- Видео 35
- Просмотров 401 194
JWiise
США
Добавлен 10 июн 2020
Frostpunk Speedrun - The Last Autumn (Easy, Deathless, Updated WR 18:31)
The Last Autumn scenario, played on easy difficulty, no deaths allowed, finish the generator as fast as possible. Final time of 18:31 seconds.
Thanks to RobTenken for beating my original time of 21 minutes and 39 seconds!
Thanks to RobTenken for beating my original time of 21 minutes and 39 seconds!
Просмотров: 1 398
Видео
Refugees, day one emergency shift, no engineer deaths
Просмотров 1,1 тыс.4 месяца назад
Made this for the folks that said I was cheating.
Fall of Winterhome - Survivor, Full Dreadnought!
Просмотров 11 тыс.6 месяцев назад
When I first attempted this challenge I thought it was impossible. I couldn't produce enough steel to completely fill the Dreadnought. After a few weeks of work I finally got it!
Ixion Speedrun - Challenge Difficulty, full playthrough in less than 3 hours
Просмотров 15 тыс.10 месяцев назад
0:00 Prologue 7:31 Chapter 1 32:37 Chapter 2 1:16:40 Chapter 3 2:08:33 Chapter 4 2:31:52 Chapter 5 Full playthrough of the game as fast as I can go. Final time was 2 hours 46 minutes and 10 seconds on cycle 605. Great game and well worth the time to play it properly!
Refugees Survivor Deathless Save Everyone
Просмотров 37 тыс.Год назад
In this one, I took on the challenge of the Refugees scenario, survivor difficulty, zero deaths, save all the lords, and the people at the red flag camp.
Endurance, Builders, Deathless, Extreme, with Random Hazards, under 2 hours!
Просмотров 14 тыс.Год назад
When I first started this challenge I didn't think it was possible. Going deathless on the 'Builders" on the rifts map, on extreme difficulty, with random hazards was brutal. The random hazards made it very difficult to practice. I eventually got my build order down and knew where to go for scouting. This is one challenge I am glad to move on from.
Endless Mode Challenge, Deathless, Extreme Difficulty with Random Hazards
Просмотров 12 тыс.2 года назад
Endless Mode Challenge, Deathless, Extreme Difficulty with Random Hazards
Challenge: A New Home, Survivor, No Beacon, Under 1 hour.
Просмотров 8 тыс.2 года назад
Challenge: A New Home, Survivor, No Beacon, Under 1 hour.
Frostpunk Speedrun - On The Edge, Easy, Allies 100% in 34 min 15 sec
Просмотров 3,5 тыс.2 года назад
Frostpunk Speedrun - On The Edge, Easy, Allies 100% in 34 min 15 sec
Frostpunk Speedrun - On The Edge, Survivor, Save The Refugees in 32 min 14 sec
Просмотров 6 тыс.2 года назад
Frostpunk Speedrun - On The Edge, Survivor, Save The Refugees in 32 min 14 sec
Frostpunk Speedrun - On The Edge, Zero Deaths (easy) in 29min 57sec
Просмотров 1,2 тыс.2 года назад
Frostpunk Speedrun - On The Edge, Zero Deaths (easy) in 29min 57sec
Frostpunk Speedrun - On The Edge, Survivor, Save New London 31:52
Просмотров 14 тыс.2 года назад
Frostpunk Speedrun - On The Edge, Survivor, Save New London 31:52
Frostpunk Speedrun - The Last Autumn, Zero Deaths, Finished Generator (easy), 24 min 51 sec
Просмотров 3,1 тыс.2 года назад
Frostpunk Speedrun - The Last Autumn, Zero Deaths, Finished Generator (easy), 24 min 51 sec
Frostpunk Speedrun - The Last Autumn, Zero Deaths (easy), 21 min 39 sec
Просмотров 2,7 тыс.2 года назад
Frostpunk Speedrun - The Last Autumn, Zero Deaths (easy), 21 min 39 sec
Frostpunk Speedrun - The Last Autumn (all generator research), Survivor in 36 min 30 sec
Просмотров 14 тыс.2 года назад
Frostpunk Speedrun - The Last Autumn (all generator research), Survivor in 36 min 30 sec
Frostpunk Speedrun - The Last Autumn, Survivor in 33 min 29 sec
Просмотров 22 тыс.2 года назад
Frostpunk Speedrun - The Last Autumn, Survivor in 33 min 29 sec
Frostpunk Speedrun - The Arks, Survivor Mode in 15 min 54 sec
Просмотров 15 тыс.2 года назад
Frostpunk Speedrun - The Arks, Survivor Mode in 15 min 54 sec
Frostpunk - The Fall of Winterhome, Survivor Speedrun in 22 minutes!
