CG FORCE
CG FORCE
  • Видео 28
  • Просмотров 239 072
Do World Need Artist's Anymore ..?
How AI is going to impact your Artistic career soon ?
What about Freelance and studio based earnings ?
Are you really going to loose your jobs pretty soon in near future ?
or you have to switch your careers because of AI ?
How secure jobs are going to be in Artistic community anymore ?
Talking about all these facts in video and telling some fact based truths about industry.
Просмотров: 178

Видео

Export Blender Character in Unity with Mixamo.
Просмотров 8 тыс.2 года назад
Export you Blender Character in Unity Engine with the help of Mixamo for Humanoid type characters. Export Character and Animation from Blender to Unity: ruclips.net/video/UQGMsL8jXRI/видео.html What is NLA Editor in Blender and How to Use it: ruclips.net/video/ex8CoSKtNK4/видео.html My Environment Art Tutorials: Medieval House Created in Blender: ruclips.net/video/fwp81_SKGpw/видео.html Cyerber...
Export Character & Animations from Blender to Unity.
Просмотров 56 тыс.2 года назад
In this tutorial, i will show you how to export your character and animations from blender to Unity using NLA editor. In Unity, we will setup our character as Generic Type and Use animations with it to make it work in gameplay. Export Character and Animation from Blender to Unity: ruclips.net/video/UQGMsL8jXRI/видео.html What is NLA Editor in Blender and How to Use it: ruclips.net/video/ex8CoSK...
What is NLA Editor in Blender.
Просмотров 21 тыс.2 года назад
This tutorial explains about NLA Editor in Blender, its features. Workflow to create animations professionally. Organizing Your project best way possible. Data-Blocks Tutorial: ruclips.net/video/P9r0yycj3J4/видео.html Export Character and Animation from Blender to Unity: ruclips.net/video/UQGMsL8jXRI/видео.html My Environment Art Tutorials: Medieval House Created in Blender: ruclips.net/video/f...
Create Gameboy in Blender 3D || Sub-Div 3D Modelling || Beginner's Level.
Просмотров 6372 года назад
Create Gameboy from Scratch in Blender 3D with subdiv modelling, Create Textures, Add Lighting and Rendering. Timecodes: 0:00​ - Intro 1:03 - Loading References 5:30 - Front Side 3D Modelling 53:50 - Right Side 3D Modelling 1:17:50 - Left Side 3D Modelling 1:35:20 - Speaker Holes 3D Modelling 1:50:32 - Back Lid 3D Modelling 2:03:43 - Catridge Back Section 2:34:22 - Catridge 3D Modelling 3:01:22...
Environment Art in Blender
Просмотров 2 тыс.2 года назад
"Food Corner" An Environment Created on the theme of food in Blender with Cyberpunk Lighting style. Textures used from Textures.com: Building: www.textures.com/download/PBR0535/138570 www.textures.com/download/PBR0536/138571 www.textures.com/download/PBR0353/137036 www.textures.com/download/PBR0354/137037 www.textures.com/download/PBR0355/137038 www.textures.com/download/PBR0537/138572 Floor: w...
Forest Environment Demo Gameplay.
Просмотров 3572 года назад
"FOREST GAMEPLAY_PART 4" This is the last part of gameplay. After walking into most of the parts of Forest environment. Now, check out the last site covered under the tree line and return to top of the terrain to see the visuals of path from other side with sunlight!! Check out last part's cool shots on Artstation: www.artstation.com/nishant_neeraj You can follow me and my work updates on faceb...
Forest Environment Created in Unity HDRP
Просмотров 2572 года назад
"FOREST GAMEPLAY_PART 3" So after discovering something beyond wooden bridge. Let's take a look on to some other gazing views of terrain and forest on the other side. Check the project on Artstation with some cool angle shots: www.artstation.com/nishant_neeraj You can follow me and my work updates on facebook, twiiter, instagram and Artstation :- Artstation: www.artstation.com/nishant_neeraj Fa...
Forest Environment with Shinto Shrine.
Просмотров 2792 года назад
"FOREST GAMEPLAY_PART 2" Let's Continue our journey by crossing this wooden bridge and discover what lies ahead of it. if these red railings reminds you something of ???? :p I'll let you guess on your own until you find out :D Check out this project's details and some cool shots on Artstation: www.artstation.com/nishant_neeraj You can follow me and my work updates on facebook, twiiter, instagra...
Forest Environment Created in Unity HDRP
Просмотров 1,6 тыс.2 года назад
