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Praggers Gaming
Великобритания
Добавлен 5 фев 2021
Welcome to the channel, where I'll be uploading gameplay from some of the games that I enjoy. What games do I enjoy? Anything survival related to city/base builders, but also RPG's.
If you want to get in touch gamerpraggers@gmail.com
If you want to get in touch gamerpraggers@gmail.com
Crusader Kings III - Haesteinn Dynasty - Episode 11
Crusader Kings III - Haesteinn Dynasty - Episode 11
In this episode, continuing with Count Hasteinn Ragnarrsson we start a war that we loose, and then try to convert the faith of one of our counties.
We start off with a less that great start, mistakes are definitely made. Feel free to let me know what I'm missing in the comments below
Fancy hanging out and chatting about the games I'm playing apply here :- discord.gg/puN6YRA
Gameplay recorded on Xbox Series X
In this episode, continuing with Count Hasteinn Ragnarrsson we start a war that we loose, and then try to convert the faith of one of our counties.
We start off with a less that great start, mistakes are definitely made. Feel free to let me know what I'm missing in the comments below
Fancy hanging out and chatting about the games I'm playing apply here :- discord.gg/puN6YRA
Gameplay recorded on Xbox Series X
Просмотров: 3
Видео
Moonlighter - Lets Play - Episode 3
Просмотров 192 часа назад
Moonlighter - Lets Play - Episode 3 In this episode aside from our daily duties we look at the getting the potion master into Rynoka and add a couple of things to our wishlist. Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin - revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero. Fancy hanging out an...
Mr Prepper - Getting Started/Meeting Jenny - Full Game + Animal Farm DLC - Ep2
Просмотров 44 часа назад
Mr Prepper - Getting Started/Meeting Jenny - Full Game Animal Farm DLC - Ep2 We're back in the bunker for a new playthough that includes the Animal Farm DLC. In this episode we head out the forest to look for more wood and possible a scarecrow we also head out to the mines to see if we can meet a kind soul! Mr. Prepper is a guy living in a country which once had been the land of the free, but i...
Crusader Kings III - Haesteinn Dynasty - Episode 10
Просмотров 197 часов назад
Crusader Kings III - Haesteinn Dynasty - Episode 10 In this episode, Death of a Patriach, we then continue with Count Hasteinn Ragnarrsson. We start off with a less that great start, mistakes are definitely made. Feel free to let me know what I'm missing in the comments below Fancy hanging out and chatting about the games I'm playing apply here :- discord.gg/puN6YRA Gameplay recorded on Xbox Se...
Moonlighter - Lets Play - Episode 2
Просмотров 69 часов назад
Moonlighter - Lets Play - Episode 2 In this episode we go continue diving and selling our spoils, before we have a look at what the Blacksmith can do for us. Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin - revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero. Fancy hanging out and chatting about th...
Space Engineers - Home System Survival - Episode 08
Просмотров 8412 часов назад
Space Engineers - Home System Survival - Episode 08 We take a look at some comments from viewers and see if we can use some of their tips. Fancy hanging out and chatting about the games I'm playing apply here :- discord.gg/puN6YRA Gameplay recorded on Xbox Series X
Mr Prepper - Getting Started/Meeting Jenny - Full Game + Animal Farm DLC - Ep1
Просмотров 2914 часов назад
Mr Prepper - Getting Started/Meeting Jenny - Full Game Animal Farm DLC - Ep1 We're back in the bunker for a new playthough that includes the Animal Farm DLC. In this episode we're getting started and bump into a kind old lady in the woods who is having trouble with some wolves. . . Mr. Prepper is a guy living in a country which once had been the land of the free, but its new government has chan...
Crusader Kings III - Haesteinn Dynasty - Episode 9
Просмотров 1216 часов назад
Crusader Kings III - Haesteinn Dynasty - Episode 9 Continuing with Count Raggnar Haesteinnsson we sit around and wait for our current reign to end! We start off with a less that great start, mistakes are definitely made. Feel free to let me know what I'm missing in the comments below Fancy hanging out and chatting about the games I'm playing apply here :- discord.gg/puN6YRA Gameplay recorded on...