Просмотров 49 тыс.3 года назад
Frostpunk - The Fall of Winterhome, Survivor Speedrun in 22 minutes!
Frostpunk Speedrun - A New Home, Survivor in 28:57
Просмотров 29 тыс.3 года назад
Frostpunk Speedrun - A New Home, Survivor in 28:57
Frostpunk Speedrun - Winterhome, zero deaths in 20 min 53 sec
Просмотров 4,3 тыс.3 года назад
Frostpunk Speedrun - Winterhome, zero deaths in 20 min 53 sec
Frostpunk Speedrun - Arks, zero deaths in 17 min 34 sec
Просмотров 2,5 тыс.3 года назад
Frostpunk Speedrun - Arks, zero deaths in 17 min 34 sec
Frostpunk Speedrun - A New Home, zero deaths in 27 min 37 sec
Просмотров 61 тыс.3 года назад
Frostpunk Speedrun - A New Home, zero deaths in 27 min 37 sec
Frostpunk Speedrun - The Refugees, zero deaths in 21 min 21 sec
Просмотров 2,7 тыс.3 года назад
Frostpunk Speedrun - The Refugees, zero deaths in 21 min 21 sec
Frostpunk Speedrun - The Refugees, Survivor in 24 min 30 sec
Просмотров 21 тыс.3 года назад
Frostpunk Speedrun - The Refugees, Survivor in 24 min 30 sec
Frostpunk Speedrun - The Arks, Survivor Difficulty in 18 min 41 sec!
Просмотров 10 тыс.3 года назад
Frostpunk Speedrun - The Arks, Survivor Difficulty in 18 min 41 sec!
Frostpunk - The Arks, Survivor Difficulty, Save New Manchester
Просмотров 33 тыс.3 года назад
Frostpunk - The Arks, Survivor Difficulty, Save New Manchester
I have no idea how to do this scenario deathless. The first 9 days were perfect for me. I had all of the piles cleared, several places in the frostland discovered, steel works and two sawmills, four medical posts, two workshops, a coal thumper with two gathering posts, and I always get a few random people who get mild frostbite when the temperature drops by two levels. Their limb is amputated, and I put down a care house for them and sign the prosthetics law for the future. And the "amputee's suicide" event always occurs. I don't understand what I'm doing wrong.
Just a note for anyone attempting this in 2024: they seem to have lowered the income rate for gathering posts. I tried following this guide exactly and kept running out of coal. Then I noticed his coal gathering post runs dry around day 24, while mine still had around 500 left. It’s still doable, you just have to manage your coal use a little more efficiently. Great speed run regardless!
To my knowledge that haven't patch anything regarding the economics of gathering posts. Check out how many you have sick, it can make a big difference. For example, if you unassign all works at night, and then re-assign before the work shift, healthy workers are used first. Keeping things as close to 100% efficiency can make a big difference.
Thank you to help me out with this food thing. It drove me crazy failing all the time on that plague of locusts.
How are you able to run emergency shift on those buildings without people dying? Is it the use of the foreman? At least 1 person always dies on me.
Nahhh is the bro taking all the cocaine pills
Hi Spike, famous!
Great job! I just have one question: why not builing automatons and put them into coal mines?
tried this run on survivor about 10 times now, can never get that hope up to 50%. Tried again after watching this, followed a similar build still narrowly failed - sadge.
Play with my wife each scenario one by one, both playing on survivor and then watching your videos after beat it. I'm 53m in but I think outpost on iron the the first thing that will made this a lot easier, second is research for upgraded outpost depot which is speed up train and steel depo, it opens after evacuation starts to count down, and third is that you can dismantle steel at night and instantly build it to reset foreman and 24h. I beat full dreadnought on 3rd play. Great and pretty intense scenario :) We decided to go through the first game before starting to play second. Hope second will be at least the same
Ultimate challenge on EASY...
56:00 I think it's better to create new logistics bays rather than expanding the current ones. At least with housing, new houses give you 20 shelter, while the first and second expansion increase it to 25 and 30. Might be better to expand once you've already made at least two districts.
Bravo! Nive idea and nice run!
Play it in extreme mode, u noob!
This comment is a noob comment, see below. Survivor Mode: Is equivalent to Extreme difficulty, with added constraints: no pause functionality, progress is only saved upon game exit, no separate saves allowed.