"FOREST GAMEPLAY_PART 1" This is the first Part out of Four from Entire project. Entire project is created by me from Scratch in Unity HDRP with cozy fresh morning vibe with an ambient state of mind. Created entire environment completely from mind, no reference at all. Mixture of my own imagination and some old memories. For Grass, rocks, wood logs and almost everything in scene i used blender ...
Products Scene Setup, Lighting, Rendering & Compositing in Blender.
Просмотров 4,1 тыс.3 года назад
Scene setup, Add Lighting, Render and Compositing Final Render. Last Part of 3 parts tutorial series. Part - 3/3 Check out my Environment Tutorials: ruclips.net/video/fwp81_SKGpw/видео.html ruclips.net/video/n4sYBXsXo2o/видео.html ruclips.net/video/PkepeK6wZXw/видео.html Check out my Blender tools tutorials: ruclips.net/video/P9r0yycj3J4/видео.html ruclips.net/video/xoRGNhZM86E/видео.html rucli...
Add Materials on Products in Blender.
Просмотров 1,8 тыс.3 года назад
Unwrap Products 3D Models and apply textures to them. Create Glass Material with Text on it. Three parts series. Part - 2/3 Check out my Environment Tutorials: ruclips.net/video/fwp81_SKGpw/видео.html ruclips.net/video/n4sYBXsXo2o/видео.html ruclips.net/video/PkepeK6wZXw/видео.html Check out my Blender tools tutorials: ruclips.net/video/P9r0yycj3J4/видео.html ruclips.net/video/xoRGNhZM86E/видео...
3D Modelling Products From Scratch in Blender.
Просмотров 10 тыс.3 года назад
Learn to Model Products in 3D with Professional techniques. Three parts series. Part - 1/3 Check out my Environment Tutorials: ruclips.net/video/fwp81_SKGpw/видео.html ruclips.net/video/n4sYBXsXo2o/видео.html ruclips.net/video/PkepeK6wZXw/видео.html Check out my Blender tools tutorials: ruclips.net/video/P9r0yycj3J4/видео.html ruclips.net/video/xoRGNhZM86E/видео.html ruclips.net/video/UWdaobZ18...
Add Motion Blur in Blender.
Просмотров 29 тыс.3 года назад
Learn about creating rotation animation with keyframes. And then Activate motion blur for Cycles and Eevee Rendering engines. Check Out other Beginner Exercise: ruclips.net/video/RMAMXttJRpo/видео.html ruclips.net/video/Lg5_ib_Wqvo/видео.html Check out my Environment Tutorials: ruclips.net/video/fwp81_SKGpw/видео.html ruclips.net/video/n4sYBXsXo2o/видео.html ruclips.net/video/PkepeK6wZXw/видео....
Create Color Pencils in Blender.
Просмотров 4503 года назад
Very handy and important tools used while creating this project. Learn About 3D Modelling tools, Shader editor use for procedural materials. Light up the scene and Render. Check Out other Beginner Exercise: ruclips.net/video/RMAMXttJRpo/видео.html ruclips.net/video/Lg5_ib_Wqvo/видео.html Check out my Environment Tutorials: ruclips.net/video/fwp81_SKGpw/видео.html ruclips.net/video/n4sYBXsXo2o/в...
Stylized house Techniques, Tips, DOs & Don'ts
Просмотров 6 тыс.3 года назад
Stylized house Techniques, Tips, DOs & Don'ts
Environment Art in Blender.
Просмотров 3,4 тыс.3 года назад
Environment Art in Blender.
Environment Art in 12 Minutes in Blender
Просмотров 49 тыс.3 года назад
Environment Art in 12 Minutes in Blender
Learn shocking tricks with Delta Transforms.
Просмотров 6 тыс.3 года назад
Learn shocking tricks with Delta Transforms.
Mind Blowing instancing tricks of Instancing Tool.
Просмотров 1,1 тыс.3 года назад
Mind Blowing instancing tricks of Instancing Tool.
Learn about Sculpting brushes, their tools and Remeshing.
Просмотров 1,3 тыс.4 года назад
Learn about Sculpting brushes, their tools and Remeshing.
Learn about duplicates, instances of 3d models & materials in Data blocks.
Просмотров 2,4 тыс.4 года назад
Learn about duplicates, instances of 3d models & materials in Data blocks.
what are Normals, Flat vs Smooth shading & Backface Culling in 3d.
Просмотров 2,5 тыс.4 года назад
what are Normals, Flat vs Smooth shading & Backface Culling in 3d.
How to create Animation & what tools to use to make it awesome.
Просмотров 1,5 тыс.4 года назад
How to create Animation & what tools to use to make it awesome.
Learn how to create Lamp with Linen shade in Blender.
Просмотров 3,2 тыс.4 года назад
Learn how to create Lamp with Linen shade in Blender.
Learn How to Rig Characters with bones(Armature). Both with IK & FK.
Просмотров 1,4 тыс.4 года назад
Learn How to Rig Characters with bones(Armature). Both with IK & FK.
Create Peanuts bowl in Blender.
Просмотров 1,7 тыс.4 года назад
Create Peanuts bowl in Blender.
Learn how to create Beer with photorealsitic Foam.
Просмотров 23 тыс.4 года назад
Learn how to create Beer with photorealsitic Foam.