Moonlighter - Lets Play - Episode 1
Просмотров 3119 часов назад
Moonlighter - Lets Play - Episode 1 In this episode we go about learning the ropes of dungeon diving and then working in retail. Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin - revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero. Fancy hanging out and chatting about the games I'm playing apply her...
Space Engineers - Home System Survival - Episode 07
Просмотров 8821 час назад
Space Engineers - Home System Survival - Episode 07 We need to work out how we're going to unload/recharge the rover. Fancy hanging out and chatting about the games I'm playing apply here :- discord.gg/puN6YRA Gameplay recorded on Xbox Series X
Crusader Kings III - Haesteinn Dynasty - Episode 8
Просмотров 26День назад
Crusader Kings III - Haesteinn Dynasty - Episode 8 Continuing with Count Raggnar Haesteinnsson we have to defend ourselves from another holy war! We start off with a less that great start, mistakes are definitely made. Feel free to let me know what I'm missing in the comments below Fancy hanging out and chatting about the games I'm playing apply here :- discord.gg/puN6YRA Gameplay recorded on X...
SteamWorld Dig - Episode 14 - The End? - Blind Lets Play
Просмотров 2День назад
SteamWorld Dig - Episode 14 - The End - Blind Lets Play In this new series for the channel, we head off to take over our Uncle's Mine in Tumbleton. We're playing blind, without a guide, to experience the story and in this episode we look to finish the story. SteamWorld Dig is a platform mining adventure with strong Metroidvanian influences. Take the role of Rusty, a lone mining steambot, as he ...
Space Engineers - Home System Survival - Episode 06
Просмотров 65День назад
Space Engineers - Home System Survival - Episode 06 It's time to tackle a project that I've been putting off for some time! Fancy hanging out and chatting about the games I'm playing apply here :- discord.gg/puN6YRA Gameplay recorded on Xbox Series X
Crusader Kings III - Haesteinn Dynasty - Episode 7
Просмотров 26День назад
Crusader Kings III - Haesteinn Dynasty - Episode 7 Continuing with Count Raggnar Haesteinnsson after making a play for a new county, we then make a cowardly move to avoid a holy war! We start off with a less that great start, mistakes are definitely made. Feel free to let me know what I'm missing in the comments below Fancy hanging out and chatting about the games I'm playing apply here :- disc...
SteamWorld Dig - Episode 13 - Hitting Rock Bottom - Blind Lets Play
Просмотров 214 дней назад
SteamWorld Dig - Episode 13 - Hitting Rock Bottom - Blind Lets Play
Space Engineers - Home System Survival - Episode 05
Просмотров 7214 дней назад
Space Engineers - Home System Survival - Episode 05
Crusader Kings III - Haesteinn Dynasty - Episode 6
Просмотров 1314 дней назад
Crusader Kings III - Haesteinn Dynasty - Episode 6
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 11 - Days 27 - 28
Просмотров 3714 дней назад
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 11 - Days 27 - 28
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 10 - Days 23 - 26
Просмотров 1214 дней назад
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 10 - Days 23 - 26
SteamWorld Dig - Episode 12 - Double Checking Doors - Blind Lets Play
Просмотров 314 дней назад
SteamWorld Dig - Episode 12 - Double Checking Doors - Blind Lets Play
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 9 - Days 21 - 22
Просмотров 1714 дней назад
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 9 - Days 21 - 22
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 8 - Days 19 - 21
Просмотров 1021 день назад
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 8 - Days 19 - 21
Space Engineers - Home System Survival - Episode 04
Просмотров 10621 день назад
Space Engineers - Home System Survival - Episode 04
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 6 - Days 17 - 18
Просмотров 3521 день назад
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 6 - Days 17 - 18
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 6 - Days 15 - 17
Просмотров 921 день назад
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 6 - Days 15 - 17
