As it is right now even Spurt does the trick since it simply denies casting. Maybe Thursars should try to get a little creative with their builds and stop making meta-DUELISTS! . Magic damage in general is much lower than physical damage (especially with Thursars) so the few points in psy, 6% magic resistance from mastery and 10%(!) Elemental defense are worth it.Thursars get magic resistance and elemental resistance from their clades on top of that aswell. So a NAKED Thursar Kallard can easily get about 35-%40% magic resistance (resist chance not included) If people decide to go for miniscule amounts of slash defense and a few cm taller character instead, thats on them. Magic reflect potions are also very easy to craft. And maybe, maybe you could put the video into the context of the meta, which BTW is Quad Tindremic Thursars with 90psy that basically cant be killed with magic.
SOLUTION GIVE GARMENTS STATS IN RESIST MAGIC THIS WILL MAKE MELEE CAN COUNTER MAGES
Heavy armor more effective on close combat like dungeon And Leather for Open world Garments NO USE at all!
Muchas cosas deberian re ajustarse y balancear. Excelente juego y como siempre excelente video.
Why did you not bring out the cost of leveling a mage, getting all the spells for the spellbook etc? Mage is a upfront cost, its annoying as fuck, obviously they should have some upsides. Veela footie kills mages, MA kills mages. There are so many footies, why the hell are they whining about this shit again?
Where is the video asking for spider nerfs or the video explaining how mounted combat should be nerfed so fights can go to the ground where they belong?
spell dmg being based off make scaling off inteligence lower for spells and remove reagents. make it so you NEED a wand/staff to cast spell. make staff/wand melee dmg scale off INT or dex instead of str
I think the mage gameplay is harder ,because u need very good skills in positioning, mana & cast time management while as a fighter u need only to close the gap and spam attacks.. also, if SV add Staffs as you said, the mages will be even stronger because will be able to block and parry using those staffs without the need of switching weapon 😅😅
Bone tissue longbow counters naked mages the last I played which, if we are considering cost as an issue, becomes moot. The issue is if you have three Thursar with bone longbows they can't do the same gank damage to someone geared in the same way three mages can. Though, three Thursar with Molarium mauls could... its really hard to say but perhaps the real change that's needed is decreasing the fizzle chance resistance on damage offered by the concentration skill. *Edited because I felt like my point was worded weird and I also forgot to mention I've mained mage in mo1 and 2
As soon as a footie has to pay 100-5000g for a spell or a book to learn how to cast that spell, then spend 4-12 hours casting spells that cost 5g each to cast just to get your level up high enough so it doesn't fizzle. Then we can talk about gear. Till then fk right off a cliff. You as a melee fighter can do everything yourself. You dont need a party of 5-10 just to get a spell for necromancy or spiritism. Most melee fighters don't look at the up front cost and time needed to make a mage.
Mages sorta suck, That's why you bring mostly foot fighters to team fights
Fighters have a massive advantage in how ready they are for combat. Mages have to find and scribe spells and bring these reagents with them. Steel isn't that hard to come by nor is incisum or reptile carapace armor. A Warrior can come out of Haven with a day or so of tasks and be ready to bang out competitively while the mage is still spending ALOT of money filling out their spellbook. Mages are also much weaker in defenses most of the time. In a 1v1 situation Warriors have the advantage most of the time.
complete bullshit, a normal purchase of a mage for pvp costs 2-3 times more than for melee. Considering that even a maximally equipped mage lives in battle for a maximum of 4 hits (without a tower shield), then melee players need to shut up until the developers pay attention to this imbalance
have a problem with naked mages? get a bow. Naked mages (Rat mages) are annoying to deal with but are far from effective.