Комментарии

  • @cristofermonteslozada6647
    @cristofermonteslozada6647 7 дней назад

    You are the best man, thank you so much.

  • @BoomSki-pn9lb
    @BoomSki-pn9lb Месяц назад

    I need help, i have multiple animations but i want to make it 1 animation so when i export to unity i dont have 2 million different animations.

  • @jaiprakashsingh5116
    @jaiprakashsingh5116 Месяц назад

    Hey bro I am beginner in NLA editor and I'm using this for product animation, I want to create 2 scean with same camera but in NLA editor it get overlapping even I saprated both track and position one after other, I think it's happening because I use different key frames for different scean on the same camera. Please make another toturial on this...🙏

  • @trillkodex1235
    @trillkodex1235 2 месяца назад

    best tutorial ever. Thank you so much!

  • @chrisnelsen2042
    @chrisnelsen2042 5 месяцев назад

    Hey, i saw one of your medieval house designs and i was wondering if i could make it in Minecraft! Cause its really cool!

  • @A.RDELAVICTORIA
    @A.RDELAVICTORIA 5 месяцев назад

    thank you, still i dont know how to edit the actions within the nonlinear... My coworker sent my a super complicated file.. and cant find how to edit it. I selected the action but no keyframes to edit appear. Which is odd, for a period of time I saw them

  • @Tricksandsolution
    @Tricksandsolution 5 месяцев назад

    Not working After transforming location to delta when I apply all transformation again the origin point shifts back to where it was

  • @juliocesarcorralesardiles3689
    @juliocesarcorralesardiles3689 5 месяцев назад

    If you guys are working with your own modeled glass, make sure you scale the model to fit blender settings, otherwise you will run into issues with the bubbles and lightning

  • @AvatarNate
    @AvatarNate 5 месяцев назад

    I like your teaching style. and good music

  • @TricoliciSerghei
    @TricoliciSerghei 6 месяцев назад

    Great video with a great explanation. Thank you very much!

  • @user-mq9bz5xg3q
    @user-mq9bz5xg3q 6 месяцев назад

    Thank you sooooo much!!! Very good and easy

  • @rzDmyth
    @rzDmyth 6 месяцев назад

    Good video. ty

  • @ramonalabau
    @ramonalabau 7 месяцев назад

    HELLO, I WOULD LIKE TO ADD SOUND CLIPS TO AN ANIMATION THAT I HAVE CREATED IN THE NLA EDITOR. IN NLA, ADD. ADD SOUND CLIP DOES NOT REACT, IS IT FOR SOME REASON? DO I HAVE TO EDIT THE SOUND IN THE BLENDER VIDEO EDITOR AFTER CREATING AN ANIMATION SEQUENCE? Greetings and thanks

  • @bryanmahnke805
    @bryanmahnke805 7 месяцев назад

    This was super easy to follow, great stuff, thanks!

  • @shubhrashubhadas9721
    @shubhrashubhadas9721 7 месяцев назад

    Hey need help with something. I am unable to add a particular animation when it is loaded into it. I can preview it. But cannot use it, it's giving me some kind of error

  • @leosundstrom6037
    @leosundstrom6037 8 месяцев назад

    DÅLIGT GJORT

  • @antojosipovic1375
    @antojosipovic1375 8 месяцев назад

    Can you make a video on creating a glass bottle?🙂

  • @tttrrrrt1229
    @tttrrrrt1229 8 месяцев назад

    Thank you :)

  • @monicasloane4546
    @monicasloane4546 8 месяцев назад

    Uh when I bring the fbx into unity there is no animation file... only the meshes and textures

  • @herobrineslayer1585
    @herobrineslayer1585 8 месяцев назад

    I hate unity it's interface is so confusing I have no idea how to do anything in it

  • @larissamders
    @larissamders 8 месяцев назад

    This video saved my project! Thank you very much!