Crusader Kings III - Haesteinn Dynasty - Episode 5
Просмотров 1821 день назад
Crusader Kings III - Haesteinn Dynasty - Episode 5
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 5 - Days 12 - 14
Просмотров 1321 день назад
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 5 - Days 12 - 14
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 4 - Days 9 - 11
Просмотров 2921 день назад
Mr Prepper - Speedrunner Achievement Attempt 5 - Episode 4 - Days 9 - 11
Crusader Kings III - Haesteinn Dynasty - Episode 4
Просмотров 1628 дней назад
Crusader Kings III - Haesteinn Dynasty - Episode 4
SteamWorld Dig - Episode 11 - Finding all the Gems - Blind Lets Play
Просмотров 428 дней назад
SteamWorld Dig - Episode 11 - Finding all the Gems - Blind Lets Play
Wow a nes Kingdom, and early on. You are not having much luck though. I would avoid declaring another holy war as count, as its not allies you have to worry about, anyone of the same faith can join simply because its a holy war. Its better to use holy wars when you have massive alliances of your own, or are a very powerful duke or king. I would build up the two counties that you have, increase your economy and get control up.
Hey Praggers Gaming! I'm a small youtuber like you, i wonder if you'd like to collab on Crusader Kings 3! and work together!
Congratulations to your very first rotor!😄 A rotor will spin freely if turned off. Breaking torque can be set but the break is only applied when the rotor is switched off. An engineer will usually change a rotors velocity rather than turning it off while drilling. Large grid rotors have a max of 30rpm, small grid rotors have a max of 60rpm. By the way: The rotor has the option "add small head", which, if you grind away the regular head, allows you to build off of a large grid rotor with small blocks. This mechanic also applies to hinges. Conveyor pipes don't have any connection points along their sides, so you can place blocks beside them but they won't be connected. I strongly recommend using armored conveyors. They are much tougher and you can build off of them properly since they have connection points all around. This will also make building a stairwell down the shaft, spiraling around the conveyors much easier.
Colouration of different items on your control panel, tells you which items belong to which sub grids. Your base will be one colour, your rover would also be a separate colour when connected up, and your drill will also be a different colour. Iirc a rotor acts as a separator to the main grid and anything beyond that becomes a sub grid, hence why the drill is a different colour. As for why the stone isn’t passing through, it’s possible that the rotor head could be damaged, or the rotor itself. Check that to see if it is damaged below functional. The rotor looked like it was still on when turned off, as it doesn’t just suddenly stop, it slows down gradually and then stops moving. You could tweak your rotor setup slightly by attaching a curved conveyer to the base of it, and then connect the piston to that, then the drill. In theory, you could set up the rpm on the rotor to synergise with the piston extension, so that it clears away stone as it extends and rotates, though this is more effective with sensors to control the piston extension after each full rotation of the drill and rotor.
Glad your having fun Praggers! Totally mess with hinges and rotors down in your mine. You can easily add a sweeping or rotational motion to your drill. And while you're at it, you should attach the long conveyor pipe leading down to the voxels (replace some Conveyor Pipes with: Conveyor Junctions/Armored Conveyors/Cargo Containers). This will save you some bother if you manage to blow things up down there... 😅 You don't necessarily need to build stairs down the mine. You can, of course but be sure to have them connected to a powered grid. Otherwise they will de-spawn if you get too far away. I'd just clear out a smoother path with my hand drill until I have enough resources to spare and then build a proper entrance and lit path down.
Nice to know you have a two year maternity period in your village 😂
I know right!! it would be nice.