After just barely scraping by on hard (while also sending the lords away) and getting at least a dozen discontent ultimatums along the way, I had to come and watch someone wipe up the floor with this map. When you think New Home and The Arks are easy on hard, and then you try Refugees, it's a rather big jump in difficulty.
Hahha so funny to see a elite frostpunk player dont know what to do at all xD 😂😂😂😂 The game isnt intuitive at all. I hope you will make a video guide how this game actually works, but right now it doesnt look really appealing
Amazing, wouldnt have done it without your playthrough, thank you!
Love your commentary and thoughtprocess
Amazing gameplay!
All hail the Captain! well played
I'd be interested in hearing your reviews of FP2, even if reviews aren't your thing usually.
"Real world gets in the way of everything". Truer words were never spoken!!! Stay strong and take your time man. We really appreciate your content.
frostpunk 2 when sir
been re-watching your speedruns from time to time. so happy you're taking up FP2! can't wait.
1:10:50 - I had a thought around that! I don't think they liked everyone building 25 medical posts and then cancelling the construction to 'cheat' storage of wood in Frostpunk 1. So now, once you start building, it *must* finish which completely removes that exploit
I have no doubt the developers worked hard on this game to try to make a worthy sequel with added depth/complexity. I can see the goal of scaling up gameplay mechanics from a start-up colony with a dictatorial mayor to a more fully fledged city/nation with greater levels of abstraction and complex political dynamics. But when one of the best - if not the best - Frostpunk 1 players in the world - Mr JWiise - is confused about the controls and analytics and finds the game unintuitive, it is hard to conclude anything other than the developers have really bitten off more than they can chew here and made some poor design choices and suffered some execution failures. Early days and maybe things change as the game is better understood and explored, but the early signs are not promising. I was a big Froskpunk 1 fan and pre-ordered Frostpunk 2, but now that it is here I find myself utterly disinclined to play it, and haven't yet done so. It looks too hard to pick up and not that fun. If the great JWiise is struggling, a casual/occasional gamer like myself - even one with FP1 experience - stands no chance. You were amazing at Frostpunk 1 because you were able to play dictator with absolute power, and dictators with absolute power that are competent can implement highly optimized policies. Here it looks like one gets unavoidably bogged down in the mundanity of democratic politics. More realistic & a different dimension of gameplay, sure, but democratic politics is a buzz kill and just ain't fun. Political faction management & a boring political sim is not what we signed up for. If you ever do manage to figure this game out a 101 explainer for Frostpunk 1 players new to Frostpunk 2 would be very useful, though of course it might not be your jam. Thanks for your great content. Btw I had good success with Refugees rushing a hothouse, followed by wall drill. Emergency shift overnight drawing boards into hothouse, I find you have just enough time to avoid anyone starving, and thereafter have more than enough food even if you go for soup after child labour, emergency shift, extended shift. I found soup to be better because you have enough food with this build esp going into a relatively fast second hothouse after your walldrill, as it reduces sickness downtime generated by sawdust. This also allowed me to go for organ transplants before overcrowding, you can avoid any critically ill with 2-3 tents and it keeps sick people working at a critical time where labour is scarce, while the 40% faster heal time compensates for lower number of beds. I would also go for tier 2 heating before heaters before the 50dg fall. Keeps housing above cold at chilly and you can manage coal burn cycling overdrive on and off while cycling generator between tier 1 & 2. I'd go for a later beacon after getting coal & steel up, but with fast double scouts thereafter, finding I still had plenty of time to rescue everybody and get more than enough cores/other resources. I found I could go survivor mode deathless with relative ease with this build, but it is somewhat micro intensive and may not be optimal for speed running.
I remember playing the beta it was really lack luster and feel way less customizable than the 1 Now the game is released what do you think about it
I get their attempt of trying to get rid of all the heavy micro trickery from FP1. However it lost its aspect of city builder to me and I like this macro play with such detailed outposts less.
I think it's interesting the prologue lets you through with less then full stockpiles, kinda reminds me of my first "successful" New Home play though, I did not get enough food to survive the storm, but New London did survive, just like a tenth of the people.
Hey JWiise! Glad to see you posting FP2 content! I really missed an "economy" tab too, seeing that there is so much more going on. Was also a bit overwhelmed regarding the law and research effects. Nothing against evolving the game, but I thought the core concept of geography/generator/temperature was lost, unfortunately. Will still be playing but its been a very steep learning curve! Glad to have these to help me out
Survivor Fall of Winterhome (this run) and Survivor Refugees are the only achievements I have left. Trying to get them both done tonight as prep for Frostpunk 2 tomorrow! Can’t wait! Great helps in this video.