  • @melanierivera1478
    @melanierivera1478 8 месяцев назад

    What would be a good video to watch before this one to understand the concepts in this video?

  • @hardbargainstudios6611
    @hardbargainstudios6611 9 месяцев назад

    As a newbie gamedev/blender modeler, this tutorial helped a lot with what I'm trying to figure out. Thanks for making this, easily one of the most detailed and well-made tutorials I've been able to find.

  • @Magnetic-Edits
    @Magnetic-Edits 10 месяцев назад

    for some reason my textures arent exporting, and I don't know why

  • @McCoy_Buck
    @McCoy_Buck 10 месяцев назад

    Thank you for taking the time to explain the NLA editor

  • @antonio8693
    @antonio8693 10 месяцев назад

    I tried to upload the file, but the fbx file I uploaded was empty, any solution ?

  • @pyakpepyak
    @pyakpepyak 10 месяцев назад

    Actually your instruction may not be correct. You don't need to do transform in Blender directly to match Unity, just select "-Z" as forward and Y up in the exporter menu and the expoted will apply it for you. Also if you set Apply Transform checkbox, it will create asset with correct orientation without the carry over of the rotation info (that makes object coordinates rotates in unity, while we really want coordinates to match the Unity ones)

  • @marztecheque
    @marztecheque 11 месяцев назад

    Thanks for emphasizing the need to include a Tpose animation - as Unity latest versions are sticky on that point. Your other tutorials are great. If you type in "Tpose" in search - there is a Tpose stationary pose animation that Mixamo slaps on - it might be helpful to do this to make sure the same rig structure is enforced for the character you imported to Mixamo, to help ensure a "consistency" - the Tpose generated by Mixamo on your character is calibrated. In case anyone is trying to apply these animations to say an Enemy Controller that is being driven using NavMesh and NavMesh agent - in that case, in Mixamo DO use the "Stay in place" check box - the root motion is kept to the origin - so your character remains animating "running in place" while the NavMesh agent is driving the in-game translation/translocaion ie "actual movement" around the game space etc Hope you continue making more tutorials like this - please do more thank you!!

  • @marztecheque
    @marztecheque 11 месяцев назад

    right before going to Unity, when you orient to match Unity axes, you put the character facedown in the Z - but isn't positive Z the other way? you say in the export setting positve Z - so does that over-ride the fact you put the character face down?? this is confusing someone please explain -

    • @marztecheque
      @marztecheque 11 месяцев назад

      ok I watched the earlier part - and you basically say the blender vs unity axis is like a "mirror" like inverse so I get it now - you have to face your character the OPPOSITE way on the z -- ok ok

    • @pyakpepyak
      @pyakpepyak 10 месяцев назад

      The instruction is confusing. You don't need to do transform in Blender directly to match Unity, just select "-Z" as forward and Y up in the exporter menu and the exporter will apply it for you. Also if you set Apply Transform checkbox, it will create asset with correct orientation without the carry over of the rotation info (that makes object coordinates rotates in unity, while we really want coordinates to match the Unity ones)

    • @studioshitaketakashita7093
      @studioshitaketakashita7093 10 месяцев назад

      @@pyakpepyak I am seeing a lot of newer videos in latest versions of Blender where the previously buggy "Apply Transforms" in the FBX Exporter don't seem to be as problematic anymore - plus if someone is not selecting just the mesh and/or armature, etc, more "world data" might get inadvertently included. Vids that include "whole data set" eg mesh plus everything else, even though above selected "Selected objects" only, tend to Apply Transforms further down - otherwise, I see here this approach still being done: Apply All (Transforms) in the Viewscape, as shown, then Mesh only in FBX exporter next step - no other options except "Apply modifiers" What I know for sure is even if you un-select/de-select Apply transforms and the other option that's checked on by default, when you pick a world orientation say +Y forward, +Z up Mixamo will interpret that data still, and have it 180 from -Y, +Z up -- like you'd think unchecking "Apply Transforms" would DISABLE or MUTE the manual typing of whatever you choose in FBX exporter for axes - aha but it doesn't - Blender can still be so flaky/inconsistent until a feature gets revamped, tweaked etc - you eventually get what you need

  • @Ytsssss364
    @Ytsssss364 11 месяцев назад

    Amazing

  • @glenncogan8109
    @glenncogan8109 Год назад

    Thank for sharing this. You have made the NLA, Action editor really easy to understand...the pace of the video is great. Some other videos are way too fast. Keep up the great videos!!