Great video. Tips, avoid raising an army for an unwinnable war like that. 1 as it drains your gold to pay the men, then also to recruit and recover your men at arms afterwards, 2 puts your knights/faris at risk of being killed or injured. This leads me to my next tip, you can deny or allow access to your courtiers who can be knights/faris. Great for preventing an heir going in to battle, especially if they have low duelling skill. Not sure why you could not surrender earlier, did not see you go to the screen that lets you see if you can surrender. Regarding the letters from the Duke of Anjou, I would have jumped on that and exchanged letters. Gaining a friend that is a duke would be very good. In my humble opinion I would also had opted to get that claim on the Duchy of Brittany. Glad you got the Patriarch trait. One way of getting free people in to your court is by arranging marriages with your courtiers.
Adding to this. Have an idea where YOU want to have your battles. For instance, forcing your enemy to cross a river AND fight you on a hill gives them a lot of debuffs to their combat effectiveness, but gives you positives, more so if your army composition has Men-at-Arms that favour the terrain in which you are defending from. In most cases, given your knights prowess, and army composition as well, you can at times decimate armies 3-4X your own. Side tip. Don’t fight battles right after you land from a sea voyage onto a coastal tile with enemies on. You get a pretty hefty debuff if you do.
Think of your rover as a separate power grid to your main base. As it stands, your rover cannot recharge unless it has its own way to charge itself ( solar panels) or connecting it to your base via connectors. You’ll need two, one for the rover, and one for the base. You can alter the top speed of your rover, as well as which wheels deal with the turning and how sensitive they are to turning. 50Km/h is a nice speed for Earth, 180Km/h is too high given your spawn zone is rather hilly, though I usually run at around 35% power as 60% is a bit much for what you’ll be using the rover for. Raise your wind turbine up above your base as it’s not looking like you are getting full power from it as turbines need at least 8 blocks of space along its X and Z axis to get its full output. It looks like one of your solar panels might be interfering with its power output, so you could try raising up the turbine by another 4-5 blocks or so for some breathing room. Always keep in mind where you are going to expand your base out to, as production buildings get very large, as do some of the storages for Hydrogen and Oxygen. Loving the series. ❤
I absolutely agree. You also might want to turn breaking off on the front wheels. You could also go for a six wheeler. If you are gonna carry loads with it, your rover might get longer. Adding a gyroscope will let you correct vehicle orientation when driving off a sudden cliff or when you've managed to flip your rover over. 😁 (Now I'm hoping you won't read this LOL)
Was not expecting you to change religion. You may want to convert the religion in your counties, though if you do I do think it takes a while.
When you access an inventory, change the active filter on the right half of the screen. (next to the little helmet icon)
You can keep on adding conveyors to extend the reach of the drill, or you can dabble with rotors and hinges to have the drill sweep a large area. With using hinges/rotors, you can set up the piston to extend gradually after each full rotation of the rotor with a sensor. Takes a little bit of setting up, but you can have the sensor extend the piston bit by bit so the drill can keep drilling all the stone as it extends to its maximum reach. I don’t think you have access to sensors yet, though. The sensor looks like a circle with a rectangular strip on it.
@@dolphinrapture well that is delightful!! I'm. In the middle of another project at the moment, you see the start in the next episode. 😁
Marrying your daughter is a good idea, but to a count or duke level character, not someone of royal linage. That's too far up. This holy war, I would run, run and run. Let the take that county while you have your forces disbanded, saves you money while the base of your army grows back up in strength. If she doesn't force a fight to your main counties, up to you you play it, but i'd just let her take the county. If she plays to get anything else by going for any other county, defend it, get some mercs if you can afford it after freshly raising a new army go defend. If you try to get back that county, worried that others will just declare holy wars for it, and you'll be drained in to unwanted wars.
Oh. I wanted a nuke today.
Wow, two wars already. So eager.
Prestige, yay! Spend it wisely. Wait for a squabble to occur so that your target is busy, preoccupied or has weakened forces.