I cannot get that prison strategy at 10:20 to work for the life of me, I must've tried that in a run like 30 times now. Is there a trick to it that I'm not catching? Starting to feel like it was either patched or I'm just super unlucky :/
I think it is the overdrive, cuz im new to this game and decided to try refugee on survivor mode (haven't been able to get past day 9 lmao) and everytime without fail my engineer will die, the only difference i notice is that you put on overdrive which i never usually do
Are you going to be streaming frostpunk 2? It’s dropped for early access!
Brother I cannot wait to see you play FP2, ggs on getting WR back.
Tried the challenge ...but can barely keep up the repairs with three factory pumping out alloy....and not just incidents but lot's and lot's of strikes.....and I rage quit several playthrough in chapter 2 ....ugh ...it's rough...
You will get it, just keep at it! Once things start to go sideways it's difficult to recover. Also, watch how the steel is being shipped between sectors to make sure it's getting where you want it to go. Lastly, check your trades setup, keeping the steel number low helps spread it around quickly. GL!!
one of the win conditions in my game is to keep 50 bunkhouse or houses cold or warmer, it shows 30 in your run. is it a bug I'm having or have I done something wrong here >.< tried twice and went step by step as you did, but this condition is making me mad.
after reading on other comments and replaying, I found out what my problem was, the game counts any form of tent/bunk/house in any state (paused,destructing,building,built) toward the win condition of "keep all bunk house-houses cold or warmer" as soon as the win condition starts, don't build more houses than you really need for your current population untill the event starts :p
@@livepejii nice glad you figured it out!
Bravo! I knew you'd reclaim first.
Thanks! and thank you for figuring out a bunch of optimizations.
has bro played frostpunk 2 yet? im waiting
just completed this challenge with 1 hour to spare, came here to check how you finished it and saw 12k coal haha amzing stuff!
i just cant make this kind of SR myself cause im too sad losing even one human life, by any kind, if it isnt needed.
siiiick he is back!! but I spotted a lot of small things that can be chipped down to make the run even faster. you probably noticed yourself, but like going into laws when you have signed everything you need and the same with research, costs a couple of seconds each time. I think with this setup it is totally possible to do under 18!
Robot wood pile Policy Emergency shift Build Workshop Research Beacon Emergency shift wood pile Build Gathering post x3 Build Workshop Policy Extended Assign workers Build Medical bay Build Workshop Research steel Build Beacon Send out, main path Build Third Research Build cookhouse Policy Radical treatment Research Drawing boards (Tier 2), then wall drill Research Wall drill Policy Cemetery Build houses Build steel Research more scout Build walldrill Policy overcrowding Research Hothouse Send more scouts - mine, find steel Research coal mine Robot work Drill Build Factory Queue 3 Robots Build Hothouse Build Coal Mine x2 Build 1 Repo (coal) Research heaters Research faster scout Dismantle Hothouse - Build last robot Dismantle Factory - Re-build hothouse Build Workshop Research steal works Upgrade Steelworks Research Tier 3 Research steam coal mine build hothouse (second) Upgrade steam coal mine Research tier 4 Research bunk house Research house At some point Build x9 supply depo (8 coal, 1 food) Build houses x5
Thanks 🎉
Heck yeah nice run!!
Hey man great seeing you again, specially with another Frostpunk video! And congrats for taking back the wr, keep it going Jwiise
Incredible! I'v made to 20 tries with different starts, BUT not a single with "Sawmill" first research, didn't have enough lumber for scout even to 10 day, always lack of lumber, a lot of illnesses, lack of coal, end of game. I've run out of ideas for this scenario. Thank you for this great video, VERY strong play, will do your way now, .
Honestly I was doing the math and scouts are such a hard choice on this map specifically because you lose like 5 days of labor until they get far enough out to scavenge any real amount of supplies. There is like 60 supplies within a day and everything else is like 5 days away. Those 5 workers would easily have chopped 200 wood (and you could have used the beacon resources) by the time they return any amount of meaningful supplies scouting. Weirdly the benefit of scouting is getting more people (especially engineers) faster despite this scenario's entire premise being "get flooded with people". More hands means more sawmills which means more research with means more more more. One of the hard parts is catching the switch from wood wood wood to steel being a huge need.
7 hours ago! I thought you'd never post again,haha.
Well done, always love seeing ur runs and commentary / explanations!
Beautiful run. Congratulations 🎉👏
Love watching your runs man! Second machine shop tech?
"You have 50 days to complete the generator." "I'll have it done in 16."
yoooooooooooo let's go jwiise!