  • @shrimpthemighty4628
    @shrimpthemighty4628 Год назад

    When I do this, my model loses it's texture, the model in the animations gets stretched out, and there is no avatar for the animation component. Does anyone know why this is happening or how to fix it? I've been pulling my hair out for 3 hours.

  • @fredrik8685
    @fredrik8685 Год назад

    This was exactly what I was looking for and the results were perfect. Thank you!

  • @freshedpotato
    @freshedpotato Год назад

    My animation isn't showing up in unity and I'm not sure why. edit: nvm got it, had to use the animation tab.

    • @anna-kn2bh
      @anna-kn2bh Месяц назад

      hey can you tell me how did you do it ı have the same problem

  • @paradigm010
    @paradigm010 Год назад

    Whats the reason for subsurface making it look like it has pink blue and green dots? I know it would go away when rendering just curious. Is it something to do with rendering the light that goes through it?

  • @minipisa7595
    @minipisa7595 Год назад

    I'm totally new to this so forgive me, but i'm having trouble playing all the tracks together. I made the first one, then a second. But it only plays the second one. if I untick it (the box next to the lock icon), it'll *then* play the first one, but not if they're both ticked. I'm using 3.5.1

    • @McCoy_Buck
      @McCoy_Buck 10 месяцев назад

      Hit 'n' in the NLA editor - interpolation > change from hold to nothing. He explains this at 7:40

  • @cake8242
    @cake8242 Год назад

    How u got the colors on your Model? When i Export my Model from Blender to Unity Its always completly white and i have to coloring it on unity.

  • @joaocarlosp.p.6550
    @joaocarlosp.p.6550 Год назад

    How to export and import only animations? And just clothes to add to the player? Please help I don't know how to do it.

  • @virtualgodwin9088
    @virtualgodwin9088 Год назад

    at 6:32 how did you duplicate the "walk" action?

  • @anonymousronin3731
    @anonymousronin3731 Год назад

    Yes, this is exactly what I needed!!! Thank you!

  • @Ferenc-Racz
    @Ferenc-Racz Год назад

    Hi! I just thinking about blender and unity animations. So when you create a character you ca do the animations in blender and unity as well, although in unity you can program it and can add particle effects also to your game objects. My question is: What is the advantage and disadvantage regarding using blender or unity programmed animations? Which is the best / recommended? Thank you for the answer in advance.

    • @CGFORCE
      @CGFORCE Год назад

      blender is a 3d creation software also known as DCC(digital content creation) software, you can only create renders either still or animations for cinematic scenes, while Unity is a game engine, you can create an entire game with it with code, but you can also create animations with it,but a game engine simply can not create 3d models, which blender actually does. So create models in blender and export them to unity to create game or animations.

    • @Ferenc-Racz
      @Ferenc-Racz Год назад

      @@CGFORCE Thank you very much for the answer. Have a nice day! :)

  • @ruzer1514
    @ruzer1514 Год назад

    Okay, this was an amazing tutorial but I want to go the other way. From Unity to Blender.

    • @CGFORCE
      @CGFORCE Год назад

      You can simply import 3d model in to blender if blender supports it. But i'm not sure if unity let you export bone rig with mesh. Hope someone could tell you about this.

  • @Alwingv2
    @Alwingv2 Год назад

    thanks broo

  • @ugurcandan843
    @ugurcandan843 Год назад

    KANKA HAYATIMI KURTARDIN.YEMİN EDERİM SEN ADAMSIN VE KRALSIN...... BUNU TRANSLATE ET. TURKİSH ENGLİSH

    • @CGFORCE
      @CGFORCE Год назад

      Teşekkür ederim

  • @devansh5922
    @devansh5922 Год назад

    Hello do you do personal classes ?

  • @romank9121
    @romank9121 Год назад

    Thanks🙃✌

  • @shorty6981
    @shorty6981 Год назад

    How many days do you take to make this environment..?

  • @shivangipriya4153
    @shivangipriya4153 Год назад

    I need to mix two animation from Maximo but it is jump to the original what I must do?? any video tutorial for this problem please

    • @jaiprakashsingh5116
      @jaiprakashsingh5116 Месяц назад

      Same prblm with me...😢 How to solve..?

    • @shivangipriya4153
      @shivangipriya4153 Месяц назад

      Ok, thank you for reply after 1 year that I am waiting your answer :-)

  • @vladaprotastchik4835
    @vladaprotastchik4835 Год назад

    Great tutorial, thanks!

  • @dunce_cap2370
    @dunce_cap2370 Год назад

    Thanks man just got blender and I had no idea how to import files, this really helped