There is no need to dig down through stone for ages. As soon as you hit stone, mine it as close to the surface as possible. Use a large grid drill on pistons and dig vertically/horizontally into the stone. Make sure to have everything connected to the conveyor network. The collector collects best, when things fall into it. If your collector were pushed down a little with a piston replacing some conveyor tubes then you might get the collector to function. Its suction range is very limited.
@@Dagonius. Ahh ok.
The refinery wasn't connected to the base. It was attached to the panel you ground down and stayed in place as a static grid. Just like your base is a static grid. The red light on the top of the refinery indicates having no power. Since the base has power as your (short and lonely😄) wind turbine is turning, but the refinery is silent and showing a red light, therefore the refinery has no connection. The assembler had the exact same issue as the refinery. Every (Large Grid-) block you place occupies a full cube of space: 2.5m x 2.5m x 2.5m Depending on which side of the grid you place your block defines where no other block has any room. If you use full cubes of armour or interior blocks (which are cheaper) you will find it easier to understand the building system. Using steel plates in the beginning can be very confusing. I wouldn't recommend using them as main building blocks. Interior blocks have so many interesting features and looks. The Basic Assembler can also disassemble... You regain it's raw materials. "Construction Comp." is a sturdy box with lots of bits and bobs like screws and washers and nuts and bolts,... "Construction Components" The yellow conveyor ports can be connected to each other or via conveyor tubes etc. The material and gas flow either direction through such a network. Sorters can be used to restrict or allow certain things to pass. You can access the whole network when accessing a conveyors inventory. Have a look at the two icons above the right inventory list. if you click on the box-icon next to the helmet-icon you can see all inventories connected and move materials around. This also helps in finding faulty connections like you had with your refinery and the conveyor tube corner. Keep going! You'll get there!
@@Dagonius. Appreciate the reponse. I'll take a look at the conveyor stuff next time I'm on. My biggest blocker currently is cobalt which I need to find but I think i need to move the ore finder onto my base.
@@praggersgamingukonce you get the tech unlocked, you should start making a rover. You can attach an ore detector to it and that’ll help increase the detection range of ores to around 50m. You only need to construct a landing gear to get started with vehicles. It all flows from there. Use small grid blocks to lay down the foundation of your rover a few blocks above the landing gear. Size will depend on what you’re using it for. Add a cockpit, storage, wheels ( 4 or 6, choice is yours ) a battery or 2, and a connector so you can attach it to the base to recharge it, and an ore detector. Make sure you name the items on the rover grid, so it’s easier to differentiate its components from the ones on your base’s grid when you’ve connected it to it. Once you get to space and get moon bound, you’ll need to consider a O2/H2 generator to keep you alive in the cockpit, but you’ll need a steady supply of ice for it to function, as well as power. Just be sure to adjust the speed settings on the wheels once you finish, as default does seem to be a little too quick. Once you get the hang of building a rover, you could then design something a bit larger like a mining ship. This will allow you to mine and move larger quantities of materials. Keep it up, you’re doing well.
Thanks, funnily enough, making a rover was going to be my next project, as i said in the comment above, i need cobalt to make the wire mesh which i need for the next assembler and refiner. so was thinking about getting a rover built to allow me to go a bit further and maybe gather more in the way stone and build stuff faster.
Good start for Ragnarr, and picking new councillors. Count level activities can be slow, as you typically have less resources early on.
First get that pod flying and find a lake.
Re living my start.
Tech unlocks as you build prerequisites, so, basic refiner and basic assembler open up basic things, one of them being batteries. Batteries open up a lot more techs in the tech tree. Check the seat of the drop pod for a weapon and a data pad, the data pad will ping for you the nearest Point of interest that is an outpost, from which you can take on missions, trade, etc. It can be relatively close, or a good few Kilometres away. Once you’ve gotten power to the base and a basic refiner set up and a battery or 2, start refining all the stone here for the better returns, however the basic refiner can only process Iron, Nickel and cobalt ores. Gold and beyond, you’ll need its bigger brother. The basic assembler can make more stuff than the survival kit can, and like the refiner, it’s older cousin, the assembler, can assemble the more complex items you’ll need for the more complex items for base building and ship building. Keep the survival kit on your pod until you’re certain you can move it to a more permanent location. As no survival kit, no respawn point. Some base items have connection ports. The size of the port, will restrict what items can pass through them, once you have a conveyer system set up. Typically, small conveyers allow ores, ingots, ammo, and small base construction items. Large ones will allow pretty much everything. Conveyor systems might sound daunting at first, especially when you start to white list and black list things, but it allows you to just land at a connector, connect to it, and the conveyors will move things where they need to go from your ship/rover storage, to base storage. From there, you could then pipe up to your assemblers and refiners and queue up items from the refiner and assembler and it’ll get pulled from the storages, saving you the hassle of carrying it all over manually.
Perfecto, thank you! The refiner doesn't process stone though does it? and I've not found any ore veins, yet, but I believe there is an ore finder on the drop pod. I'll check the drop pod chair for that POI as well.
@@praggersgaminguk the drill you have can also detect ores, but the range isn’t great. About 15-20 meters. I think the basic refiner can do stone, I’m happy to be corrected, though, should I be wrong.
That was unlucky that West Francia became and ally to Brittany after you declared war. With that 500 right at the start id started building my domains. For lifestyle i'd have gotten the casus bellum trait first before declaring any wars, then declare a county war on the county of Leon. Then marry Ragnarr to Bergbora. This all before pressing play. I'd also sway the most negative relationship of my council members. That's me though.
@@Rosasgamer yeah I was doing the swaying.
@@Rosasgamer yeah I was doing the swaying.
I’m chill with this series just being about building up your village.
This looks like a fun game :)
I've really enjoyed playing it. I'd definitely recommend playing it if you enjoyed what you've seen.
m yes.
@@Maxnetite thanks for your comment.
First like first comment
There’s just something about finding a quest item in your inventory isn’t there? 😅😂
@@davsbrander you make it sound like I knew it was there all the time!!
10:28 Bro was drooling over you 😂. Also your voice sounds like Bart form this like very similar.
He was def creeping for me!!
Great gameplay👍
Thank you 👍 I've been enjoying the game!
@@praggersgaminguk you welcome👍
Hi Praggers! Home System was used to be called Star System. I wasn't aware of all the changes Keen made to the Start menu. Since you want a start and a finish to your playthrough I would either go for - Never surrender (The goal is already set but the scenario will rip beginners apart like nothing) - Home System (Learn the game at your own pace, explore to see what's out there and if you need to spice things up, you can) Understand, that Space Engineers doesn't have to, but is supposed to be modded. Keen works actively together with the modding community. This is how you spice things up. I like to keep the game mostly vanilla but have certain quality of life mods like - Build vision - Build info - Paint gun - I do have a weapons mod pack because it included a tiny little (small grid) 1x1x1 Gatling turret which I think should be vanilla anyway. If you didn't know: My go to Space Engineers Mentor is "Splitsie" He has great tutorials, too. (I watched Splitsie for a very long time before I even had a Computer to play SE on) You do you! I'll watch regardless. Have fun!😉
Great vid😇
I started with this Scenario, then Crashed Red Ship, but I got some settings wrong and I was on the only asteroid in the whole universe. It was full of gold! Loads and loads of gold! I eventually mapped out the space around me and set antennas in a North/East/West/South fashion as far as 500 kilometers. Then I flew into the sun with my jet pack, until I died. Then I had a go at "Star System" and got to learn how to survive. I think it took me 3 attempts to be safe. Here I am, 4 years later and I'm still playing my "first" survival playthrough. I remember leaving the Earthlike planet for the very first (and last) time. With my very first spacecraft! The Galatea Mk1.1. I have learnt so much and I'm still learning all the time. I haven't even fiddled much with certain things yet. At the moment I am building an Asteroid Base exactly half way between Earthlike and Mars. I'm gonna run pipes n gadgets n stuff all wrapping around the asteroid as if they were sucking it dry. This Repair Hanger/Mining Station/Communications Relay will come in handy very soon... This game always gets me excited. You can do whatever the heck you want!🥰
Thanks for the reply, i appreciate you taking the to comment. I've really enjoyed what I was playing in this scenario as when I play these sorts of games i really do need the nudge in a direction on something to aim for.
@@praggersgaminguk My goal is to visit and build on every planet and every moon, before heading back to Earthlike. After that I might go online. Or not. Who knows.
I’m looking forward to the final part of this playthrough. First Jump is a nice tutorial for the basics, though a lot of things can be discovered by just experimenting. For instance, you can set up a mining ship with drills that can automatically pull stone out via sorters by whitelisting stone and you can then have conveyers spit these out whenever you mine stone along with ores, but just leave the ores in your storages. Helps a ton once you’ve gotten the main assembly and refineries going. I am running a couple of mods, a couple cosmetic ones for the UI and skybox, and the others are just extending the range of the ore detector as base game one is such a short range and doubling the max speed you can go.
Ahh cool!
Nice, next episode: 5 min long fight and its over... yeah if u didnt die there u would have finished this. XD Anyway, did u know u can zoom in with turrets... AND HOW DID U NOT USE A SINGLE RIFLE THE WHOLE TIME !!! WHAT bruh
@@HerrDrHuhn thansk dude. Is there another mission after this one? Or is that it all done? I'm thinking I might do a series on the game, any recommendations on how to start? I need to set out a set target for something to achieve. Do the series doesn't run on and on and on...
@@praggersgaminguk Yes that is the last Mission. The best way to start and get into the game after that is probably Playing Survival in the world "solar System": build a base, build ships, gather resources...and more. If u however want a Target Its also possible to play "Never Surrender", its just like survival but u get a gps marker telling u a place to defend: u can build your giant battle ship and go there, BUT once u are there its endless waves of drones (there are Achievements for 1000 drones and 30 waves or so) The "learnig to survive" teaches u a lot but most things u need to learn Yourself or with YT tutorials. Its also not super easy and rather challenging especially at the end (cool people build drones and never go to the planet to destroy the base for the Achievement if thats the Challenge u seek) And last there ist the Frostbite Scenario wich I really like (It even has voice acting by some of the game developers). Its about 5-8 h depending on how much u know about the game and what places u visit or skip (if u play this its recommended to have some backup save cause enemies sometimes do kamikaze or play with a friend) I dont know much about mods on console but there are many that make the game so much better(if interested u shoud check out one of the newest videos of "Zer0's legion" if those mods are available go for it) And maybe u can also check out some of the PvP scenarios with your Community or so. There is for example: a racing mode, battle in space, a capture the flag mode and more games made by players I hope i was able to help u with your choice :) (sorry if some part are not correctlie in English)
@praggersgaminguk Yes that is the last Mission. The best way to start and get into the game after that is probably Playing Survival in the world "solar System": build a base, build ships, gather resources...and more. If u however want a Target Its also possible to play "Never Surrender", its just like survival but u get a gps marker telling u a place to defend: u can build your giant battle ship and go there, BUT once u are there its endless waves of drones (there are Achievements for 1000 drones and 30 waves or so) The "learnig to survive" teaches u a lot but most things u need to learn Yourself or with YT tutorials. Its also not super easy and rather challenging especially at the end (cool people build drones and never go to the planet to destroy the base for the Achievement if thats the Challenge u seek) And last there ist the Frostbite Scenario wich I really like (It even has voice acting by some of the game developers). Its about 5-8 h depending on how much u know about the game and what places u visit or skip (if u play this its recommended to have some backup save cause enemies sometimes do kamikaze) I dont know much about mods on console but there are many that make the game so much better(if interested u shoud check out one of the newest videos of "Zer0's legion" if those mods are available go for it) And maybe u can also check out some of the PvP scenarios with your Community or so. There is for example: a racing mode, battle in space, a capture the flag mode and more games made by players I hope i was able to help u with your choice :) (sorry if some part are not correctlie in English)
That's perfect, thank you!
Very cool!
Thanks!
the thing that happend at 8:00 is a Bug that happens when jetpacks are disabled but the player tries to activate it(or so) the only way I know how to deal with it is exit to main menu and reload. Nice Vid (:
Thank you for the kind words, and also thank you for the suggestion to try First Jump, it's much better to help get stuck into the game!
Hello fellow space engineer! Your training has a very steep learning curve. No one is gonna hold your hand here. Don't give up! A few tips: LANDING GEAR: The little feet under your miner. They must be near something to hold onto when you press y to lock/unlock them. When they are ready to lock, they will have an orange light. Once locked they will turn green. DOCKING: line up your ships connector to that of the base. Approach very carefully, until you notice the magnetic pull of the connectors. These will turn orange when ready to lock. Once that happens you can lock the connector on your ship. The connectors will turn green once they are locked. Only then can you transfer materials between the ship and the base. INERTIA DAMPENING: (Lower left of the screen, the triangle with the exclamation point) If this is red, you will drift when flying (suit and ship - they are controlled separately! Your suit can have it's dampening turned on, while your ship doesn't and vice versa!). Having the dampeners off will conserve fuel/power but only if you use it properly which takes alot of practice. Have fun!😉
That's perfect, thank you so much!! Yeah, I'd noticed the Dampeners towards the end of the recording and the landing gear did work when I got back to the initial platform the miner was on, i need to find the controls to control the roll of the ship. As for the docking I'll keep an eye on that when recording the next one. Thanks again!
@@praggersgaminguk I can't help much with controls as I play on pc. I'm glad console players finally get to play SE. It's such a treasure!
Don't get sucked into the mod community...it's endless content 😅
I'll bare that in mind, thanks.
13:18 winter is coming, so not just discworld references 😂
@@davsbrander I must have missed that one.
have u played the first jump scenario yet, its the first tutorial that teaches the basics. its pretty easy and not too long, has a some story and action. u should try it (:
Thanks, I thought this was the first tutorial but I'll take a look next time I play.
@@praggersgaminguk oh and btw if u cant find it, its not listed under the story scenarios. they took it out for some reason in one of the last updates. anyway, u can find the scenario in the 4th tab in the scenario selection screen (:
Awesome first look! 🎉
Thanks for the feedback. Appreciate it. I'm still trying to work out the best format for these types of vids, but each one is a chance to learn!
I watched this out of order pffft. You popped up on my feed and I like the content! Subscribed!
@@acegaming3678 thanks dude. Yeah I've been enjoying this game. It's pretty chill.
Dude I didn’t expect you to do it- they apparently patched it but thanks for trying anyway 💯
ahh thats a shame. thanks for the request though!
COOL VIDEO BRO KEEP IT UP
Appreciate it dude!
Lovely looking game right here, and the music is just the best.
I've really been really enjoying the game.
Great video
@@itzle0nardo thanks appreciate the feedback.
Your next video you should go back to the sunbeam landing spot, if you go on top of the alien structure and jump into the water something crazy will happen if you swim around there for a bit
@@Rage_KatanaUser32 I'll see what I can do in the next episode.
Hope the craft survived.
I get wanting to watermark your stuff, but having it completely block out a corner where there's game information is really frustrating, as a viewer. I can see that there's information being covered up. Perhaps having your watermark available for different corners to fit the UI, or making it somewhat transparent so you can see thru it might be nicer?
Thanks for watching and for the feedback, I have actually been thinking about this recently and possibly doing away with it.
I do mildly appreciate the irony of the game developers calling out BS on grocery shopping fetch quests yet still making you do them 😂😂